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Hazel (1853 KP) rated As I Descended in Books
Dec 17, 2018
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review</i>
With this retelling of the famous bard’s tragedy <i>Macbeth</i>, Robin Talley takes steps to add another genre under her belt. Talley is fairly new to the young adult literature scene with <i>As I Descended</i> being her third publication. Many avid readers may already be aware that the author likes to tackle homosexuality and the surrounding stigma, whilst also encompassing other issues, i.e. black civil rights and long distance relationships. This novel is no different, however the other “issue” is on a paranormal level and follows the key themes in the Scottish play.
The story is set in a Virginian private school full of rich adolescents full of high expectations and the desire to be the best. Maria is always coming second best despite all her hard work, and Lily, her girlfriend, thinks this is entirely unfair. The student in first position, and set to win the Kingsley Prize, is Delilah, a popular girl who bullies and manipulates people to get what she wants. Determined to get Maria to see she should be the winner, Lily arranges a séance where she plans to pretend a spirit has contacted her telling Maria to beat Delilah. However the plan falls through when a real spirit begins communicating with them.
Lily is almost as manipulative as Delilah and convinces Maria to cheat her way to the top. Keeping in mind this is a retelling of <i>Macbeth</i>, a play that contains several deaths; you can guess the direction events are going to take. With Delilah out of the picture, Maria’s best friend Brandon and his boyfriend Matteo begin to suspect Maria of foul play.
Due to their initials it is easy to work out which of the original cast each character is representing. Maria, Lily, Delilah, Brandon, Matteo… Macbeth, Lady Macbeth, Duncan, Banquo, McDuff… As a result, the fate of the characters has already been predetermined, causing readers to jump to conclusions about each individual. However the introduction of a supernatural theme gives the storyline an entirely new outlook.
Initially I felt sorry for Maria and Lily, two lovely girls hiding their romantic relationship from the rest of the world. Maria never put a foot wrong, and Lily gets sympathy on account of being disabled. I related a lot to Lily at the beginning as I have also experienced severe leg pain and suffering around on a pair of crutches. However once the actual retelling of <i>Macbeth</i> began I took an instant dislike to the pair. I have never liked people who sabotage other’s lives and successes in order to be the best. This put a damper on the entire novel, making it a lot less interesting as there were no longer any characters I fully respected.
What I did enjoy was they way Talley managed to produce a modern retelling of the play. <i>Macbeth</i> is not the easiest story to bring into a contemporary setting, especially as it is about a King and set in a castle. Talley successfully created a narrative that no one else would have thought of – a particularly clever feat.
Those familiar with the play, especially those who had the opportunity to study it at school, will recognize a lot of the chapter headings as direct quotes from Shakespeare’s writing. It is exciting to find all the references to <i>Macbeth</i> and use your own knowledge to understand where the story is going.
Do not worry if you are unfamiliar with Shakespeare’s works, <i>As I Descended</i> is not reliant on prior knowledge in order to work. Ignoring <i>Macbeth</i>, the book is about greed and perfectionism as well as homosexual relationships and the worries about how others will perceive them, especially homophobic parents.
Overall, <i>As I Descended</i> was not as great as I hoped it would be due to the nature of the characters’ personalities. The risk Talley took in undertaking a retelling of <i>Macbeth</i> however has been an extremely successful accomplishment. It may even be beneficial for students struggling to understand <i>Macbeth</i>. If schools can get over their fear of homosexual content, it would be lovely to see this book being read as part of the curriculum.
With this retelling of the famous bard’s tragedy <i>Macbeth</i>, Robin Talley takes steps to add another genre under her belt. Talley is fairly new to the young adult literature scene with <i>As I Descended</i> being her third publication. Many avid readers may already be aware that the author likes to tackle homosexuality and the surrounding stigma, whilst also encompassing other issues, i.e. black civil rights and long distance relationships. This novel is no different, however the other “issue” is on a paranormal level and follows the key themes in the Scottish play.
The story is set in a Virginian private school full of rich adolescents full of high expectations and the desire to be the best. Maria is always coming second best despite all her hard work, and Lily, her girlfriend, thinks this is entirely unfair. The student in first position, and set to win the Kingsley Prize, is Delilah, a popular girl who bullies and manipulates people to get what she wants. Determined to get Maria to see she should be the winner, Lily arranges a séance where she plans to pretend a spirit has contacted her telling Maria to beat Delilah. However the plan falls through when a real spirit begins communicating with them.
Lily is almost as manipulative as Delilah and convinces Maria to cheat her way to the top. Keeping in mind this is a retelling of <i>Macbeth</i>, a play that contains several deaths; you can guess the direction events are going to take. With Delilah out of the picture, Maria’s best friend Brandon and his boyfriend Matteo begin to suspect Maria of foul play.
Due to their initials it is easy to work out which of the original cast each character is representing. Maria, Lily, Delilah, Brandon, Matteo… Macbeth, Lady Macbeth, Duncan, Banquo, McDuff… As a result, the fate of the characters has already been predetermined, causing readers to jump to conclusions about each individual. However the introduction of a supernatural theme gives the storyline an entirely new outlook.
Initially I felt sorry for Maria and Lily, two lovely girls hiding their romantic relationship from the rest of the world. Maria never put a foot wrong, and Lily gets sympathy on account of being disabled. I related a lot to Lily at the beginning as I have also experienced severe leg pain and suffering around on a pair of crutches. However once the actual retelling of <i>Macbeth</i> began I took an instant dislike to the pair. I have never liked people who sabotage other’s lives and successes in order to be the best. This put a damper on the entire novel, making it a lot less interesting as there were no longer any characters I fully respected.
What I did enjoy was they way Talley managed to produce a modern retelling of the play. <i>Macbeth</i> is not the easiest story to bring into a contemporary setting, especially as it is about a King and set in a castle. Talley successfully created a narrative that no one else would have thought of – a particularly clever feat.
Those familiar with the play, especially those who had the opportunity to study it at school, will recognize a lot of the chapter headings as direct quotes from Shakespeare’s writing. It is exciting to find all the references to <i>Macbeth</i> and use your own knowledge to understand where the story is going.
Do not worry if you are unfamiliar with Shakespeare’s works, <i>As I Descended</i> is not reliant on prior knowledge in order to work. Ignoring <i>Macbeth</i>, the book is about greed and perfectionism as well as homosexual relationships and the worries about how others will perceive them, especially homophobic parents.
Overall, <i>As I Descended</i> was not as great as I hoped it would be due to the nature of the characters’ personalities. The risk Talley took in undertaking a retelling of <i>Macbeth</i> however has been an extremely successful accomplishment. It may even be beneficial for students struggling to understand <i>Macbeth</i>. If schools can get over their fear of homosexual content, it would be lovely to see this book being read as part of the curriculum.
Darren (1599 KP) rated Hook (1991) in Movies
Jul 7, 2019
Director: Steven Spielberg
Writer: James V Hart, Nick Castle, Malia Scotch Marmo (Screenplay) J.M. Barrie (Books)
Starring: Dustin Hoffman, Robin Williams, Julia Roberts, Bob Hoskins, Maggie Smith, Caroline Goodall, Charlie Korsmo, Amber Scott
Plot: When Captain Hook kidnaps his children, an adult Peter Pan must return to Neverland and reclaim his youthful spirit in order to challenge his old enemy.
Tagline – What if Peter Pan grew up?
