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The Pyramid of Souls (Magickeepers, #2)
8
8.0 (1 Ratings)
Book Rating
Series Review:

I really enjoyed the Magickeeper series! It's written for ages 8-14, but even I got really into it and enjoyed it a lot.

The stories were both woven well, with plenty of mystery and suspense to keep you reading. Once I started to read, it was hard to put it down. I never knew what to expect and was always surprised. It was like walking through a fun-house: you never knew what was going to be around the corner.

My favorite characters had to be Nick and Isabella, followed closely by Isabella's pet tiger, Sascha. Sascha was just a really cool tiger. Vladimir, the hedgehog, was pretty cool, too. It was fun to watch Nick and Isabella together: they balanced each other well and would be fun people to be around. I wish they were real so we could hang out. Haley why would you want to hang out with thirteen-year-olds? Because they're magician thirteen-year-olds who can disappear and fly and look into crystal balls, and have more adventure in a day that I have in a month.

The writing was good and easy to read and easy to follow, but some of the structure was a little confusing at times. It didn't take away form the action and adventure, though.

I really liked the Russian culture incorporated into the stories. It wasn't overdone, but it was really fun to read the descriptions of the foods and the clothes and the decorations, and learn about some of the traditions. In the second book, The Pyramid of Souls, there was a lot of other cultures incorporated into it as well, because there were Magickeepers from Egypt and Nigeria and a Parisian clan, and Australians… so there were a lot of cool things that went on that we wouldn't normally think about—even in the world of magic.

I look forward to the next book in the Magickeeper series! The Eternal Hourglass came out in paperback on March 31, 2010 and The Pyramid of Souls was just published in hardback on May 1st, 2010.

Content/Recommendation: clean, and suitable for ages 8-16(-ish). I'm 18 and I enjoyed it, and parents would enjoy reading the books out loud to their kids as well!
  
Dishonored: Death of the Outsider
Dishonored: Death of the Outsider
2017 | Action/Adventure
The latest game in the Dishonored series: Death of the Outsider is a stand-alone adventure that casts player in the role of Billie Lurk who fans of the series will know as the Captain of the Dreadful Whale.

A series of dark dreams leads her to her former mentor and on the path of a deadly cult that has taken control of several regions of the kingdom.

Using her considerable abilities, Billie uses stealth and brutal combat as well as special powers gained along the way to investigate, infiltrate, and destroy key members of the cult as well as gaining new abilities and weapons along the way.

The game has a” play your way” mode which is great for players like myself who are not as big on stealth and prefer a more combat oriented approach. While this works some of the time, the enemies are clever and numerous and will come at you in waves, so players must set traps, plan strategies and find honor in running away when the game calls for it.

The game also has a few puzzles players will need to solve and there is plenty to explore and loot along the way as well as numerous side quests players can take in the thriving and highly detailed cities.

While the weaponry will be familiar to fans of the series, the clever way that the pistol was incorporated as part of a wrist gauntlet was a nice touch as were the various ammunitions offered such as incendiary and shock bolts.

While not as long as Dishonored 2, there was still plenty of gameplay as I was shocked to see that I had invested over 17 hours of gameplay when I had completed the game as I was so engrossed in the characters and story that time seemed to fly by when I played.

The game offers adjustable difficulty settings which are great as some segments offer a real challenge depending on which type of gameplay approach you use.

The graphics and sounds of the game are in keeping with what you would expect from the prior games in the series and if this is the finale to the series, then it goes out in grand style as Death of the Outsider is an enjoyable adventure for action fans everywhere.

http://sknr.net/2017/09/20/dishonored-death-outsider/
  
    Mini Ninjas

    Mini Ninjas

    Games and Entertainment

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    JOIN THE MINI NINJAS – THE SMALLEST HEROES TAKING ON THE BIGGEST DANGERS Mini Ninjas is the...

You Only Live Twice (1967)
You Only Live Twice (1967)
1967 | Action, Mystery
Characters – James Bond has been gaining a lot of heat from his missions, now he must fake his own death to go underground. His latest mission takes him to Japan where he must uncover the truth about mission rockets, he is the same womaniser we know this being his biggest weakness, however we do learn how skilled he is when he can jump into any vehicle and know how to operate it and handle himself in any fight. Aki is the Bond girl here, she helps him around Tokyo meeting his connections and turning up just in time to rescue him from danger. Kissy is the fake wife that James must take while searching the island, could easily be considered one of the Bond girls in the movie. Blofeld is the cat stroking leader of SPECTRE Bond suspects he is involved and this will be the first meeting between the two.

Performances – Sean Connery is still good in this role, we continues to make this role the iconic on we all know and remember. Donald Pleasence in his role becomes the most iconic of all the Bond villains which is what we need this far into the franchise. When it comes to the Bond girls we get the beautiful women that don’t get too much to do other than to look great next to Bond.

