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Daniel Boyd (1066 KP) rated Black Mirror: Bandersnatch (2018) in Movies

Jan 18, 2019 (Updated Jan 18, 2019)  
Black Mirror: Bandersnatch (2018)
Black Mirror: Bandersnatch (2018)
2018 | Mystery, Sci-Fi, Thriller
Will Poulter (0 more)
Everything Else (0 more)
The Illusion of Choice
Contains spoilers, click to show
I should preface this review by saying a few things. First of all, I don't like Black Mirror. I have watched a handful of episodes from the first season and always felt like it wasn't as clever as it tried to be. I do however like Charlie Brooker, I am a fan of his 'Wipe,' shows and I like his no bullshit personality. Lastly, I am not a fan of games or books where the audience is asked to choose the path they want to take. I believe that the writer of the movie/game/book should be the one to dictate where the story goes, not Joe Bloggs sitting on his couch covered in Doritos powder.

With all of that said, I decided to give Bandersnatch a go last night. I was intrigued by the whole choose-your-own-adventure concept and did go in wanting to like this thing. Unfortunately, following all the hype that surrounded its release a few weeks ago, I came away pretty disappointed.

As for my spoiler free thoughts, I thought that Will Poulter was the best thing about this film and that Fionn Whitehead's performance was okay, but felt forced and cheesy at times. However, in order to discuss why Bandersnatch ultimately left me disappointed, I am going to have to spoil the movie, so if you haven't went through it for yourself yet, you should probably look away now.


3,2,1... SPOILERS!


So, it turns out that the choices that you make while watching the film don't really matter for the most part. After spending 2-3 hours with it, I discovered that there are only really 2 endings. Either Stefan kills his dad or he goes to the therapist and she breaks the fourth wall. Every other ending is not really an ending and forces you back into the last situation until you make the choice that the filmmakers clearly want you to make.

As we are pretty much controlling Stefan during the course of the story, I chose to pick the best decisions for him, rather than choosing the more cruel, sick settings just to see what would happen. However Bandersnatch doesn't want you to do that and as soon as you make one of these more pacifist decisions, it punishes you by giving you an anticlimactic non-ending and sends you back to your last decision. Being forced to make these destructive choices forces you down the narrative path set out by the writers to the two endings that I discussed earlier and that's your lot. That's really all that there is to see here other than a few surplus arbitrary scenes.

The only things that you really get to decide on is trivial nonsense that has no impact on the narrative, like what cereal to eat or what record to buy. So, why bother making this a choose-your-own-adventure story in the first place rather than just a regular episode of Black Mirror? Because, if this was just a regular episode of a TV show, it would be extremely fucking boring, monotonous and trite.

The show tries to defend itself in these aspects. It insinuates the idea that just as we are controlling Stefan and forcing him to make certain decisions, Charlie Brooker as the writer is controlling us and forcing us to make certain decisions, hence the absence of any real choice for the viewer. I call bullshit on this idea, it's just down to lazy writing to be honest. When the therapist breaks the fourth wall, she also suggests that if this was a TV show that someone was watching for entertainment, it would have to be more exciting and less bland and dull. Pointing out that your show is bland and dull doesn't save it from being just as fucking bland and dull as it would be if you hadn't highlighted it in your script.

The show puts these elements in so that when it is questioned, it can respond saying that you as an audience member are just not clever enough to get it. Unfortunately the fact is that Bandersnatch, - just like Black Mirror - before it, isn't as clever or as cool as it thinks it is and works far better as an idea than it does in execution.

Overall, that's what this is; it's a cool idea executed poorly. I really wish that they had done more with it. It does seem to be a hit though, so for better or worse we can probably expect to see more and more of these crop up on Netflix. Will Poulter was the one saving grace of this thing and he inexplicably vanishes halfway through the story in most of the threads. It did get a reaction out of me though, which is probably what Brooker and his team wanted, it was just an extremely negative reaction due to the realisation that I had wasted my time going through this thing. If you like Black Mirror, you will probably enjoy this, but I'm afraid that it's just not for me.
  
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Gareth von Kallenbach (980 KP) rated the PC version of BioShock Infinite in Video Games

Jun 19, 2019  
BioShock Infinite
BioShock Infinite
2013 | Shooter
After a few delays the third game in the Bioshock series has arrived from 2K Games and he continues the amazing legacy of the series in grand style. Playing as Booker DeWitt players embark on an epic rescue adventure to the floating city of Columbia in the early 1900s.

Booker is anxious to erase his massive gambling debts and has been told that recovering a girl named Elizabeth from the floating city will clear his accounts. Upon arrival, Booker notes the grand spectacle of the city as well as the Steampunk themes that combine technology, science, and fiction.
Playing from a first person perspective, Booker is able to interact with his environment from looting ammunition, food, health, power ups, money, and other items necessary for survival in a hostile city. Booker can also obtain needed supplies from various mechanical vending machines located throughout the city.
This is a very good thing as despite the beauty of Columbia, it is rife with all manner of dangers as the self-proclaimed savior Comstock has an endless supply of enemies to throw at you to keep you from recovering Elizabeth.

