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Kristy H (1252 KP) rated Shatter the Night in Books
Mar 19, 2020
Cedar Valley Detective Gemma Monroe takes a break from trick-or-treating on Halloween night with her young daughter Grace and fiance Brody to visit a family friend, former Cedar Valley Judge Caleb Montgomery. Caleb tells Gemma that he's been receiving haunting anonymous threats on his life. As Gemma, Brody, and Grace return to the Halloween festivities, they hear a gigantic explosion. Gemma quickly learns it was Caleb's Mercedes. The well-respected judge is dead. This kicks off a twisted and grueling case for Gemma and her partner, Detective Finn Nowlin, leading them down the dark past of Cedar Valley. There are ties to former serial killer and the more Gemma and Finn dig, the more disturbing things they find. Even worse, it appears as if Caleb's killer might not be finished.
"We had summoned the evil to our town just as surely as if we'd mailed an invitation. We just didn't know it yet, and by the time we did know it, the damage would already be done. People would be killed. Lives would be changed."
This was such a good book, you guys. I've read the first three books in the Gemma Monroe series and really enjoyed them, and this was such an excellent addition to this series. To put it in perspective, I started reading this book about the same time as Michael Connelly's latest. I quickly realized that wouldn't work as they both involved plots with arson, and my small brain was getting addled. Well, I found this book so completely captivating that this was the one I kept with--and I mean, Connelly is my most favorite of authors. I have a cat named Harry Bosch. But there was just something about this one!
Gemma has become one of my favorite detectives. She's so easy to identify with. I love that she's a working mom, and that she can share her perspectives about working and motherhood with the reader. She even admits that she is probably a better mom because she works, but she still struggles being away from young Grace. She's human and fallible. We also see her make some strides in her personal growth in this book. She's awesome and tough, and I really like her.
"Since having my daughter, time seemed to speed up at incredible rates."
The plot in this one is wonderful. It's creepy and builds up suspense. I was completely captivated. I love a book that keeps me guessing, and Shatter The Night definitely did that. There are a lot of suspects, and it was really fun to try to figure out what was going on and who might be our bad "guy(s)." The book weaves in the town's legacy, intertwining the history and its elders, so to speak. So you have a past that features Caleb and his ancestors; the police and their history; even Gemma's family. I don't want to go deeper than that, but Littlejohn weaves it all together flawlessly.
Overall, this was a great read. Interesting story, wonderful characters (the recurring characters are the best--please live forever, Tilly Krinkle), and a strong female lead. What more can you ask for? Maybe it's time to name a cat Gemma Monroe. :) 4.5 stars.
"We had summoned the evil to our town just as surely as if we'd mailed an invitation. We just didn't know it yet, and by the time we did know it, the damage would already be done. People would be killed. Lives would be changed."
This was such a good book, you guys. I've read the first three books in the Gemma Monroe series and really enjoyed them, and this was such an excellent addition to this series. To put it in perspective, I started reading this book about the same time as Michael Connelly's latest. I quickly realized that wouldn't work as they both involved plots with arson, and my small brain was getting addled. Well, I found this book so completely captivating that this was the one I kept with--and I mean, Connelly is my most favorite of authors. I have a cat named Harry Bosch. But there was just something about this one!
Gemma has become one of my favorite detectives. She's so easy to identify with. I love that she's a working mom, and that she can share her perspectives about working and motherhood with the reader. She even admits that she is probably a better mom because she works, but she still struggles being away from young Grace. She's human and fallible. We also see her make some strides in her personal growth in this book. She's awesome and tough, and I really like her.
"Since having my daughter, time seemed to speed up at incredible rates."
The plot in this one is wonderful. It's creepy and builds up suspense. I was completely captivated. I love a book that keeps me guessing, and Shatter The Night definitely did that. There are a lot of suspects, and it was really fun to try to figure out what was going on and who might be our bad "guy(s)." The book weaves in the town's legacy, intertwining the history and its elders, so to speak. So you have a past that features Caleb and his ancestors; the police and their history; even Gemma's family. I don't want to go deeper than that, but Littlejohn weaves it all together flawlessly.
Overall, this was a great read. Interesting story, wonderful characters (the recurring characters are the best--please live forever, Tilly Krinkle), and a strong female lead. What more can you ask for? Maybe it's time to name a cat Gemma Monroe. :) 4.5 stars.

**✿❀ Maki ❀✿** (7 KP) rated Heir of Fire in Books
May 3, 2018
In my head, this will always be "Throne of Glass: Sacrifice Edition". Dear lord.
Character development continues to abound in this book, and Celaena actually joins Chaol and Dorian in growing for the better. We even get a couple of sets of new characters to follow, including Manon, who is a wyvern riding Witch.
However, this book also suffered from Training Montage Syndrome (TMS). A good portion of the book is spent watching Celaena learn how to use her powers. And while I understand that it's an important piece of the story, the training portions were generally slow-paced, and made the book feel like it was never going to end.
<img src= "http://2.bp.blogspot.com/-Yx5snM_uuuA/TdKW7fdvaHI/AAAAAAAACHA/_LxQWaVWjT8/s1600/Team-America-montage-001.jpg" width="360" height="176"/>
I can be fair, though - that's a trap that a lot of fantasy books can fall into. I <i>still</i> haven't read [b:Inheritance|7664041|Inheritance (The Inheritance Cycle, #4)|Christopher Paolini|https://d.gr-assets.com/books/1390886502s/7664041.jpg|10260587] because of how horrifically slow-paced [b:Brisingr|2248573|Brisingr (The Inheritance Cycle, #3)|Christopher Paolini|https://d.gr-assets.com/books/1391443970s/2248573.jpg|3124969] was.
The worst part of the overwhelming focus on training was, to me, that the book didn't really <i>need</i> to cut back to Celaena's training so often. There were plenty of other things to focus on instead of watching other people watch Celaena play racquetball with fire.
I mean, Chaol and Aedion (Celaena's cousin) are searching for a way to restore magic to the land, while simultaneously working to gather together survivors of Adarlan's oppression to raise a rebellion, Dorian starts looking for a way to control his magic, Manon is introduced and needs time dedicated to her character...but nope! Celaena needs <i>another</i> scene where she gets into a fight with Rowan, and then she's rude to everybody.
Chaol is the main driving-force behind my continued interest in this series. The things that man has gone through, and done by the end of the book...and all for someone who gave up on him, because of a misunderstanding. I said it in my Crown of Midnight review, and I'll say it again - Celaena doesn't deserve him. >__>
I actually found myself really liking Dorian in this book, as well. Even if he is doomed to unbelievably and suddenly fall in love with random women at the drop of a hat.
Manon's sections of the story were pretty fun. The new point of view was interesting, although I kept picturing Manon training her wyvern as the Other Mother from Coraline inserted into the world of How to Train Your Dragon 2.
...I'll leave you to supply your own visuals.
The ending would have been heartbreaking, except it just got ridiculous after a while. There are only so many self-sacrifices that can be made before my brain starts going, "I'm Spartacus! No, I'M Spartacus!"
<img src= "http://img.over-blog-kiwi.com/0/86/53/69/20140315/ob_a59585_spartacus.gif"/>
And the fruit of all of that self-sacrifice?
<spoiler>Chaol escapes the kingdom with his life, but is now a traitor to the Crown, which is kind of what Aedion had sacrificed himself to avoid in the first place. Meanwhile, both Aedion and Dorian are prisoners, and Dorian's love interest is dead.</spoiler>
These books are almost starting to frustrate me. They're <i>so</i> close to being great - but there's always something that disappoints me enough to stop me from being completely in love with this series. Ah, well. I suppose at least I still like them well enough.
Maybe the next one will be the one to completely win me over.
Character development continues to abound in this book, and Celaena actually joins Chaol and Dorian in growing for the better. We even get a couple of sets of new characters to follow, including Manon, who is a wyvern riding Witch.
However, this book also suffered from Training Montage Syndrome (TMS). A good portion of the book is spent watching Celaena learn how to use her powers. And while I understand that it's an important piece of the story, the training portions were generally slow-paced, and made the book feel like it was never going to end.
<img src= "http://2.bp.blogspot.com/-Yx5snM_uuuA/TdKW7fdvaHI/AAAAAAAACHA/_LxQWaVWjT8/s1600/Team-America-montage-001.jpg" width="360" height="176"/>
I can be fair, though - that's a trap that a lot of fantasy books can fall into. I <i>still</i> haven't read [b:Inheritance|7664041|Inheritance (The Inheritance Cycle, #4)|Christopher Paolini|https://d.gr-assets.com/books/1390886502s/7664041.jpg|10260587] because of how horrifically slow-paced [b:Brisingr|2248573|Brisingr (The Inheritance Cycle, #3)|Christopher Paolini|https://d.gr-assets.com/books/1391443970s/2248573.jpg|3124969] was.
The worst part of the overwhelming focus on training was, to me, that the book didn't really <i>need</i> to cut back to Celaena's training so often. There were plenty of other things to focus on instead of watching other people watch Celaena play racquetball with fire.
