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"The door slid open and Clarke knew it was time to die." What a way to start the book. Kass Morgan dives right into her storyline with an in-your-face opener. It took a bit of time before I, as the reader realized what this book was about. She began by setting up a number of characters, switching between perspectives, to quickly introduce you to the players. Those people who will have the biggest impact upon the storyline.
Each character is thrown into the mix, destined to be sent to Earth. The first in a long, long time. While not all make it, we are still treated with back stories and past relationships. Had the author not included those scenes, her characters would have been much more difficult to relate to. You come to briefly understand what the person goes through, exactly why he/she is so angry and hurt, and what they each did to become subjected to the fate of the 100. Personally, I would have preferred that greater attention had been given to character development rather than relationship development.
The Earth was unlivable for so long, and yet they send these 100 "children" as guinea pigs, rather than trained professionals. People who could colonize, build shelters, feed the colony, study the land and environment, or even tend to the ill. Instead, these youths are forced to come together with a common goal - survival.
One gets to a certain point in the novel and then realizes they don't entirely know what these different living situations/names mean. Of course, the Walden and Arcadian people seem to be of a lower class, economic, and social standing than the Phoenix. Walden also had an outbreak at one point that had to be quarantined. But beyond that? I'm not entirely sure what the distinctions are. Clearly the Phoenix people are "posh", with foreign accents, prone to extravagances and taking what they have for granted. But how did they come to be in that, dare I say, caste to begins with? Were people settled based upon their original locations on Earth? Or perhaps based upon the money/knowledge they could provide? Unfortunately, that aspect of the story is not very clearly explained. It seems that the author took more time to focus on the intricacies of the relationships than the world building.
Sometimes the author was redundant, choosing to repeat the same fears/desire over and over again. Yes, we understand that the medicine is missing. Was it flung from the ship before the crash or during? Can they survive without it? We don't know yet, but if we didn't realize the medicine was important the first time it was mentioned... We certainly realized it after the tenth.
This book has a very unique concept in that it combines the post-apocalyptic Hunger Games or Divergent-type Earth with space. While it may exist in other novels, I've not yet read something similar. Where it does seem to follow typical YA novels is the fact that it has a love triangle. Those seem like they are a requirement, as they are in most popular young adult novels. (HG, Divergent, TMI, Vampire Diaries, etc.)
There is a bit of mystery in the book as well. It seems that the reason one of the characters is arrested must be kept a secret, even from the reader. The author continuously has the girl think to herself, 'Why isn't he asking me about my confinement?', 'He's happy, this is for the best [that he doesn't know.]', and even has her love interest say "I heard a rumor about a girl on Phoenix who was arrested for..." Yes, there was a dramatic pause. And no, he does not finish his sentence. After the third or fourth time, the author finally reveals the girl's situation during a flashback.
Throughout the novel, the author develops the relationship between two main characters. Unfortunately, it's a bit jarring and sporadic. It quickly jumps from bitter hatred from the moment they step foot on Earth to reconciliation after one act, then back to hatred. Again, after one act. While relationships can be a roller coaster, this is a bit too authentic to the carnival ride.
The relationship is not perfect, especially when she has a second possible love interest. A guy who after only a short while, thinks of only her before he falls asleep. That girl must be something. The first time they really spend any time together, he decides that making out is the best course of action. Much to the dismay of her other love interest, though it does not dissuade him. Sound familiar?
It doesn't take long before he snaps at her and their brief... Whatever it was is over. Or is it?
They must be masochists, because it seems they're just gluttons for punishment and emotional, gut wrenching hurt... Or just those that don't learn from history. (Doomed to repeat it and all that.) Who would continuously subject themselves to that kind of torment? Move on and let yourself heal. It's not a post-apocalyptic world that only the two of you can repopulate... There are other individuals in camp with you. (Like the second guy you may or may not like, but that you certainly make out with in the woods.) But that's just my perspective.
While I found myself bemused and skeptical at times about certain aspects of the book, none of those times corresponded to the purposefully exaggerated environment that they must adapt to on Earth. Rather it is the progression of relationships, situations characters find themselves in, and utterly disastrous karmic intervention. Seriously, they must have really messed with the world for it to so perfectly separate two lovers as it does.
