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    Captain Lazy Eye Full

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    In cooperation with ophthalmologists with experience in successful amblyopic treatment, the first...

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    Galaxy on Fire 2™ HD

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    [ Galaxy on Fire 2 HD is now fully optimized for iPhone 6 Plus and iPhone 6 as well as iPhone 4S (or...

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Gareth von Kallenbach (971 KP) rated the PlayStation 3 version of Star Trek in Video Games

Jun 19, 2019  
Star Trek
Star Trek
Action/Adventure
Director JJ Abrams him breathes life into a stagnating Star Trek franchise with his daring reimagining of the franchise as currently gearing up to release the much anticipated “Star Trek: Into Darkness”, later this summer. With franchise awareness and popularity at a level not seen in over a decade, Digital Extremes has released Star Trek: The Video Game to the delight of Trek fans everywhere. Not only is the game the first one said JJ Abrams universe, but it is also the first game to allow players to play as either Kirk or Spock in both solo or co-op play. The game features Chris Pine and Zachary Quinto as Kirk and Spock and also features other voices from the film. During our preview for the game at the 2012 E3 convention in Los Angeles, it was revealed to me that the filmmakers were consulted during the development of the game as it was designed to be a bridge between the first and the second of the JJ Abrams films.

Answering a distress signal, the Enterprise crew finds himself set the center of a crisis with galactic repercussions. An evil reptilian race known as the Gorn have stolen the device of immense power and also have unleashed attacks on a Federation station as well as the new Vulcan colony. Not only is the attacking race deadly but they also are employing a technology that allows them to infect and control Federation citizens and officers which doubles the threat posed to the Federation. When the Gorn escape with an extremely powerful device and Vulcan scientists in tow, Kirk and Spock are tasked with saving the day.

The gameplay is similar to that of the Mass Effect series in that it is done from a third person perspective. Players have the ability to use a Tricorder to scan enemies and objects, pathways, and electronic devices such as doors and security systems which often have to be hacked or manipulated to allow gameplay to progress. Players are allowed to primary weapons into grenade types and have to recharge at various centers throughout the game or swap a spent weapon for weapons they find laying about. This is at a nice new wrinkle to the game is not only are Federation and Gorn weapons available players, but having things ranging from sniper rifles to arc guns makes a nice mix from the standard Phaser weapons. There are also various grenades it can be used by the players.

One of the more frustrating aspects of a game for me for the numerous puzzle sequences where systems had to be hacked or otherwise manipulated. While some could be done by ordering Spock or Kirk depending on which player you were controlling to handle it themselves, some had to be done in conjunction with another player. While this was a nice touch to the game, during the final parts they were too frequent and for me undercut the drama and the urgency of the story.

There were also numerous jumping puzzles where players had to hang from ledges and you carefully timed jumps from one obstacle to another. This became frustrating on the PC version as the control system often was very temperamental and allowed access only at certain points of the map. During one co-op session, both live-action players were unable to complete a puzzle, and it required one of us dropping out of the game so that they could rejoin once the remaining player completed the obstacle course.

I appreciate the deviation from standard run and gun and how the developers were attempting to incorporate a true sense of co-op play by requiring the other player to be little more than backup firepower. However, it does get a bit frustrating when somebody is unable to complete a jump and you are forced to repeat a segment over and over until it is done correctly thanks to the games checkpoint save system.

I really enjoyed the detail levels of the game especially being able to explore the Enterprise and other environments in great detail. One segment required us to use limited range portable transporters to tag and transport one another to various spots on a damage space station. This this was lots of fun and in my opinion really captured the essence of Star Trek as did the brash and bold gameplay style of Kirk compared to the methodical and efficient gameplay style of Spock.

While there were some frustrating moments the game was very enjoyable and with over 10 hours of gameplay did offer a very rewarding experience for Star Trek fans. I do think that gamers who are more casual fans of the series may not be as forgiving with some of the issues I noted in the game but as franchise games go this was a very enjoyable effort.