I mean, Chaol and Aedion (Celaena's cousin) are searching for a way to restore magic to the land, while simultaneously working to gather together survivors of Adarlan's oppression to raise a rebellion, Dorian starts looking for a way to control his magic, Manon is introduced and needs time dedicated to her character...but nope! Celaena needs <i>another</i> scene where she gets into a fight with Rowan, and then she's rude to everybody.
Chaol is the main driving-force behind my continued interest in this series. The things that man has gone through, and done by the end of the book...and all for someone who gave up on him, because of a misunderstanding. I said it in my Crown of Midnight review, and I'll say it again - Celaena doesn't deserve him. >__>
I actually found myself really liking Dorian in this book, as well. Even if he is doomed to unbelievably and suddenly fall in love with random women at the drop of a hat.
Manon's sections of the story were pretty fun. The new point of view was interesting, although I kept picturing Manon training her wyvern as the Other Mother from Coraline inserted into the world of How to Train Your Dragon 2.
...I'll leave you to supply your own visuals.
The ending would have been heartbreaking, except it just got ridiculous after a while. There are only so many self-sacrifices that can be made before my brain starts going, "I'm Spartacus! No, I'M Spartacus!"
<img src= "http://img.over-blog-kiwi.com/0/86/53/69/20140315/ob_a59585_spartacus.gif"/>
And the fruit of all of that self-sacrifice?
<spoiler>Chaol escapes the kingdom with his life, but is now a traitor to the Crown, which is kind of what Aedion had sacrificed himself to avoid in the first place. Meanwhile, both Aedion and Dorian are prisoners, and Dorian's love interest is dead.</spoiler>
These books are almost starting to frustrate me. They're <i>so</i> close to being great - but there's always something that disappoints me enough to stop me from being completely in love with this series. Ah, well. I suppose at least I still like them well enough.
Maybe the next one will be the one to completely win me over.

Ivana A. | Diary of Difference (1171 KP) rated The Toll (Arc of a Scythe, #3) in Books
Feb 3, 2020
<a href="https://amzn.to/2Wi7amb">Wishlist</a> | <a
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#1 <a href="https://www.goodreads.com/review/show/2656699288">Scythe</a> - ★★★★★
#2 <a href="https://www.goodreads.com/review/show/2998629500">Thunderhead</a> - ★★★★★
#3 <a href="https://www.goodreads.com/review/show/3080800725">The Toll</a> - ★★★★★
<img src="https://diaryofdifference.com/wp-content/uploads/2020/01/Book-Review-Banner-20.png"/>
And here is my review of The Toll. We have reached the end of the series, guys.
It’s been three years since Rowan and Citra disappeared; since Scythe Goddard came into power; since the Thunderhead closed itself off to everyone but Grayson Tolliver.
In this pulse-pounding conclusion to New York Times bestselling author Neal Shusterman’s Arc of a Scythe trilogy, constitutions are tested and old friends are brought back from the dead.
I don’t know how to even start this review, because I have so many emotions still! I am so in love with this series. With this finale. I am also so sad that the journey ends here and I have to part ways, re-visiting these books but never reading new ones.
A wonderful world, where death is no more, and two scythe apprentices, with the willpower to be great - they stuck to me, and they grew on me, and they did capture my heart.
<b><i>Rowan - a hero never understood.</i></b>
Fighting for the good in a bad way. Himself against the world, not afraid to give his life for the people he cares about. I salute you, Scythe Lucifer!
<b><i>Citra - a woman born to be a leader.</i></b>
A powerful force that moves the Earth she walks upon. A compassion and kindness mixed with the force of unfairness. Ready to stand up when no one else does and not afraid to do things differently. I salute you, Scythe Anastasia.
And to all the rest of the characters, and believe me, there are so many that are just as important, I also bow to you. For fighting for what you believe in, for being better humans than most and for helping a person in need. You will never be forgotten.
<b><i>Neal Shusterman, the hero of this book.</i></b>
The creator of wonderful worlds. I bow to you and I thank you for giving me a world worth remembering. For creating the Thunderhead to lead us into the future, and for giving us a glimpse of possibilities and opportunities of the “what might be”. I have endless love for your writing and will continue to be excited and read every new book you write.
I have noticed, when I really love a book and want to shout about it to everyone I know, it is quite hard to do so without spilling any spoilers. How do you write a review of mentioning all the things you loved, without ruining the story for someone else?
<b><i>Let’s try it this way:</i></b>
Guys, have a look at my review of Scythe, the first book in the series. Then read the book. Then read my review of Thunderhead. Read that book as well. And then come here, read this blurb, finish the series and find me either here, or on Instagram and Twitter, so I can tell you all the spoilers! :)
No, honestly, if you love science-fiction with a twist of fantasy and dystopia, this will be a book you will cherish forever.
<a href="https://amzn.to/2Wi7amb">Wishlist</a> | <a
<a href="https://diaryofdifference.com/">Blog</a> | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a> | <a href="https://twitter.com/DiaryDifference">Twitter</a> | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a> | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>
<a href="https://diaryofdifference.com/">Blog</a> | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a> | <a href="https://twitter.com/DiaryDifference">Twitter</a> | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a> | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>
#1 <a href="https://www.goodreads.com/review/show/2656699288">Scythe</a> - ★★★★★
#2 <a href="https://www.goodreads.com/review/show/2998629500">Thunderhead</a> - ★★★★★
#3 <a href="https://www.goodreads.com/review/show/3080800725">The Toll</a> - ★★★★★
<img src="https://diaryofdifference.com/wp-content/uploads/2020/01/Book-Review-Banner-20.png"/>
And here is my review of The Toll. We have reached the end of the series, guys.
It’s been three years since Rowan and Citra disappeared; since Scythe Goddard came into power; since the Thunderhead closed itself off to everyone but Grayson Tolliver.
In this pulse-pounding conclusion to New York Times bestselling author Neal Shusterman’s Arc of a Scythe trilogy, constitutions are tested and old friends are brought back from the dead.
I don’t know how to even start this review, because I have so many emotions still! I am so in love with this series. With this finale. I am also so sad that the journey ends here and I have to part ways, re-visiting these books but never reading new ones.
A wonderful world, where death is no more, and two scythe apprentices, with the willpower to be great - they stuck to me, and they grew on me, and they did capture my heart.
<b><i>Rowan - a hero never understood.</i></b>
Fighting for the good in a bad way. Himself against the world, not afraid to give his life for the people he cares about. I salute you, Scythe Lucifer!
<b><i>Citra - a woman born to be a leader.</i></b>
A powerful force that moves the Earth she walks upon. A compassion and kindness mixed with the force of unfairness. Ready to stand up when no one else does and not afraid to do things differently. I salute you, Scythe Anastasia.
And to all the rest of the characters, and believe me, there are so many that are just as important, I also bow to you. For fighting for what you believe in, for being better humans than most and for helping a person in need. You will never be forgotten.
<b><i>Neal Shusterman, the hero of this book.</i></b>
The creator of wonderful worlds. I bow to you and I thank you for giving me a world worth remembering. For creating the Thunderhead to lead us into the future, and for giving us a glimpse of possibilities and opportunities of the “what might be”. I have endless love for your writing and will continue to be excited and read every new book you write.
I have noticed, when I really love a book and want to shout about it to everyone I know, it is quite hard to do so without spilling any spoilers. How do you write a review of mentioning all the things you loved, without ruining the story for someone else?
<b><i>Let’s try it this way:</i></b>
Guys, have a look at my review of Scythe, the first book in the series. Then read the book. Then read my review of Thunderhead. Read that book as well. And then come here, read this blurb, finish the series and find me either here, or on Instagram and Twitter, so I can tell you all the spoilers! :)
No, honestly, if you love science-fiction with a twist of fantasy and dystopia, this will be a book you will cherish forever.
<a href="https://amzn.to/2Wi7amb">Wishlist</a> | <a
<a href="https://diaryofdifference.com/">Blog</a> | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a> | <a href="https://twitter.com/DiaryDifference">Twitter</a> | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a> | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>

Lee (2222 KP) rated El Camino: A Breaking Bad Movie (2019) in Movies
Oct 13, 2019
When we last saw Jesse Pinkman (Aaron Paul), he was driving away in an El Camino car, having just been freed from six months or so of captivity and slavery. It was the final moments of what is arguably one of the greatest TV shows of all time - Walter White (Bryan Cranston) had come to the aid of his long time friend, and collaborator in the meth business, freeing him from the clutches of a gang of Nazis in what turned out to be a bloodbath. Jesse, clearly a broken man, drove away from it all, into the night, fighting back tears as he let out a scream of pain and relief.
As with all great stories, whether in a book, a movie or a TV show, you do naturally wonder what might have happened next to the characters who have taken you on a journey with them. If the finale is good enough, you can feel satisfied simply by drawing your own conclusions. In the case of Breaking Bad, did Jesse turn a corner, only to be met by a bunch of cops who then lock him up for the rest of his life? Or did he manage to find well deserved peace and solace, a chance to finally live out his days with some kind of normality? Series creator and writer Vince Gilligan clearly had some ideas of his own, and the result is this 2 hour Netflix movie, titled El Camino.