I suspected there would be a particular plot twist and unsurprisingly it came to fruition approximately 98% of the way through the book. I'm intrigued to see where the author takes it and how it will develop in the sequel - The 100: Day
21 (which is next on my review list!)
I find myself enjoying the read, dispute the obvious flaws one notices whilst reading it. If you take it as an easy, enjoyable read - then that is what you will come away with. If you expect it to be a fantastic piece that delves into the human psyche to truly draw you into a character's life and relationships - then you will be quite disappointed. Overall, I would recommend this novel to those who enjoy dystopian, teen romance series.
Each character is thrown into the mix, destined to be sent to Earth. The first in a long, long time. While not all make it, we are still treated with back stories and past relationships. Had the author not included those scenes, her characters would have been much more difficult to relate to. You come to briefly understand what the person goes through, exactly why he/she is so angry and hurt, and what they each did to become subjected to the fate of the 100. Personally, I would have preferred that greater attention had been given to character development rather than relationship development.
The Earth was unlivable for so long, and yet they send these 100 "children" as guinea pigs, rather than trained professionals. People who could colonize, build shelters, feed the colony, study the land and environment, or even tend to the ill. Instead, these youths are forced to come together with a common goal - survival.
One gets to a certain point in the novel and then realizes they don't entirely know what these different living situations/names mean. Of course, the Walden and Arcadian people seem to be of a lower class, economic, and social standing than the Phoenix. Walden also had an outbreak at one point that had to be quarantined. But beyond that? I'm not entirely sure what the distinctions are. Clearly the Phoenix people are "posh", with foreign accents, prone to extravagances and taking what they have for granted. But how did they come to be in that, dare I say, caste to begins with? Were people settled based upon their original locations on Earth? Or perhaps based upon the money/knowledge they could provide? Unfortunately, that aspect of the story is not very clearly explained. It seems that the author took more time to focus on the intricacies of the relationships than the world building.
Sometimes the author was redundant, choosing to repeat the same fears/desire over and over again. Yes, we understand that the medicine is missing. Was it flung from the ship before the crash or during? Can they survive without it? We don't know yet, but if we didn't realize the medicine was important the first time it was mentioned... We certainly realized it after the tenth.
This book has a very unique concept in that it combines the post-apocalyptic Hunger Games or Divergent-type Earth with space. While it may exist in other novels, I've not yet read something similar. Where it does seem to follow typical YA novels is the fact that it has a love triangle. Those seem like they are a requirement, as they are in most popular young adult novels. (HG, Divergent, TMI, Vampire Diaries, etc.)
There is a bit of mystery in the book as well. It seems that the reason one of the characters is arrested must be kept a secret, even from the reader. The author continuously has the girl think to herself, 'Why isn't he asking me about my confinement?', 'He's happy, this is for the best [that he doesn't know.]', and even has her love interest say "I heard a rumor about a girl on Phoenix who was arrested for..." Yes, there was a dramatic pause. And no, he does not finish his sentence. After the third or fourth time, the author finally reveals the girl's situation during a flashback.
Throughout the novel, the author develops the relationship between two main characters. Unfortunately, it's a bit jarring and sporadic. It quickly jumps from bitter hatred from the moment they step foot on Earth to reconciliation after one act, then back to hatred. Again, after one act. While relationships can be a roller coaster, this is a bit too authentic to the carnival ride.
The relationship is not perfect, especially when she has a second possible love interest. A guy who after only a short while, thinks of only her before he falls asleep. That girl must be something. The first time they really spend any time together, he decides that making out is the best course of action. Much to the dismay of her other love interest, though it does not dissuade him. Sound familiar?
It doesn't take long before he snaps at her and their brief... Whatever it was is over. Or is it?
They must be masochists, because it seems they're just gluttons for punishment and emotional, gut wrenching hurt... Or just those that don't learn from history. (Doomed to repeat it and all that.) Who would continuously subject themselves to that kind of torment? Move on and let yourself heal. It's not a post-apocalyptic world that only the two of you can repopulate... There are other individuals in camp with you. (Like the second guy you may or may not like, but that you certainly make out with in the woods.) But that's just my perspective.