Runtime: 2 Hours 22 Minutes
There may be spoilers in the rest of the review
Verdict: Fun-Filled Fantasy
Story: Hook starts as we meet businessman Peter Banning (Williams) who has started over working leading to his children become distant, his wife Moira (Goodall) forces him to visit his Granny Wendy (Smith) in London for Christmas, where she sees how much Peter has changed since his childhood of never wanting to grow up.
Captain Hook (Hoffman) takes Peter’s children, which sees Peter needing to be pushed into returning to Neverland, a place he has long forgotten about, with Tinkerbell (Roberts) taking him there only for Hook to be left disappointed by the man Peter has become, Tinkerbell has three days to restore Peter’s faith in Neverland to save his children.
Thoughts on Hook
Characters – Peter Banning is a lawyer that has been neglecting his family, his Grandmother sees him losing his young heart that made her take him in, in the first place, Peter must confront his past to save his children from his old nemesis Captain Hook in Neverland, a place he has long since forgotten about. Peter has become everything he once hated as a child and shows how at times parents can get buried in their work. Captain Hook has been waiting for the day Peter Pan returns, he is left disappointed when he does return a shell of the boy that left, giving him three days to prepare for a battle, while having his own plan to get revenge on Peter. Tinkerbell comes to Peter to bring him back to Neverland, she helps transform him back to his original self, while showing him what he is still fighting for.
Performances – Robin Williams was a great choice for this role, he gets to manages the serious adult side of everything as well as the playful side of Peter Pan with ease being able to swap between the two whenever he needs to. Dustin Hoffman as the villainous Hook has great enjoyment in this role where he does get to play along with his character. Julia Roberts does all she needs to do without being as involved as the lead too.
Story – The story follows an older Peter Pan that must return to Neverland to save his own children after his old nemesis Captain Hook takes them there. This spin on the Peter Pan story is a wonderful on because see Peter grown up becoming everything he promised he wouldn’t shows us just how difficult being an adult can be, you will turn your back on parts of your childhood become what you once feared. This was always the meaning behind Peter Pan in the first place, finding an escape from the busy lives, now an adult must use this to save his own relationship with his children and family, which is what is important in life.
Adventure/Comedy/Fantasy – The adventure side of the film takes Peter to Neverland to relive moments of his childhood in a fantasy battle against pirates with fairies on their side. We do get elements of comedy, but even Robin Williams is held back from going into his full routine like we saw in Aladdin.
Settings – The film uses the same settings that we know from Peter Pan, the London setting might well be a more modern one, but Neverland hasn’t aged a day since Peter has left.
Scene of the Movie – The battle.
That Moment That Annoyed Me – Pop culture references.
Final Thoughts – This is a magical version of Peter Pan’s adventures showing how life can change for adults who never thought they would be when they were children.
Overall: Magical adventure.
Rating
Writer: James V Hart, Nick Castle, Malia Scotch Marmo (Screenplay) J.M. Barrie (Books)
Starring: Dustin Hoffman, Robin Williams, Julia Roberts, Bob Hoskins, Maggie Smith, Caroline Goodall, Charlie Korsmo, Amber Scott
Plot: When Captain Hook kidnaps his children, an adult Peter Pan must return to Neverland and reclaim his youthful spirit in order to challenge his old enemy.
Tagline – What if Peter Pan grew up?
Runtime: 2 Hours 22 Minutes
There may be spoilers in the rest of the review
Verdict: Fun-Filled Fantasy
Story: Hook starts as we meet businessman Peter Banning (Williams) who has started over working leading to his children become distant, his wife Moira (Goodall) forces him to visit his Granny Wendy (Smith) in London for Christmas, where she sees how much Peter has changed since his childhood of never wanting to grow up.
Captain Hook (Hoffman) takes Peter’s children, which sees Peter needing to be pushed into returning to Neverland, a place he has long forgotten about, with Tinkerbell (Roberts) taking him there only for Hook to be left disappointed by the man Peter has become, Tinkerbell has three days to restore Peter’s faith in Neverland to save his children.
Thoughts on Hook
Characters – Peter Banning is a lawyer that has been neglecting his family, his Grandmother sees him losing his young heart that made her take him in, in the first place, Peter must confront his past to save his children from his old nemesis Captain Hook in Neverland, a place he has long since forgotten about. Peter has become everything he once hated as a child and shows how at times parents can get buried in their work. Captain Hook has been waiting for the day Peter Pan returns, he is left disappointed when he does return a shell of the boy that left, giving him three days to prepare for a battle, while having his own plan to get revenge on Peter. Tinkerbell comes to Peter to bring him back to Neverland, she helps transform him back to his original self, while showing him what he is still fighting for.
Performances – Robin Williams was a great choice for this role, he gets to manages the serious adult side of everything as well as the playful side of Peter Pan with ease being able to swap between the two whenever he needs to. Dustin Hoffman as the villainous Hook has great enjoyment in this role where he does get to play along with his character. Julia Roberts does all she needs to do without being as involved as the lead too.
Story – The story follows an older Peter Pan that must return to Neverland to save his own children after his old nemesis Captain Hook takes them there. This spin on the Peter Pan story is a wonderful on because see Peter grown up becoming everything he promised he wouldn’t shows us just how difficult being an adult can be, you will turn your back on parts of your childhood become what you once feared. This was always the meaning behind Peter Pan in the first place, finding an escape from the busy lives, now an adult must use this to save his own relationship with his children and family, which is what is important in life.
Adventure/Comedy/Fantasy – The adventure side of the film takes Peter to Neverland to relive moments of his childhood in a fantasy battle against pirates with fairies on their side. We do get elements of comedy, but even Robin Williams is held back from going into his full routine like we saw in Aladdin.
Settings – The film uses the same settings that we know from Peter Pan, the London setting might well be a more modern one, but Neverland hasn’t aged a day since Peter has left.
Scene of the Movie – The battle.
That Moment That Annoyed Me – Pop culture references.
Final Thoughts – This is a magical version of Peter Pan’s adventures showing how life can change for adults who never thought they would be when they were children.
Overall: Magical adventure.
Rating
Lottie disney bookworm (1056 KP) rated The Wendy (Tales of The Wendy #1) in Books
Dec 29, 2020
Contains spoilers, click to show
If I am being completely honest, Peter Pan has never been my favourite Disney film. Oh sure the lost boys and Michael were cute; Tink was sassy and Hook was a good villain but why did everyone moon over Peter so much? And Wendy was always a bit, well a bit wet!
Enter Erin Michelle Sky and Steven Brown with their Tales of Wendy series to prove me wrong! The Wendy is the first in this series but I am already desperate to finish the second book, The Navigator before their third is released at the end of this year.
The Wendy, as you may expect, centres around Wendy Darling. However, this is not the prissy, mother-idolising figure I love to roll my eyes at: oh no, this Wendy Darling is growing up in the late 1700s in a London orphanage. In a world where her sole career option seems to be to become a mother, this feisty ten-year-old would prefer to “marry Davy Jones than grow up and look after babies”. This Wendy Darling is the one I have been waiting for.
Wendy’s dream is to join the Navy and sail the world. Unlike the rest of 18th Century Britain, she doesn’t see why being a girl should prevent this.
Therefore, over the years she becomes adapt at mathematics, science, navigation, marksmanship and swordsmanship. Nevertheless, despite being just as good, if not better than her childhood friend Charlie, he earns the rank of Officer in the British Navy whilst Wendy is assigned to the Home Office as a Diviner, one who can detect the presence of magic: a post to be filled only by women and dogs.
It is here that the reader meets John and Michael: Wendy’s “brothers-in-arms but in no way related, despite what you may have heard”. They are all stationed in Dover Castle, along with the Brigade’s dog Nana (who else?!). Their mission: to protect Britain from a magical threat, the innisfay or “everlost”, whom are known to kidnap orphans. Sound familiar?
