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Love, Simon (2018)
Love, Simon (2018)
2018 | Comedy, Drama, Romance
One of the most important films in a generation
I don’t think anyone will have any qualms in me saying that the LGBT community is one of the most vastly underrepresented parts of society when it comes to mainstream Hollywood movies.

Sure, we’ve had indie hits like Call Me by Your Name and Moonlight that have also performed well at the Oscars, but the closest we’ve ever gotten to a mass-market crowd pleaser has been Ang Lee’s 2005 flick Brokeback Mountain and if we’re being honest, that wasn’t marketed in a way that made it particularly mainstream.

Aiming to change all that is Love, Simon. Based on the novel Simon vs. the Homo Sapiens Agenda by Becky Albertalli, Love, Simon is the first truly mainstream rom-com that features a lead gay character. But is the film a beacon of hope for a massively underrepresented LGBT community or a movie that daren’t go too far?

Everyone deserves a great love story, but for 17-year-old Simon Spier (Nick Robinson), it’s a little more complicated. He hasn’t told his family or friends that he’s gay, and he doesn’t know the identity of the anonymous classmate that he’s fallen for online. Resolving both issues proves hilarious, terrifying and life-changing.

Love, Simon is one of the most important films in a generation. Aiming to please both everyday movie-goers and be sensitive to the issues that gay people face on a daily basis, it needs to tread a very careful line, and I’m pleased to say, it does so beautifully. From the exceptional performances of the entire cast, to the warming attempts at humour, it succeeds on almost every level.

Jurassic World’s Nick Robinson is outstanding as Simon. A 17-year-old who consistently struggles to accept who he truly is would be an incredibly difficult role for even the most seasoned actors to take on, but he really is wonderful to watch. As we journey across his troubled story, the audience feels fully immersed in his actions, even those that are, shall we say, questionable.

The supporting cast too, is excellent. Jennifer Garner and Josh Duhamel are a great, if slightly underused presence, as Simon’s parents and along with his sister Nora (played by Talitha Bateman), they make an entirely believable family unit and it’s lovely to see them rallying around him when the inevitable ‘outing’ occurs. One touching scene in particular featuring Garner speaking to her son is sure to turn on the waterworks for many.

Love, Simon is a film with a massive heart anchored by a beautifully raw performance by Nick Robinson
Director Greg Berlanti is a relative newcomer to the world of romantic comedy, but he leads with a confidence that makes him appear seasoned at this game. Touching scenes of emotion are nicely interspersed with sequences of genuinely funny comedy – the sign of a great rom-com.

Special mention must go to Natasha Rothwell as drama teacher Ms. Albright, who manages to garner most of the laughs throughout. All of this culminates in a sweet finale that ties together everything that’s happened over the previous 110 minutes very well indeed.

If we’re to look at some of the flaws then it’s fair to say that the story outside of it featuring a gay lead is completely unoriginal. It’s been done before, but that’s kind of its charm. Flipping the classic rom-com story on its head by allowing audiences across the world to see that being gay really isn’t easy is a really nice thing to see.

In a nutshell, Love, Simon is a film with a massive heart anchored by a beautifully raw performance by Nick Robinson. It’ll make you laugh and it’ll make you cry, but this is a touching romantic comedy that will absolutely go down in the history books of film. Like Brokeback Mountain did for the older gay man, Love, Simon can be a shining light for young men who are struggling to accept who they truly are.

Is this a turning point for Hollywood? Well, let’s hope so.

https://moviemetropolis.net/2018/04/07/love-simon-review-one-of-the-most-important-films-in-a-generation/
  
Art of Hunting (The Gravedigger Chronicles #2)
Art of Hunting (The Gravedigger Chronicles #2)
Alan Campbell | 2013 | Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
I read the first installment of the Gravedigger Chronicles, Sea Of Ghosts a little while ago and the sheer imagination really grabbed my attention. While waiting for the second book I read Campbell's first trilogy and this confirmed a grasp for creating very different, if very dark, fantasy worlds.

The first book follows the story of Thomas Granger, ex-Colonel with the elite 'Gravediggers' army unit now the owner and warden of a decrepit prison in a world that is literally drowning. Humans share the world with the intelligent and long-lived Unmer, for centuries their slaves until a band of telepaths overthrew them. In revenge the Unmer seeded the sees with thousands of small bottles - icusae - which are constantly producing poisonous 'brine', making the seas toxic and raising the sea level.

Granger sets off on a quest to find is estranged daughter Ianthe - herself an incredibly powerful but blind telepath - and so we see this strange and often brutal world, meeting Briana Marks the arrogant head of the telepaths and Ethan Maskeleyne, metaphysicist and hunter of Unmer treasure.

