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Gareth von Kallenbach (980 KP) rated the PlayStation 3 version of Star Trek in Video Games
Jun 19, 2019
Director JJ Abrams him breathes life into a stagnating Star Trek franchise with his daring reimagining of the franchise as currently gearing up to release the much anticipated “Star Trek: Into Darkness”, later this summer. With franchise awareness and popularity at a level not seen in over a decade, Digital Extremes has released Star Trek: The Video Game to the delight of Trek fans everywhere. Not only is the game the first one said JJ Abrams universe, but it is also the first game to allow players to play as either Kirk or Spock in both solo or co-op play. The game features Chris Pine and Zachary Quinto as Kirk and Spock and also features other voices from the film. During our preview for the game at the 2012 E3 convention in Los Angeles, it was revealed to me that the filmmakers were consulted during the development of the game as it was designed to be a bridge between the first and the second of the JJ Abrams films.
Answering a distress signal, the Enterprise crew finds himself set the center of a crisis with galactic repercussions. An evil reptilian race known as the Gorn have stolen the device of immense power and also have unleashed attacks on a Federation station as well as the new Vulcan colony. Not only is the attacking race deadly but they also are employing a technology that allows them to infect and control Federation citizens and officers which doubles the threat posed to the Federation. When the Gorn escape with an extremely powerful device and Vulcan scientists in tow, Kirk and Spock are tasked with saving the day.
The gameplay is similar to that of the Mass Effect series in that it is done from a third person perspective. Players have the ability to use a Tricorder to scan enemies and objects, pathways, and electronic devices such as doors and security systems which often have to be hacked or manipulated to allow gameplay to progress. Players are allowed to primary weapons into grenade types and have to recharge at various centers throughout the game or swap a spent weapon for weapons they find laying about. This is at a nice new wrinkle to the game is not only are Federation and Gorn weapons available players, but having things ranging from sniper rifles to arc guns makes a nice mix from the standard Phaser weapons. There are also various grenades it can be used by the players.
One of the more frustrating aspects of a game for me for the numerous puzzle sequences where systems had to be hacked or otherwise manipulated. While some could be done by ordering Spock or Kirk depending on which player you were controlling to handle it themselves, some had to be done in conjunction with another player. While this was a nice touch to the game, during the final parts they were too frequent and for me undercut the drama and the urgency of the story.
There were also numerous jumping puzzles where players had to hang from ledges and you carefully timed jumps from one obstacle to another. This became frustrating on the PC version as the control system often was very temperamental and allowed access only at certain points of the map. During one co-op session, both live-action players were unable to complete a puzzle, and it required one of us dropping out of the game so that they could rejoin once the remaining player completed the obstacle course.
I appreciate the deviation from standard run and gun and how the developers were attempting to incorporate a true sense of co-op play by requiring the other player to be little more than backup firepower. However, it does get a bit frustrating when somebody is unable to complete a jump and you are forced to repeat a segment over and over until it is done correctly thanks to the games checkpoint save system.
I really enjoyed the detail levels of the game especially being able to explore the Enterprise and other environments in great detail. One segment required us to use limited range portable transporters to tag and transport one another to various spots on a damage space station. This this was lots of fun and in my opinion really captured the essence of Star Trek as did the brash and bold gameplay style of Kirk compared to the methodical and efficient gameplay style of Spock.
While there were some frustrating moments the game was very enjoyable and with over 10 hours of gameplay did offer a very rewarding experience for Star Trek fans. I do think that gamers who are more casual fans of the series may not be as forgiving with some of the issues I noted in the game but as franchise games go this was a very enjoyable effort.
Graphically the facial animation and lip-synch of the characters was a bit off and dated but elements of the ship and locales were extremely detailed and very enjoyable to look at and interact with. There are some fantastic lines in the game especially some of the clips by Scotty and Dr. McCoy which really showed the effort the game designers talk to capture the essence of the game and its characters and to do their best to put players inside a true Star Trek adventure.
While it is not a perfect game and does have some flaws from the technical and gameplay side of things, it is one of the better Star Trek games ever released and does offer a very enjoyable experience for Star Trek fans as long as they are willing to temper their expectations going in.
http://sknr.net/2013/04/29/star-trek-the-video-game/
Answering a distress signal, the Enterprise crew finds himself set the center of a crisis with galactic repercussions. An evil reptilian race known as the Gorn have stolen the device of immense power and also have unleashed attacks on a Federation station as well as the new Vulcan colony. Not only is the attacking race deadly but they also are employing a technology that allows them to infect and control Federation citizens and officers which doubles the threat posed to the Federation. When the Gorn escape with an extremely powerful device and Vulcan scientists in tow, Kirk and Spock are tasked with saving the day.
The gameplay is similar to that of the Mass Effect series in that it is done from a third person perspective. Players have the ability to use a Tricorder to scan enemies and objects, pathways, and electronic devices such as doors and security systems which often have to be hacked or manipulated to allow gameplay to progress. Players are allowed to primary weapons into grenade types and have to recharge at various centers throughout the game or swap a spent weapon for weapons they find laying about. This is at a nice new wrinkle to the game is not only are Federation and Gorn weapons available players, but having things ranging from sniper rifles to arc guns makes a nice mix from the standard Phaser weapons. There are also various grenades it can be used by the players.
One of the more frustrating aspects of a game for me for the numerous puzzle sequences where systems had to be hacked or otherwise manipulated. While some could be done by ordering Spock or Kirk depending on which player you were controlling to handle it themselves, some had to be done in conjunction with another player. While this was a nice touch to the game, during the final parts they were too frequent and for me undercut the drama and the urgency of the story.