While I found myself bemused and skeptical at times about certain aspects of the book, none of those times corresponded to the purposefully exaggerated environment that they must adapt to on Earth. Rather it is the progression of relationships, situations characters find themselves in, and utterly disastrous karmic intervention. Seriously, they must have really messed with the world for it to so perfectly separate two lovers as it does.
I suspected there would be a particular plot twist and unsurprisingly it came to fruition approximately 98% of the way through the book. I'm intrigued to see where the author takes it and how it will develop in the sequel - The 100: Day
21 (which is next on my review list!)
I find myself enjoying the read, dispute the obvious flaws one notices whilst reading it. If you take it as an easy, enjoyable read - then that is what you will come away with. If you expect it to be a fantastic piece that delves into the human psyche to truly draw you into a character's life and relationships - then you will be quite disappointed. Overall, I would recommend this novel to those who enjoy dystopian, teen romance series.
Purple Phoenix Games (2266 KP) rated Tides of Madness in Tabletop Games
Dec 7, 2021
As you know, the world of board games is quite vast – there are so many games out there, I feel like I can barely keep up! So oftentimes when I come across a game, it’s not necessarily a new one. Enter Tides of Madness. It maaaay sound familiar, and that is because it is a reimplementation of Tides of Time (which we have reviewed before). Is this just a Cthulhian re-theme of the same game, or does it alter the gameplay at all? Keep reading to find out!
Tides of Madness is a game of card drafting and set collection in which 2 players are trying to amass the most points by the end of 3 rounds. To setup for a game, shuffle the deck and deal 5 cards to each player. Place the rest aside as a draw deck, and place the Madness tokens within reach. Each of the 3 rounds is broken down into 3 phases: Drafting, Scoring, and Refresh. During the Drafting phase, each player will choose one card from their hand to keep, and place it face-down in front of them. Once both players have chosen their card, they will be revealed simultaneously and placed in your tableau. Take the remaining cards from your hand and pass them to your opponent. You now draft another card from this new hand, and will then pass the cards again. Drafting continues in this fashion until both players have no cards remaining in hand.
The next phase, Scoring, now begins. Players check their tableau and take a Madness token for each card with a Madness icon. The player with the most Madness this round can choose to gain an additional 4 VP or heal (discard) one Madness token. An important note – if at any time a player receives 9 or more Madness tokens, they immediately lose the game! So keep an eye on those cards, and know when to heal. Next, players will score the cards based on printed objectives – sets of suits, majority of a suit, etc. Points are tallied on the score pad. Finally, the Refresh phase gets you ready for the next round. Each player collects their tableau and selects one card to keep for the next round, and another card to discard from the game. Players simultaneously reveal their kept card and it starts the round already in their tableau. Players will draw 2 new cards to total 5 in hand, and the next round is ready to begin. Play ends either if a player has 9 or more Madness, or after a total of 3 rounds. After the 3rd and final round, all points are added up and the player with the highest score wins.
So if you’re thinking this game is basically Tides of Time, you’re pretty much correct. The only difference between the two is the concept/mechanic of the Madness tokens. And honestly, I think the inclusion of the tokens elevates the strategy a bit. In Tides of Time, it really is all about set collection. But with Madness tokens, you’ve got some risk/reward balance to play with. Do you take a card to complete a set even though it gives you a Madness token? Or do you leave it for last so your opponent is forced to take it? The same applies to the extra step in the Scoring phase. Do you risk keeping all your Madness to snag 4 extra VP or is it better (and safer) to heal 1? It just adds another element to the gameplay that makes it feel a little more engaging and exciting than simple set collection.
To touch on components for a minute – this game consists of 18 oversized cards, a bunch of cardboard Madness tokens, a score pad, and small pencil. The artwork on the cards is appropriately thematic and dark, and the text is clear and easy to interpret. The Madness icon on certain cards is a bunch of tentacles on the side of the card, and it is easy to see which cards are affected and which are not. The tokens and score pad are both decent quality as well. Although not 100% necessary, I appreciate the inclusion of a score pad just to help you remember points between rounds. All in all, good production all around.