The book ends cataclysmically with Ianthe all but destroying the telepaths' power with her mind and setting the trapped Unmer prince Marquetta free at the same time as her father - now with magical armour and sword - arrives to rescue her himself.

The second book carried straight on from the first, detailing the aftermath of the battle and the Unmer's plans to once again rule, beginning with Marquetta's plan to marry Ianthe. Granger is naturally suspicious of his motives towards his only daughter. Marquetta also needs to eliminate another Unmer lord, Conquillas, who has been hired as an assassin by Briana Marks to kill Marquetta and his uncle. Conquillas is an Unmer rebel who has studied war and hunting until it is an art form to him. Marquetta plans to eliminate him by challenging him to a tournament which is rigged so that Conquillas cannot survive.

Learning of the plans, Granger decides to leave his daughter and travel to find Conquillas and warn him. But soon he has more to worry about as his Unmer sword literally has a mind of its own. Meanwhile Maskeleyne is on his own quest to discover why the unfortunate people who have 'drowned' in the brine seas (but still have a sort of life) are bringing him keys.

As can be seen from the brief description above this is a complex book. Although the story is told from four viewpoints - Granger, Ianthe, Maskeleyne and Briana Marks - the bulk of the story is carried by Granger (on his own quest) and Ianthe (following with the Unmer). Granger is a terrific character - he is gruff and insentimental and is not always a sympathetic character. But he is also very driven and always sees the solution to anything as a straight line, regardless of any obstacles on that path he will just bulldoze straight through them. Ianthe is more subtle as a character because she is essentially tagging along with Marquetta and apart from the marriage plot doesn't really contribute very much.

The world they inhabit is excellent. This is a different kind of fantasy world. Rather than being stuck in medieval worlds as tends to be the case, there is a lot of technology. There are guns and gas cutting torches for example. Everything seems to be very very old and anything enchanted by the Unmer is as dangerous to the innocent wielder as their target.

After the first book it is interesting to see more of the Unmer in action. Marquetta is a proud and determined prince, his uncle fills the role of scheming manipulator well and it is not clear if Marquetta follows his uncle or is merely another pawn in the play. Conquillas is also well drawn for the few scenes he is in, the consumate warrior and hunter while still being otherworldly and cold towards the humans that he deals with. Maskeleyne also comes to the fore in this book after being something of a villain in the first book in this book he is not at odds with the other main characters and so is a much more rounded person rather than a cipher to explain Unmer artifacts and move the plot along.

Yes this is a hard read; the chapters are long (there are only 8 chapters in the book) which means it is a long time between breaks in the narrative and the start does take a long long time to get going although a lot of the information is vital in setting up the rest of the book. Once it gets going however it flows well. In fact I would say the tournament at the end was a little rushed - some more insight into the early rounds would have been interesting I think - but as the main point is to get the final showdown this can be excused.

Overall, a fantastic second part and I eagerly look forward the the third installment.

Rating: Some slight swearing and crude references
  
Thirteen Reasons Why
Thirteen Reasons Why
Jay Asher | 2009 | Children
8
8.4 (49 Ratings)
Book Rating
The concept (0 more)
The inaccurate portrayal of depression (0 more)
Trigger Warning
This eBook was provided by the publisher via NetGalley in exchange for an honest review

Recently filmed as a thirteen-part Netflix drama executively produced by Selena Gomez, Thirteen Reasons Why was the first novel by the award-winning author, Jay Asher. It is the type of book readers will either love or hate, but it should definitely come with a warning. This story is NOT an accurate representation of depression and suicide.

Yes, suicide. A teenaged girl has committed suicide, shocking everyone who knew her. No one could understand why, but thirteen people are going to find out. Clay Jensen is the ninth person to receive a box of thirteen audiotapes from Hannah Baker. However, Hannah died two weeks ago. As she premeditated taking her life, Hannah recorded thirteen stories involving people from her school that caused her to snowball into deep depression and despair. Desperate to find out why his name features in Hannah’s story, Clay begins listening to the tapes in order, putting together the events that led to Hannah’s death.

What follows is a heart-breaking story showing the impact individuals have on other people’s lives, often without realising it. In some cases, the characters only played a minor role in Hannah’s life, whereas others caused significant damage. The saddest thing is, Clay could have helped Hannah, but she had pushed him away.

At times, Hannah seemed like the horrible person, calling all these people out on petty little things, but these things, along with the more horrible ones, all built up to create a life that did not feel worth living. It is eye opening how much a small action, comment or rumour can so drastically alter someone’s future.