There were also numerous jumping puzzles where players had to hang from ledges and you carefully timed jumps from one obstacle to another. This became frustrating on the PC version as the control system often was very temperamental and allowed access only at certain points of the map. During one co-op session, both live-action players were unable to complete a puzzle, and it required one of us dropping out of the game so that they could rejoin once the remaining player completed the obstacle course.
I appreciate the deviation from standard run and gun and how the developers were attempting to incorporate a true sense of co-op play by requiring the other player to be little more than backup firepower. However, it does get a bit frustrating when somebody is unable to complete a jump and you are forced to repeat a segment over and over until it is done correctly thanks to the games checkpoint save system.
I really enjoyed the detail levels of the game especially being able to explore the Enterprise and other environments in great detail. One segment required us to use limited range portable transporters to tag and transport one another to various spots on a damage space station. This this was lots of fun and in my opinion really captured the essence of Star Trek as did the brash and bold gameplay style of Kirk compared to the methodical and efficient gameplay style of Spock.
While there were some frustrating moments the game was very enjoyable and with over 10 hours of gameplay did offer a very rewarding experience for Star Trek fans. I do think that gamers who are more casual fans of the series may not be as forgiving with some of the issues I noted in the game but as franchise games go this was a very enjoyable effort.
Graphically the facial animation and lip-synch of the characters was a bit off and dated but elements of the ship and locales were extremely detailed and very enjoyable to look at and interact with. There are some fantastic lines in the game especially some of the clips by Scotty and Dr. McCoy which really showed the effort the game designers talk to capture the essence of the game and its characters and to do their best to put players inside a true Star Trek adventure.
While it is not a perfect game and does have some flaws from the technical and gameplay side of things, it is one of the better Star Trek games ever released and does offer a very enjoyable experience for Star Trek fans as long as they are willing to temper their expectations going in.
http://sknr.net/2013/04/29/star-trek-the-video-game/

Jamie (131 KP) rated The Walking Dead - Season 1 in TV
Jul 15, 2017
Gripping story (2 more)
Casting for the main characters was good
Dixon brothers are a great addition to the story
Bad special effects (2 more)
Characters actions sometimes don't make a lot of sense
A lot of filler characters and plot lines
Zombies in Atlanta
As a long time fan of The Walking Dead, including the comics, the books, and the video games, the television series did alright. I liked the casting for the main characters, much of the main story was kept loyal to the source material, and there were a few new characters and surprises added to the show.
There are a lot of new characters added to the story, the highlights being Daryl and Merle Dixon. The rest were easily forgettable and felt like filler characters to feed to the meat grinder to get a reaction out of audiences. This was sort of a negative to me because I would hardly have a chance to like or care about these new characters before they were killed off. This makes character deaths in the series have a little less impact.
The story deviates from the comics in both good and bad ways. I liked that a few character arcs were switched around to keep the story fresh for folks that have already read the comics. I liked that one of my least favorite characters from the comics, Carol, was changed in a way that makes her character more compelling.
My only other complaint would be the filler. It seemed like the story kept getting off track and moving away from the main conflict (Rick and Shane) pretty often, which makes the story feel sloppy. I don't know if it's just me, but I just didn't like the story arc with the CDC. It was promising and was interesting at first, but it became predictable pretty quickly and everything about it was just too ridiculous to me. The special effects were bad and it just made little to no sense the way it happened.
I wanted to like this first season more and be blown away but overall it was okay/good to me. I think it sets things up well and piqued my interest enough to continue to the next season. For zombie fans, it's definitely a series worth checking out. For those already well acquainted with the story via the comics, don't expect a faithful adaptation and be prepared for the usual tv tropes and silly plot filler.
There are a lot of new characters added to the story, the highlights being Daryl and Merle Dixon. The rest were easily forgettable and felt like filler characters to feed to the meat grinder to get a reaction out of audiences. This was sort of a negative to me because I would hardly have a chance to like or care about these new characters before they were killed off. This makes character deaths in the series have a little less impact.
The story deviates from the comics in both good and bad ways. I liked that a few character arcs were switched around to keep the story fresh for folks that have already read the comics. I liked that one of my least favorite characters from the comics, Carol, was changed in a way that makes her character more compelling.
My only other complaint would be the filler. It seemed like the story kept getting off track and moving away from the main conflict (Rick and Shane) pretty often, which makes the story feel sloppy. I don't know if it's just me, but I just didn't like the story arc with the CDC. It was promising and was interesting at first, but it became predictable pretty quickly and everything about it was just too ridiculous to me. The special effects were bad and it just made little to no sense the way it happened.
I wanted to like this first season more and be blown away but overall it was okay/good to me. I think it sets things up well and piqued my interest enough to continue to the next season. For zombie fans, it's definitely a series worth checking out. For those already well acquainted with the story via the comics, don't expect a faithful adaptation and be prepared for the usual tv tropes and silly plot filler.

**✿❀ Maki ❀✿** (7 KP) rated Sword Art Online: 1: Aincrad in Books
May 3, 2018
I don't know why I did this to myself. I knew I wasn't going to enjoy it. I suppose that in my mind, I thought of it as reconnaissance work, to try to better understand where all of the "Kirito" and "Asuna" clones suddenly flooding the few MMOs I played were coming from.
