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The Grim Reader (Bibliophile Mystery #14)
Book
San Francisco book-restoration expert Brooklyn Wainwright was hoping for a fun, relaxing weekend at...
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Paganfire (19 KP) rated Persona 5 in Video Games
Aug 13, 2017
To really play this game and to get the full grasp of this game expect to put at least 150 hours into the initial game play. Persona 5 does have a new game plus which opens up other options and avenues for players to choose. Seriously though, my first play through was 153 hours. Plan to spend a lot of time in this universe.
That being sad, don't be scared! The game is visually stunning and the story line is unique and highly involved. You have character relationships, jobs, and side missions.
There is a heavy time management quality to this game. You make the choices to work, hang out, or go to the dungeon. The best way to state what Persona 5 is this: Time Management + Dating Simulator + Dungeon Crawler.
As the story progresses, so do the relationships you choose to grow. The main character will make a relationship with people the represent the major arcana tarot cards (so, 20+ relationships to juggle!) From there you get missions to save people from themselves. Some of these are accomplished in the major dungeons (7 overall), while the rest are in the peoples dungeon.
I love every aspect of this game. I had high hopes going into it and ATLUS did not disappoint.
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Merissa (12325 KP) rated The Starfolk Arcana (The Starfolk Trilogy #1) by Martha Dunlop in Books
Jul 21, 2022 (Updated Jul 26, 2023)
I wouldn't call this a romance book, but rather a story with romantic elements. There is a lot of back and forth between Beth and Jonan as they try to work together, past lives and tarot cards notwithstanding. The whole world seems to be under Amelia's spell, and they need to stop it. It is an uphill battle though, as it is easier to give in to fear than to fight it.
Full of twists and turns, you are never completely sure who to trust. I understood Beth's frustration and hope for the general population but I found her blindness to her roommate to be just as irritating for me.
It does end on a bit of a cliffhanger which definitely left me wanting more. A great read I thoroughly enjoyed and have no hesitation in recommending.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jul 11, 2022
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Elemental Magick (The Donovan Coven #1)
Book
For most of Aaron’s life, things have been uninteresting, boring, safe--just the way he likes...
MM Fantasy Romance Paranormal
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Purple Phoenix Games (2266 KP) rated Bad Guy Nonsense in Tabletop Games
Jul 2, 2020
Disclaimer: We were provided a PnP copy of Bad Guy Nonsense for the purposes of this preview. Please excuse my lack of a color printer, but know that the final artwork and cards ARE eye-catching, colorful, and clear to read. I do not intend to rehash the entire rulebook in this preview, but rather provide an overview of the gameplay. Check out the publisher’s website to download the rulebook for yourself, and keep an eye out for the Kickstarter campaign coming soon! -L
Bad Guy Nonsense is a card game of hand management and a bit of take that in which players are trying to score the most points by capturing Bad Guys. Here’s how it goes: shuffle the deck and deal 6 cards to each player. On your turn, you will perform one of 3 possible actions: Capture Bad Guy, Discard 1 Card, or Play 1 Special Card. To Capture a Bad Guy, use one of the 4 capture combinations and set the Bad Guy with corresponding cards in your play area. If you choose to Discard 1 Card, select a card from your hand to discard and then draw 1 new card from the draw deck. To play a Special Card, play it to the discard pile and perform its corresponding action. Whatever action you choose to perform, you will always draw back up to 6 cards at the end of your turn. Play continues until the draw deck runs out. Players may then place any remaining Bad Guy captures from their hand into their play area if they have any. Everyone counts up their points – positive points for Bad Guy captures, negative points for Bad Guys still in hand, and 1 point per Nonsense card in hand – and the player with the most points is the winner!