Bearing in mind that depression affects everyone differently and has numerous causes, some readers may feel disgusted at Hannah’s extreme action, but this is the fault of the author. Jay Asher fails to completely describe the emotional torment that Hannah felt, and only someone who may have been through a similar situation, or worse, will fully be able to understand the impact everything has had on her mental health.

As Hannah beleaguers her listeners, the thirteen people start to feel like the victims rather than the “attackers”, which is most probably not what the author was intending. Now, these people will have to live their lives believing they caused a girl to commit suicide when really they were only 1/13th of the reason. Although, before criticising this novel, keep in mind it is a work of fiction.

What is most painful about Thirteen Reasons Why, is not Hannah’s plight, but the reaction Clay has to hearing Hannah’s story. Unlike the other people Hannah accuses, Clay is not one of her antagonists; all Hannah wants to do is to say sorry.

It is up to the reader to judge whether Thirteen Reasons Why is worthy of praise or not. Those without an understanding of depression may dislike it on account of misunderstanding Hannah’s reasons, whereas others may feel insulted that she killed herself over things that could have been eased had she told someone. Personally, I understand where Hannah is coming from, and although I would not go to the extremes Hannah did, I do not think she was selfish or stupid or any other insult that may befall her.

The reason I give this book a good rating lies in the quality of writing. Asher seamlessly alternates between two narratives – Hannah’s story and Clay’s reaction and reflection. Although the author may not have clearly expressed Hannah’s emotions, he successful emphasises the grief and despair Clay feels listening to the cassettes. My main concern is that Thirteen Reasons Why will only be short lived. Audiotapes were already obsolete when the book was published, but soon will there be any new readers who know what a tape is?
  
Teen Titans Go! To the Movies (2018)
Teen Titans Go! To the Movies (2018)
2018 | Action, Animation, Comedy
Good Fun
The Teen Titans go on yet another crazy adventure when Robin decides it’s time for them to up their popularity by making a movie.

Acting: 10
This crew has been around for years and knows their way around voice acting. Voices match respective characters perfectly. Raven sounds just like a moody spellcaster while Starfire is bright and bubbly. Meanwhile, Beast Boy tries to be cool, but comes off as the biggest nerd in the group. When you read the comics and see how the characters act and interact, you can envision their voices sounding just like this.

Beginning: 10
You get action. You get funny. You get exactly what you get from the show on an even more extreme level. These superheroes crack me up and act just like you think teenagers would if given these powers. The first ten minutes shows them kicking butt and cracking you up while doing it.

Characters: 10
The movie succeeds off more than just the appeal of the Titans, although it certainly helps to see funny familiar faces like Cyborg doing his usual Cyborg thing. There are a number of other characters here that fill the time and keep you entertained. Between the Justice League, given exaggerated personalities, and a couple of cameos I won’t dare ruin, I was happy to see, not only the depth of character choices, but each character contributing to the fun of the story.

Cinematography/Visuals: 8
It’s always a treat watching superhero teamups and this movie takes full advantage of that. The Teen Titans works so well together because all of their powers are unique so it’s cool to visually see them interact during action sequences. The movie also takes advantage of moving around to different locations so you’re taken on quite a journey by the end of it.

Conflict: 9
Action succeeds by not being overdone and contributing to the funny. The Titans kick butt, but they’re an extremely goofy bunch so I take even more pleasure in watching them fight. The movie has a pretty short run-time but directors Aaron Horvath and Peter Rida Michail make sure that time is maximized with quality action sequences.

Genre: 6
I’ve had a lot of good things to say so far, but the movie isn’t without its flaws. Those shortcomings keep it from extending into the classic realm of superhero films. Even animated superhero movies is starting to become a crowded genre and the challenge to find a place among the greats is getting tougher. Teen Titans Go! to the Movies holds its own…but I wouldn’t call it a classic.

Memorability: 10

Pace: 8
The funny gags within the movie not only take the show to new levels, it also helps to move the pace along quite nicely. Titans is not just kid-funny, but its subtle references make it funny on an adult level as well. Only adults that know DC movie history will pick up on some of the classic cameos within the story. One minute the crew is locked in a heated battle, the next you’re hearing hilarious jabs at Marvel. It’s meant to be fun and it succeeds greatly in that aspect.

Plot: 4

Resolution: 10

Overall: 85
The plot was probably the weakest point of Teen Titans Go! to the Movies and kept the movie from jumping to A-status. The show is typically much ado about nothing and it’s hard to translate that to the big screen. While the story lacked in some spots and the overall plot was meh, the movie itself is still really enjoyable. Don’t expect to have your mind blown, but expect to have a really good time.
  