<img src="http://i1321.photobucket.com/albums/u556/kotonemaki/For%20R%20Purposes/12.29.12%20If%20SAO%20was%20Real_zpsjsrg8fz5.jpg"/>
I enjoyed the premise of the light novel - the whole "being trapped in a video game until you beat it and if you die in the game you die in real life" thing. I also liked the idea that once in the game, the players were stripped of their anonymity. They were forced to play as themselves, rather than the avatars they had created to represent themselves.
And it's nice that the novel/anime/manga have managed to carve out their own space in the "virtual reality gone wrong" genre, and give .hack// some competition.
But I really, <i>really</i> did not like Kirito.
Maybe I'm a bit prejudiced against the character because of the flood of people naming themselves Kirito in MMOs who made the games obnoxious to play for months on end, since a good portion of them had no idea what they were doing. They all chose to play tanks (of course) and completely ruined it for people looking for a tank who knew what they were doing, or made it harder for actual tanks to get a party, because nobody trusted anybody to know what they were doing in those dark years after the anime first came out.
Maybe it's because Kirito (the actual character) was such a complete special snowflake, without any real redeeming qualities, other than the fact that he managed to luck into his power. That, and his relationship with Asuna are all that really define his character.
I've heard that their characters and the build up of their relationship are handled better in the anime, and doesn't come across as so insta-love. But to be honest, I've got no desire to watch the anime just to get character development when it should have been handled better in the novel that the anime was based on in the first place.
<img src="http://i1321.photobucket.com/albums/u556/kotonemaki/For%20R%20Purposes/12.29.12%20If%20SAO%20was%20Real_zpsjsrg8fz5.jpg"/>
I enjoyed the premise of the light novel - the whole "being trapped in a video game until you beat it and if you die in the game you die in real life" thing. I also liked the idea that once in the game, the players were stripped of their anonymity. They were forced to play as themselves, rather than the avatars they had created to represent themselves.
And it's nice that the novel/anime/manga have managed to carve out their own space in the "virtual reality gone wrong" genre, and give .hack// some competition.
But I really, <i>really</i> did not like Kirito.
Maybe I'm a bit prejudiced against the character because of the flood of people naming themselves Kirito in MMOs who made the games obnoxious to play for months on end, since a good portion of them had no idea what they were doing. They all chose to play tanks (of course) and completely ruined it for people looking for a tank who knew what they were doing, or made it harder for actual tanks to get a party, because nobody trusted anybody to know what they were doing in those dark years after the anime first came out.
Maybe it's because Kirito (the actual character) was such a complete special snowflake, without any real redeeming qualities, other than the fact that he managed to luck into his power. That, and his relationship with Asuna are all that really define his character.
I've heard that their characters and the build up of their relationship are handled better in the anime, and doesn't come across as so insta-love. But to be honest, I've got no desire to watch the anime just to get character development when it should have been handled better in the novel that the anime was based on in the first place.

Solomon Wendt (30 KP) rated Ready Player One (2018) in Movies
May 5, 2019
Nostalgia (1 more)
Video Games
This movie is based off of the book of the same name and matches it for most of the major plot points. In short, the story follows Wade Wilson, an egg hunter (Gunter for short), on the search for a virtual Easter egg that unlock control over the virtual reality known as The Oasis. In a scavenger hunt fashion, there are clues and trials that Wade must figure out and overcome in his attempt at such a coveted prize.
The film follows the major points of the book, but does change the clues and trials so its not the same exact story, which I feel is the purpose of film adaptations. However, as with many sci-fi films, majority of interest here is of the world that is constructed which is quickly glossed over. To be fair, how much more do we really need to than people are addicted to virtual reality and want to have more power in it? But the issue is the sort of background that is left out that can leave the soley film consumers a bit confused or leave more questions. As for the actual content of the film, it is a real nostalgia trip for those who enjoyed 80's pop culture and tries to include more recent fandoms such as Overwatch and Halo. Sadly, the viewer doesn't really take part in the treasure hunt as mystery and adventure films try to do. The clues are obscure and related to the creator of the hunt, so there isn't much guessing at what a clue means until it is flat out explained.
However, with the audience participation aside, it is a good sci-fi adventure that utilizes a good blend of motion capture technology and cgi work. It explore a good variety of worlds, environments, and character models that make this film noteworthy of that aspect of production. It leaves quite the impression and I know I looked up how much virtual reality cost after I was done.
In short, it was a good overall production in terms of tools utilized, but lacked a little bit of story in an attempt to cram a different world and rule set while trying to make a complete adventure and story arc. I recommend viewing it at least once, but doesn't really need to be viewed more than that.
The film follows the major points of the book, but does change the clues and trials so its not the same exact story, which I feel is the purpose of film adaptations. However, as with many sci-fi films, majority of interest here is of the world that is constructed which is quickly glossed over. To be fair, how much more do we really need to than people are addicted to virtual reality and want to have more power in it? But the issue is the sort of background that is left out that can leave the soley film consumers a bit confused or leave more questions. As for the actual content of the film, it is a real nostalgia trip for those who enjoyed 80's pop culture and tries to include more recent fandoms such as Overwatch and Halo. Sadly, the viewer doesn't really take part in the treasure hunt as mystery and adventure films try to do. The clues are obscure and related to the creator of the hunt, so there isn't much guessing at what a clue means until it is flat out explained.
However, with the audience participation aside, it is a good sci-fi adventure that utilizes a good blend of motion capture technology and cgi work. It explore a good variety of worlds, environments, and character models that make this film noteworthy of that aspect of production. It leaves quite the impression and I know I looked up how much virtual reality cost after I was done.