The Wendy is definitely the best retelling of Peter Pan I have read so far. Despite the presence of all our favourite names, the characters are a far cry from their animated counterparts. Michael and John are wonderfully dry and sarcastic; Hook is powerful and attractive; Tink is a shape shifter; Peter, despite possessing a pair of wings and armour, is essentially the same and Wendy is an ambitious, feisty, yet beautifully flawed protagonist.
There are many little nods to the film which are greatly appreciated. Wendy “moving out of the nursery” means leaving the orphanage and gaining an apprenticeship and “thinking happy thoughts” as a means of flight is a practical joke by Peter to make Wendy smile.
Sky and Brown’s conversationalist style of writing makes this a very easy read, despite Wendy galloping all over the South of England with a variety of characters. It also allows the reader to really bond with Wendy and empathise with her and her struggles to achieve the employment she has longed so for since childhood.
As you may have gathered, sexism plays a large part in Wendy’s uphill struggle: as the only main female character she is constantly undermined in her ambition to become a sailor. Even when she proves to be useful in her post within the Home Office she is removed to the country “for her own safety”. Those men whom do not undermine her moon after her romantically: it truly is infuriating.
In some situations, this ingrained attitude was slightly heart-breaking but equally a sign of the times in which this novel was set: Wendy’s thoughts often returned to the propriety of her actions and the danger she experiences just through wearing “men’s clothes” is powerful moment. However, Wendy never lets these attitudes halt her ambition, ending her first novel as a true inspiration to girls following in her footsteps: Navigator Darling.
I can’t wait to discover the next step in her journey which, conveniently, lays past the second star to the right and straight on till morning!
Enter Erin Michelle Sky and Steven Brown with their Tales of Wendy series to prove me wrong! The Wendy is the first in this series but I am already desperate to finish the second book, The Navigator before their third is released at the end of this year.
The Wendy, as you may expect, centres around Wendy Darling. However, this is not the prissy, mother-idolising figure I love to roll my eyes at: oh no, this Wendy Darling is growing up in the late 1700s in a London orphanage. In a world where her sole career option seems to be to become a mother, this feisty ten-year-old would prefer to “marry Davy Jones than grow up and look after babies”. This Wendy Darling is the one I have been waiting for.
Wendy’s dream is to join the Navy and sail the world. Unlike the rest of 18th Century Britain, she doesn’t see why being a girl should prevent this.
Therefore, over the years she becomes adapt at mathematics, science, navigation, marksmanship and swordsmanship. Nevertheless, despite being just as good, if not better than her childhood friend Charlie, he earns the rank of Officer in the British Navy whilst Wendy is assigned to the Home Office as a Diviner, one who can detect the presence of magic: a post to be filled only by women and dogs.
It is here that the reader meets John and Michael: Wendy’s “brothers-in-arms but in no way related, despite what you may have heard”. They are all stationed in Dover Castle, along with the Brigade’s dog Nana (who else?!). Their mission: to protect Britain from a magical threat, the innisfay or “everlost”, whom are known to kidnap orphans. Sound familiar?
The Wendy is definitely the best retelling of Peter Pan I have read so far. Despite the presence of all our favourite names, the characters are a far cry from their animated counterparts. Michael and John are wonderfully dry and sarcastic; Hook is powerful and attractive; Tink is a shape shifter; Peter, despite possessing a pair of wings and armour, is essentially the same and Wendy is an ambitious, feisty, yet beautifully flawed protagonist.
There are many little nods to the film which are greatly appreciated. Wendy “moving out of the nursery” means leaving the orphanage and gaining an apprenticeship and “thinking happy thoughts” as a means of flight is a practical joke by Peter to make Wendy smile.
Sky and Brown’s conversationalist style of writing makes this a very easy read, despite Wendy galloping all over the South of England with a variety of characters. It also allows the reader to really bond with Wendy and empathise with her and her struggles to achieve the employment she has longed so for since childhood.
As you may have gathered, sexism plays a large part in Wendy’s uphill struggle: as the only main female character she is constantly undermined in her ambition to become a sailor. Even when she proves to be useful in her post within the Home Office she is removed to the country “for her own safety”. Those men whom do not undermine her moon after her romantically: it truly is infuriating.
In some situations, this ingrained attitude was slightly heart-breaking but equally a sign of the times in which this novel was set: Wendy’s thoughts often returned to the propriety of her actions and the danger she experiences just through wearing “men’s clothes” is powerful moment. However, Wendy never lets these attitudes halt her ambition, ending her first novel as a true inspiration to girls following in her footsteps: Navigator Darling.
I can’t wait to discover the next step in her journey which, conveniently, lays past the second star to the right and straight on till morning!
Heather Cranmer (2721 KP) rated Music Box (Dark Carousel #4) in Books
Nov 23, 2020
I've loved the Dark Carousel series by Anya Allyn. I couldn't wait to dive into Music Box, the last book in the series, but at the same time, I was saddened that it was coming to an end. Music Box was definitely a thrilling read!
Cassie has given up hope of not being Balthazar's bride. She's about to just give in to it when she finds a way to the tower where the spooky figure she has seen lives. Scared as she is of the figure, she decides to investigate and is shocked to discover who the figure is. Cassie, with the help of her friends, must find some way to defeat the serpent shadows before they take over the Earth all while battling the humans and spirits of the castle. While she and her friends put their lives in great peril, they never give up hope of returning the Earth to its former glory.
The plot of Music Box did a fantastic job of holding my attention throughout. While there are some parts of this novel that are a bit too fast paced like in previous books in the series, for the most part, the pacing is easy to follow along with. There are a few plot twists that I wasn't able to predict. There was so much action going on in Music Box, and I loved it. It wasn't overwhelming, and it was underwhelming. Anya Allyn did a fantastic job with getting the ratio of action to narrative perfect! I did have a feeling that one of the characters in the Dollhouse would make an appearance, and I wasn't wrong. I liked the way all the loose ends from the previous books in the series were all tied up nicely. While I wasn't really a fan of how the book ended, I will say that it didn't have a rushed ending feel. I just wish things would have turned out a bit differently. However, I did love how the author explains more of the ending and what she believes happened to all the other characters in the afterword, so definitely don't skip out on reading the afterword!
As always, Anya Allyn was amazing at making her characters come alive. It was so easy to relate to all of them (bad guys and girls aside). Cassie was even more hardcore in this book! I loved how Cassie was willing to sacrifice everything to protect her friends and others. Ethan was the same as Cassie. He tried to protect innocents from the bad guys. While I liked Molly, I still don't think her character was needed, same with Frances. Don't get me wrong, they are great characters and written really well, but they seemed a bit pointless. I was happy about Aisha in this book. (I won't go into greater detail due to minor spoilers.) I absolutely loved Zack, and I was always secretly hoping that Cassie would end up with him. Zack turned out to be such a gentlemen from the second book. I loved how he was willing to cut ties from his family to help Cassie even though he knew it was an unrequited love. Henry was another character that I really loved. I felt that he wasn't all bad and that there was some good in him. The book he was seeking in the novel was what brought out the bad. He did have a bunch of redeeming qualities though. I was overjoyed that Jessamine was finally featured a bit more in this book! Jessamine has been my favorite character throughout this series. I was thrilled with how her story ended. I always knew she'd turn out to be awesome!
Trigger warnings for Music Box include violence, death, murder, suicide, attempted rape, minor swearing, the occult, and imprisonment.