Deep Blue
Deep Blue
2019 | Nautical
A couple of months ago, Travis was in town, so he and I went over to Josh’s place to get a day of gaming in. It was an awesome time to play together, and to get to experience some new games for each of us. While we were there, we got to talking about some of the games in Josh’s collection, and he pulled out Deep Blue. He’d had it for a while, but had since gotten another game that he felt did the same things but better. So he asked if either of us wanted to take it off his hands. I said sure, as I’d never played the game before. Now that it’s a part of my collection, is it going to stay there? Or will my feelings mirror Josh’s with regards to the gameplay?

Deep Blue is a nautical game for 2-5 players of deck building, hand management, and a bit of push your luck. In it, players take on the roles ship Captains who are racing to collect treasures from undersea wrecks. Players will be hiring Crew members, sailing across the sea, and sending divers down to wrecks to salvage any valuables. The race is on, though, because you are not the only Captain on this treasure hunt… Throughout the game, players will stumble across 4 Wrecks that make up a Sunken City. Once all 4 areas of the Sunken City have been discovered and searched, the game ends. The player who earns the most VP from their collected treasures by the end of the game is declared the winner!


To setup for a game, follow the instructions in the rulebook – there are simply too many to detail here. The basic gist of setup is to create a market of Crew cards, shuffle and randomly distribute Wreck tiles across the board, and create a Gem pool. Each player will receive a player mat and starting cards in their chosen color, as well as 2 ships to be placed on the starting space of the board. Players will also get a treasure chest, in which they will keep their VP throughout the game. Set the Dive Site board, Gem bag, and VP tokens off to the side. Select a starting player, deal out starting tokens accordingly, and the game is ready to begin! Pictured below is the setup for a 3-player game.
On your turn, you will take one of four possible actions: Recruit a Crew Member, Sail, Rest, or Dive. Throughout the game you will be building your personal deck by Recruiting Crew Members. These new Crew offer unique abilities and scoring powers to be used during Dives. In order to recruit a Crew Member, you must pay the corresponding cost listed by its location in the market. To do so, you will play cards from your hand with $ symbols that equal the required cost. Once you play a card from your hand, it goes facedown onto the Rest area of your player mat. Take the Crew Member you just hired directly into your hand, and move the Market cards down to fill in the empty space, drawing a new card for the final slot. If you choose to Sail, you will play a number of cards from your hand with the Propeller icon. The number of icons dictates how many spaces you may sail. You can use all of your movement on one of your ships, or you can break movement across both ships. If you end a move on a face-up Wreck tile, you will ‘anchor’ your boat to one of the open scouting spots. These scouting spots offer special scoring benefits during the Dive on this tile. If you end movement on a face-down Wreck tile, first you will flip it face-up, and then anchor your boat. When landing on a buoy or an empty dive site, nothing happens.

On any turn, you may instead choose to Rest. To perform this action, you will shuffle all cards that reside on the Rest area of your player mat, and then draw only the 3 topmost cards into your hand. This is the action that allows you to refresh your hand, as you play more cards and your hand starts to dwindle. The final action choice is to Dive. This action is the crux of the game. When you have a boat on a Wreck tile, you may choose to start a Dive. The first step is to declare your Dive – decide which Wreck to Dive if your boats are on different Wreck tiles. Before the Dive begins, any opponents who have boats on adjacent Wreck tiles may move their boats to your Wreck in hopes of also profiting from the Dive. When all eligible boats have been moved to the Wreck, you will then officially begin the Dive. Take the Gem bag and Dive Site board. You will then draw Gems out of the bag, one-by-one, resolving them as necessary. Red, Gold, Silver, Green, and Purple gems are treasures, and can earn you VP. Blue and Black gems are Hazards that must be defended against in order to continue the Dive.