I have to say that of the two, I prefer Tides of Madness over Tides of Time. You may have noticed that I have rated both games at a 4, but the Madness element in this one just pushes it over the top for me. Both are good games, don’t get me wrong! Either work as a good set collection/drafting game, and are quick to learn and play. Tides of Madness just engages me a little more and that makes the overall gameplay more enjoyable for me. So all in all, Purple Phoenix Games gives this one a maddening 4 / 6.
Tides of Madness is a game of card drafting and set collection in which 2 players are trying to amass the most points by the end of 3 rounds. To setup for a game, shuffle the deck and deal 5 cards to each player. Place the rest aside as a draw deck, and place the Madness tokens within reach. Each of the 3 rounds is broken down into 3 phases: Drafting, Scoring, and Refresh. During the Drafting phase, each player will choose one card from their hand to keep, and place it face-down in front of them. Once both players have chosen their card, they will be revealed simultaneously and placed in your tableau. Take the remaining cards from your hand and pass them to your opponent. You now draft another card from this new hand, and will then pass the cards again. Drafting continues in this fashion until both players have no cards remaining in hand.
The next phase, Scoring, now begins. Players check their tableau and take a Madness token for each card with a Madness icon. The player with the most Madness this round can choose to gain an additional 4 VP or heal (discard) one Madness token. An important note – if at any time a player receives 9 or more Madness tokens, they immediately lose the game! So keep an eye on those cards, and know when to heal. Next, players will score the cards based on printed objectives – sets of suits, majority of a suit, etc. Points are tallied on the score pad. Finally, the Refresh phase gets you ready for the next round. Each player collects their tableau and selects one card to keep for the next round, and another card to discard from the game. Players simultaneously reveal their kept card and it starts the round already in their tableau. Players will draw 2 new cards to total 5 in hand, and the next round is ready to begin. Play ends either if a player has 9 or more Madness, or after a total of 3 rounds. After the 3rd and final round, all points are added up and the player with the highest score wins.
So if you’re thinking this game is basically Tides of Time, you’re pretty much correct. The only difference between the two is the concept/mechanic of the Madness tokens. And honestly, I think the inclusion of the tokens elevates the strategy a bit. In Tides of Time, it really is all about set collection. But with Madness tokens, you’ve got some risk/reward balance to play with. Do you take a card to complete a set even though it gives you a Madness token? Or do you leave it for last so your opponent is forced to take it? The same applies to the extra step in the Scoring phase. Do you risk keeping all your Madness to snag 4 extra VP or is it better (and safer) to heal 1? It just adds another element to the gameplay that makes it feel a little more engaging and exciting than simple set collection.
To touch on components for a minute – this game consists of 18 oversized cards, a bunch of cardboard Madness tokens, a score pad, and small pencil. The artwork on the cards is appropriately thematic and dark, and the text is clear and easy to interpret. The Madness icon on certain cards is a bunch of tentacles on the side of the card, and it is easy to see which cards are affected and which are not. The tokens and score pad are both decent quality as well. Although not 100% necessary, I appreciate the inclusion of a score pad just to help you remember points between rounds. All in all, good production all around.
I have to say that of the two, I prefer Tides of Madness over Tides of Time. You may have noticed that I have rated both games at a 4, but the Madness element in this one just pushes it over the top for me. Both are good games, don’t get me wrong! Either work as a good set collection/drafting game, and are quick to learn and play. Tides of Madness just engages me a little more and that makes the overall gameplay more enjoyable for me. So all in all, Purple Phoenix Games gives this one a maddening 4 / 6.
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Debbiereadsbook (1202 KP) rated A Love To Remember in Books
May 1, 2018
so desperately wanted to hear from Sam!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
Graham takes his dad to the cabin in the woods, because he cannot be on his own anymore. Ravaged by Alzheimer's, his father needs calm, and peace. But Graham can no longer look after his dad and work, so he hires an in-home nurse, Sam. Sam and Graham have met before, after a brief hook-up. Sam wants more, but Graham has to take a step back, and make Sam realise, what's slowly killing his father could very well kill him too.
It's only short, this one, some 85 pages, but Brook manages to get a lot in those 85 pages!