Story – The story here follow James Bond on his latest mission after faking his death which takes him into battle against SPECTRE once again, by having a returning villainous threat is good for this franchise because we don’t need to keep establishing a new villain which does take time for any film, with the returning villain we can focus on Bond and just how difficult it is to keep his identity secret from the threats to the world. the story does follow the usual movements as we follow Bond meet allies, defeat enemies and save the world from potential world war three. This is one story that is the one I always remember with the final battle which happens to be my favourite for the whole franchise.

Action/Adventure – The action is mostly Bond battle enemies, be in hand to hand, helicopter to make shift helicopter, right down to the mass final battle which is one of the biggest in the franchise. The adventure does take Bond across the world again to Japan on his latest mission.

Settings – The film uses the settings well, we always see Bond in new locations and this takes him to Japan, the amount of small islands there helps add mystery to everything which is all we want as fans of the franchise.


Scene of the Movie – Base battle.

That Moment That Annoyed Me – She is sexiful, like this is a word.

Final Thoughts – This is easily one of my favourite Bond films, it is one I grew up watching the most, it does have flaws but we can’t help that, otherwise this is one you can enjoy and gets better as we go along.

 

Overall: One of the most fun Bond films.
  
The Lost Expedition
The Lost Expedition
2017 | Adventure, Card Game, Exploration
El Dorado – the lost city of gold. Many have searched for this fabled civilization, but none have prevailed… yet. Gather up your team of experts and pack your bags for the jungle – you’re headed on an adventure! Can you find the path to this lost city and get there alive? Or will the encounters of the wilderness prove to be too much to handle? Only one way to find out….

Disclaimer: The Lost Expedition can be played cooperatively, solo, or head-to-head. This review only covers the cooperative version of the game! -L

The Lost Expedition is a cooperative (in this case) game of strategy and hand management in which players are trying to traverse the jungle to reach El Dorado by carefully managing their Resources and utilizing their collective Expertise. To setup the game, choose 3 explorers to form your team, and collect 3 Ammunition and 4 Food from the supply tokens. Shuffle the adventure cards, dealing 4 to every player, placing the remainder in a face-down draw deck. Depending on the difficulty selected, place the corresponding number of Expedition cards in a row on the table (we played Normal mode, using 9 Expedition cards). Place 4 Health tokens on each explorer card, place the phase token with the Morning side up, select a starting expedition leader, and the game is ready to begin.

Each round consists of 2 phases: Morning and Evening. During the Morning phase, players will take turns playing adventure cards from their hand, one at a time, until each player has played 2 cards. This line of cards forms the path that the explorers are traveling in the morning. After all cards have been played, they will be rearranged in numerical order, from lowest to highest. Once the cards are organized, they will be resolved one at a time, from lowest to highest, until all cards have been addressed. Examples of card actions are: discarding the next card in play, swapping two cards on the path, adding a new card to the end of the path, or moving the team pawn one card closer to El Dorado. Adventure cards have different colored boxes that indicate action choices that the players must make. Some actions are mandatory and must be completed. Some cards offer 2 or more choices, one of which must be selected and performed to clear the card. And some cards have optional choices, that do not have to be completed for the card to be resolved. Certain actions will require the team to gain/spend Resources tokens or Expertise from your explorers (in the form of Health tokens). At the end of the Morning phase, the team loses 1 Food token, and play continues to the Evening phase.


During the Evening phase, the gameplay is like that of the Morning with a couple of changes. Players again will alternate playing cards, but will play until all remaining cards in their hand have been played. Cards in the Evening phase are resolved in the order that they are played, and are not organized numerically like in the Morning phase. Again, after all cards are played, they will be resolved one by one as normal, paying Resources/Expertise as required. Once the Evening phase is finished, the team loses 1 Food token, players draw a new hand of cards, select another expedition leader, and a new round begins with the Morning phase. Play continues in this fashion until either the players have reached El Dorado, all 3 of the team’s explorers have died (have no remaining Health tokens), or if the adventure card draw deck runs out 2 times during play.
Pretty straight-forward, right? Play cards, resolve cards, repeat. That is one thing I really like about The Lost Expedition – it is simple, yet so strategic. Ultimately this is a game of Resource/Expertise management. You need at least 1 explorer to make it to El Dorado alive. There is no reward without risk in this game. Couple that with the multiple action options on each card, and you’ve really got to have a strategy. Maybe you’re low on Ammunition, but in order to gain back some much-needed Health, you’ve got to spend Ammo. Or are you willing to deal damage to an explorer if it means the team can advance a card? There are so many things to consider, and so many ways in which you can strategize, and that keeps all players engaged.

That being said, players are not allowed to reveal the details of any cards in hand. So how can you best communicate with your team about what types of cards to play if you can’t tell them point-blank? That added aspect of working in a team creates some unique strategies in and of itself. Ultimately, the final decision comes down to the expedition leader for the round – but what if they choose the action you didn’t want? How can everyone help balance everyone else out? You really have to work together to be successful. The flip-side of that teamwork is that the game can be frustrating in some aspects. You never truly know what your teammates are going to play at any given time, and the card they choose could totally unravel your plan. Not being able to discuss the specifics of cards in your hand makes sense (because then why wouldn’t the team just have one collective hand of cards?), but it adds an element of randomness and luck to the game that seems counterintuitive to me. Playing the wrong card at the wrong time might just turn your team against you, and that undermines the spirit of the game.