After a Gem is drawn and placed on the Dive Site board, players may choose to play a Crew Member to increase their VP earned. For example, one card allows you to earn 8 VP for a Green gem, instead of 0. To defend against hazards, players may play Crew from their hands who have the ability to negate the hazard, or may use the special ability of their scouting spot on the Wreck tile. If you are unable to defend against a hazard, you are forced to resurface and leave the Dive. The Dive continues in this fashion, until either the active player decides to end the Dive, or when they no longer have the ability to defend against hazards. Any players who still have boats at the Dive Site will collect VP from Crew cards they played, as well as a base amount of VP for the different Gems that were drawn. Once a Dive has been performed at a Wreck, that tile is removed from the game, leaving an empty dive site behind. If players have performed a Dive at one of the 4 Sunken City tiles, it is removed from the board, but placed on its corresponding space in the corner of the board. After all 4 Sunken City tiles have been moved to the corner of the board, the game immediately ends. Players will count up all the VP collected throughout the game, and the player with the highest score is declared the winner!
So how do I feel about Deep Blue overall? I would have to say that it’s fine. Just fine. There are some elements that I really enjoy, but others that kind of frustrate me. What I enjoy – the bits of strategy involved, and the awesome components. What I don’t enjoy – the pacing of the game and the imbalance of actions. To touch on the pros first, this game does require some strategy. You have to decide where to Sail, which Crew to recruit, which Crew to play and when to play them, etc. VP are earned by participating in Dives, so you want to make sure you can be at as many Dives as possible. That means keeping ships close to opponents to profit from any dives they may choose to initiate. Another interesting strategic element is the Rest action. You shuffle your discard pile, but then only draw the 3 topmost cards into your hand. You might not always draw what you were wanting, but you are always allowed to take a Rest action, regardless of how many cards are in your discard. There is no hand limit in this game, so do you rest every other turn to ensure you have almost all cards in your hand? Or do you dwindle your hand down in order to perform other actions instead? It’s all about your strategy, and you never quite know what your opponents are trying to do.

Now for the cons. The pacing of the gameplay feels really slow to me. You are only allowed to perform 1 action per turn, so it seems like the game takes a while to really get going. At first, everyone is going to be wanting to Sail, as all players start in the same starting area of the board. You want to get your ships out there ASAP. But then you run out of cards, so you have to take a turn to Rest and get those cards back. You’re taking a bunch of little turns to accomplish any one bigger thing, and that bogs down the gameplay for me. If you were able to perform 2 actions per turn, that would probably alleviate some of this frustration, as it would allow you to progress more quickly than by taking only a single action. Another aspect I mentioned is the imbalance of actions. The Recruit, Sail, and Rest actions all feel to me like they are on the same level, but the Dive action is different. Which in and of itself isn’t necessarily a bad thing. But the process of the Dive action is vastly different than any of the other actions, to the point that it kind of feels like a different game to me. For half of the game, you’re playing this game of strategy, deck building, and optimizing placement across the board. But for the other half, it turns into a push-your-luck frenzy that seems disjointed from the rest of the game to me. No matter how strategic and careful you are with your actions, it ultimately comes down to the luck of the draw.

To touch on components for a minute – the production quality of this game is awesome. The board, Dive Site board, and VP tokens are nice chunky cardboard. The cards are colorful, have cool artwork, and are sturdy. And the treasure chests are awesome little plastic chests that definitely are holding up well. The Wreck tiles are big and thick, the Gems are cute, and the ships are fun to play with. So overall, this game is made very well.

You can probably tell by now that I have mixed feelings about Deep Blue. There are aspects that I like, but other aspects that negate some of those positive attributes. I was psyched for a cool nautical deck builder where I could really flex my strategy, but got more push-your-luck than I was anticipating. Deep Blue will probably stick around in my collection for the time being. But, like Josh, I will probably find something that gives me the same vibes but done better. It’s a game that I’ll pull out from time to time, but definitely not one that’s going to break into my Top 10. With that said, Purple Phoenix Games gives it a sunken 4 / 6.
  
Saw (2004)
Saw (2004)
2004 | Horror
One of the most impressive cinematic debuts in memory has arrived in theaters and showcases a very impressive writer/director team that seem poised for great things based on a very impressive debut.

The film is “Saw” and it is a triumph of suspense, horror, and drama that harkens back to the classic work of David Fincher, and dare I say Hitchcock, as it is a bold and daring film, that is a fresh and creative as it is innovative.

The film is written by and features Leigh Whannell, as Adam, a young man who awakens in a dark room in a bathtub filled with water. Although disoriented, Adam soon discovers he is not alone, as he shares the room with another man, Dr. Lawrence Gordon (Cary Elwes), who like him, is chained at the ankle and trapped in the room.

As bad as this is, there is a dead body in the middle of the room that underscores the peril of the situation. Adam and Lawrence eventually discover audio tapes and a player that indicate that they are being held as they do not appreciate the life that they have and as such, are going to lose it unless they can prove how much they want to live.

Lawrence is told via the taped instructions that if he does not kill Adam by 6:00, then his wife and daughter will be killed and clues are given to indicate where to look in the decrepit room. The fact that Adam and Lawrence are chained and have very limited mobility forces the two of them to work with one another, despite the mistrust Adam has towards Lawrence as he was the one they tape said had to be killed.