In short, it was a good overall production in terms of tools utilized, but lacked a little bit of story in an attempt to cram a different world and rule set while trying to make a complete adventure and story arc. I recommend viewing it at least once, but doesn't really need to be viewed more than that.

Gareth von Kallenbach (980 KP) rated Ratchet & Clank (2016) in Movies
Jun 19, 2019
Based on the popular video game series for the Playstation systems, “Ratchet and Clank” has arrived looking to take the duo’s success to the big screen in a new animated adventure. The film follows the diabolical Chairman Drek (Paul Giamatti), who has a nefarious scheme that leaves planets destroyed in his wake. The government decides to hire an additional Ranger for protection which leads lowly mechanic Ratchet (James Arnold Taylor), to see his chance for greatness. Sadly the head of the Rangers; an ego-maniac named Captain Qwark (Jim Ward), dismisses the physically unimpressive Ratchet and thus crushes his dreams.
Fate steps in when a defective robot named Clank (David Kaye) arrives with news that will shake the very fabric of the galaxy. Ratchet and Clank team up to help the Rangers and must overcome all obstacles on all sides to save the day. The animation of the film is solid and it was a bit of a surprise that the film was not presented to us in 3D which has become the norm for animated film. The solid voice cast does a good job and there are more than a few nice celebrity voices along the way. The biggest issue I had with the film was that it was a bit dull and dragged in places. Our screener was loaded with children and families and I saw some leave the cinema during the film and did not return.
The movies takes a while to get going and there are more than a few nods to the game and other Playstation characters along the way. The biggest issue is that it seems as if the film is dedicated to hardcore fans of the series. I have played the last three games in the series and I found myself lost at times as it was clear that this was for those who have been there from the start. This is not to say that new fans will not be gained by the film, but one has to wonder how many children who are not familiar with the characters will have the patience to wait for things to get rolling in the film.
As it stands the film is a good first effort but may or may not be enough to successfully launch a long term franchise.
http://sknr.net/2016/04/28/ratchet-and-clank/
Fate steps in when a defective robot named Clank (David Kaye) arrives with news that will shake the very fabric of the galaxy. Ratchet and Clank team up to help the Rangers and must overcome all obstacles on all sides to save the day. The animation of the film is solid and it was a bit of a surprise that the film was not presented to us in 3D which has become the norm for animated film. The solid voice cast does a good job and there are more than a few nice celebrity voices along the way. The biggest issue I had with the film was that it was a bit dull and dragged in places. Our screener was loaded with children and families and I saw some leave the cinema during the film and did not return.
The movies takes a while to get going and there are more than a few nods to the game and other Playstation characters along the way. The biggest issue is that it seems as if the film is dedicated to hardcore fans of the series. I have played the last three games in the series and I found myself lost at times as it was clear that this was for those who have been there from the start. This is not to say that new fans will not be gained by the film, but one has to wonder how many children who are not familiar with the characters will have the patience to wait for things to get rolling in the film.
As it stands the film is a good first effort but may or may not be enough to successfully launch a long term franchise.
http://sknr.net/2016/04/28/ratchet-and-clank/

Chris Sawin (602 KP) rated Dante's Inferno (2010) in Movies
Jun 22, 2019 (Updated Jun 23, 2019)
A commercial for the Dante's Inferno video game aired during Super Bowl XLIV, which gave viewers the impression that the game would be incredibly reminiscent of games like Devil May Cry and God of War. Although I never played the game, Dante's Inferno: An Animated Epic was sent to me by the Amazon Vine program. My expectations weren't very high and that seemed to pay off in the long run. The animated feature takes the Batman: Gotham Knight approach where six different animation directors take hold of the film, but Dante's Inferno tells one semi-coherent story.
The film surely has no issue with showing graphic violence, gore, or nudity as there rarely isn't a moment in the 77 minute feature where buckets of blood aren't falling from the sky or where Dante's beloved Beatrice isn't exposing her rather well-endowed set of breasts. The changes in animation seemed rather infrequent and drastic at times while at others it felt a bit more natural. The voice acting is pretty top notch as the film utilizes voice actor veterans such as Mark Hamill, Steve Blum, and Kevin Michael Richardson.
Dante's descent through the nine circles of hell was unintentionally humorous at times though.; the main example being when he's fighting off and fleeing from the army of dead babies in Limbo. Also, his father accepting Lucifer's offer to work for him in exchange for all the gold he desired and the slaying of his mortal son wasn't surprising, but the fact that his mouth now looked like female genitalia was. Certain things just didn't add up at times. In the end, Dante's Inferno: An Animated Epic isn't terrible but isn't fantastic either. It's not worth hunting down specifically, but is worth sitting through on a rainy day afternoon or something.
The only special features included on the DVD are the EA game trailer and animatics for five scenes in the film.
For those interested in which animation studio did what, here they are in order:
Film Roman (American animation studio)
Manglobe (Samurai Champloo) picks up when Dante enters Limbo (directed by Shuko Mirase who did Ergo Proxy and Witch Hunter Robin, easily the best out of the bunch)
Dongwoo Animation handles the next four circles of Hell (unfortunately)
JM Animation steps in when Virgil and Dante reach the City of Dis
The final circle is handled by Production I.G.