We’ve not been without our fix of the Breaking Bad world since the show ended in 2013 though. Better Call Saul, about to start its fifth season, has acted as a prequel, telling the story of the rise of Saul Goodman, the seedy lawyer who helped Walter and Jesse throughout much of Breaking Bad. It shares much of the same style and tone as Breaking Bad, magnificently scripted and proving to be compulsive viewing. It has also gradually begun weaving other familiar characters from Breaking Bad into the story too, helping us to understand what brought these characters to the point they were at in Breaking Bad, but never (so far) featuring lead characters Walter and Jesse.
El Camino picks up pretty much where Breaking Bad left off. Jesse is clearly a person of interest with the law - not only for his drug crime days, but also because they know that someone fled the scene where a machine gun massacre took place, resulting in nine dead bodies. It’s neither an immediate capture, or an escape to a happy ending though. Instead, we’re treated to something that’s a little in between, and El Camino closely follows Jesse to show us just how that all plays out for him.
There was some big news recently when it was revealed that a large number of Breaking Bad characters would be appearing in El Camino and speculation was rife as to who those characters would be. They appear either in flashback form, or in present day situations, and all justifiably serve to drive the story forward, whether it be as a moment of reflection and poignancy, an aid to understanding Jesse’s current actions, or just as a cool little Easter egg for fans of the show. I must admit though, I had to resort to Google to try and remember how some of the characters fitted into the Breaking Bad show, but that could just be down to my lousy memory!
El Camino is packed full of the steady, confident, detailed pacing that we know and love from Breaking Bad and Better Call Saul. Action, drama, emotion, it’s all there as a determined Jesse tries to acquire enough money to be able to start over. There’s a constant feeling throughout though that this is a story we didn’t really need, but it is certainly a welcome one, and a real joy to be back in this world and in the company of these great characters once again, if only for a short while.
As with all great stories, whether in a book, a movie or a TV show, you do naturally wonder what might have happened next to the characters who have taken you on a journey with them. If the finale is good enough, you can feel satisfied simply by drawing your own conclusions. In the case of Breaking Bad, did Jesse turn a corner, only to be met by a bunch of cops who then lock him up for the rest of his life? Or did he manage to find well deserved peace and solace, a chance to finally live out his days with some kind of normality? Series creator and writer Vince Gilligan clearly had some ideas of his own, and the result is this 2 hour Netflix movie, titled El Camino.
We’ve not been without our fix of the Breaking Bad world since the show ended in 2013 though. Better Call Saul, about to start its fifth season, has acted as a prequel, telling the story of the rise of Saul Goodman, the seedy lawyer who helped Walter and Jesse throughout much of Breaking Bad. It shares much of the same style and tone as Breaking Bad, magnificently scripted and proving to be compulsive viewing. It has also gradually begun weaving other familiar characters from Breaking Bad into the story too, helping us to understand what brought these characters to the point they were at in Breaking Bad, but never (so far) featuring lead characters Walter and Jesse.
El Camino picks up pretty much where Breaking Bad left off. Jesse is clearly a person of interest with the law - not only for his drug crime days, but also because they know that someone fled the scene where a machine gun massacre took place, resulting in nine dead bodies. It’s neither an immediate capture, or an escape to a happy ending though. Instead, we’re treated to something that’s a little in between, and El Camino closely follows Jesse to show us just how that all plays out for him.
There was some big news recently when it was revealed that a large number of Breaking Bad characters would be appearing in El Camino and speculation was rife as to who those characters would be. They appear either in flashback form, or in present day situations, and all justifiably serve to drive the story forward, whether it be as a moment of reflection and poignancy, an aid to understanding Jesse’s current actions, or just as a cool little Easter egg for fans of the show. I must admit though, I had to resort to Google to try and remember how some of the characters fitted into the Breaking Bad show, but that could just be down to my lousy memory!
El Camino is packed full of the steady, confident, detailed pacing that we know and love from Breaking Bad and Better Call Saul. Action, drama, emotion, it’s all there as a determined Jesse tries to acquire enough money to be able to start over. There’s a constant feeling throughout though that this is a story we didn’t really need, but it is certainly a welcome one, and a real joy to be back in this world and in the company of these great characters once again, if only for a short while.

Paul Kellett (118 KP) rated Fallen Land: A Post Apocalyptic Board Game in Tabletop Games
May 9, 2019
Great theme, very immersive (2 more)
Solo playable
Plenty of replayability
A bit fiddly to keep track of things (1 more)
A lot of little rules to remember
An Immersive Post Apocalyptic survival game
I don't know where I was when this launched on Kickstarter, but it totally passed me by until I started seeing a few posts on Facebook groups a couple of weeks ago. My interest was piqued and after watching a few videos and reading the reviews here, I took the plunge and ordered it from Fallen Dominion Studios. I got the base came and the expansion which adds more cards, rules for an epic 6 player game as well as 2 solo variants. Delivery to the UK was super quick, about 10 days and the shipping price was good.
On first opening the box, you are greeted with a few punchboards, the game board and a ton of cards, there is a lot contained in such a small box.
After punching and organising everything, I read the rules, painted the little plastic faction tokens and made some character inventory sleeves to help keep the play area neat.
The rules are really well written and easy to follow & understand with plenty of examples and pictures. there is a helpful index on the inside back page so you can quickly find anything you need mid-game.
The first solo variant is basically just a "reach the victory point win in as few turns as possible" - a great way to quickly learn the basics of the game and very enjoyable. It will be good if you just want to play a fairly quick (60-90 minute) survival/exploration game.
The second solo rule set is where the game really kicks into high gear. You choose a number of opponent factions depending on how much of a challenge you want and during the Town Business Phase, roll a D10 for each faction, comparing the result to a chart in the book to see what each faction does. these results can boost each faction up one or both of the victory point tracks (getting to the top of either one is a win) or more importantly, initiating PvP combat against your faction.
While this is still not the same as playing against real opponents, it offers a great challenge that will test your luck and skill to beat.
So what sets this game out as a solo gem? It's one of the most immersive games I've played. It's part open-world survival boardgame, part rpg and part story book.
You are the leader of a faction of survivors following a devastating war that destroyed the US leaving pockets of survivors trying to eke out a living among the radioactive ruins. As you make your way around the map, trying to secure vital resources or checking out points of interest, you will be drawing encounter cards and trying to complete them.
You control a team of 5 characters plus a vehicle if you are lucky and start the game with 10 items (from assault rifles to baseball bats, med kits to body armour and everything in between) which you can equip to each character any way you see fit. Some characters will get a bonus if they have certain items and some items can grant boosts to your entire party.
Here is where the RPG feel comes in. Each character and Item has a row of skill attribute boxes along the bottom edge of the card with skills such as Combat, Survival, Medical, Mechanics and Diplomacy. Your character card has a maximum carrying capacity and each item a weight so your character can only carry a certain number of items.
Skill checks are simple, you add up the total values in each attribute column of your character plus his/her equipment. Every 10 is an automatic success. Then you roll a D10 and must roll equal to or lower than the unit value. So, if your combat total is 14, then you get 1 success for the 10 and then must roll 4 or less to get a second success. This makes equipping items very important as not only do you want your skills to be as high as possible, it's often preferable to store an item for later if it would result in a lower unit thus making the die roll harder.
On to the encounters. There are a lot of them. Seriously, loads and each one on them has a mini story delving into another aspect of life after 'the war'. These add so much to the feeling of being immersed in a full world and are varied and well written. Each encounter will list a series of skill checks and the number of successes you need to pass. This is Ameritrash at it's finest Read a story, roll a bunch of dice and the deal with the outcome. A successful result will see you off with a new stash of items, victory points or maybe even new characters you can rotate into your team to replace injured members or just improve your chances with better skills.
There is so much in this game, the sheer number of cards is immense. the replayability is sky high as you will never see everything this game can offer. There are character combinations that complement each other if used together (what are the chances of drawing a husband and his wife together out of a deck of over 100 cards?), locations and storylines that trigger bonus effects if you have the right gear and 10 different factions each with their own skills and bonuses.
This game is certainly not for everyone - if you don't like luck-based games then you might not enjoy the amount of dice rolling and card drawing in Fallen Land.
The art is also divisive. It's very stylized and cartoony but it works with the feel of the game. It's not a pretty experience, everything is broken and destroyed, it's a harsh, Mad Max world of brutal survival and the art on the cards kind of fits this feel and to be honest, most of it ends up covered up and you concentrate more on reading the stories and trying to survive.
All in all a great so experience and a fantastic, brutal multiplayer game.
On first opening the box, you are greeted with a few punchboards, the game board and a ton of cards, there is a lot contained in such a small box.
After punching and organising everything, I read the rules, painted the little plastic faction tokens and made some character inventory sleeves to help keep the play area neat.
The rules are really well written and easy to follow & understand with plenty of examples and pictures. there is a helpful index on the inside back page so you can quickly find anything you need mid-game.
The first solo variant is basically just a "reach the victory point win in as few turns as possible" - a great way to quickly learn the basics of the game and very enjoyable. It will be good if you just want to play a fairly quick (60-90 minute) survival/exploration game.
The second solo rule set is where the game really kicks into high gear. You choose a number of opponent factions depending on how much of a challenge you want and during the Town Business Phase, roll a D10 for each faction, comparing the result to a chart in the book to see what each faction does. these results can boost each faction up one or both of the victory point tracks (getting to the top of either one is a win) or more importantly, initiating PvP combat against your faction.