Lawrence begins to tell Adam that he thinks he knows who is behind their situation, as there has been a series of murders in the area and he was suspect. Through a series of flashbacks Lawrence informs Adam about the Jigsaw killer, who places victims in perilous situations but provides them with a way out, provided they are willing to take extreme measures to show how much they want to live. The bizarre and gruesome situations lead to the introduction of Detective David Tapp (Danny Glover), who is investigating the grizzly trail left by the killer. In many ways, “Saw” become two movies in one as we learn about the history of the crimes, and the investigation leading up to the present situation between Lawrence and Adam. The film also cleverly guises certain events keeping the audience guessing as to if they happened in the past or are occurring in the present adding to the mystery and suspense.

As the story unfolds we learn more about Adam that underscores the tension and allows new avenues for the story to unfold. I will not spoil the twists and turns of the story but suffice it to say, there are plenty of red herrings and plot twists that will keep the audience guessing and some very creative and shocking twists and turns that culminates in an ending that will become one of the most talked about in film history and is destined to carve a niche in horror history.

Director James Wan, who also created the story, has crafted a visually gripping and disturbing film with a very effective pace that shows ability and talent well beyond his years. The film is so masterfully shot and organized that it is hard to believe that this is his first film, as Dramas can often be the downfall of many directors as they are unable to draw tension out of the material.

The screenplay by Whanell is gripping and effective. The characters are defined well within the context of their situations as it is vital to the story that information about the characters is slowly released to the audience in order to create and maintain the tension.

“Saw” is a true wonder as instead of being a simple horror film, it is a deeply complex and disturbing film that showcases two talented individuals in a very impressive debut. The images and story of the film stay with you long after the film ends and like it or love it “Saw” is a well crafted film that is not only disturbing, but refreshingly original. My only issue with the film is that it did drag just a bit while leading up to the finale, but that being said, “Saw” is easily the best horror film in many years.
  
District 9 (2009)
District 9 (2009)
2009 | Action, Sci-Fi, Thriller
Aliens made first contact twenty years ago as they parked their mother ship over Johannesburg, South Africa. These aliens are incredibly insect-like while their facial features are similar to a prawn, which is where their derogatory nickname comes from. When the aliens are found on their ship malnourished and basically on the brink of death, they were transported by the MNU (Multi-National United) to camps down in Johannesburg. These camps were soon fenced off to separate the aliens from humans and labeled as District 9. As time went on, however, the camps became slums and the aliens became bottom feeders as they spent most of their time digging through the trash.

The MNU, who have no interest in the well-being of the aliens, decide they should relocate 1.8 million aliens to a new camp, District 10, located outside the Johannesburg city limits since the people of Johannesburg think the aliens have worn out their welcome. Wikus van der Mirwe is put in charge of evicting the aliens, but it's soon revealed that the aliens have been searching and building towards something the past two decades. Wikus is just trying to do his job the best that he can until he's exposed to a black fluid that was stored in an alien canister. Soon after, his world is turned upside down and he becomes the most wanted man in the world.

District 9 is one of the most advertised films of the year, probably due to Peter Jackson's involvement. The film seemed to materialize without much of a trace beforehand a few months ago with that first teaser trailer that included the interrogation of one of the aliens. A viral marketing campaign began as images of new posters and production stills found their way onto the internet. The buildup was giving the impression that it was one of the most incredible and original sci-fi films to ever grace the screen and, truth be told, it might just be.

The film starts off a bit slow at first using that documentary-style you've probably come to expect from the trailers, but the tension begins to rise as we begin to see more and more of the "prawns." It doesn't take long for things to get interesting and you know the film is building towards something big once the evictions start and Wikus is exposed. The most entertaining aspect of the film is the alien technology. When we're introduced to one of their weapons, wondering how much damage it's going to cause is half the fun. Then when you finally see it come into play, it's nothing short of extraordinary. The film definitely earns its R-rating. F-bombs are littered throughout the film, but it all seems like a natural response to the circumstances of what's happened with District 9. The gore is pretty ridiculous, too; ridiculous in a good way. Humans explode as blood and body chunks splatter everywhere. It's insane how many scenes make you go, "AUGH!" or "OHHHH!" in the film.