Graphically the facial animation and lip-synch of the characters was a bit off and dated but elements of the ship and locales were extremely detailed and very enjoyable to look at and interact with. There are some fantastic lines in the game especially some of the clips by Scotty and Dr. McCoy which really showed the effort the game designers talk to capture the essence of the game and its characters and to do their best to put players inside a true Star Trek adventure.

While it is not a perfect game and does have some flaws from the technical and gameplay side of things, it is one of the better Star Trek games ever released and does offer a very enjoyable experience for Star Trek fans as long as they are willing to temper their expectations going in.

http://sknr.net/2013/04/29/star-trek-the-video-game/
  
The Walking Dead  - Season 1
The Walking Dead - Season 1
2010 | Drama
Gripping story (2 more)
Casting for the main characters was good
Dixon brothers are a great addition to the story
Bad special effects (2 more)
Characters actions sometimes don't make a lot of sense
A lot of filler characters and plot lines
Zombies in Atlanta
As a long time fan of The Walking Dead, including the comics, the books, and the video games, the television series did alright. I liked the casting for the main characters, much of the main story was kept loyal to the source material, and there were a few new characters and surprises added to the show.

There are a lot of new characters added to the story, the highlights being Daryl and Merle Dixon. The rest were easily forgettable and felt like filler characters to feed to the meat grinder to get a reaction out of audiences. This was sort of a negative to me because I would hardly have a chance to like or care about these new characters before they were killed off. This makes character deaths in the series have a little less impact.


The story deviates from the comics in both good and bad ways. I liked that a few character arcs were switched around to keep the story fresh for folks that have already read the comics. I liked that one of my least favorite characters from the comics, Carol, was changed in a way that makes her character more compelling.

My only other complaint would be the filler. It seemed like the story kept getting off track and moving away from the main conflict (Rick and Shane) pretty often, which makes the story feel sloppy. I don't know if it's just me, but I just didn't like the story arc with the CDC. It was promising and was interesting at first, but it became predictable pretty quickly and everything about it was just too ridiculous to me. The special effects were bad and it just made little to no sense the way it happened.


I wanted to like this first season more and be blown away but overall it was okay/good to me. I think it sets things up well and piqued my interest enough to continue to the next season. For zombie fans, it's definitely a series worth checking out. For those already well acquainted with the story via the comics, don't expect a faithful adaptation and be prepared for the usual tv tropes and silly plot filler.
  
Sword Art Online: 1: Aincrad
Sword Art Online: 1: Aincrad
Reki Kawahara | 2009 | Fiction & Poetry, Science Fiction/Fantasy
4
7.8 (5 Ratings)
Book Rating
I don't know why I did this to myself. I knew I wasn't going to enjoy it. I suppose that in my mind, I thought of it as reconnaissance work, to try to better understand where all of the "Kirito" and "Asuna" clones suddenly flooding the few MMOs I played were coming from.

<img src="http://i1321.photobucket.com/albums/u556/kotonemaki/For%20R%20Purposes/12.29.12%20If%20SAO%20was%20Real_zpsjsrg8fz5.jpg"/>;

I enjoyed the premise of the light novel - the whole "being trapped in a video game until you beat it and if you die in the game you die in real life" thing. I also liked the idea that once in the game, the players were stripped of their anonymity. They were forced to play as themselves, rather than the avatars they had created to represent themselves.

And it's nice that the novel/anime/manga have managed to carve out their own space in the "virtual reality gone wrong" genre, and give .hack// some competition.

But I really, <i>really</i> did not like Kirito.

Maybe I'm a bit prejudiced against the character because of the flood of people naming themselves Kirito in MMOs who made the games obnoxious to play for months on end, since a good portion of them had no idea what they were doing. They all chose to play tanks (of course) and completely ruined it for people looking for a tank who knew what they were doing, or made it harder for actual tanks to get a party, because nobody trusted anybody to know what they were doing in those dark years after the anime first came out.

Maybe it's because Kirito (the actual character) was such a complete special snowflake, without any real redeeming qualities, other than the fact that he managed to luck into his power. That, and his relationship with Asuna are all that really define his character.