While this is still not the same as playing against real opponents, it offers a great challenge that will test your luck and skill to beat.
So what sets this game out as a solo gem? It's one of the most immersive games I've played. It's part open-world survival boardgame, part rpg and part story book.
You are the leader of a faction of survivors following a devastating war that destroyed the US leaving pockets of survivors trying to eke out a living among the radioactive ruins. As you make your way around the map, trying to secure vital resources or checking out points of interest, you will be drawing encounter cards and trying to complete them.
You control a team of 5 characters plus a vehicle if you are lucky and start the game with 10 items (from assault rifles to baseball bats, med kits to body armour and everything in between) which you can equip to each character any way you see fit. Some characters will get a bonus if they have certain items and some items can grant boosts to your entire party.
Here is where the RPG feel comes in. Each character and Item has a row of skill attribute boxes along the bottom edge of the card with skills such as Combat, Survival, Medical, Mechanics and Diplomacy. Your character card has a maximum carrying capacity and each item a weight so your character can only carry a certain number of items.
Skill checks are simple, you add up the total values in each attribute column of your character plus his/her equipment. Every 10 is an automatic success. Then you roll a D10 and must roll equal to or lower than the unit value. So, if your combat total is 14, then you get 1 success for the 10 and then must roll 4 or less to get a second success. This makes equipping items very important as not only do you want your skills to be as high as possible, it's often preferable to store an item for later if it would result in a lower unit thus making the die roll harder.
On to the encounters. There are a lot of them. Seriously, loads and each one on them has a mini story delving into another aspect of life after 'the war'. These add so much to the feeling of being immersed in a full world and are varied and well written. Each encounter will list a series of skill checks and the number of successes you need to pass. This is Ameritrash at it's finest Read a story, roll a bunch of dice and the deal with the outcome. A successful result will see you off with a new stash of items, victory points or maybe even new characters you can rotate into your team to replace injured members or just improve your chances with better skills.
There is so much in this game, the sheer number of cards is immense. the replayability is sky high as you will never see everything this game can offer. There are character combinations that complement each other if used together (what are the chances of drawing a husband and his wife together out of a deck of over 100 cards?), locations and storylines that trigger bonus effects if you have the right gear and 10 different factions each with their own skills and bonuses.
This game is certainly not for everyone - if you don't like luck-based games then you might not enjoy the amount of dice rolling and card drawing in Fallen Land.
The art is also divisive. It's very stylized and cartoony but it works with the feel of the game. It's not a pretty experience, everything is broken and destroyed, it's a harsh, Mad Max world of brutal survival and the art on the cards kind of fits this feel and to be honest, most of it ends up covered up and you concentrate more on reading the stories and trying to survive.
All in all a great so experience and a fantastic, brutal multiplayer game.

Zuky the BookBum (15 KP) rated Nightmares: A New Decade of Modern Horror in Books
Mar 15, 2018
Also read my review here: http://bookbum.weebly.com/book-reviews/nightmares-a-new-decade-of-modern-horror-by-various-authors
NOW AVAILABLE IN THE UK!
I decided that instead of rating this book overall, it would be better to rate each individual story, so that’s what I’ve done. Obviously I had to rate the overall book so I actually calculated the average of all the ratings lol.
<b><u>Shallaballah</b></u> by Mark Samuels
<i>1 star</i>
Not a good start to the book for me. I was over the stitched up face appearance, creepy hospital, shady operations kind of horror story long ago, so this did pretty much nothing for me. Yes there were creepy elements to it but not enough. I also get what it was trying to do with the whole vanity, television thing, but it didn’t really work and so for me, added nothing to the overall plot.
<b><u>Sob in the Silence</b></u> by Gene Wolfe
<i>3 stars</i>
This was a pretty good creepy story, I much prefer stories that don't really have any paranormal elements to them and are more about the madness of the human brain. This short story had a bit of both to it so it was much preferable to the last! Didn't like the weird abrupt ending though, it felt like the story had been cut short.
<b><u>Our Turn Too Will One Day Come</b></u> by Brian Hodge
<i>4 stars</i>
This definitely had my skin crawling a bit. I love this kind of horror story that incorporates creatures and family secrets, kind of gave me The Village vibes… Is that the name of that film? Anyway, yes, great short!
<b><u>Dead Sea Fruit</b></u> by Kaaron Warren
<i>3 stars</i>
This short was pretty good, the Ash Mouth Man was pretty freaky but the writing was a bit all over the place and I felt too much was squeezed into such a small story. I'd love to read a full length story about this Ash Man, that would definitely be disturbing to read!
<b><u>Closet Dreams</b></u> by Lisa Tuttle
<i>4 stars</i>
Really well written and completely terrifying! I hate abduction stories so much because it could happen to anyone. It's not like the demonic ghost stories that you choose to believe or not believe, men who rape and steal little girls are <b>real.</b> The ending was… Predictable… Done before… Boring… But the rest of it was good enough to warrant it 4 stars!
<b><u>Spectral Evidence</b></u> by Gemma Files
<i>1 star</i>
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I didn’t like the way this was set out, very frustrating to read on a Kindle! Also, I didn’t really get it, it was so all over the place I forgot what was happening previously.
<b><u>Hushabye</b></u> by Simon Bestwick
<i>2 stars.</i>
I wanted to like this one but there was too much missing from the story, maybe it was meant to be mysterious but in my eyes it just felt unfinished. Like what was the man sucking out of the children? And what really happened to Hardiman? Also I thought the narrator was a woman until we finally learnt his name was Paul, don’t know why, I just imagined him that way.
<b><u>Very Low-Flying Aircraft</b></u> by Nicholas Royle
<i>3 stars</i>
I’m not really a big fan of war based novels / stories so from the get go I knew I wasn’t going to get on that well with this story but it wasn’t so bad. I didn’t feel like this story explained itself enough or maybe it did and I just didn’t get it? Like why did it matter that Frankie looked like Victoria and why did Flynn go to the clinic? Also, I didn’t think it of a horror story really, though it was scary and horrible, it didn’t give me the heeby-jeebys like some of the others have done.
<b><u>The Goosle</b></u> by Margo Lanagan
<i>2 stars</i>
Seriously, seriously grotesque. If you have a weak stomach, <i>avoid this.</i> A very peculiar branch off the traditional Hansel and Gretel story we all know. This isn’t my kind of horror at all. I much prefer scary, mysterious human crime and occasionally a paranormal story. Torture porn is not at all my thing. This was very well written though, so props to Lanagan for that.
<b><u>The Clay Party</b></u> by Steve Duffy
<i>4 stars</i>
Again, not exactly what I’d classify as a horror story, but a great read nonetheless. Excellently written and enjoyable the whole way through, up until the end… the ending definitely wasn’t my kind of style so that was disappointing for me personally, but I’m sure others would love it!
<b><u>Strappado</b></u> by Laird Barron
<i>3 stars</i>
Definitely one of the strangest of the shorts in this novel. I thought it was excellently written but I didn’t quite get it? Maybe I was just having an off day when I read this but it didn’t really do anything for me.
<b><u>Lonegan’s Luck</b></u> by Stephen Graham Jones
<i>4 stars</i>
This is one of those stories I don’t know why I like. I never used to be into these kinds of rural town, religious apocalyptic kind of books, but ever since reading Mammoth, I’ve begun to enjoy reading them. Admittedly this had me a little confused to begin with, there were what felt like a lot of characters, but in the end none of the mattered anyway, they were just there to set the scene.
<b><u>Mr Pigsny</b></u> by Reggie Oliver
<i>3 stars</i>
I feel like I’ve read this book a million times. It’s one of those stories that's been redone time and time again with just slight changes here and there. It isn’t a bad plot per say, I certainly enjoyed it, it just had nothing unique about it.
<b><u>At Night, When the Demons Come by</b></u> by Ray Cluley
<i>4 stars</i>
One of the longer stories in this book but also one of the best. It had a pleasing twist to it and some interesting characters. I guess I quite like the whole apocalyptic feel when it comes to stories. I personally don’t feel this one was a horror story, more like a fantasy thriller.
<b><u>Was She Wicked? Was She Good?</b></u> by Mary Rickert
<i>4 stars</i>
This was a sad horror story, but in a way, it was also quite beautiful. I really liked the plot, it was something quite different to all the others in this collection and I thought the way it was written flowed well. Enjoyable short story!
<b><u>The Shallows</b></u> by John Langan
<i>2 stars</i>
I liked how this was written but I didn’t get it? I got bored halfway through it too, it was a half an hour read and I just couldn’t understand it so I skimmed the last 10 minutes or so. Yawn.
<b><u>Little Pig</b></u> by Anna Taborska
<i>3 stars</i>
Meh. This was well written and very different to the rest of the stories in this collection but was it a horror story? No. It was tragic, but not scary. Disappointing because whenever I see the word “pig” in relation to something “scary” I think of AHS.
