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Bob Mann (459 KP) rated Phantom Thread (2017) in Movies
Sep 29, 2021
“There’s an air of quiet death in this house”.
The alleged acting swan-song of Daniel Day-Lewis (“Lincoln“) sees him deliver a brilliantly intense portrayal of a maestro in his craft with all the quirks and egotistical faults that come with that position.
Reynolds Woodcock is the craftsman behind a world-renowned 1950’s fashion house, in demand from the elite classes and even royalty. He has a magnetic personality, is overtly self-confident, obsessive, a cruel bully and treats his girlfriends as chattels that he can tire of and dismiss from his life without a backward glance. Trying to keep the business and Reynolds on track, with ruthless efficiency, is his sister Cyril (Leslie Manville, “Maleficent“).
Looking for his next conquest during a trip to his seaside residence, he reels in blushing young waitress Alma (Vicky Krieps, “The Colony”). But he gets more than he bargains for.
This is a really exquisite and gentle film. Aside from some dubious fungi-related practices, there is no violence, no sex and – aside from about half a dozen well-chosen F-words – limited swearing (of which more below). This is a study of the developing relationship between the two protagonists, with little in the way of plot. Sounds dull? Far from it. This is two hours that flew by.
What it also features is (yet) another example of extremely strong women asserting their power. A scene (well trailed in Manville’s award snippets) where Cyril firmly puts Reynolds back in his box is brilliant: a real turning of tables with Woodcock meekly falling into line. And Alma makes for an incredibly rich and complicated character, one of the most interesting female roles I’ve seen this year so far.
It’s a stellar acting performance from Day-Lewis, and while Oldman fully deserves all of his award kudos for “Darkest Hour”, Day-Lewis delivers the goods without any of the make-up. It feels like Day-Lewis is a long way down the betting odds this year because “he always gets one”. He certainly gets my vote ahead of all of the other three nominees.
Kreips – not an actress I know – also brilliantly holds her own, and if it wasn’t such a strong female field this year she could well have been nominated.
Also worthy of note is the pervasive piano score by (suprisingly) Radiohead’s Jonny Greenwood. It’s really lovely and counterpoints the rest of the classical score nicely. Its BAFTA and Oscar nominations are both well deserved (though I would expect the Oscar to follow the BAFTA steer with “The Shape of Water“).
All in all, this is a real tour de force by writer/director Paul Thomas Anderson (“Inherent Vice”, “There Will Be Blood”). How much I enjoyed this film was a surprise to me, since I have no interest in the “fashion industry” (as my family will no doubt be quick to point out!) and I went to see this more out of ‘duty’ based on its Oscar buzz than because I really wanted to see it.
The big curiosity is why exactly the BBFC decided that this film was worthy of a 15 certificate rather than a 12A. Their comments on the film say “There is strong language (‘f**k’), as well as milder terms including ‘bloody’ and ‘hell’. Other issues include mild sex references and scenes of emotional upset. In one scene, a woman’s nipples are visible through her slip while she is measured for a dress.” For a 12A, the board say “The use of strong language (for example, ‘f***’) must be infrequent”. I didn’t count the f-words… but as I said I don’t think it amounts to more than a half-dozen. Is that “frequent”? And – SHOCK, HORROR… visible covered nipples you say?! Lock up your teenagers! When you look at the gentleness of this film versus the violence within “Black Panther”, you have to question this disparity.
Reynolds Woodcock is the craftsman behind a world-renowned 1950’s fashion house, in demand from the elite classes and even royalty. He has a magnetic personality, is overtly self-confident, obsessive, a cruel bully and treats his girlfriends as chattels that he can tire of and dismiss from his life without a backward glance. Trying to keep the business and Reynolds on track, with ruthless efficiency, is his sister Cyril (Leslie Manville, “Maleficent“).
Looking for his next conquest during a trip to his seaside residence, he reels in blushing young waitress Alma (Vicky Krieps, “The Colony”). But he gets more than he bargains for.
This is a really exquisite and gentle film. Aside from some dubious fungi-related practices, there is no violence, no sex and – aside from about half a dozen well-chosen F-words – limited swearing (of which more below). This is a study of the developing relationship between the two protagonists, with little in the way of plot. Sounds dull? Far from it. This is two hours that flew by.
What it also features is (yet) another example of extremely strong women asserting their power. A scene (well trailed in Manville’s award snippets) where Cyril firmly puts Reynolds back in his box is brilliant: a real turning of tables with Woodcock meekly falling into line. And Alma makes for an incredibly rich and complicated character, one of the most interesting female roles I’ve seen this year so far.