The film surely has no issue with showing graphic violence, gore, or nudity as there rarely isn't a moment in the 77 minute feature where buckets of blood aren't falling from the sky or where Dante's beloved Beatrice isn't exposing her rather well-endowed set of breasts. The changes in animation seemed rather infrequent and drastic at times while at others it felt a bit more natural. The voice acting is pretty top notch as the film utilizes voice actor veterans such as Mark Hamill, Steve Blum, and Kevin Michael Richardson.
Dante's descent through the nine circles of hell was unintentionally humorous at times though.; the main example being when he's fighting off and fleeing from the army of dead babies in Limbo. Also, his father accepting Lucifer's offer to work for him in exchange for all the gold he desired and the slaying of his mortal son wasn't surprising, but the fact that his mouth now looked like female genitalia was. Certain things just didn't add up at times. In the end, Dante's Inferno: An Animated Epic isn't terrible but isn't fantastic either. It's not worth hunting down specifically, but is worth sitting through on a rainy day afternoon or something.
The only special features included on the DVD are the EA game trailer and animatics for five scenes in the film.
For those interested in which animation studio did what, here they are in order:
Film Roman (American animation studio)
Manglobe (Samurai Champloo) picks up when Dante enters Limbo (directed by Shuko Mirase who did Ergo Proxy and Witch Hunter Robin, easily the best out of the bunch)
Dongwoo Animation handles the next four circles of Hell (unfortunately)
JM Animation steps in when Virgil and Dante reach the City of Dis
The final circle is handled by Production I.G.

Matthew Krueger (10051 KP) rated Alan Wake in Video Games
Oct 31, 2019 (Updated Oct 31, 2019)
Flash The Darkness Demons
Contains spoilers, click to show
Alan Wake- is one of those games that is highly underrated. It is a great game. It mixs horror with suspense with thrills with adventure and action.
The Plot: The story follows best-selling thriller novelist Alan Wake as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small fictional town of Bright Falls, Washington, all while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.
In its pacing and structure, Alan Wake is similar to a thriller television series, with episodes that contain plot twists and cliffhangers. The game itself consists of six episodes, and the storyline is continued by two special episodes, titled "The Signal" and "The Writer", that were made available as downloadable content (DLC) within the same year of the game's release. Together, they make the first season of a possibly longer story. Additionally, a six-episode live-action web series called Bright Falls acts as a prequel to the game, and a number of related books also expand upon the Alan Wake story.
Lets talk about the game: Alan Wake is described by Remedy as "the mind of a psychological thriller" and "the body of a cinematic action game" put together. In interviews, the game's creators hold that the game does not belong squarely in the survival horror video game genre.
The player controls the eponymous protagonist Alan Wake. In the game, a "darkness" is taking over humans, animals and objects. These enemies, dubbed the "Taken", are murderous shadows that attack Wake, wielding weapons of their own, ranging from.
The Taken are protected by a shield of darkness, initially rendering them impervious to attack; they can only be injured with a firearm after exposure to light, which burns the darkness away. This puts significant emphasis on flashlights in conjunction with conventional weapons, such as a revolver or shotgun. Flashlight beams act as a reticle.
The player is often encouraged to take advantage of environmental light sources and placing, and to use other light-based weapons and accessories, such as flare guns, hand-held flares and flashbangs.
So this game mixs survival with fantasy with reality with horror with suspense and so much more.
I would highly reecordmend playing this game.
The Plot: The story follows best-selling thriller novelist Alan Wake as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small fictional town of Bright Falls, Washington, all while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.
In its pacing and structure, Alan Wake is similar to a thriller television series, with episodes that contain plot twists and cliffhangers. The game itself consists of six episodes, and the storyline is continued by two special episodes, titled "The Signal" and "The Writer", that were made available as downloadable content (DLC) within the same year of the game's release. Together, they make the first season of a possibly longer story. Additionally, a six-episode live-action web series called Bright Falls acts as a prequel to the game, and a number of related books also expand upon the Alan Wake story.
Lets talk about the game: Alan Wake is described by Remedy as "the mind of a psychological thriller" and "the body of a cinematic action game" put together. In interviews, the game's creators hold that the game does not belong squarely in the survival horror video game genre.
The player controls the eponymous protagonist Alan Wake. In the game, a "darkness" is taking over humans, animals and objects. These enemies, dubbed the "Taken", are murderous shadows that attack Wake, wielding weapons of their own, ranging from.
The Taken are protected by a shield of darkness, initially rendering them impervious to attack; they can only be injured with a firearm after exposure to light, which burns the darkness away. This puts significant emphasis on flashlights in conjunction with conventional weapons, such as a revolver or shotgun. Flashlight beams act as a reticle.
The player is often encouraged to take advantage of environmental light sources and placing, and to use other light-based weapons and accessories, such as flare guns, hand-held flares and flashbangs.
So this game mixs survival with fantasy with reality with horror with suspense and so much more.
I would highly reecordmend playing this game.

Sarah (7800 KP) rated Ring Fit Adventure in Video Games
Jan 9, 2020
Not as fun as I'd hoped
I loved the Wii Fit when it first came out many years ago, so I was glad to hear they'd come up with a new novel fitness game for the Switch. However it isn't as wonderful as I'd hoped.
The idea and concept of this game is great. The resistance ring and the leg strap for the joycons are a wonderful invention and a great modern update of the functionality of the Wii Fit. No more balancing on a board! The resistance ring itself is a surprisingly decent bit of kit, I was expecting something rather cheap & flimsy feeling, but it's actually decently made. I wouldn't recommend wearing lycra style pants though with the leg strap as it constantly slides down if you do!