<b><u>Omphalos</b></u> by Livia Llewellyn
<i>3 stars</i>
<b>TRIGGER WARNING: SEXUAL ABUSE</b>
This story was definitely very unique to the rest of the stories in this collection in the terms that this was a horror story that focused more on the real life horrors of families rather than made up monsters and ghouls. This story isn’t for the faint-hearted, it was horrific and gruesome and very upsetting. It wasn’t the best story in the collection when it came to plot or writing style, but it did bring out strong emotions in me, which other stories have been unable to do.
<b><u>How We Escaped Our Certain Fate</b></u> by Dan Chaon
<i>5 stars</i>
I liked how this was a different take on a classic zombie story - <b><i>”It wasn’t the end of the world… of course, a bite would infect you, but they weren’t terribly aggressive, in general.”</b></i> This was by far my favourite story in the entire book, it was so sad and emotional. It was beautiful.
<b><u>That Tiny Flutter of the Heart I Used to Call Love</b></u> by Robert Shearman
<i>4 stars</i>
Creepy, creepy, creepy. Dolls terrify me thanks to modern horror, although, really, I’ve always felt unsettled by them. Enjoyable story though. Poor Julian.
(This story almost had my name in it! “Suki” is close enough to Zuky.)
<b><u>Interstate Love Song (Murder Ballad No.8)</b></u> by Caitlin R. Kiernan
<i>3 stars</i>
Hmm, why did the shorts at the end of this book get all meaningful and loved up? I think that kinda ruined this for me. Granted it was disturbed and pretty grotesque at times but sadness of the ending ruined that creepy effect of the book and just left this kind of hanging in the space between horror and tragedy.
<b><u>Shay Corsham Worsted</b></u> by Garth Nix
<i>4 stars</i>
This was an interesting story and I liked our harsh but caring main character, Sir David. I wish this story was a little longer so we could find out more about Shay because I feel the missing backstory left this plot wide open. Enjoyable nonetheless.
<b><u>The Atlas of Hell</b></u> by Nathan Ballingrud
<i>3 stars</i>
I really enjoyed this to begin with though I thought it had a little David Wong influence, a writing style I’m not into. All was going well for this story until I got towards the end of it, where it completely lost me. Whether this is down to the annoying man sat on the train next to me, speaking into his phone at 32596 decibels, or just because the plot went AWOL, we’ll never know.
<b><u>Ambitious Boys Like You</b></u> by Richard Kadrey
<i>4 stars</i>
I like these kinds of creepy stories! They’re not particularly unique anymore, because they’ve been done so many different times in so many different, but similar ways, but they’re still fun to read. The old man was especially disturbing just because he was so witty and chilled out. I liked that this story had elements of humour to it, it made a nice change to the more recent emotion filled stories.
I’d like to thank Netgalley and Tachyon Publications for giving me the opportunity to read this in an exchange for an honest review.
NOW AVAILABLE IN THE UK!
I decided that instead of rating this book overall, it would be better to rate each individual story, so that’s what I’ve done. Obviously I had to rate the overall book so I actually calculated the average of all the ratings lol.
<b><u>Shallaballah</b></u> by Mark Samuels
<i>1 star</i>
Not a good start to the book for me. I was over the stitched up face appearance, creepy hospital, shady operations kind of horror story long ago, so this did pretty much nothing for me. Yes there were creepy elements to it but not enough. I also get what it was trying to do with the whole vanity, television thing, but it didn’t really work and so for me, added nothing to the overall plot.
<b><u>Sob in the Silence</b></u> by Gene Wolfe
<i>3 stars</i>
This was a pretty good creepy story, I much prefer stories that don't really have any paranormal elements to them and are more about the madness of the human brain. This short story had a bit of both to it so it was much preferable to the last! Didn't like the weird abrupt ending though, it felt like the story had been cut short.
<b><u>Our Turn Too Will One Day Come</b></u> by Brian Hodge
<i>4 stars</i>
This definitely had my skin crawling a bit. I love this kind of horror story that incorporates creatures and family secrets, kind of gave me The Village vibes… Is that the name of that film? Anyway, yes, great short!
<b><u>Dead Sea Fruit</b></u> by Kaaron Warren
<i>3 stars</i>
This short was pretty good, the Ash Mouth Man was pretty freaky but the writing was a bit all over the place and I felt too much was squeezed into such a small story. I'd love to read a full length story about this Ash Man, that would definitely be disturbing to read!
<b><u>Closet Dreams</b></u> by Lisa Tuttle
<i>4 stars</i>
Really well written and completely terrifying! I hate abduction stories so much because it could happen to anyone. It's not like the demonic ghost stories that you choose to believe or not believe, men who rape and steal little girls are <b>real.</b> The ending was… Predictable… Done before… Boring… But the rest of it was good enough to warrant it 4 stars!
<b><u>Spectral Evidence</b></u> by Gemma Files
<i>1 star</i>
?????????????????????????????????????????????????????????????????
I didn’t like the way this was set out, very frustrating to read on a Kindle! Also, I didn’t really get it, it was so all over the place I forgot what was happening previously.
<b><u>Hushabye</b></u> by Simon Bestwick
<i>2 stars.</i>
I wanted to like this one but there was too much missing from the story, maybe it was meant to be mysterious but in my eyes it just felt unfinished. Like what was the man sucking out of the children? And what really happened to Hardiman? Also I thought the narrator was a woman until we finally learnt his name was Paul, don’t know why, I just imagined him that way.
<b><u>Very Low-Flying Aircraft</b></u> by Nicholas Royle
<i>3 stars</i>
I’m not really a big fan of war based novels / stories so from the get go I knew I wasn’t going to get on that well with this story but it wasn’t so bad. I didn’t feel like this story explained itself enough or maybe it did and I just didn’t get it? Like why did it matter that Frankie looked like Victoria and why did Flynn go to the clinic? Also, I didn’t think it of a horror story really, though it was scary and horrible, it didn’t give me the heeby-jeebys like some of the others have done.
<b><u>The Goosle</b></u> by Margo Lanagan
<i>2 stars</i>
Seriously, seriously grotesque. If you have a weak stomach, <i>avoid this.</i> A very peculiar branch off the traditional Hansel and Gretel story we all know. This isn’t my kind of horror at all. I much prefer scary, mysterious human crime and occasionally a paranormal story. Torture porn is not at all my thing. This was very well written though, so props to Lanagan for that.
<b><u>The Clay Party</b></u> by Steve Duffy
<i>4 stars</i>
Again, not exactly what I’d classify as a horror story, but a great read nonetheless. Excellently written and enjoyable the whole way through, up until the end… the ending definitely wasn’t my kind of style so that was disappointing for me personally, but I’m sure others would love it!
<b><u>Strappado</b></u> by Laird Barron
<i>3 stars</i>
Definitely one of the strangest of the shorts in this novel. I thought it was excellently written but I didn’t quite get it? Maybe I was just having an off day when I read this but it didn’t really do anything for me.
<b><u>Lonegan’s Luck</b></u> by Stephen Graham Jones
<i>4 stars</i>
This is one of those stories I don’t know why I like. I never used to be into these kinds of rural town, religious apocalyptic kind of books, but ever since reading Mammoth, I’ve begun to enjoy reading them. Admittedly this had me a little confused to begin with, there were what felt like a lot of characters, but in the end none of the mattered anyway, they were just there to set the scene.
<b><u>Mr Pigsny</b></u> by Reggie Oliver
<i>3 stars</i>
I feel like I’ve read this book a million times. It’s one of those stories that's been redone time and time again with just slight changes here and there. It isn’t a bad plot per say, I certainly enjoyed it, it just had nothing unique about it.
<b><u>At Night, When the Demons Come by</b></u> by Ray Cluley
<i>4 stars</i>
One of the longer stories in this book but also one of the best. It had a pleasing twist to it and some interesting characters. I guess I quite like the whole apocalyptic feel when it comes to stories. I personally don’t feel this one was a horror story, more like a fantasy thriller.
<b><u>Was She Wicked? Was She Good?</b></u> by Mary Rickert
<i>4 stars</i>
This was a sad horror story, but in a way, it was also quite beautiful. I really liked the plot, it was something quite different to all the others in this collection and I thought the way it was written flowed well. Enjoyable short story!
<b><u>The Shallows</b></u> by John Langan
<i>2 stars</i>
I liked how this was written but I didn’t get it? I got bored halfway through it too, it was a half an hour read and I just couldn’t understand it so I skimmed the last 10 minutes or so. Yawn.
<b><u>Little Pig</b></u> by Anna Taborska
<i>3 stars</i>
Meh. This was well written and very different to the rest of the stories in this collection but was it a horror story? No. It was tragic, but not scary. Disappointing because whenever I see the word “pig” in relation to something “scary” I think of AHS.
<b><u>Omphalos</b></u> by Livia Llewellyn
<i>3 stars</i>
<b>TRIGGER WARNING: SEXUAL ABUSE</b>
This story was definitely very unique to the rest of the stories in this collection in the terms that this was a horror story that focused more on the real life horrors of families rather than made up monsters and ghouls. This story isn’t for the faint-hearted, it was horrific and gruesome and very upsetting. It wasn’t the best story in the collection when it came to plot or writing style, but it did bring out strong emotions in me, which other stories have been unable to do.