We get the intensity of that initial hook-up. We get all of Graham's fears for his dad. We get all of Graham's emotions trying to keep Sam at arms length, while fighting to pull him close. We get all of GRAHAM.
What we don't get is Sam. Any Sam, at all. And that's the only reason I'm giving it 4 stars, because it is single person point of view. Had Sam had a say, this could well have been a 5 star read, it really could!
It's not overly complicated, just two men falling in love while one tries really hard not to. There is no major breakup/make up, no nutty exes. It has some sexy time, and some emotional times, especially when Graham is fighting with himself to look after dad but having to admit that he really can't.
It really is a lovely, if short, read. Passed an hour, while watching the rain, on a Sunday afternoon.
4 solid stars
**same worded review will appear elsewhere**
Graham takes his dad to the cabin in the woods, because he cannot be on his own anymore. Ravaged by Alzheimer's, his father needs calm, and peace. But Graham can no longer look after his dad and work, so he hires an in-home nurse, Sam. Sam and Graham have met before, after a brief hook-up. Sam wants more, but Graham has to take a step back, and make Sam realise, what's slowly killing his father could very well kill him too.
It's only short, this one, some 85 pages, but Brook manages to get a lot in those 85 pages!
We get the intensity of that initial hook-up. We get all of Graham's fears for his dad. We get all of Graham's emotions trying to keep Sam at arms length, while fighting to pull him close. We get all of GRAHAM.
What we don't get is Sam. Any Sam, at all. And that's the only reason I'm giving it 4 stars, because it is single person point of view. Had Sam had a say, this could well have been a 5 star read, it really could!
It's not overly complicated, just two men falling in love while one tries really hard not to. There is no major breakup/make up, no nutty exes. It has some sexy time, and some emotional times, especially when Graham is fighting with himself to look after dad but having to admit that he really can't.
It really is a lovely, if short, read. Passed an hour, while watching the rain, on a Sunday afternoon.
4 solid stars
**same worded review will appear elsewhere**
Gareth von Kallenbach (980 KP) rated Into The Storm (2014) in Movies
Jun 19, 2019
It has been 20 years since “Twister” thrilled audiences by using state of
the art effects to simulate one of the most destructive forces on earth.
In the new film “Into the Storm:, Warner Bros has once again dipped into
the formula that made “Twister” so successful, combing the best FX on the
planet with high-end sound and human drama.
The film follows a documentary film crew low on cash and in desperate need
to find a storm so that funding can continue. At the same time, a student
is recording a video diary for his high school and dealing with his
estranged father who happens to be the assistant principal.
The family has severe tension over the death of their mother and see the
father as caring more about his working and position than the needs of his
kids.
The characters are not broadly written or well developed as essentially
they exist to serve as props for the very impressive scenes of destruction
when the massive tornadoes strike.
There are some very effective moments of tension when people and vehicles
are thrown around and as buildings are destroyed by the full force of
nature’s fury.
While many aspects of the film fail to stand out, the visual power of the
film is attention grabbing and does allow you to overlook the thin plot
and characters.
We were fortunate to screen the film with the latest Atmos Dolby sound
systems, which really enhanced the experience of what it is like to be the
a storm without risk to life and property.
For the visuals alone, I would say the film is worth seeing as long as you
temper your expectations accordingly.
http://sknr.net/2014/08/08/into-the-storm/
the art effects to simulate one of the most destructive forces on earth.
In the new film “Into the Storm:, Warner Bros has once again dipped into
the formula that made “Twister” so successful, combing the best FX on the
planet with high-end sound and human drama.
The film follows a documentary film crew low on cash and in desperate need
to find a storm so that funding can continue. At the same time, a student
is recording a video diary for his high school and dealing with his
estranged father who happens to be the assistant principal.
The family has severe tension over the death of their mother and see the
father as caring more about his working and position than the needs of his
kids.
The characters are not broadly written or well developed as essentially
they exist to serve as props for the very impressive scenes of destruction
when the massive tornadoes strike.
There are some very effective moments of tension when people and vehicles
are thrown around and as buildings are destroyed by the full force of
nature’s fury.