The idea to have a fitness game that actually has a story and plot like a normal video game is also a genius move. The game looks a lot of fun and the inclusion of non story mode gameplay like mini games and normal exercises is also good to mix it up a bit. The problem with the story and the game in general is that the large majority of the exercises are weight/resistance based, even the exercises involving the legs are mostly squats or crunch type exercises. I'm sure this may not be a problem for most people but for me I personally prefer cardio style exercises with a few bits of resistance etc thrown in. The only really cardio you get in this is the jogging around the levels and it isn't enough. The monster battles that involve the exercises too are very repetitive. I can happily spend an hour in a cardio or zumba class yet after 20 minutes on this I was bored senseless.
I bought this so I had an at home exercise option for when I didn't feel like going to the gym, but in all honesty I dont feel like I got much out of it. Which is a shame as I can really appreciate what they've tried to do here. If you're looking for a bit of fun while toning up your arms, legs etc then this game is probably perfect for you. But if you're like me and are looking for a decent workout (and also struggle sticking with exercise in general), then this game probably isn't for you.
The idea and concept of this game is great. The resistance ring and the leg strap for the joycons are a wonderful invention and a great modern update of the functionality of the Wii Fit. No more balancing on a board! The resistance ring itself is a surprisingly decent bit of kit, I was expecting something rather cheap & flimsy feeling, but it's actually decently made. I wouldn't recommend wearing lycra style pants though with the leg strap as it constantly slides down if you do!
The idea to have a fitness game that actually has a story and plot like a normal video game is also a genius move. The game looks a lot of fun and the inclusion of non story mode gameplay like mini games and normal exercises is also good to mix it up a bit. The problem with the story and the game in general is that the large majority of the exercises are weight/resistance based, even the exercises involving the legs are mostly squats or crunch type exercises. I'm sure this may not be a problem for most people but for me I personally prefer cardio style exercises with a few bits of resistance etc thrown in. The only really cardio you get in this is the jogging around the levels and it isn't enough. The monster battles that involve the exercises too are very repetitive. I can happily spend an hour in a cardio or zumba class yet after 20 minutes on this I was bored senseless.
I bought this so I had an at home exercise option for when I didn't feel like going to the gym, but in all honesty I dont feel like I got much out of it. Which is a shame as I can really appreciate what they've tried to do here. If you're looking for a bit of fun while toning up your arms, legs etc then this game is probably perfect for you. But if you're like me and are looking for a decent workout (and also struggle sticking with exercise in general), then this game probably isn't for you.

Purple Phoenix Games (2266 KP) rated Tiny Epic Dinosaurs in Tabletop Games
Jul 13, 2021
Come on, we have all seen the Jurassic Park movies, or at least one of them. And let’s also admit that we think it would be pretty cool to work at a dinosaur theme park. However, when dino droppings hit the fan, we want it to happen on our off day. Welcome to Nondescript Dinosaur Theme Park Ranch, where we grow ’em, breed ’em, and sell them to the highest bidders!
Tiny Epic Dinosaurs (TEDinos) is the latest release in the Tiny Epic line from Gamelyn Games and is a worker placement game of dinosaur enclosure, husbandry, and contract fulfilling for up to four enterprising ranchers. Players will be acquiring dinosaurs and barriers, feeding them, breeding them, and attempting to fulfill public and private contracts for maximum VP gains.
DISCLAIMER: I will be presenting this as a Solo Chronicles, where I will be using the Solo Rules included in the TEDinos rulebook. Also, I will not be covering every rule, as there are just too many to describe, but will give a general flow and feeling of the game to help inform your purchasing decision. -T
To setup TEDinos, follow all setup rules in the rulebook until you have something that looks like the photo above. All of the setup, save a few steps, is exactly like setting up for a multiplayer game, and the solo player will be playing the game exactly as if it were multiplayer.
The game lasts six rounds and each round is comprised of seven phases. The phases contain actions to be taken like Collect Resources (plants, meat, and supply boxes), Assign Ranchers (the meat of the worker placement game where your rancheeples and Lead Tomvaseleeple will be placed on action spaces), Retrieve Ranchers (to use them again next round), Arrange Ranch (to place your dinos in different enclosures), Feed Dinosaurs (obvious), Breed Dinosaurs (every like pair of dinos make a like dino), Refresh for Next Round (resetting card stacks and offers).
Again, I won’t go into detail about these phases, but will detail how the solo game differs a bit from the multiplayer. The Rival Rancher (AI player) will be taking actions in the second phase of every round, Assign Ranchers, but will do it using a card deck specific to the Rival Rancher. Initially the Rival Rancher will be 1st Player, so they will play a card from their deck during Assign Ranchers that will claim all of the action spaces on one of the Action Mats and give them a dineeple. For the player, should they wish to claim a spot on the same Action Mat that the Rival Rancher is sitting on, it will count as a meeple being there, so the player will need to expend their Lead Rancher or two normal Ranchers to claim a space.
This simulates another player claiming a space prior to the player’s turn, and spaces are still available, but with the added challenge of holding the Rival Rancher’s meeple. Play continues in this fashion until the end of the sixth round where player and Rival Rancher alike will add up VP to determine the winner.