<b><u>How We Escaped Our Certain Fate</b></u> by Dan Chaon
<i>5 stars</i>
I liked how this was a different take on a classic zombie story - <b><i>”It wasn’t the end of the world… of course, a bite would infect you, but they weren’t terribly aggressive, in general.”</b></i> This was by far my favourite story in the entire book, it was so sad and emotional. It was beautiful.
<b><u>That Tiny Flutter of the Heart I Used to Call Love</b></u> by Robert Shearman
<i>4 stars</i>
Creepy, creepy, creepy. Dolls terrify me thanks to modern horror, although, really, I’ve always felt unsettled by them. Enjoyable story though. Poor Julian.
(This story almost had my name in it! “Suki” is close enough to Zuky.)
<b><u>Interstate Love Song (Murder Ballad No.8)</b></u> by Caitlin R. Kiernan
<i>3 stars</i>
Hmm, why did the shorts at the end of this book get all meaningful and loved up? I think that kinda ruined this for me. Granted it was disturbed and pretty grotesque at times but sadness of the ending ruined that creepy effect of the book and just left this kind of hanging in the space between horror and tragedy.
<b><u>Shay Corsham Worsted</b></u> by Garth Nix
<i>4 stars</i>
This was an interesting story and I liked our harsh but caring main character, Sir David. I wish this story was a little longer so we could find out more about Shay because I feel the missing backstory left this plot wide open. Enjoyable nonetheless.
<b><u>The Atlas of Hell</b></u> by Nathan Ballingrud
<i>3 stars</i>
I really enjoyed this to begin with though I thought it had a little David Wong influence, a writing style I’m not into. All was going well for this story until I got towards the end of it, where it completely lost me. Whether this is down to the annoying man sat on the train next to me, speaking into his phone at 32596 decibels, or just because the plot went AWOL, we’ll never know.
<b><u>Ambitious Boys Like You</b></u> by Richard Kadrey
<i>4 stars</i>
I like these kinds of creepy stories! They’re not particularly unique anymore, because they’ve been done so many different times in so many different, but similar ways, but they’re still fun to read. The old man was especially disturbing just because he was so witty and chilled out. I liked that this story had elements of humour to it, it made a nice change to the more recent emotion filled stories.
I’d like to thank Netgalley and Tachyon Publications for giving me the opportunity to read this in an exchange for an honest review.

Lee (2222 KP) rated Ready Player One (2018) in Movies
Mar 20, 2018
A dazzling, geeky feast for the eyes!
I don't really do books. In the last twenty years or so, I've probably only read one book from start to finish, and that book was Ready Player One. And I absolutely loved it, reading it pretty much non stop until I'd completed it. As anyone else who has read the book knows, there's a hell of a lot in there for someone to try and incorporate into any movie adaptation that gets undertaken, not to mention all the rights needing to be obtained for the vast wealth of famous characters, movies and video games that it features and recreates in such intricate geeky detail. Steven Spielberg is probably about a good a choice as any for tackling something like this though, and to say I was excited heading in to the preview screening of this would be a serious understatement.
The movie covers a lot of detail up front in a fairly brisk, but very effective introduction in order to set the scene. It's 2045, and our hero is Wade Watts, living high up in 'The Stacks', towers of trailers crudely stacked and held up together by metal beams in a densely populated urban area of Columbus. As Wade descends from his home, he passes his neighbours, many of whom are wearing some kind of VR headsets, involved in different kinds of online activity that we can't see. Wade tells us that at some point in the past people just stopped trying to fix lifes problems and learnt to just live with them instead. And to make things easier, they have the OASIS. The virtual world that his neighbours, and billions of people around the world, all connect to in order to escape the daily grind of the real world. In the OASIS you can be anyone you want to be, do anything you want to do. There are different worlds you can visit, and coins to be earned in order to upgrade your experience. Wade has all his equipment for connecting to the OASIS hidden away among the nearby piles of scrap cars, and when he puts on his headset, we are introduced to his online avatar, Parzival. He tells us about James Halliday, creator of the OASIS, who died five years ago. He left behind a message, informing the world that within the OASIS he'd hidden an Easter egg. Anyone who could find the three keys needed to unlock the door to that Easter egg, would inherit his entire fortune, and gain complete control of the OASIS. Since then, nobody has even got their hands on the first key. Nobody has their name up on the high score board. So... Ready Player One...
And so it kicks off, in dazzlingly glorious fashion, with a crazy multi-vehicle race through New York city in order to get to the finish line and grab the first key. It's like Mario Kart on steroids, with jumps and hazards throughout. Wrecking balls smashing the road, a T-Rex causing havoc and Kong jumping from building to building, smashing things up and taking players out of the game. But nobody can make it to the finish line. It's a fantastic, dizzy assault on the senses, and the first of many scenes where you find yourself frantically scouring the screen to see how many famous cars and characters you can spot. Parzival himself is driving a DeLorean, obviously. We're also introduced to fellow racer, and legend within the OASIS, Art3mis, who after being rescued by Parzival, becomes a close friend. Along with Art3mis, Parzival has a number of other close friends within the OASIS - Aech, Daito and Shoto, none of whom he has met in real life. As Parzival finds the first key, and begins sharing that knowledge with his friends in order to work together for the rest of the keys, they become known as the High Five, in recognition of their names being top of the scoreboard.
The bad guy of the movie is Nolan Sorrento, who used to work for Halliday. He, along with his army of employees, are out to try and take over the OASIS for monetary gain and will do whatever it takes in order to make that happen. When Sorrento discovers the real world identity of Parzival, things begin to get very difficult for the High Five who now have to struggle to not only find the keys first, but also evade capture in the real world.
I don't remember all of the details from the book, so I can't comment too much on what's been missed. But I do know that the puzzles surrounding the keys differ in the movie from those in the book. There are also some pretty big elements which don't feature in the book at all, but the main thing for me was that the overall spirit of the book definitely carries over to the movie. There is some occasional second half drag, but that's inevitable when there are so many prolonged moments of eye-popping visuals on display in-between. One thing I do remember well from the book is the final act, where Wade calls upon an army of OASIS users to help him and the high five fight Sorrento and his army in order to gain access to the final key. It's something I always imagined while reading as being absolutely epic if it were ever to be recreated on screen. Luckily, it is. Wow, just wow!! And once again, like with much of this movie overall, I sat there, wide eyed and with a big gormless geeky grin on my face.
The movie covers a lot of detail up front in a fairly brisk, but very effective introduction in order to set the scene. It's 2045, and our hero is Wade Watts, living high up in 'The Stacks', towers of trailers crudely stacked and held up together by metal beams in a densely populated urban area of Columbus. As Wade descends from his home, he passes his neighbours, many of whom are wearing some kind of VR headsets, involved in different kinds of online activity that we can't see. Wade tells us that at some point in the past people just stopped trying to fix lifes problems and learnt to just live with them instead. And to make things easier, they have the OASIS. The virtual world that his neighbours, and billions of people around the world, all connect to in order to escape the daily grind of the real world. In the OASIS you can be anyone you want to be, do anything you want to do. There are different worlds you can visit, and coins to be earned in order to upgrade your experience. Wade has all his equipment for connecting to the OASIS hidden away among the nearby piles of scrap cars, and when he puts on his headset, we are introduced to his online avatar, Parzival. He tells us about James Halliday, creator of the OASIS, who died five years ago. He left behind a message, informing the world that within the OASIS he'd hidden an Easter egg. Anyone who could find the three keys needed to unlock the door to that Easter egg, would inherit his entire fortune, and gain complete control of the OASIS. Since then, nobody has even got their hands on the first key. Nobody has their name up on the high score board. So... Ready Player One...
And so it kicks off, in dazzlingly glorious fashion, with a crazy multi-vehicle race through New York city in order to get to the finish line and grab the first key. It's like Mario Kart on steroids, with jumps and hazards throughout. Wrecking balls smashing the road, a T-Rex causing havoc and Kong jumping from building to building, smashing things up and taking players out of the game. But nobody can make it to the finish line. It's a fantastic, dizzy assault on the senses, and the first of many scenes where you find yourself frantically scouring the screen to see how many famous cars and characters you can spot. Parzival himself is driving a DeLorean, obviously. We're also introduced to fellow racer, and legend within the OASIS, Art3mis, who after being rescued by Parzival, becomes a close friend. Along with Art3mis, Parzival has a number of other close friends within the OASIS - Aech, Daito and Shoto, none of whom he has met in real life. As Parzival finds the first key, and begins sharing that knowledge with his friends in order to work together for the rest of the keys, they become known as the High Five, in recognition of their names being top of the scoreboard.
The bad guy of the movie is Nolan Sorrento, who used to work for Halliday. He, along with his army of employees, are out to try and take over the OASIS for monetary gain and will do whatever it takes in order to make that happen. When Sorrento discovers the real world identity of Parzival, things begin to get very difficult for the High Five who now have to struggle to not only find the keys first, but also evade capture in the real world.