While many aspects of the film fail to stand out, the visual power of the
film is attention grabbing and does allow you to overlook the thin plot
and characters.
We were fortunate to screen the film with the latest Atmos Dolby sound
systems, which really enhanced the experience of what it is like to be the
a storm without risk to life and property.
For the visuals alone, I would say the film is worth seeing as long as you
temper your expectations accordingly.
http://sknr.net/2014/08/08/into-the-storm/
Phil Leader (619 KP) rated Life, the Universe and Everything in Books
Nov 20, 2019
Originally there were the two series of the radio show which Adams rewrote and reorganised into two books. And for a long time that was it, that was all there was of the Hitch Hiker's Guide to the Galaxy.
Then one day I was in a bookshop when there it was: A new Hitch Hiker's book by Douglas Adams, black cover with an old-fashioned ring pull on the cover (the ones that detached from the can to cause maximum environmental damage).
Having essentially completed what appeared to be the story arc in the first two books, what was going to be next for our heroes? Arthur and Ford were last seen stranded on prehistoric Earth and Zaphod and Trillian were missing after teleporting from Hotblack Desiato's stunt ship. Would this be a tired and cynical cash in, retreading old ground but failing to capture the magic of the originals?
Needless to say, Adams didn't disappoint, creating a plot around an alien race creating a weapon capable of destroying the universe, and it is up to Arthur, Ford, Zaphod and Trillian to save the day, along with Slartibartfast who had to be co-opted in to make the plot work since the other four would far rather have been at a party getting drunk (or in Arthur's case drinking some proper tea).
Yet more footnotes and extracts from 'The Book' ensue with Adams' imagination creating a number of new comic inventions - Agrajag, how to fly, Wowbagger the Infinitely Prolonged. All of it moves with pace and brio as if the characters are enjoying the freedom of a new book, even if there is a universe to save and only one party.
Then one day I was in a bookshop when there it was: A new Hitch Hiker's book by Douglas Adams, black cover with an old-fashioned ring pull on the cover (the ones that detached from the can to cause maximum environmental damage).
Having essentially completed what appeared to be the story arc in the first two books, what was going to be next for our heroes? Arthur and Ford were last seen stranded on prehistoric Earth and Zaphod and Trillian were missing after teleporting from Hotblack Desiato's stunt ship. Would this be a tired and cynical cash in, retreading old ground but failing to capture the magic of the originals?
Needless to say, Adams didn't disappoint, creating a plot around an alien race creating a weapon capable of destroying the universe, and it is up to Arthur, Ford, Zaphod and Trillian to save the day, along with Slartibartfast who had to be co-opted in to make the plot work since the other four would far rather have been at a party getting drunk (or in Arthur's case drinking some proper tea).
Yet more footnotes and extracts from 'The Book' ensue with Adams' imagination creating a number of new comic inventions - Agrajag, how to fly, Wowbagger the Infinitely Prolonged. All of it moves with pace and brio as if the characters are enjoying the freedom of a new book, even if there is a universe to save and only one party.
Putty: From Tel-El-Kebir to Cambrai: the Life and Letters of Lieutenant General Sir William Pulteney 1861-1941
Book
Once described by a subordinate as "the most completely ignorant general I served during the war",...
Closed Casket: The New Hercule Poirot Mystery
Agatha Christie and Sophie Hannah
Book
Hercule Poirot returns in another brilliant murder mystery that can only be solved by the eponymous...
LeftSideCut (3778 KP) rated Leprechaun in the Hood (2000) in Movies
Nov 24, 2020
"Holy shit, you midget Midas motherfucker!" - Mack Daddy
Let us get straight to it. Leprechaun in the Hood is so goddam cheap. It's painfully obvious that the entire film was made on a low budget, and shot on a limited movie set (pretty sure one scene is shot in a props cupboard) and this blights what could have been one of the better entries in the Leprechaun series. I say this because this sequel is horrendously entertaining, despite how poor the production values are - a true champion of the so-bad-it's-good mantra.