Everything else is top notch, as well. The actors are all pretty much unknown, which was a great route to take with a film like this. Not recognizing anyone in the film made it a lot more believable. There really isn't a bad actor in the bunch either, but Sharlto Copley as Wikus steals the film since we're around him the entire time. The scenes where he's on the phone with his wife are generally rather heartbreaking as you feel for what Wikus is going through and it rides on his performance. The story is also pretty incredible. It starts off rather simple with the aliens just wanting to go home and the MNU wanting to keep them around so they can discover the secrets of their technology, but it slowly unravels into something more. Perhaps the biggest element of the film is its special effects. They have to be rather astounding to make these aliens and their technology believable. Since Peter Jackson is involved, you can pretty much expect the CG to be superb. There was a scene or two that mainly involved one of the alien ships being a big part of the scene where the CG was noticeable. The effects looked generally as realistic as they needed to be 95% of the time though, which is a big thing in a film like this. Bad CG can ruin a good film. I Am Legend is a great example, but it's safe to say that most people won't find an issue with it in District 9.

District 9 is quite possibly the best sci-fi film I've seen in a long, long time. The only film that really rivals it is Moon, but I never thought 2009 would be such a good year for the sci-fi genre. District 9 delivers with incredible action sequences, fantastic special effects, a great story, and superb acting. I have no doubt in my mind that it'll be in my top five films of the year. It isn't every day that a film lives up to its hype, but this one surely does that and then some.
  
The Twilight Saga: Breaking Dawn Part 2 (2012)
The Twilight Saga: Breaking Dawn Part 2 (2012)
2012 | Action, Drama, Sci-Fi
The Twilight Saga has had a tough time in its short screen life. Constant comparisons to Harry Potter and now The Hunger Games have ensured that it has taken a back seat to these franchises. After 3 bitterly disappointing instalments in the series, Breaking Dawn Part 1 which was released last year lifted the bar and promised a fine end to the series. One year later, Part 2 has been released, but can it keep up the momentum set by its predecessor?

The answer, unfortunately is no and as Robert Pattinson (Edward Cullen), Taylor Lautner, (Jacob Black) and Kristen Stewart (Bella Swan) pull the curtains over the long suffering franchise, you can’t help but feel a strange sense of sadness. These films haven’t been as good as they could’ve.

Breaking Dawn Part 2 starts immediately where the last film finished as Bella Swan (Stewart) gives birth to her half-human, half-vampire child. For some bizarre reason, the blood and childbirth elements of the last film have been completely thrown to the wind as Bella awakens as a vampire and is better than ever. Not reminding viewers of what went before was a major oversight on the part of director Bill Condon and those not familiar with the books will have a hard time remembering what happened last year.

It just so happens that Bella and Edward’s daughter Renesmee is growing at an astonishing rate. To show this, the producers have created her with a CGI layering effect which means using a real baby with a CGI face. Unfortunately, this means that Renesmee is the creepiest baby you will have ever had the misfortune to see. Surely there must’ve been some money left over from the $120m budget to create a real treat for fans. As it is, the first time you lay eyes on Renesmee, there is a gasp of horror rather than adoration.

Unfortunately, the sinister Volturi have gotten wind of Renesmee’s existence thanks to a brief cameo by Maggie Grace (Taken 2) as Irina. She mistakenly believes that the child is a pure vampire which is, under no circumstances allowed. Michael Sheen is a highlight as Aro, leader of the Volturi, his camp, unbelievably over the top performance, highlighted perfectly in the film’s finale, is a breath of fresh air against the heavy breathing, downtrodden characterisations from the rest of the cast.

Special effects have never been a strong point for this movie franchise and things really haven’t improved in this latest instalment. We’ve already mentioned the horror of Bella’s demon baby, but the werewolves are pretty bad too and really don’t move the game on at all. In fact, in some sequences it’s like we’re back in the 90s.

It’s not all bad news however; a real highlight for me throughout the course of the films has been the excellent cinematography. The setting is absolutely wonderful, from the snow-capped peaks and plains, to the cliff edges and forests, everything looks fantastic and director Bill Condon really knows how to maximise the environment he has been given to work with.

Unfortunately, no amount of scenery can save a film which, ultimately is a bit of a damp squib. This is more apparent in the finale, which I can honestly say is one of the worst I have ever seen in a film franchise. This is, partly down to Stephenie Meyer’s amateurish writing in the novel, which ensures the final scenes which should’ve been a joy to watch, are completely disregarded and frankly, stupid.