The basis and gameplay are pretty simple and straight-forward, and that’s what I love about Bad Guy Nonsense. It is so easy to teach, learn, and play that I can see this game played in so many situations. Whether I want to introduce some newer gamers to the hobby, or I need a fast and fun filler between longer games, or even if I want something to play with younger gamers, this game hits that sweet spot. Even though the gameplay is pretty simple, it still needs a bit of strategy for success. You need to decide which actions to take and when to ensure maximum benefit for yourself. Are you willing to risk discarding a card in hopes for getting a new one that may be more beneficial? Should you try to steal that high-value capture from an opponent? Or do you just try to fly under the radar, silently amassing your points and hoping your opponents don’t take notice? There are lots of options, and that keeps the gameplay refreshing and engaging. And the Special Card abilities add a fun strategic twist to the game too – from stealing opponent’s captures for yourself to searching the Discard deck for the card you want, you are always on your toes when playing this game.
Let’s talk components. Obviously, as I mentioned earlier, I do not have a color printer, so my PnP version leaves much to be desired. However, the final production copies of the game will feature tarot-sized cards that are bright, colorful, and sturdy in hand. I enjoyed this game so much that I will probably back it to get a copy of that higher quality for myself!
All in all, Bad Guy Nonsense is a fun little card game that can be played in many different situations. The gameplay is relatively light, the rules are simple to understand, and the time to play is the perfect length. Rarely do I play just one game of Bad Guy Nonsense, I will play 2 or 3 at least back-to-back! If you’re looking for a fun game that can be played with the entire family, consider backing Bad Guy Nonsense. It has a great balance of strategy and light-hearted fun that will keep you coming back for more.
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The Fortune Teller - Palm-reading, Daily Horoscope
Lifestyle and Entertainment
App
Want to know your future? True Fortune Teller is what you need! Try palm-reading to know what...
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DJ Muggs recommended Led Zeppelin IV by Led Zeppelin in Music (curated)
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Palm-reading: Fortune teller Horoscope Zodiac sign
Entertainment and Lifestyle
App
Do you know what awaits you tomorrow? You will receive tips every day with our application. Worried...
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Rachel King (13 KP) rated Chocolat (Chocolat #1) in Books
Feb 11, 2019
Joanne Harris has a way of writing that has me savoring every word like one of Vianne Rocher's fine chunks of dark chocolate. What I would have given for a few recipes of the dishes she served in La Celeste Praline, especially the pots of chocolate that were served as frequently as coffee. The descriptions of the various confectioneries and even the non-chocolate dishes were detailed with a light touch, so that I never felt too overwhelmed -- but I still wanted to dive into the pages all the same.
All of the characters, large parts and small, were unique and original, even down to the quirky preferences and hidden burdens. I could easily relate to Armande's attraction to the color red and her unrefined mannerisms, as well as Guillaume's indulgence of his pet dog. So many of the characters could pass for people that I encounter every day -- from Roux's skepticism to Josephine's renewed independence to Caro's need to control. These characters will stay with me for a long time.
Probably the most interesting character, aside from Vianne Rocher, is the town's priest, Pere Reynaud. Like most of the rest of the town, he masks inner demons and makes up for them with his profession of choice. Though those inner torments are slowly revealed through the course of the book, I don't feel that his story was completely resolved, or that he even experienced any true character growth.
Vianne Rocher is certainly the most creative character in the book, both easily likeable and eternally mysterious. Haunted by memories of a nomadic lifestyle with her mother, she intermittently addresses her conflicting desires to both travel and put down roots even as her simple, self-taught cooking and hospitality brings about subtle and lasting change in the village of Lansquenet. A thread of fantasy runs through the plot as Vianne hints at the ability to read people's thoughts, choosing not to influence them, and consults her mother's tarot cards in her darker hours of contemplation. She even adds a touch of magic and mystery to her Chocolaterie to draw the wary villagers into the shop. Oh, what I would give to pay a visit to that amazing place myself.
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Creative Whack Pack
Business and Education
App
The Creative Whack Pack's 84 interactive creativity strategies stimulate you to think creatively....