I don't remember all of the details from the book, so I can't comment too much on what's been missed. But I do know that the puzzles surrounding the keys differ in the movie from those in the book. There are also some pretty big elements which don't feature in the book at all, but the main thing for me was that the overall spirit of the book definitely carries over to the movie. There is some occasional second half drag, but that's inevitable when there are so many prolonged moments of eye-popping visuals on display in-between. One thing I do remember well from the book is the final act, where Wade calls upon an army of OASIS users to help him and the high five fight Sorrento and his army in order to gain access to the final key. It's something I always imagined while reading as being absolutely epic if it were ever to be recreated on screen. Luckily, it is. Wow, just wow!! And once again, like with much of this movie overall, I sat there, wide eyed and with a big gormless geeky grin on my face.

Purple Phoenix Games (2266 KP) rated Hiding Hitler in Tabletop Games
Apr 6, 2021
Adolf Hitler was an abomination of a person, can we all agree? Now that THAT is out of the way, let’s talk card games based on a character from history named Hitler. This game is based on a historical figure, but once translated to cardstock becomes simply the target of victory. When I heard the pitch (I paraphrased by quite a bit) for Hiding Hitler I immediately winced, as the subject matter makes me wince. But I took a chance on the game, and I am here to let you know that it will be okay, this is merely a card game, but if you are offended by the subject matter, please check out any of our other reviews that contain zero references to horrible people.
Hiding Hitler is a hand management, take that card game for four to six players. In it, players are trying to end the game with either the Hitler card in their hand or the Death token in their possession. The game is played over a series of turns and ends once the final turn has been taken, following the draw of the final card from the draw deck.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, shuffle the deck of cards and deal six cards to each player. Set the draw deck in the middle of the table, along with the other components. The left of the deck is considered the “Graveyard” and the right side of the deck is the “Action Pile.” Depending on the game mode chosen to play, the Hitler card may be in one of the players’ hands (Blitzkrieg mode – faster because Hitler is already in one player’s hand) or possibly in the draw deck (Strategic mode – slower if Hitler starts in the draw deck). The first player is now able to begin taking their turn and the hunt (or hiding) of Hitler may begin!
On a turn a player may play any amount of Action, Attack, or Instant cards from their hand, resolved one at a time. Action cards are just that: cards that allow for some type of action, be it drawing more cards, or having the entire table draw more cards. Attacks are targeted at a specific player and that player will need to roll the die in order to achieve the Attack card’s victory condition. For example, the Attack card may instruct the attacked to roll higher than value 2 on the die. If they beat that number nothing happens. However, should they roll a 1 (or simply not meet the number on the card) the failing player will need to discard Hitler to the Graveyard if they have it, or discard any other card to the Action Pile. Finally, Instant cards can be played AT ANY TIME, even if not on the player’s turn. These can negate actions or modify die/roll results. Once a player has no more cards to play (or cards they wish to play), the turn ends by drawing one card from the draw deck. It is now the next player’s turn.
Play continues in this fashion of players taking turns playing cards from their hands to attack each other, bolster their hands, and affect each other in various ways until the last card is drawn from the deck. This signifies one final turn for all players. When the final turns are over the winning player is they who either have the Hitler card in hand, or was the last player to send Hitler to the Graveyard, thus collecting the Death token. This winner may now awkwardly congratulate themselves on winning a card game based on eliminating or Hiding Hitler. Yay?
Components. Again, this is a prototype version of the game, so the components may be different as a result of a successful Kickstarter campaign. That said, this game is a bunch of cards, a small die, and a plastic token with Hitler stickers. The cards are all fine, the die is a smaller size than your typical RPG set, and the plastic standee token is fine as well. I do need to address the art style on the cards. It is quite cartoony and really isn’t my style, but for this type of game it works just fine. I am not really excited by it at all, but there is nothing gruesome or triggery in the artwork. FOR ME. I do not speak for everyone though, so if you have issues with it, you are more than entitled to your opinions.
It is difficult to review, or even play for that matter, a game with such an emotionally charged central character. However, this is meant to be a lighthearted card game with a wonky theme. And it most certainly is that. Players are playing as many cards as they dare trying to find out where that Hitler card is residing so they may Attack and send it to the Graveyard. This earns the Death token. But can you hold onto that token until the end of the game? Depending on how far through the deck the game currently is, other players still may have chances to bring the Hitler card back to life. When this happens that Death token is surrendered and available to be earned again. I like that. Now, obviously, the whole zombie thing is weird, but the game is weird in itself, so that fits. Want to throw some achievements into your game? See how many times a player can send Hitler to the Graveyard. You can do that, and it would be a fun way to spice up the game for everyone.
At the end of the day, again, this is a card game with a Hitler theme. In it, Hitler really doesn’t DO anything. He just hangs out in players’ hands, gets sent to the Graveyard, possibly is resurrected, and the cycle continues until the end of the game. The theme may be off-putting for some, but I have no problems with it after having played it several times now. I cannot stress this enough: if you or any of your playmates MAY be offended by the theme, please do not pull this out at game night. It works best with players who can see it and appreciate it for what it is.
Now that the disclaimers are hopefully done, I can explain what this reminds me of, and give you some thoughts. Have you played Munchkin before? You know the part of the game (which we lovingly refer to as “the second half”) where one player is on 9th level attempting to win the game and everyone is ganging up on them to prevent the victory? Hiding Hitler feels a little like that scenario, but throughout the entire game. So many cards can be played on one turn and some cards are played out of turn to increase or decrease the die rolls, and when all players know exactly who has Hitler and they gang up on that player, it’s just Munchkin all over. Now, I feel like here in Hiding Hitler it doesn’t seem to be SO hurtful toward other players as it is in Munchkin, but I get that same vibe. It should be restated that I like Munchkin, so comping this to that game doesn’t necessarily mean it is at all a bad thing. It just gives me that same feeling.
So if you are looking for a possibly quicker and smaller card game to replace your copy of Munchkin, then check out Hiding Hitler. Yes, this is SUPER niche with the gameplay and theme, but with the right crowd I do believe it would be a hit. It has its flaws, but does also offer a rewarding gaming experience that I think about for hours after the game is over. When games can create lasting fond memories of the experience, then it has graduated into a good game. And I think Hiding Hitler is a good game. If you like the sounds of this one, I invite you to consider backing it on Kickstarter when the campaign launches. Find some friends ahead of time that may be into the theme, or can look past it, and prepare them for what is about to come: a game about keeping Hitler safe. Or murdering him. Either way.
Hiding Hitler is a hand management, take that card game for four to six players. In it, players are trying to end the game with either the Hitler card in their hand or the Death token in their possession. The game is played over a series of turns and ends once the final turn has been taken, following the draw of the final card from the draw deck.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, shuffle the deck of cards and deal six cards to each player. Set the draw deck in the middle of the table, along with the other components. The left of the deck is considered the “Graveyard” and the right side of the deck is the “Action Pile.” Depending on the game mode chosen to play, the Hitler card may be in one of the players’ hands (Blitzkrieg mode – faster because Hitler is already in one player’s hand) or possibly in the draw deck (Strategic mode – slower if Hitler starts in the draw deck). The first player is now able to begin taking their turn and the hunt (or hiding) of Hitler may begin!
On a turn a player may play any amount of Action, Attack, or Instant cards from their hand, resolved one at a time. Action cards are just that: cards that allow for some type of action, be it drawing more cards, or having the entire table draw more cards. Attacks are targeted at a specific player and that player will need to roll the die in order to achieve the Attack card’s victory condition. For example, the Attack card may instruct the attacked to roll higher than value 2 on the die. If they beat that number nothing happens. However, should they roll a 1 (or simply not meet the number on the card) the failing player will need to discard Hitler to the Graveyard if they have it, or discard any other card to the Action Pile. Finally, Instant cards can be played AT ANY TIME, even if not on the player’s turn. These can negate actions or modify die/roll results. Once a player has no more cards to play (or cards they wish to play), the turn ends by drawing one card from the draw deck. It is now the next player’s turn.
Play continues in this fashion of players taking turns playing cards from their hands to attack each other, bolster their hands, and affect each other in various ways until the last card is drawn from the deck. This signifies one final turn for all players. When the final turns are over the winning player is they who either have the Hitler card in hand, or was the last player to send Hitler to the Graveyard, thus collecting the Death token. This winner may now awkwardly congratulate themselves on winning a card game based on eliminating or Hiding Hitler. Yay?
Components. Again, this is a prototype version of the game, so the components may be different as a result of a successful Kickstarter campaign. That said, this game is a bunch of cards, a small die, and a plastic token with Hitler stickers. The cards are all fine, the die is a smaller size than your typical RPG set, and the plastic standee token is fine as well. I do need to address the art style on the cards. It is quite cartoony and really isn’t my style, but for this type of game it works just fine. I am not really excited by it at all, but there is nothing gruesome or triggery in the artwork. FOR ME. I do not speak for everyone though, so if you have issues with it, you are more than entitled to your opinions.
It is difficult to review, or even play for that matter, a game with such an emotionally charged central character. However, this is meant to be a lighthearted card game with a wonky theme. And it most certainly is that. Players are playing as many cards as they dare trying to find out where that Hitler card is residing so they may Attack and send it to the Graveyard. This earns the Death token. But can you hold onto that token until the end of the game? Depending on how far through the deck the game currently is, other players still may have chances to bring the Hitler card back to life. When this happens that Death token is surrendered and available to be earned again. I like that. Now, obviously, the whole zombie thing is weird, but the game is weird in itself, so that fits. Want to throw some achievements into your game? See how many times a player can send Hitler to the Graveyard. You can do that, and it would be a fun way to spice up the game for everyone.