The narration of the story kicks into high gear once you encounter Elizabeth as many of the missions become escort and protect in nature but the back story of the central characters as well as the social strife in Columbia become more and more evident.

An underlying tone of racial tension and labor unrest is threatening the status quo and Booker finds himself squarely in the middle of both factions.

Elizabeth has some amazing abilities of her own such as being able to open tears in time and space which would explain Comstock’s obsession with her. Aside from an arsenal of weapons which includes pistols, shotguns, machine guns, rocket launchers, and various rifles, Booker can gain special powers through the use of vigors that are located throughout the game. While only able to wield to it time, the ability to telekinetic please send enemies flying, blast them with water, fry them to a crisp, and other spectacular feats are absolutely essential to the game as well is highly satisfying. In order to power the special powers, Booker must constantly replenish assault supply which adds a new element to the game strategy.
One of the greatest features of the game was the magnetic melee weapon which also doubles as a magnetic hook. This allows Booker to travel via rail Skyway by taking spectacular leaps and sliding along the rails. The sheer rush of whipping through the city especially during combat situations is a remarkable achievement from both a visual and gameplay perspective.

Graphically the game is fantastic as the amount of detail is simply breathtaking. If one was to nitpick they could state that the character facial animations seem a bit dated but they are definitely in keeping with the previous two games and in my opinion do not detract from the game in any way shape or form.
When death happens in the game, players are able to be resurrected at a nearby point for little bit of their money which allows for a smoother gameplay experience. Some moments the game on normal setting were quite difficult and for gamers who need a break, players can choose to lower or raise the difficulty setting in game.

Unlike the previous games the storyline is more linear and your decisions do not drastically change the outcome of the game unless you are playing the game in the optional 1999 mode where decisions can in deed change the outcome of the game including placing the character in no-win situations.

The voice acting and sound of the game are first rate and I especially enjoyed the nostalgic music and primitive recording and playback devices the time which added a very unique perspective to the game. There is no multiplayer aspect of the game so players who complete the game will have to look forward to the planned DLC content which will be offered in the future.

The immersive factor of the game really captured me and in my opinion sets a new standard for storytelling and player interaction. While enemies tended to be for the most part mindless foes who charged headlong to their doom, this did change as the game went along as some enemies presented some real challenges and displayed some very interesting and clever strategies.

Upon completion of the game, I found myself pausing to reflect on the twist and turns of the storyline as well as look ahead with great anticipation for the next installment of this epic series. Bioshock Infinite is a must own for fans of the series as well as action games and is definitely an early candidate for game of the year awards.

http://sknr.net/2013/04/02/bioshock-infinite/
  
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The Inheritance Games
The Inheritance Games
Jennifer Lynn Barnes | 2020 | Fiction & Poetry, Mystery, Young Adult (YA)
8
8.8 (5 Ratings)
Book Rating
I have read and enjoyed countless YA books, and The Inheritance Games was no exception. It’s touted as a rags-to-riches, Cinderella type story, and there is most certainly a fairytale feel to this. I like fairytales. They’re a gateway drug in to fantasy as a child, I think. Or at least they were for me.

Avery Grambs wants more from her life than living hand to mouth, as she seems to be doing with her sister. Her mother has died, she has no contact with her father. She decides that the best way to change her life is to get a good education at a very good college, with the help of a scholarship. Indeed, she does seem to be very clever.

And then a young man comes to her school, and tells her that she has inherited some of the fortune of Tobias Hawthorne - a man she has never met and knows nothing about. In order to keep her inheritance and deprive the rest of the Hawthornes from getting their hands on the money, Avery has to live for a year in the Hawthorne mansion. Sounds easy, but it’s not. It’s a sprawling, maze-like place, with secret corridors and countless rooms. And the Hawthorne grandsons, on the whole, don’t seem to be hugely keen on her living with them, and neither does their mother.

No-one, including Avery, can understand why she should inherit the Hawthorne fortune. Tobias Hawthorne has one last Rick up his sleeve - a treasure hunt of sorts, that he set before his death for his grandsons and Avery. Just the thing to bring them together - or is it?

I thoroughly enjoyed this. Yes, it’s a bit far-fetched, but who hasn’t wanted to become the equivalent of a billionaire? To never need to worry about money? To have the house version of the Tardis?! This last bit, actually, would totally do it for me - as long as I could cleaners!

I think this will be the first in a trilogy, and I have a sneaking suspicion that I’ll be reading the next one. YA isn’t just for the kids, you know!

Many thanks to the Pigeonhole for making sure I read another one of my NetGalley books, and the publisher for an ebook copy.