So, there we have it, The Twilight Saga has ended and what a saga it has been. Three average films at best gave way to Breaking Dawn Part 1, which showed promise and could possibly have been the saviour of the franchise. However, the release of Breaking Dawn Part 2 has pushed things back to where it was before the 3rd instalment, Eclipse. The series’ passionate fans have deserved much better and when it should’ve been going out with a bit of bite, instead, we leave Twilight on a bit of a whimper.

https://moviemetropolis.net/2012/12/03/twilight-breaking-dawn-pt-2-review/
  
GoodFellas (1990)
GoodFellas (1990)
1990 | Crime, Drama, Thriller
Cast (3 more)
Sets
Script
Directing
Masterpiece
Contains spoilers, click to show
At the weekend, I was lucky enough to go and see one of my favourite films ever made on the big screen; Goodfellas. I thoroughly enjoyed the experience of seeing the movie in an actual cinema, but it has been a few years since I have last seen it and seeing it after seeing some of Scorsese’s more recent efforts, I actually saw the story in a different light.

Here me out here; Goodfellas is a religious story.

I know what you are thinking, “But Scorsese has already made religious movies with The Last Temptation of Christ and Silence. Goodfellas is about gangsters and murder and the only brief mention of religion in the movie is the fact that Karen is Jewish and Henry wears a cross.” Well none of that is strictly untrue, but there were just several points of the movie that I just couldn’t help but feel an implied religious undertone.

The first of which is in the opening scene of the movie, when Henry, Tommy and Jimmy open the boot of the car to finish off Billy Batts. The bright red tail light shines harshly on Henry’s face as he watches a man die and delivers his iconic voiceover: “As far back as I can remember, I’ve always wanted to be a gangster.” Here we are being introduced to a man who is capable of literally staring death in the face and metaphorically staring into the jaws of hell without even flinching.

From this point on, Henry is our guide into this forbidden underworld. He treats us the viewers as total newcomers to this chaotic landscape as he attempts to sell to us how great it is to live this way. It’s akin to Virgil guiding Dante through the various circles of hell in the Divine Comedy. This idea of Henry being a guide into hell is most explicit in the scene of his and Karen’s first real date at the Copacabana nightclub. In this scene we are treated to a glorious tracking shot that follows the couple all the way from their car to their seat directly in front of the stage. The first major direction we are taken is down. We descend down a staircase into a hallway painted red, in fact if you pay attention to the background in this entire sequence, there is almost always at least one red object onscreen. All the way to the table, Henry is greeted by various sinners as the ‘Then He Kissed Me,’ plays in the background; a song of seduction and lust.

Another example of this is the famous scene where Henry introduces us to various gangsters such as Jimmy Two Times through voiceover. Once again, the environment is littered with red light and dark shadowed areas as we are being introduced to a batch of sinners, thieves and murderers.

After Tommy’s death, the period of seduction in the movie is over. From this point on, we are seeing the intense fall of Henry’s world. It is just as chaotic as the first half of the movie, but now Henry and his friends are no longer in charge of the chaos and slowly they are beginning to lose control of everything that was once theirs. All of a sudden the momentum that has carried the movie and Henry’s life up until this point is brought to a halt, most obviously manifested in the scene of Henry driving far too fast despite being unaware of wait awaits him ahead and having to slam on his breaks and come to a screeching stop mere inches away from crashing. What direction is he looking just prior to this? He’s looking up for the chopper that he suspects has been following him, however he is also looking in the direction of Heaven, looking for a threat of something bigger than him that threatens to put a stop to his sinful lifestyle.

In the movie’s epilogue, once Henry gives up Jimmy and Paulie to the FBI, we see him in an entirely different environment. He’s dressed different, the weather is different and he describes how he is now just a nobody like everyone else as if that to him is a fate worse that death. Almost as if, he is in Limbo. No longer is he amongst the sinners in a world of gratification and sin, but instead he is in a ‘safe,’ environment where he can’t do anything even remotely illegal or morally questionable because he is being monitored by people just waiting for him to slip up. Then the very last shot we see is Tommy shooting at the audience. This is not only a very neat bookend as both the opening scene and final scene of the movie see Tommy committing a violent act, but it signifies that elements of Henry’s old life still follow him and he will spend the rest of his days looking over his shoulder for demons from his old life, like Tommy waiting to snuff him out.

Maybe I’m reaching slightly with this, but I feel like at least a few of these choices were intentionally put in by Scorsese. Especially the opening scene showing the murder of Billy Batts and the tracking shot as we are taken into the Copacabana. After watching recently watching Silence and The Irishman, it is clear that faith and mortality are both things that heavily weigh on Scorsese’s mind, so I don’t think that it is too much of a stretch to say that it was probably something that was at least in the back of his mind in 1990.

Regardless, this movie is a masterpiece and is still great no matter how many times you have seen it previously. It feels so authentic and genuine through the direction and presentation and the fantastic performances given by the respective cast members allow the characters to feel so real and deep. There is a reason that this is still considered as one of the seminal gangster movies. 10/10