Let’s touch briefly on components. The cards are nice, oversized, and sturdy. The artwork is colorful and thematically appropriate. All of the Resources tokens are thick cardboard, and the meeples are nice and chunky. All in all, good production quality overall.
So how do I really feel about The Lost Expedition? I think it’s ok. It is strategic and entertaining, with the added elements of teamwork and cooperation – you either win together or lose together. As a group, you’ve got to have an adaptable strategy and manage your resources as best you can. Is it a game that I love? No. But it’s one that will probably stay in my collection for a bit, before it moves on to someone who might see some hidden quality that I may have missed. If you want a nice and relatively simple team game to play, maybe check out The Lost Expedition. And if risk/reward or resource management isn’t your jam, then maybe keep looking beyond this one. Purple Phoenix Games give The Lost Expedition an eventful 6 / 12.
  
The Kid Who Would Be King (2019)
The Kid Who Would Be King (2019)
2019 | Adventure, Drama, Fantasy
Great fun British film
This film seems pretty timely - the backdrop of the country being split and in turmoil with everyone miserable and/or arguing perfectly nails pre-Brexit Britain, without actually naming the cause of the upset. Seeing kids sensing their parents' and teachers' stress levels and looking to help really nails home how much we are all struggling with the current climate and need to think about the impact that has on our homelives.
The plot is fairly standard Arthurian legend - boy pulls sword from stone and seeks to unite his enemies behind him in battling against forces of evil. The film does this with full knowledge and gentle telling of the actual legend, and doesn't look to be a re-telling, rather a modern day "second coming of Arthur".
There are plenty of laughs throughout the film, with a typical British flavour.
There is also action aplenty with some really powerful battle scenes and excellent SFX.
Director Joe Cornish (of Adam & Joe fame - there is also a nice cameo from Adam Buxton in the film) does a fantastic job of telling the story through the eyes of a child but without it being patronising or twee.
The cast are superb, with the young Merlin really being a star (and creepily like a young Joe Cornish). While I enjoyed Patrick Stewart's role as Merlin, I felt it added less gravitas than I think was intended and wasn't really necessary, the young incarnation perfectly playing the role himself.
A great, fun and thrilling adventure.
  
40x40

Lee (2222 KP) Feb 19, 2019

I seem to be the only one who found the young Merlin annoying as hell ?

Cold Winter Sun
Cold Winter Sun
7
7.0 (1 Ratings)
Book Rating
Cold Winter Sun by Tony J. Forder is as loosely connected sequel to Scream Blue Murder, easily read as a stand-alone. I know, because I’ve not read any of his other books, but boy, oh boy, will I do now! From the first page readers will be thrown into an fast-paced, eye-opening scene, which foreshadows the exact style of writing and plot you’re going to encounter throughout.

The storyline begins with a man being tortured; who he is, and why he is there is the beginning of an adventure that will quickly throw you into the deep and hold you down until you finish and can breathe again.

When main character, Mike, gets a phone call from his ex-wife, about her new husband’s missing nephew, Vern, he and his friend Terry, decide to track him down, but it soon becomes clear there’s more to this case than they bargained. But what secrets are being hidden? Why is this happening? Who is really the guilty party in all of this?

With hostage situations, crossfires and lives at risk, Mike must do his best to save his nephew, ex-wife and daughter from danger before it’s too late.


Cold Winter Sun is a crime thriller bursting with action, and there’s many twists and turns to keep readers guessing right up until the end. If you like crime thrillers, packed with great characterisation and gut-punching shocks, you’ll enjoy this. It hit me like a bullet that won’t dislodge. Loved it!
  
Cress (The Lunar Chronicles, #3)
Cress (The Lunar Chronicles, #3)
Marissa Meyer | 2014 | Fiction & Poetry
8
8.8 (29 Ratings)
Book Rating
I am officially submerged into The Lunar Chronicles and I am anxiously waiting to read Winter. Cress, book three of the series, adds another level to the story and I love Crescent. With threads of Rapunzel woven through the book it is so much fun to see the story through another set of eyes. Cinder and Kai are still main characters in Cress. Scarlet and Wolf continue their story as well. Fairy tale retellings are some of my favorite stories and Marissa Meyer has just taken this genre to a whole new level. It is such a unique and intriguing storyline. With so many characters to follow and fall in love with, it is easy to get lost in this world.

Seeing Marissa's style mature throughout this series has been so much fun. The pace has picked up a lot in Cress. Lots of action, chaos, stress, and adventure! We also get our first glimpse at Winter and I think I am really going to like her.

Cress is so young and naive, being taken from her family as a baby and then isolated for the last seven years. She is so smart, quirky, and innocent. Seeing earth, sand, trees...for the first time through her eyes definitely inspires a new view of the world. It encourages us to see the beauty all around us rather than taking it for granted.

This series must be read in order beginning with Cinder. I highly recommend these books. Stay tuned for my review of the grand finale!