Components. Like all Tiny Epic games, there are a TON of components packed into a tiny box. That is both a great thing and a challenging thing. TEDinos takes up about half of my dining table when all setup and played. So it does sprawl a little. However, many of the components are very very small and for big oaf-hands, the pieces can be fragile and cumbersome. It looks great on the table as the color palette used is fantastic (especially against a purple play surface), and the art is superb. All the components are great quality, but the meeples suffer a bit as they are so small; my copy came with several dineeples being damaged or headless or tailless or legless. That doesn’t necessarily bother me too much so I won’t bellyache about it. All in all the components are what we now expect from the Tiny Epic line.
The solo gameplay is really good and really REALLY difficult. I feel that if you don’t go into the game with a strategy ready to go you will flounder and be overwhelmed by the prowess of the AI Rival Rancher. I was the first time and I thought I would never be able to even come close to winning. But, the more I play the more I recognize different tactics to use in-game to help benefit my ranch effectively. Each AI player can use a different mat that offers different AI strategies and those are found on the back of the normal multiplayer mats. This is a phenomenal idea and offers great replayability, even for the solo plays.
Though the solo rules of TEDinos allow the AI player to be super tough, I find this to be one of the best in the Tiny Epic line. Tiny Epic Galaxies may still be my favorite, but I think TEDinos might be right behind. I can’t wait until this dino dropping-like virus is eradicated so I can play with my homies again, because I will certainly be pulling this one out quite a bit. I keep a spreadsheet of all my games in order of preference, and I admit that TEDinos has easily whomped its way into my Top 100, but will it get to Top 10 Games of All Time along with Tiny Epic Galaxies? I don’t know. Want to play and find out where it lands with you? Pick up a copy and have at it!
PS – I’m not one to shout out to other reviewers usually, but if you get a chance, do check out the Watch It Played video of this one. Rodney does a great job (as always) and helped me clear up some questions I had after reading the rule book.
Tiny Epic Dinosaurs (TEDinos) is the latest release in the Tiny Epic line from Gamelyn Games and is a worker placement game of dinosaur enclosure, husbandry, and contract fulfilling for up to four enterprising ranchers. Players will be acquiring dinosaurs and barriers, feeding them, breeding them, and attempting to fulfill public and private contracts for maximum VP gains.
DISCLAIMER: I will be presenting this as a Solo Chronicles, where I will be using the Solo Rules included in the TEDinos rulebook. Also, I will not be covering every rule, as there are just too many to describe, but will give a general flow and feeling of the game to help inform your purchasing decision. -T
To setup TEDinos, follow all setup rules in the rulebook until you have something that looks like the photo above. All of the setup, save a few steps, is exactly like setting up for a multiplayer game, and the solo player will be playing the game exactly as if it were multiplayer.
The game lasts six rounds and each round is comprised of seven phases. The phases contain actions to be taken like Collect Resources (plants, meat, and supply boxes), Assign Ranchers (the meat of the worker placement game where your rancheeples and Lead Tomvaseleeple will be placed on action spaces), Retrieve Ranchers (to use them again next round), Arrange Ranch (to place your dinos in different enclosures), Feed Dinosaurs (obvious), Breed Dinosaurs (every like pair of dinos make a like dino), Refresh for Next Round (resetting card stacks and offers).
Again, I won’t go into detail about these phases, but will detail how the solo game differs a bit from the multiplayer. The Rival Rancher (AI player) will be taking actions in the second phase of every round, Assign Ranchers, but will do it using a card deck specific to the Rival Rancher. Initially the Rival Rancher will be 1st Player, so they will play a card from their deck during Assign Ranchers that will claim all of the action spaces on one of the Action Mats and give them a dineeple. For the player, should they wish to claim a spot on the same Action Mat that the Rival Rancher is sitting on, it will count as a meeple being there, so the player will need to expend their Lead Rancher or two normal Ranchers to claim a space.
This simulates another player claiming a space prior to the player’s turn, and spaces are still available, but with the added challenge of holding the Rival Rancher’s meeple. Play continues in this fashion until the end of the sixth round where player and Rival Rancher alike will add up VP to determine the winner.
Components. Like all Tiny Epic games, there are a TON of components packed into a tiny box. That is both a great thing and a challenging thing. TEDinos takes up about half of my dining table when all setup and played. So it does sprawl a little. However, many of the components are very very small and for big oaf-hands, the pieces can be fragile and cumbersome. It looks great on the table as the color palette used is fantastic (especially against a purple play surface), and the art is superb. All the components are great quality, but the meeples suffer a bit as they are so small; my copy came with several dineeples being damaged or headless or tailless or legless. That doesn’t necessarily bother me too much so I won’t bellyache about it. All in all the components are what we now expect from the Tiny Epic line.
The solo gameplay is really good and really REALLY difficult. I feel that if you don’t go into the game with a strategy ready to go you will flounder and be overwhelmed by the prowess of the AI Rival Rancher. I was the first time and I thought I would never be able to even come close to winning. But, the more I play the more I recognize different tactics to use in-game to help benefit my ranch effectively. Each AI player can use a different mat that offers different AI strategies and those are found on the back of the normal multiplayer mats. This is a phenomenal idea and offers great replayability, even for the solo plays.
Though the solo rules of TEDinos allow the AI player to be super tough, I find this to be one of the best in the Tiny Epic line. Tiny Epic Galaxies may still be my favorite, but I think TEDinos might be right behind. I can’t wait until this dino dropping-like virus is eradicated so I can play with my homies again, because I will certainly be pulling this one out quite a bit. I keep a spreadsheet of all my games in order of preference, and I admit that TEDinos has easily whomped its way into my Top 100, but will it get to Top 10 Games of All Time along with Tiny Epic Galaxies? I don’t know. Want to play and find out where it lands with you? Pick up a copy and have at it!