While I'm devastated that the Dark Carousel series has come to an end, I am so grateful that Music Box was a great read. All of the characters were still so amazing, the story was thrilling, and everything was so nicely explained. I would definitely recommend Music Box (and all of the Dark Carousel series) by Anya Allyn. If you want a book with lots of action and a great cast of characters, this is your book. Do be prepared to suffer from a book hangover when you're done reading it though!
Cassie has given up hope of not being Balthazar's bride. She's about to just give in to it when she finds a way to the tower where the spooky figure she has seen lives. Scared as she is of the figure, she decides to investigate and is shocked to discover who the figure is. Cassie, with the help of her friends, must find some way to defeat the serpent shadows before they take over the Earth all while battling the humans and spirits of the castle. While she and her friends put their lives in great peril, they never give up hope of returning the Earth to its former glory.
The plot of Music Box did a fantastic job of holding my attention throughout. While there are some parts of this novel that are a bit too fast paced like in previous books in the series, for the most part, the pacing is easy to follow along with. There are a few plot twists that I wasn't able to predict. There was so much action going on in Music Box, and I loved it. It wasn't overwhelming, and it was underwhelming. Anya Allyn did a fantastic job with getting the ratio of action to narrative perfect! I did have a feeling that one of the characters in the Dollhouse would make an appearance, and I wasn't wrong. I liked the way all the loose ends from the previous books in the series were all tied up nicely. While I wasn't really a fan of how the book ended, I will say that it didn't have a rushed ending feel. I just wish things would have turned out a bit differently. However, I did love how the author explains more of the ending and what she believes happened to all the other characters in the afterword, so definitely don't skip out on reading the afterword!
As always, Anya Allyn was amazing at making her characters come alive. It was so easy to relate to all of them (bad guys and girls aside). Cassie was even more hardcore in this book! I loved how Cassie was willing to sacrifice everything to protect her friends and others. Ethan was the same as Cassie. He tried to protect innocents from the bad guys. While I liked Molly, I still don't think her character was needed, same with Frances. Don't get me wrong, they are great characters and written really well, but they seemed a bit pointless. I was happy about Aisha in this book. (I won't go into greater detail due to minor spoilers.) I absolutely loved Zack, and I was always secretly hoping that Cassie would end up with him. Zack turned out to be such a gentlemen from the second book. I loved how he was willing to cut ties from his family to help Cassie even though he knew it was an unrequited love. Henry was another character that I really loved. I felt that he wasn't all bad and that there was some good in him. The book he was seeking in the novel was what brought out the bad. He did have a bunch of redeeming qualities though. I was overjoyed that Jessamine was finally featured a bit more in this book! Jessamine has been my favorite character throughout this series. I was thrilled with how her story ended. I always knew she'd turn out to be awesome!
Trigger warnings for Music Box include violence, death, murder, suicide, attempted rape, minor swearing, the occult, and imprisonment.
While I'm devastated that the Dark Carousel series has come to an end, I am so grateful that Music Box was a great read. All of the characters were still so amazing, the story was thrilling, and everything was so nicely explained. I would definitely recommend Music Box (and all of the Dark Carousel series) by Anya Allyn. If you want a book with lots of action and a great cast of characters, this is your book. Do be prepared to suffer from a book hangover when you're done reading it though!
Baby Girl Doll House Games – Virtual Dream Home
Lifestyle and Games
App
*** Build the cutest dollhouse for sweet baby girls in awesome doll house games! *** * Welcome,...
Super Mario Run
Games
App Watch
A new kind of Mario game that you can play with one hand. Super Mario Run has received some big...
Purple Phoenix Games (2266 KP) rated Kingdoms of the Deep in Tabletop Games
Dec 26, 2020
Underwater-themed games are fast becoming some of my favorite to play. I have always enjoyed visiting aquariums (the Ripley’s Aquarium of the Smokies is by far the best I’ve seen) and I have owned many of my own tanks. So I have a soft spot. Couple a great theme with a great publisher and what do we get? A great game? Yep!
Kingdoms of the Deep is an abstracted area-control game set in the ocean for one to six players. In it players lead a faction of creatures intent on ruling the underwater kingdom. The player who scores the most VP at the end of the game is the winner, and as their king the player must rule with a strong pectoral fin. Okay, that last part isn’t in the rules, but it should be.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this preview. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back the game on Kickstarter launching January 12, 2021, order from your FLGS, or purchase through any retailers stocking it after it is fulfilled. -T
To setup players will choose a color and take all components of that color. Obviously, the best choice is purple. Next the central board will be built of large hex tiles surrounding an Atlantis tile. Upon Atlantis one Shark token will be placed. The Score Board is placed near the central hex board and upon it is placed the Round Marker, the End Game Scoring tile, and the three Goal cards. Players then populate the board with their Influence Cubes on their specific preferred terrain types. Upgrade Cubes (discs in the final version) are then placed on each player’s individual play mats on the furthest value to the left, save for the Reset upgrades: players will choose one to place a cube. Give the starting player the Start Player token (a manta ray in this prototype) and the game may begin!
On a turn each player will choose a card from their hand of Action cards to be flipped simultaneously. The starting player will resolve their card first and play will continue around the table thenceforth. Each player will take their action and prepare for the next round. Should a player choose a card that no other player had chosen for the round they will also be able to activate the Solo Ability printed on the card. Typically these Solo Abilities are a furtherance of the action chosen. For example, should a player choose the Deploy Action card and be the only one to do so, they will be able to deploy one additional Influence Cube on the board than normal. The actions are Bolster, Deploy, Move, Upgrade, Shark, and Reset. Each action is limited to a number of cubes added, spaces moved, or upgrades allowed according to where the player board discs (large cubes in the prototype) lie on the player’s mat.
The Bolster action allows the player to add a number of Influence Cubes to the board on the player’s current preferred terrain type. To Deploy units is to add Influence Cubes to the board on hexes already containing their Influence or hexes directly adjacent to those already containing their Influence cubes. When a player chooses the Move action they are able to move creatures (Influence Cubes of any player and Shark tokens) a number of spaces that can be used for once creature or split between several. Players will certainly wish to Upgrade their actions throughout the game by increasing their player board discs’ spaces on their mat. For example, upgrading the Move action could allow the player to move creatures three spaces instead of two. The Shark action allows the player to move the Shark token(s) and chomp creatures on the same hex. Once a Shark feeds, the controlling player will increase their standing on their own Bait Pile track on their play mat. Certain increments on this track will provide the player with one instance of an action (Move, Deploy, etc), and the creature’s Influence Cube is returned to the matching player. Reset actions allow the player to recall their played Action cards to their hands, but also provide whichever action the player originally chose at setup. Should a player wish to Upgrade their Reset action more actions will become available to them each time they utilize the Reset action. Additionally, at the end of the player’s turn having used the Reset action card the Round Marker token is moved one space closer to the end of the game on its track. More on this later.
During play, some creatures may be moved onto the Atlantis tile in the middle of the board via the Deploy or Move actions. When this happens the player who moved the cube onto the Atlantis tile will score a point immediately, and the creature cube is placed in the Atlantis castle (cloth bag in the prototype, but a castle component in the final version). At the end of the game points are awarded to the player with the most creatures in Atlantis.
Every three movements of the Round Marker token signifies a scoring round takes place. Players will consult the current Goal card for any scoring round bonuses and points are earned. The Goal card is then discarded to reveal the next Goal card in sequence on which players can concentrate during the next rounds of play. Also during the first two of these scoring rounds another Shark token is added to the board on the Atlantis tile to be moved around seeking lunch. Once the Round Marker reaches the final scoring round the game ends and points are tallied to arrive at the winner.