I've heard that their characters and the build up of their relationship are handled better in the anime, and doesn't come across as so insta-love. But to be honest, I've got no desire to watch the anime just to get character development when it should have been handled better in the novel that the anime was based on in the first place.
  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
Nostalgia (1 more)
Video Games
This movie is based off of the book of the same name and matches it for most of the major plot points. In short, the story follows Wade Wilson, an egg hunter (Gunter for short), on the search for a virtual Easter egg that unlock control over the virtual reality known as The Oasis. In a scavenger hunt fashion, there are clues and trials that Wade must figure out and overcome in his attempt at such a coveted prize.
 The film follows the major points of the book, but does change the clues and trials so its not the same exact story, which I feel is the purpose of film adaptations. However, as with many sci-fi films, majority of interest here is of the world that is constructed which is quickly glossed over. To be fair, how much more do we really need to than people are addicted to virtual reality and want to have more power in it? But the issue is the sort of background that is left out that can leave the soley film consumers a bit confused or leave more questions. As for the actual content of the film, it is a real nostalgia trip for those who enjoyed 80's pop culture and tries to include more recent fandoms such as Overwatch and Halo. Sadly, the viewer doesn't really take part in the treasure hunt as mystery and adventure films try to do. The clues are obscure and related to the creator of the hunt, so there isn't much guessing at what a clue means until it is flat out explained.
However, with the audience participation aside, it is a good sci-fi adventure that utilizes a good blend of motion capture technology and cgi work. It explore a good variety of worlds, environments, and character models that make this film noteworthy of that aspect of production. It leaves quite the impression and I know I looked up how much virtual reality cost after I was done.
In short, it was a good overall production in terms of tools utilized, but lacked a little bit of story in an attempt to cram a different world and rule set while trying to make a complete adventure and story arc. I recommend viewing it at least once, but doesn't really need to be viewed more than that.
  
Ratchet &amp; Clank (2016)
Ratchet & Clank (2016)
2016 | Action, Animation, Comedy
Based on the popular video game series for the Playstation systems, “Ratchet and Clank” has arrived looking to take the duo’s success to the big screen in a new animated adventure. The film follows the diabolical Chairman Drek (Paul Giamatti), who has a nefarious scheme that leaves planets destroyed in his wake. The government decides to hire an additional Ranger for protection which leads lowly mechanic Ratchet (James Arnold Taylor), to see his chance for greatness. Sadly the head of the Rangers; an ego-maniac named Captain Qwark (Jim Ward), dismisses the physically unimpressive Ratchet and thus crushes his dreams.

Fate steps in when a defective robot named Clank (David Kaye) arrives with news that will shake the very fabric of the galaxy. Ratchet and Clank team up to help the Rangers and must overcome all obstacles on all sides to save the day. The animation of the film is solid and it was a bit of a surprise that the film was not presented to us in 3D which has become the norm for animated film. The solid voice cast does a good job and there are more than a few nice celebrity voices along the way. The biggest issue I had with the film was that it was a bit dull and dragged in places. Our screener was loaded with children and families and I saw some leave the cinema during the film and did not return.

The movies takes a while to get going and there are more than a few nods to the game and other Playstation characters along the way. The biggest issue is that it seems as if the film is dedicated to hardcore fans of the series. I have played the last three games in the series and I found myself lost at times as it was clear that this was for those who have been there from the start. This is not to say that new fans will not be gained by the film, but one has to wonder how many children who are not familiar with the characters will have the patience to wait for things to get rolling in the film.