The big positives here are the lead characters. Postmaster P., Butch, and (to a lesser extent) Stray Bullet, are three amateur rapper protagonists who you can get behind. They're actually kind of likable, which is a genuine rarity in this franchise. Warwick Davis' Lep seems to actually have less screen time than usual, but it's not even noticable because of these characters. Ice-T also stars as ex-pimp-turned-music-mogul Mack Daddy, and he's a welcome addition to the Leprechaun lore. Speaking of lore, this is another sequel that yet again pays no notice to the other films, and just does its own thing. It has a vaguely resembelent set up to Leprechaun 3 but other than that, a big Fuck You to any sort of narrative consistency, which honestly isn't much of an issue at this point.
Leprechaun in the Hood is so so silly, and as mentioned, shits the bed on the production side of things, but it's occasionally funny, occasionally gory, and entertaining to a degree.
That full rap number that Lep does at the end is fucking awful though, and no one is going to change my mind.
Let us get straight to it. Leprechaun in the Hood is so goddam cheap. It's painfully obvious that the entire film was made on a low budget, and shot on a limited movie set (pretty sure one scene is shot in a props cupboard) and this blights what could have been one of the better entries in the Leprechaun series. I say this because this sequel is horrendously entertaining, despite how poor the production values are - a true champion of the so-bad-it's-good mantra.
The big positives here are the lead characters. Postmaster P., Butch, and (to a lesser extent) Stray Bullet, are three amateur rapper protagonists who you can get behind. They're actually kind of likable, which is a genuine rarity in this franchise. Warwick Davis' Lep seems to actually have less screen time than usual, but it's not even noticable because of these characters. Ice-T also stars as ex-pimp-turned-music-mogul Mack Daddy, and he's a welcome addition to the Leprechaun lore. Speaking of lore, this is another sequel that yet again pays no notice to the other films, and just does its own thing. It has a vaguely resembelent set up to Leprechaun 3 but other than that, a big Fuck You to any sort of narrative consistency, which honestly isn't much of an issue at this point.
Leprechaun in the Hood is so so silly, and as mentioned, shits the bed on the production side of things, but it's occasionally funny, occasionally gory, and entertaining to a degree.
That full rap number that Lep does at the end is fucking awful though, and no one is going to change my mind.
Jesters_folly (230 KP) rated Furious 7 (2015) in Movies
Jun 21, 2021
5 years after Fast and Furious 6 and following on from Fast and Furious: Tokyo Drift (F&F 3), Hobbs, Dom and his family find themselves under attack from a new enemy. Deckard Shaw, brother of Owen Shaw (from Fast and Furious 6) is out for revenge and Dom and co need to find him before he finds them, unfortunately the only way to do this is to is to rescue the inventor of a of top spy device.
Fast and Furious 7 takes the team into the realms of James Bond as they team up with a shadow ops team and, to match the ramped up story line the action is bigger with more guns, missiles and fist fights but less street racing.
Unlike most of the other films there is no set up for a sequel, due to the fact that Paul Walker, the actor who plays Brian O'Conner died during the making of it so the film end on a high note , giving Brian a good, Happy ending.
Even though we are now on the 7th film about car racing I can say that the franchise is still entertaining. Even though the same characters are in most of the films they manage to keep entertaining and don't feel like the same thing being done over and over, part of this is due to the increasingly over the top action and storylines and the fact that, at least some of the characters have growth through out the franchise.
Furious 7 is bigger and louder than the previous films, not only with the fights and chases but also with the stunts and still delivers what you would expect so if you liked the others then you can't go wrong with this.
Fast and Furious 7 takes the team into the realms of James Bond as they team up with a shadow ops team and, to match the ramped up story line the action is bigger with more guns, missiles and fist fights but less street racing.
Unlike most of the other films there is no set up for a sequel, due to the fact that Paul Walker, the actor who plays Brian O'Conner died during the making of it so the film end on a high note , giving Brian a good, Happy ending.
Even though we are now on the 7th film about car racing I can say that the franchise is still entertaining. Even though the same characters are in most of the films they manage to keep entertaining and don't feel like the same thing being done over and over, part of this is due to the increasingly over the top action and storylines and the fact that, at least some of the characters have growth through out the franchise.
Furious 7 is bigger and louder than the previous films, not only with the fights and chases but also with the stunts and still delivers what you would expect so if you liked the others then you can't go wrong with this.