PS – I’m not one to shout out to other reviewers usually, but if you get a chance, do check out the Watch It Played video of this one. Rodney does a great job (as always) and helped me clear up some questions I had after reading the rule book.

Amanda (96 KP) rated More Than We Can Tell (Letters to the Lost # 2) in Books
Mar 14, 2019
One of the things I don’t pay attention to when I read a book is if it is in a series. Most of the time I’ll catch it, but in this case, I didn’t know it was part of the LETTERS TO THE LOST verse. I didn’t catch it till the book REFERENCED a scene from that book. I adored LETTERS TO THE LOST. This book DID reference, but it is a stand alone story, so if you want to read it, you DO NOT have to read LETTERS TO THE LOST – although I HIGHLY recommend it.
Each chapter is told in separate POV’s
Rev Fletcher – He lives with his foster parents and is closed off due to physical torment from his highly religious nut father.
Emma Blue – Known as Azure M in her online game – She created this game and has made it public for other users to play, one user in particular is harassing her. Her parents are a different story. Her mother is a bit controlling while her father is more of a friend who designs video games.
This book, for starters, totally DID NOT use one of my least favorite tropes and have non existent parents in a world where it’s teenagers telling this story. Kudos for giving parents roles of being parents – with the exception of Emma’s father. He doesn’t really play the role of father, and it kind of makes it known in the story, which is fine with me.
Emma keeps this new game she created to herself mostly because her mother has tried to get her away from games, going as far as turning off the internet. See, if I were trying to do that, I would have taken the router/modem with me as well, not just unplugged it. That’s just me. She finds comfort in not only an online friend she made called, ETHAN, but also when she meets REV outside a church.
Rev has his own baggage. His father gave up his parental rights, and now, he’s emailing Rev and basically stirring up old resentment, but also feelings of wanting to please his father. I feel bad for Rev and I can’t even get frustrated with him when he completely shuts down even though his best friend tries to get him to talk and help him.
Emma was being stubborn, although most times I can understand with her mother, but when things escalate between her and ETHAN (and I mean they ESCALATED!) I wanted to just shake her for being so…stupid.
It is NEVER OKAY to not at least be supportive of your friend’s interest, even if you don’t find it all that interesting – just saying.
Despite a few annoyances, some from Emma and her mother, but also Rev on some occasions, I actually enjoyed this book. I liked how this story unraveled and how that while it’s told from another verse, it’s still a book by itself. I’m left with more questions than answers. I like how the author didn’t use one of my least favorite tropes even though she could have. I wind up really liking Emma’s mother and she has put up with A LOT – so it was nice seeing how Emma actually TRIES to let her mother into her life, even if there are still baby steps to be made.
Rev realizes that his father, despite being this man who tortured, he is just a man.
It was an enjoyable read with a couple of twists that maybe I should have seen coming, but I didn’t. I don’t think that’s a bad thing, however. You really get a sense of where Rev lives and his adoptive parents.
I won’t give away anymore than LETTERS TO THE LOST is worth the read. If anything, just so you can get all excited like I did when it’s referenced in this book.
Each chapter is told in separate POV’s
Rev Fletcher – He lives with his foster parents and is closed off due to physical torment from his highly religious nut father.
Emma Blue – Known as Azure M in her online game – She created this game and has made it public for other users to play, one user in particular is harassing her. Her parents are a different story. Her mother is a bit controlling while her father is more of a friend who designs video games.
This book, for starters, totally DID NOT use one of my least favorite tropes and have non existent parents in a world where it’s teenagers telling this story. Kudos for giving parents roles of being parents – with the exception of Emma’s father. He doesn’t really play the role of father, and it kind of makes it known in the story, which is fine with me.
Emma keeps this new game she created to herself mostly because her mother has tried to get her away from games, going as far as turning off the internet. See, if I were trying to do that, I would have taken the router/modem with me as well, not just unplugged it. That’s just me. She finds comfort in not only an online friend she made called, ETHAN, but also when she meets REV outside a church.
Rev has his own baggage. His father gave up his parental rights, and now, he’s emailing Rev and basically stirring up old resentment, but also feelings of wanting to please his father. I feel bad for Rev and I can’t even get frustrated with him when he completely shuts down even though his best friend tries to get him to talk and help him.
Emma was being stubborn, although most times I can understand with her mother, but when things escalate between her and ETHAN (and I mean they ESCALATED!) I wanted to just shake her for being so…stupid.
It is NEVER OKAY to not at least be supportive of your friend’s interest, even if you don’t find it all that interesting – just saying.
Despite a few annoyances, some from Emma and her mother, but also Rev on some occasions, I actually enjoyed this book. I liked how this story unraveled and how that while it’s told from another verse, it’s still a book by itself. I’m left with more questions than answers. I like how the author didn’t use one of my least favorite tropes even though she could have. I wind up really liking Emma’s mother and she has put up with A LOT – so it was nice seeing how Emma actually TRIES to let her mother into her life, even if there are still baby steps to be made.
Rev realizes that his father, despite being this man who tortured, he is just a man.
It was an enjoyable read with a couple of twists that maybe I should have seen coming, but I didn’t. I don’t think that’s a bad thing, however. You really get a sense of where Rev lives and his adoptive parents.
I won’t give away anymore than LETTERS TO THE LOST is worth the read. If anything, just so you can get all excited like I did when it’s referenced in this book.