As it stands the film is a good first effort but may or may not be enough to successfully launch a long term franchise.

http://sknr.net/2016/04/28/ratchet-and-clank/
  
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Chris Sawin (602 KP) rated Dante's Inferno (2010) in Movies

Jun 22, 2019 (Updated Jun 23, 2019)  
Dante&#039;s Inferno (2010)
Dante's Inferno (2010)
2010 | Action, Animation, Drama
6
7.5 (6 Ratings)
Movie Rating
A commercial for the Dante's Inferno video game aired during Super Bowl XLIV, which gave viewers the impression that the game would be incredibly reminiscent of games like Devil May Cry and God of War. Although I never played the game, Dante's Inferno: An Animated Epic was sent to me by the Amazon Vine program. My expectations weren't very high and that seemed to pay off in the long run. The animated feature takes the Batman: Gotham Knight approach where six different animation directors take hold of the film, but Dante's Inferno tells one semi-coherent story.

The film surely has no issue with showing graphic violence, gore, or nudity as there rarely isn't a moment in the 77 minute feature where buckets of blood aren't falling from the sky or where Dante's beloved Beatrice isn't exposing her rather well-endowed set of breasts. The changes in animation seemed rather infrequent and drastic at times while at others it felt a bit more natural. The voice acting is pretty top notch as the film utilizes voice actor veterans such as Mark Hamill, Steve Blum, and Kevin Michael Richardson.

Dante's descent through the nine circles of hell was unintentionally humorous at times though.; the main example being when he's fighting off and fleeing from the army of dead babies in Limbo. Also, his father accepting Lucifer's offer to work for him in exchange for all the gold he desired and the slaying of his mortal son wasn't surprising, but the fact that his mouth now looked like female genitalia was. Certain things just didn't add up at times. In the end, Dante's Inferno: An Animated Epic isn't terrible but isn't fantastic either. It's not worth hunting down specifically, but is worth sitting through on a rainy day afternoon or something.

The only special features included on the DVD are the EA game trailer and animatics for five scenes in the film.

For those interested in which animation studio did what, here they are in order:

Film Roman (American animation studio)
Manglobe (Samurai Champloo) picks up when Dante enters Limbo (directed by Shuko Mirase who did Ergo Proxy and Witch Hunter Robin, easily the best out of the bunch)
Dongwoo Animation handles the next four circles of Hell (unfortunately)
JM Animation steps in when Virgil and Dante reach the City of Dis
The final circle is handled by Production I.G.
  
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Matthew Krueger (10051 KP) rated Alan Wake in Video Games

Oct 31, 2019 (Updated Oct 31, 2019)  
Alan Wake
Alan Wake
Action/Adventure
Flash The Darkness Demons
Contains spoilers, click to show
Alan Wake- is one of those games that is highly underrated. It is a great game. It mixs horror with suspense with thrills with adventure and action.

The Plot: The story follows best-selling thriller novelist Alan Wake as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small fictional town of Bright Falls, Washington, all while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.

In its pacing and structure, Alan Wake is similar to a thriller television series, with episodes that contain plot twists and cliffhangers. The game itself consists of six episodes, and the storyline is continued by two special episodes, titled "The Signal" and "The Writer", that were made available as downloadable content (DLC) within the same year of the game's release. Together, they make the first season of a possibly longer story. Additionally, a six-episode live-action web series called Bright Falls acts as a prequel to the game, and a number of related books also expand upon the Alan Wake story.

Lets talk about the game: Alan Wake is described by Remedy as "the mind of a psychological thriller" and "the body of a cinematic action game" put together. In interviews, the game's creators hold that the game does not belong squarely in the survival horror video game genre.

The player controls the eponymous protagonist Alan Wake. In the game, a "darkness" is taking over humans, animals and objects. These enemies, dubbed the "Taken", are murderous shadows that attack Wake, wielding weapons of their own, ranging from.

The Taken are protected by a shield of darkness, initially rendering them impervious to attack; they can only be injured with a firearm after exposure to light, which burns the darkness away. This puts significant emphasis on flashlights in conjunction with conventional weapons, such as a revolver or shotgun. Flashlight beams act as a reticle.

The player is often encouraged to take advantage of environmental light sources and placing, and to use other light-based weapons and accessories, such as flare guns, hand-held flares and flashbangs.

So this game mixs survival with fantasy with reality with horror with suspense and so much more.

I would highly reecordmend playing this game.