At the end of the day, again, this is a card game with a Hitler theme. In it, Hitler really doesn’t DO anything. He just hangs out in players’ hands, gets sent to the Graveyard, possibly is resurrected, and the cycle continues until the end of the game. The theme may be off-putting for some, but I have no problems with it after having played it several times now. I cannot stress this enough: if you or any of your playmates MAY be offended by the theme, please do not pull this out at game night. It works best with players who can see it and appreciate it for what it is.
Now that the disclaimers are hopefully done, I can explain what this reminds me of, and give you some thoughts. Have you played Munchkin before? You know the part of the game (which we lovingly refer to as “the second half”) where one player is on 9th level attempting to win the game and everyone is ganging up on them to prevent the victory? Hiding Hitler feels a little like that scenario, but throughout the entire game. So many cards can be played on one turn and some cards are played out of turn to increase or decrease the die rolls, and when all players know exactly who has Hitler and they gang up on that player, it’s just Munchkin all over. Now, I feel like here in Hiding Hitler it doesn’t seem to be SO hurtful toward other players as it is in Munchkin, but I get that same vibe. It should be restated that I like Munchkin, so comping this to that game doesn’t necessarily mean it is at all a bad thing. It just gives me that same feeling.
So if you are looking for a possibly quicker and smaller card game to replace your copy of Munchkin, then check out Hiding Hitler. Yes, this is SUPER niche with the gameplay and theme, but with the right crowd I do believe it would be a hit. It has its flaws, but does also offer a rewarding gaming experience that I think about for hours after the game is over. When games can create lasting fond memories of the experience, then it has graduated into a good game. And I think Hiding Hitler is a good game. If you like the sounds of this one, I invite you to consider backing it on Kickstarter when the campaign launches. Find some friends ahead of time that may be into the theme, or can look past it, and prepare them for what is about to come: a game about keeping Hitler safe. Or murdering him. Either way.

Kristy H (1252 KP) rated Under Rose-Tainted Skies in Books
Feb 13, 2018
Norah is a mentally ill teen struggling with agoraphobia and OCD. She lives with her mom and hasn't attended school in over four years -- in fact, she really hasn't had what society would deem a "normal" outing in that time. Her interactions are with her mom, her therapist, and the online world: watching her former friends live their lives via social media. When a new boy moves in next door, Norah doesn't expect much to change. But when Luke catches Norah trying to fish in groceries left outside on her porch, he helps her. The two slowly begin to interact, and a friendship blossoms. Still, despite the movie "dates" they have at Norah's house and their many chats, Norah is trapped in her own insecurities and fears: Luke deserves a "normal" girl, who can go outside to parties, and who isn't too scared of germs to kiss. What does the future hold in store for Norah and Luke?
This was a lyrical novel offering a rather unflinching portrait of mental illness. (I must point out up front that there's a self-harm/cutting trigger.) The writing is beautiful, almost falling over the line of too flowery at times. Norah is an engaging heroine: a real person living her life with mental illness. The novel truly tries to portray her OCD and agoraphobia in a real (yet humorous at times - it's not just as if you're reading a medical manual) manner. There are some incredibly important passages in this book about how, while Norah may not look sick or mentally ill, she is. I enjoyed her character immensely.
Unfortunately, some of my love of Norah was diminished by slightly unrealistic and odd plotlines. Maybe it's just me, but I was immensely bothered by little things - Luke's dad getting a job at the TSA for 8 weeks (unless that was a long time ago, basically impossible in the security clearance era). In turn, Norah's mom undergoes a hospital stay that seems oddly inserted; further, if the family has money, why is poor, scared Norah forced to stay alone for huge chunks of time without any assistance or company? Luke also comes across as too good to be true sometimes, making me question his character, even when I wanted to buy into the love story. Finally, the ending hinges on a weird twist and seemed to tie things up a little too easily for how strongly the book was presenting Norah's illness throughout.
The angsty teen love genre is certainly in full swing lately and adding in mental illness is popular as well (I think [b:Everything, Everything|18692431|Everything, Everything|Nicola Yoon|https://images.gr-assets.com/books/1450515891s/18692431.jpg|26540216] is my favorite, where it worked so beautifully). Still, I certainly wouldn't not recommend this novel. It's well-written, portrays its mental illnesses very well, and the character of Norah is worth the read alone. There are some flaws, yes, but I did enjoy the book overall. 3.5 stars.
I received a copy of this novel from the publisher and Edelweiss (thank you!) in return for an unbiased review; it is available as of 01/03/2017.
This was a lyrical novel offering a rather unflinching portrait of mental illness. (I must point out up front that there's a self-harm/cutting trigger.) The writing is beautiful, almost falling over the line of too flowery at times. Norah is an engaging heroine: a real person living her life with mental illness. The novel truly tries to portray her OCD and agoraphobia in a real (yet humorous at times - it's not just as if you're reading a medical manual) manner. There are some incredibly important passages in this book about how, while Norah may not look sick or mentally ill, she is. I enjoyed her character immensely.
Unfortunately, some of my love of Norah was diminished by slightly unrealistic and odd plotlines. Maybe it's just me, but I was immensely bothered by little things - Luke's dad getting a job at the TSA for 8 weeks (unless that was a long time ago, basically impossible in the security clearance era). In turn, Norah's mom undergoes a hospital stay that seems oddly inserted; further, if the family has money, why is poor, scared Norah forced to stay alone for huge chunks of time without any assistance or company? Luke also comes across as too good to be true sometimes, making me question his character, even when I wanted to buy into the love story. Finally, the ending hinges on a weird twist and seemed to tie things up a little too easily for how strongly the book was presenting Norah's illness throughout.
The angsty teen love genre is certainly in full swing lately and adding in mental illness is popular as well (I think [b:Everything, Everything|18692431|Everything, Everything|Nicola Yoon|https://images.gr-assets.com/books/1450515891s/18692431.jpg|26540216] is my favorite, where it worked so beautifully). Still, I certainly wouldn't not recommend this novel. It's well-written, portrays its mental illnesses very well, and the character of Norah is worth the read alone. There are some flaws, yes, but I did enjoy the book overall. 3.5 stars.
I received a copy of this novel from the publisher and Edelweiss (thank you!) in return for an unbiased review; it is available as of 01/03/2017.

Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Bulletstorm: Full Clip Edition in Video Games
Jun 19, 2019
When it was first released in 2011; Bulletstorm earned solid reviews and became a cult hit in large part to the over the top action and winning mix of characters, settings, and humor. Sadly though the game never did sell that well which made it a commercial failure and pretty much ended any hopes for a sequel.
Thankfully the developer People Can Fly has teamed with Gearbox to bring us Bulletstorm: Full Clip Edition which returns the game with upgraded graphics and framerates to let it take advantage of the new generation of gaming platforms, as well as the ability to play the campaign and online content as Duke Nukem.
Bulletstorm: Full Clip Edition combines action, humor, and enjoyable gameplay to create a winning product. The game was tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.
With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.
The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking someone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.
There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.
The graphics of the game are solid as the Unreal engine has taken what was a great looking game and made it look even better and has brought it up to modern standards even in areas where the graphics may seem a bit dated. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is still awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill sergeant cringe, but they are often done in very funny and unique combinations.
The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in an airship taking on a gigantic creature whereas another time I was guiding a giant robotic dinosaur through an amusement park to dispatch the bad guys. I also enjoy playing the Echoes mode which requires players to complete various locales and creatively dispatching enemies to earn points which will unlock new levels.
Being able to play as Duke Nukem in both the campaign and online was fun as it allowed me to experience the game from a new perspective and it is always great to see Duke in action.
From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and is still one of the best action shooters in recent history.
http://sknr.net/2017/04/10/bulletstorm-full-cliip-edition/
Thankfully the developer People Can Fly has teamed with Gearbox to bring us Bulletstorm: Full Clip Edition which returns the game with upgraded graphics and framerates to let it take advantage of the new generation of gaming platforms, as well as the ability to play the campaign and online content as Duke Nukem.
Bulletstorm: Full Clip Edition combines action, humor, and enjoyable gameplay to create a winning product. The game was tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.
With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.
The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking someone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.
There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.
The graphics of the game are solid as the Unreal engine has taken what was a great looking game and made it look even better and has brought it up to modern standards even in areas where the graphics may seem a bit dated. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is still awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill sergeant cringe, but they are often done in very funny and unique combinations.
The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in an airship taking on a gigantic creature whereas another time I was guiding a giant robotic dinosaur through an amusement park to dispatch the bad guys. I also enjoy playing the Echoes mode which requires players to complete various locales and creatively dispatching enemies to earn points which will unlock new levels.
Being able to play as Duke Nukem in both the campaign and online was fun as it allowed me to experience the game from a new perspective and it is always great to see Duke in action.
From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and is still one of the best action shooters in recent history.
http://sknr.net/2017/04/10/bulletstorm-full-cliip-edition/