Components. Again, this is a prototype version of the game, and while I know certain things will be different in the final version, I do not know what else may be upgraded as a result of any stretch goals reached. Therefore I do not want to comment on the quality of the components, but rather the art style and direction this game is heading toward actual production.
The art on this one is simply gorgeous. The style is the same as that of Animal Kingdoms, which is also a release from Galactic Raptor. All the art I have seen in this game is sublime and permeates the theme into every portion of the game. It is so beautifully colorful and the creatures are all unique and interesting that it may be difficult to concentrate on the actual game for some people, I imagine.
All that aside, I really do think this is a good game. It certainly gives me the Witch’s Brew/Broom Service vibe with benefits for the player who chooses something the others have not. Combine that feeling with that of the chaos of Survive!: Escape from Atlantis area control of constantly-shifting cube placement and I think Galactic Raptor has a hit here. Again, I am excited to see the final product with the more premium components and tweaked rules, but what I have here is still a good implementation of the mechanics with a hard-to-beat theme.
I do quite like the Shark ability to chomp not only everyone else’s creatures, but also your own to take those cubes back into your supply to be Bolstered or Deployed elsewhere. I also really like being able to Upgrade any action I wish to truly personalize my style and tactics during play. I like being able to Move other players’ creatures into Atlantis for that immediate point, but also to remove that cube from play altogether. It creates quite an interesting dynamic and strategy to facilitate other players’ majority status in Atlantis in order to gain quick points and board control right away. There are so many thing to like about this game, and I am so glad I was able to give it a chance on the table.
If you enjoy games similar to those I mentioned previously, then check out Kingdoms of the Deep. It is beautiful, offers quite a bit of strategy and tactics, and stands to become an excellent mid-weight simultaneous action, area control game WITH SHARKS. While I probably won’t be playing this one every game night, I can certainly see myself introducing it to many of my fellow gamers. I urge you to check out the Kickstarter campaign for Kingdoms of the Deep once it launches in January. Tell ’em Old Travis sent ya.
Kingdoms of the Deep is an abstracted area-control game set in the ocean for one to six players. In it players lead a faction of creatures intent on ruling the underwater kingdom. The player who scores the most VP at the end of the game is the winner, and as their king the player must rule with a strong pectoral fin. Okay, that last part isn’t in the rules, but it should be.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this preview. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back the game on Kickstarter launching January 12, 2021, order from your FLGS, or purchase through any retailers stocking it after it is fulfilled. -T
To setup players will choose a color and take all components of that color. Obviously, the best choice is purple. Next the central board will be built of large hex tiles surrounding an Atlantis tile. Upon Atlantis one Shark token will be placed. The Score Board is placed near the central hex board and upon it is placed the Round Marker, the End Game Scoring tile, and the three Goal cards. Players then populate the board with their Influence Cubes on their specific preferred terrain types. Upgrade Cubes (discs in the final version) are then placed on each player’s individual play mats on the furthest value to the left, save for the Reset upgrades: players will choose one to place a cube. Give the starting player the Start Player token (a manta ray in this prototype) and the game may begin!
On a turn each player will choose a card from their hand of Action cards to be flipped simultaneously. The starting player will resolve their card first and play will continue around the table thenceforth. Each player will take their action and prepare for the next round. Should a player choose a card that no other player had chosen for the round they will also be able to activate the Solo Ability printed on the card. Typically these Solo Abilities are a furtherance of the action chosen. For example, should a player choose the Deploy Action card and be the only one to do so, they will be able to deploy one additional Influence Cube on the board than normal. The actions are Bolster, Deploy, Move, Upgrade, Shark, and Reset. Each action is limited to a number of cubes added, spaces moved, or upgrades allowed according to where the player board discs (large cubes in the prototype) lie on the player’s mat.
The Bolster action allows the player to add a number of Influence Cubes to the board on the player’s current preferred terrain type. To Deploy units is to add Influence Cubes to the board on hexes already containing their Influence or hexes directly adjacent to those already containing their Influence cubes. When a player chooses the Move action they are able to move creatures (Influence Cubes of any player and Shark tokens) a number of spaces that can be used for once creature or split between several. Players will certainly wish to Upgrade their actions throughout the game by increasing their player board discs’ spaces on their mat. For example, upgrading the Move action could allow the player to move creatures three spaces instead of two. The Shark action allows the player to move the Shark token(s) and chomp creatures on the same hex. Once a Shark feeds, the controlling player will increase their standing on their own Bait Pile track on their play mat. Certain increments on this track will provide the player with one instance of an action (Move, Deploy, etc), and the creature’s Influence Cube is returned to the matching player. Reset actions allow the player to recall their played Action cards to their hands, but also provide whichever action the player originally chose at setup. Should a player wish to Upgrade their Reset action more actions will become available to them each time they utilize the Reset action. Additionally, at the end of the player’s turn having used the Reset action card the Round Marker token is moved one space closer to the end of the game on its track. More on this later.
During play, some creatures may be moved onto the Atlantis tile in the middle of the board via the Deploy or Move actions. When this happens the player who moved the cube onto the Atlantis tile will score a point immediately, and the creature cube is placed in the Atlantis castle (cloth bag in the prototype, but a castle component in the final version). At the end of the game points are awarded to the player with the most creatures in Atlantis.
Every three movements of the Round Marker token signifies a scoring round takes place. Players will consult the current Goal card for any scoring round bonuses and points are earned. The Goal card is then discarded to reveal the next Goal card in sequence on which players can concentrate during the next rounds of play. Also during the first two of these scoring rounds another Shark token is added to the board on the Atlantis tile to be moved around seeking lunch. Once the Round Marker reaches the final scoring round the game ends and points are tallied to arrive at the winner.
Components. Again, this is a prototype version of the game, and while I know certain things will be different in the final version, I do not know what else may be upgraded as a result of any stretch goals reached. Therefore I do not want to comment on the quality of the components, but rather the art style and direction this game is heading toward actual production.
The art on this one is simply gorgeous. The style is the same as that of Animal Kingdoms, which is also a release from Galactic Raptor. All the art I have seen in this game is sublime and permeates the theme into every portion of the game. It is so beautifully colorful and the creatures are all unique and interesting that it may be difficult to concentrate on the actual game for some people, I imagine.
All that aside, I really do think this is a good game. It certainly gives me the Witch’s Brew/Broom Service vibe with benefits for the player who chooses something the others have not. Combine that feeling with that of the chaos of Survive!: Escape from Atlantis area control of constantly-shifting cube placement and I think Galactic Raptor has a hit here. Again, I am excited to see the final product with the more premium components and tweaked rules, but what I have here is still a good implementation of the mechanics with a hard-to-beat theme.
I do quite like the Shark ability to chomp not only everyone else’s creatures, but also your own to take those cubes back into your supply to be Bolstered or Deployed elsewhere. I also really like being able to Upgrade any action I wish to truly personalize my style and tactics during play. I like being able to Move other players’ creatures into Atlantis for that immediate point, but also to remove that cube from play altogether. It creates quite an interesting dynamic and strategy to facilitate other players’ majority status in Atlantis in order to gain quick points and board control right away. There are so many thing to like about this game, and I am so glad I was able to give it a chance on the table.
If you enjoy games similar to those I mentioned previously, then check out Kingdoms of the Deep. It is beautiful, offers quite a bit of strategy and tactics, and stands to become an excellent mid-weight simultaneous action, area control game WITH SHARKS. While I probably won’t be playing this one every game night, I can certainly see myself introducing it to many of my fellow gamers. I urge you to check out the Kickstarter campaign for Kingdoms of the Deep once it launches in January. Tell ’em Old Travis sent ya.
TheDefunctDiva (304 KP) rated Alice in Wonderland (2010) in Movies
Sep 26, 2017
A is for Artful
Contains spoilers, click to show
As with another of Tim Burton’s films, Sleepy Hollow, Alice in Wonderland strays significantly from the original material. And, in a vein similar to Sleepy Hollow, decapitation is a much-discussed topic.
Alice is introduced to the audience as a child who has strange dreams. In the subsequent scenes, an older Alice is seen in a carriage with her mother. She is unwittingly on her way to her engagement party, and she is fully expected to accept the offer of marriage from someone who seems quite ill-suited for her. “Your life will be perfect. It’s already been decided,” says her sister Margaret.
Elements of the engagement party offer foreshadowing for the alternate reality Alice soon finds herself in. Instead of accepting her suitor’s proposal, Alice runs away and follows a rabbit wearing a waistcoat into an exceptionally large rabbit hole. There, she is found falling with a variety of household objects, including one particularly friendly piano.
Once in Wonderland, Alice’s world has literally turned upside-down. She falls from her perch on the ceiling to the floor. Alice solves a puzzle of many locked doors, using the expected growing and shrinking mechanisms, and then she emerges into a strange topiary. There she is greeted by the rabbit and other residents of Wonderland, who argue whether this Alice is “the right Alice.”
Many of the traditional characters are found in this Wonderland, but most of the ominous poetry associated with those characters has been omitted. Tweedledum and Tweedledee are introduced, but they don’t seem to serve much purpose. I missed the recitation of “the Walrus and the Carpenter” very much.
Alice insists that the world around her must be a dream, as she is led through oversized mushrooms to a blue caterpillar, voiced by the talented Alan Rickman. Once again, Alice’s destiny is written: the caterpillar reveals a scroll which shows an image of Alice slaying the dreaded Jabberwocky. Indeed, it is her role to become the champion of Wonderland, to rise up and defeat the Red Queen who keeps this horrible beast as a weapon.
Later, we come across a dysfunctional tea party held under the shadow of a dilapidated windmill. Johnny Depp appears as the wild and wide-eyed Mad Hatter. Alice, it seems, is late to her tea just as she was to her engagement party. We learn that there is a whole network of characters, including the White Queen (Anne Hathaway), who wish to bring down the tyrannical Red Queen.
The struggle between the Red and White Queens eventually comes to a head, and Alice bravely accepts her fate to fight the Jabberwocky. And the Jabberwocky is indeed a terrifying entity, as it seems to be part dinosaur and part dragon.
The visual effects in this film were striking. Burton paints a beautiful landscape full of dark, rich colors. Several moments in the film are surreal and disturbing, such as when Alice crosses a moat full of dismembered heads to gain access to the Red Queen’s castle. However, some of the characters, such as the Cheshire cat, had a more cartoonish quality about them that I found off-putting.
The acting and voice-overs in the film were also impressive. Actress Mia Wasikowska was enchanting as Alice. She reflected the vulnerability and the more intrepid characteristics of the young girl quite well. Depp was delightfully creepy as the Mad Hatter. Crispin Glover was effective as the Knave of Hearts, the Red Queen’s lead henchman. And Stephen Fry was a marvelous voice choice for the strange and eerie Cheshire Cat.
The Red Queen is quite the character in this film. Helena Bonham Carter perfectly captures the Queen’s cruelty and absurdity. She delivers the “off with his head” line repeatedly and with gusto. The Queen’s cranium was so large that I was surprised she didn’t fall forward from the weight of it. And I haven’t seen that much blue eyeshadow since the 80s.
The Blu-ray version of this film enhanced the quality of the computer graphic imagery quite well. The special features consisted of interviews of the cast regarding the characters. These interviews contained behind-the-scenes looks at some of the makeup and green screen work done on this film. Though these interviews were enlightening, I would have loved to see more about the production process, since the sets and some characters were entirely computer-generated.
All things considered, Burton’s Alice in Wonderland is a delightful departure from reality. Fans of Burton’s other films are sure to love it.
Alice is introduced to the audience as a child who has strange dreams. In the subsequent scenes, an older Alice is seen in a carriage with her mother. She is unwittingly on her way to her engagement party, and she is fully expected to accept the offer of marriage from someone who seems quite ill-suited for her. “Your life will be perfect. It’s already been decided,” says her sister Margaret.
Elements of the engagement party offer foreshadowing for the alternate reality Alice soon finds herself in. Instead of accepting her suitor’s proposal, Alice runs away and follows a rabbit wearing a waistcoat into an exceptionally large rabbit hole. There, she is found falling with a variety of household objects, including one particularly friendly piano.
Once in Wonderland, Alice’s world has literally turned upside-down. She falls from her perch on the ceiling to the floor. Alice solves a puzzle of many locked doors, using the expected growing and shrinking mechanisms, and then she emerges into a strange topiary. There she is greeted by the rabbit and other residents of Wonderland, who argue whether this Alice is “the right Alice.”
Many of the traditional characters are found in this Wonderland, but most of the ominous poetry associated with those characters has been omitted. Tweedledum and Tweedledee are introduced, but they don’t seem to serve much purpose. I missed the recitation of “the Walrus and the Carpenter” very much.
Alice insists that the world around her must be a dream, as she is led through oversized mushrooms to a blue caterpillar, voiced by the talented Alan Rickman. Once again, Alice’s destiny is written: the caterpillar reveals a scroll which shows an image of Alice slaying the dreaded Jabberwocky. Indeed, it is her role to become the champion of Wonderland, to rise up and defeat the Red Queen who keeps this horrible beast as a weapon.
Later, we come across a dysfunctional tea party held under the shadow of a dilapidated windmill. Johnny Depp appears as the wild and wide-eyed Mad Hatter. Alice, it seems, is late to her tea just as she was to her engagement party. We learn that there is a whole network of characters, including the White Queen (Anne Hathaway), who wish to bring down the tyrannical Red Queen.
The struggle between the Red and White Queens eventually comes to a head, and Alice bravely accepts her fate to fight the Jabberwocky. And the Jabberwocky is indeed a terrifying entity, as it seems to be part dinosaur and part dragon.
The visual effects in this film were striking. Burton paints a beautiful landscape full of dark, rich colors. Several moments in the film are surreal and disturbing, such as when Alice crosses a moat full of dismembered heads to gain access to the Red Queen’s castle. However, some of the characters, such as the Cheshire cat, had a more cartoonish quality about them that I found off-putting.
The acting and voice-overs in the film were also impressive. Actress Mia Wasikowska was enchanting as Alice. She reflected the vulnerability and the more intrepid characteristics of the young girl quite well. Depp was delightfully creepy as the Mad Hatter. Crispin Glover was effective as the Knave of Hearts, the Red Queen’s lead henchman. And Stephen Fry was a marvelous voice choice for the strange and eerie Cheshire Cat.
The Red Queen is quite the character in this film. Helena Bonham Carter perfectly captures the Queen’s cruelty and absurdity. She delivers the “off with his head” line repeatedly and with gusto. The Queen’s cranium was so large that I was surprised she didn’t fall forward from the weight of it. And I haven’t seen that much blue eyeshadow since the 80s.
The Blu-ray version of this film enhanced the quality of the computer graphic imagery quite well. The special features consisted of interviews of the cast regarding the characters. These interviews contained behind-the-scenes looks at some of the makeup and green screen work done on this film. Though these interviews were enlightening, I would have loved to see more about the production process, since the sets and some characters were entirely computer-generated.
All things considered, Burton’s Alice in Wonderland is a delightful departure from reality. Fans of Burton’s other films are sure to love it.
Alice (12 KP) rated The Copper Promise (The Copper Cat, #1) in Books
Jul 3, 2018
The Copper Promise was one of those books that I stumbled upon on Friday a fortnight ago, I picked up the kindle sample – a grand total of 5 chapters – and sat there and devoured it. By Saturday evening I was in possession of a paperback and by Sunday I was over 100 pages in; I read between 50-80 pages per day and finished it on Thursday 17th November – a whole 5 days after purchase.
I’m a rare 5 star reviewer and a book has to tick every single tiny little box for me to even consider going past 4 stars. I’ve also never picked up a sample and ordered a book within 24 hours, I usually sit and think about it for a while but The Copper Promise was one of those books. I was about 70 pages in to The Copper Promise when I bought its sequels The Iron Ghost and The Silver Tide. This never happens – ever.
From the get go, Jen Williams’ characters and world building was on point. The story follows what will eventually become The Black Feather Three – Wydrin of Crosshaven, Sir Sebastian Carverson of Ynnsmouth and Lord Aaron Frith of The Blackwood:-
Wydrin of Crosshaven is a foul-mouthed, crass, violently aggressive and sarcastic pirate-cum-sell-sword and she’s AMAZING!
Sir Sebastian Carverson of Ynnsmouth is a disgraced Knight of Ynnsmouth, sword-sworn to the god-peak Isu turned sell-sword for hire with a heart of gold.
And last but certainly not least Lord Aaron Frith of Blackwood, last surviving heir of the The Blackwood, tortured soul (and I mean this in the literal sense) and one confused man with a neat newly acquired trick.
∞
Frith has hired Wydrin and Sebastian and a weird little fella called Gallo to take him to The Citadel as a means to exact revenge on the people who gravely injured him and murdered his family. Gallo goes on ahead as he’s impatient and things go a little belly-up for him; Frith, Wydrin and Sebastian go to the Citadel, go exploring in the creepy castle and see Gallo who they assumed was dead, the trio of adventurers unknowingly unleash a god in the form of a dragon which in turn unleashes several far-ranging ramifications – Frith absorbs a lot of magic and knowledge, Sebastian almost dies because of Gallo’s betrayal but pulls through because of a mystic connection he forges at death’s door and The Copper Cat goes about her business.
This Citadel invasion and ultimate unleashing of a long-believed dead god sets the story up nicely for its onward and upward momentum. Frith absorbs the power he was searching for in the lake hidden at the bottom of the Citadel and becomes a force to be reckoned with (eventually) but not only do they release a dragon they also release her brood army – neat green and golden dragon-hybrid things with a connection to both Y’Ruen (the dragon) and Sebastian – cue his nightmares.
The book as a debut was stunningly well written with characters that were neatly rounded off with few cliffhangers and a nicely written flow and mixture of present and past tense. The characters (particularly Wydrin) were superb and I couldn’t get enough of her utter crassness and her unrelenting torment of Frith – brilliantly written.
∞
I really liked the fact that Jen Williams also gave us chapters from the point of view of the brood army as they traverse Ede destroying any and everything. She shows us the stark contrast of them being a number (The Thirty-Third) and of them becoming a unique being (Ephemeral) with their own thoughts and feelings – some remained purely numbers but a large amount of them became individuals and “broke” from the brood.
There have been some mixed reviews on this book but my opinion is this book was amazing. An outstanding read of amusing proportions where plenty of banter, adventure, magic and mayhem abound. Although the ending closes off some individual story arcs it also opens the door to many more which continue in the next book – my overall feeling towards The Copper Promise was along the lines of “Please don’t leave me!” and “Oh dear god I need more. Right now.”
As mentioned above I bought the next two instalments and I’m 150 pages through the second one and it is just as good as the first one! I can’t wait to see where this story goes!
I’m a rare 5 star reviewer and a book has to tick every single tiny little box for me to even consider going past 4 stars. I’ve also never picked up a sample and ordered a book within 24 hours, I usually sit and think about it for a while but The Copper Promise was one of those books. I was about 70 pages in to The Copper Promise when I bought its sequels The Iron Ghost and The Silver Tide. This never happens – ever.
From the get go, Jen Williams’ characters and world building was on point. The story follows what will eventually become The Black Feather Three – Wydrin of Crosshaven, Sir Sebastian Carverson of Ynnsmouth and Lord Aaron Frith of The Blackwood:-
Wydrin of Crosshaven is a foul-mouthed, crass, violently aggressive and sarcastic pirate-cum-sell-sword and she’s AMAZING!
Sir Sebastian Carverson of Ynnsmouth is a disgraced Knight of Ynnsmouth, sword-sworn to the god-peak Isu turned sell-sword for hire with a heart of gold.
And last but certainly not least Lord Aaron Frith of Blackwood, last surviving heir of the The Blackwood, tortured soul (and I mean this in the literal sense) and one confused man with a neat newly acquired trick.
∞
Frith has hired Wydrin and Sebastian and a weird little fella called Gallo to take him to The Citadel as a means to exact revenge on the people who gravely injured him and murdered his family. Gallo goes on ahead as he’s impatient and things go a little belly-up for him; Frith, Wydrin and Sebastian go to the Citadel, go exploring in the creepy castle and see Gallo who they assumed was dead, the trio of adventurers unknowingly unleash a god in the form of a dragon which in turn unleashes several far-ranging ramifications – Frith absorbs a lot of magic and knowledge, Sebastian almost dies because of Gallo’s betrayal but pulls through because of a mystic connection he forges at death’s door and The Copper Cat goes about her business.
This Citadel invasion and ultimate unleashing of a long-believed dead god sets the story up nicely for its onward and upward momentum. Frith absorbs the power he was searching for in the lake hidden at the bottom of the Citadel and becomes a force to be reckoned with (eventually) but not only do they release a dragon they also release her brood army – neat green and golden dragon-hybrid things with a connection to both Y’Ruen (the dragon) and Sebastian – cue his nightmares.
The book as a debut was stunningly well written with characters that were neatly rounded off with few cliffhangers and a nicely written flow and mixture of present and past tense. The characters (particularly Wydrin) were superb and I couldn’t get enough of her utter crassness and her unrelenting torment of Frith – brilliantly written.
∞
I really liked the fact that Jen Williams also gave us chapters from the point of view of the brood army as they traverse Ede destroying any and everything. She shows us the stark contrast of them being a number (The Thirty-Third) and of them becoming a unique being (Ephemeral) with their own thoughts and feelings – some remained purely numbers but a large amount of them became individuals and “broke” from the brood.
There have been some mixed reviews on this book but my opinion is this book was amazing. An outstanding read of amusing proportions where plenty of banter, adventure, magic and mayhem abound. Although the ending closes off some individual story arcs it also opens the door to many more which continue in the next book – my overall feeling towards The Copper Promise was along the lines of “Please don’t leave me!” and “Oh dear god I need more. Right now.”
As mentioned above I bought the next two instalments and I’m 150 pages through the second one and it is just as good as the first one! I can’t wait to see where this story goes!
Bob Mann (459 KP) rated Coco (2017) in Movies
Sep 29, 2021
An animated masterpiece? I should Coco!
I had no great expectations of this film. In fact, I honestly went to see it solely because – with the lazy multiplex habit of milking films like Jedi, Jumanji and (God help us) Pitch Perfect 3 – this was the only film at my local cinemas that I hadn’t seen. But wow… just wow!
For this is a masterpiece, and with the Oscar nominations released yesterday, it almost seems a crime that it wasn’t included in the Best Picture list (it must surely follow its Golden Globes win and snatch the Best Animated film category… although I admit that “Loving Vincent” clearly looks like it took a lot more work!).
Miguel (voiced by Anthony Gonzalez) lives in the quaint Mexican village of Santa Cecilia with his extended shoe-making family, including his grandmother Abuelita (Renée Victor) and his wizened old great-grandmother Coco (Ana Ofelia Murguía, via a brilliant piece of animation). Coco was a child from a broken home, with music being the cause of all the trouble, and this has led to a multi-generational ban that Abuelita polices with fierce passion. Unfortunately, Miguel “has the music in him”, idolising the – now deceased – singing sensation and matinee idol Ernesto de la Cruz (Benjamin Bratt, “Doctor Strange“). Desperate to perform in the Piazza talent contest, held during the evening of the “Day of the Dead” festival, Miguel takes destiny into his own hands…. which might prove fatal as he is dragged, alive and kicking, into the ‘land of the dead’.
The film is a thing of beauty. Some of the scenes: notably the candlelit graveyard, the “petal bridge” and the first sight of the land of the dead are done with such majesty and art that they take your breath away. Literally jaw dropping! (Try to make sure you see it on the big screen). So there are similarities here with “Blade Runner 2049” which also had images that could easily grace the walls of any art gallery in the world.
Where the film deviates from “Blade Runner” though is the original story by Lee Unkrich (who also directs), Adrian Molina (who co-directs), Jason Katz and Matthew Aldrich. Whereas the sci-fi reboot was a bit flaccid, story-wise, Coco develops in a surprisingly non-linear way. The story you think you are on suddenly does unexpected switchbacks and gets very deep indeed.
Deep? But this is a kids film right? Well, no, not really. Sure it has a lot of fun skeleton action, in the style of the re-constituting Olaf from “Frozen”, and a cute but mangy dog with a ridiculously long tongue. But the themes exposed here are FAR from childish. They encompass family, ambition, work/life balance, death and remembrance in such a fashion that parents exposing the film to young kids (I would think, up to 7 or 8 years old) should be ready with sensitive answers to “Mummy/Daddy, why…” questions so as to avoid significant anxiety and nightmares. The relationship between Miguel and his grandmother Abuelita, switching from violent outbursts to sudden loving hugs, might – I think – also confuse and disturb young children. Its UK certificate is “PG”, not “U”, for good reason.
So be prepared to cry. If you are anything like me, there will be a point in this film where you are desperately trying to recall the faces and voices of all of those people in your life that you have lost over the years. And some of the final jolts in this film will leave you almost as drained (almost!) as the start of “Up”.
As befits the subject matter there is a great score, with a mariachi feel, by Michael Giacchino, including a nice rendition of “When You Wish Upon A Star” over the Disney castle production logo. And there are some great songs, including the pivotal “Remember Me” which is now Oscar nominated.
Passport control at Heathrow was never like this.
Watch out for some nice cameo voice performances as well: Cheech Marin (from Cheech and Chong) plays the ‘border control’ officer, and Pixar regular John Ratzenberger (Hamm in “Toy Story”) turns up again playing Juan Ortodoncia, a character whose dentist fondly remembers him (LOL)!
With John Lasseter recently dragged into the #metoo scandal, and taking 6 months off to ponder on his “missteps”, one hopes this will not knock Pixar off its track too much. For with this evidence the studio shouldn’t keep trying to milk existing “Incredibles” and “Toy Story” franchises, but come up with more original entertainments like this. Because, for me, this rises into my top-three favourite Pixar films of all time (along with Toy Story and Wall-E).
For this is a masterpiece, and with the Oscar nominations released yesterday, it almost seems a crime that it wasn’t included in the Best Picture list (it must surely follow its Golden Globes win and snatch the Best Animated film category… although I admit that “Loving Vincent” clearly looks like it took a lot more work!).
Miguel (voiced by Anthony Gonzalez) lives in the quaint Mexican village of Santa Cecilia with his extended shoe-making family, including his grandmother Abuelita (Renée Victor) and his wizened old great-grandmother Coco (Ana Ofelia Murguía, via a brilliant piece of animation). Coco was a child from a broken home, with music being the cause of all the trouble, and this has led to a multi-generational ban that Abuelita polices with fierce passion. Unfortunately, Miguel “has the music in him”, idolising the – now deceased – singing sensation and matinee idol Ernesto de la Cruz (Benjamin Bratt, “Doctor Strange“). Desperate to perform in the Piazza talent contest, held during the evening of the “Day of the Dead” festival, Miguel takes destiny into his own hands…. which might prove fatal as he is dragged, alive and kicking, into the ‘land of the dead’.
The film is a thing of beauty. Some of the scenes: notably the candlelit graveyard, the “petal bridge” and the first sight of the land of the dead are done with such majesty and art that they take your breath away. Literally jaw dropping! (Try to make sure you see it on the big screen). So there are similarities here with “Blade Runner 2049” which also had images that could easily grace the walls of any art gallery in the world.
Where the film deviates from “Blade Runner” though is the original story by Lee Unkrich (who also directs), Adrian Molina (who co-directs), Jason Katz and Matthew Aldrich. Whereas the sci-fi reboot was a bit flaccid, story-wise, Coco develops in a surprisingly non-linear way. The story you think you are on suddenly does unexpected switchbacks and gets very deep indeed.
Deep? But this is a kids film right? Well, no, not really. Sure it has a lot of fun skeleton action, in the style of the re-constituting Olaf from “Frozen”, and a cute but mangy dog with a ridiculously long tongue. But the themes exposed here are FAR from childish. They encompass family, ambition, work/life balance, death and remembrance in such a fashion that parents exposing the film to young kids (I would think, up to 7 or 8 years old) should be ready with sensitive answers to “Mummy/Daddy, why…” questions so as to avoid significant anxiety and nightmares. The relationship between Miguel and his grandmother Abuelita, switching from violent outbursts to sudden loving hugs, might – I think – also confuse and disturb young children. Its UK certificate is “PG”, not “U”, for good reason.
So be prepared to cry. If you are anything like me, there will be a point in this film where you are desperately trying to recall the faces and voices of all of those people in your life that you have lost over the years. And some of the final jolts in this film will leave you almost as drained (almost!) as the start of “Up”.
As befits the subject matter there is a great score, with a mariachi feel, by Michael Giacchino, including a nice rendition of “When You Wish Upon A Star” over the Disney castle production logo. And there are some great songs, including the pivotal “Remember Me” which is now Oscar nominated.
Passport control at Heathrow was never like this.
Watch out for some nice cameo voice performances as well: Cheech Marin (from Cheech and Chong) plays the ‘border control’ officer, and Pixar regular John Ratzenberger (Hamm in “Toy Story”) turns up again playing Juan Ortodoncia, a character whose dentist fondly remembers him (LOL)!
With John Lasseter recently dragged into the #metoo scandal, and taking 6 months off to ponder on his “missteps”, one hopes this will not knock Pixar off its track too much. For with this evidence the studio shouldn’t keep trying to milk existing “Incredibles” and “Toy Story” franchises, but come up with more original entertainments like this. Because, for me, this rises into my top-three favourite Pixar films of all time (along with Toy Story and Wall-E).