It’s a stellar acting performance from Day-Lewis, and while Oldman fully deserves all of his award kudos for “Darkest Hour”, Day-Lewis delivers the goods without any of the make-up. It feels like Day-Lewis is a long way down the betting odds this year because “he always gets one”. He certainly gets my vote ahead of all of the other three nominees.
Kreips – not an actress I know – also brilliantly holds her own, and if it wasn’t such a strong female field this year she could well have been nominated.
Also worthy of note is the pervasive piano score by (suprisingly) Radiohead’s Jonny Greenwood. It’s really lovely and counterpoints the rest of the classical score nicely. Its BAFTA and Oscar nominations are both well deserved (though I would expect the Oscar to follow the BAFTA steer with “The Shape of Water“).
All in all, this is a real tour de force by writer/director Paul Thomas Anderson (“Inherent Vice”, “There Will Be Blood”). How much I enjoyed this film was a surprise to me, since I have no interest in the “fashion industry” (as my family will no doubt be quick to point out!) and I went to see this more out of ‘duty’ based on its Oscar buzz than because I really wanted to see it.
The big curiosity is why exactly the BBFC decided that this film was worthy of a 15 certificate rather than a 12A. Their comments on the film say “There is strong language (‘f**k’), as well as milder terms including ‘bloody’ and ‘hell’. Other issues include mild sex references and scenes of emotional upset. In one scene, a woman’s nipples are visible through her slip while she is measured for a dress.” For a 12A, the board say “The use of strong language (for example, ‘f***’) must be infrequent”. I didn’t count the f-words… but as I said I don’t think it amounts to more than a half-dozen. Is that “frequent”? And – SHOCK, HORROR… visible covered nipples you say?! Lock up your teenagers! When you look at the gentleness of this film versus the violence within “Black Panther”, you have to question this disparity.
BankofMarquis (1832 KP) rated No Time to Die (2021) in Movies
Oct 16, 2021
Works well enough - despite a weak villain
The Daniel Craig James Bond films are a different breed of Bond films. Instead of each one being a “one-off, fun romp” filled with Gadgets, Villains, Beautiful Ladies and Wild Stunts, the 5 films of the “Daniel Craig era” of Bond films was something else…gritty, serious and serialized, each film standing on it’s own but also building on the previous one to tell one long story.
It will be up to the individual to decide whether this type of storytelling works for Bond.
For me, it does.
Picking up where SPECTRE left off, NO TIME TO DIE follows Bond and his lady love from that film, Madeliene (Lea Seydoux) as they are followed and threatened by agents from SPECTRE. After an action-packed opening, Bond heads into retirement only to be drawn back in.
Director Cary Fukunaga (BEASTS OF NO NATION) crafts a satisfying, if somewhat too long and dragged out, finale for Craig as Bond battles villains joined by old friends (and fiends) along the way (as a bit of a final Curtain Call for them all), meets some new allies (and adversaries) all while dealing with his own feelings.
And it is this part of the film that “Bond purists” will be the most annoyed about. JAMES BOND HAS FEELINGS! He isn’t just a “Super-Spy” with a quip and a gadget, Fukunaga and perennial Bond writers Neal Purvis & Robert Wade (along with Fukunaga and Phoebe Waller-Bridge) craft a Bond that has cracks in his veneer that show doubts and fears underneath.
This rounding out of the character works for me in this film, especially if you put this film in the context of all 5 Craig Bond films. It is a natural growth for the character and one that Craig handles well.
As for the performances, regular Bond players Ralph Fiennes (M), Naomi Harris (Moneypenny), Ben Whishaw (Q), Rory Kinnear (Tanner) and Jeffrey Wright (CIA Agent Felix Leiter) all have a moment (or 2) to shine and they show up on the screen like old friends showing up at a going away party. Christoph Walz also reprises his role of Blofeld from SPECTRE (it’s not a spoiler, it’s in the trailers) and it was good to see Blofeld and Bond play chess one last time and Seydoux’s performance as Bond’s “lady love” is “good enough”.
But it is the newcomers to this story that stand out to me - with one strong exception. Lashana Lynch (as a fellow 00 agent) and Billy Magnussen both shine in this film as do Ana de Armas as another femme that Bond encounters - this is the 3rd strong performance I’ve seen from the former model (following strong turns in BLADE RUNNER 2049 and opposite Craig in KNIVES OUT) and am eagerly awaiting what she will do next.
Only Rami Malek as villain Safin fails to be interesting and that’s where this film falls down. Safin’s encounters with Bond bring the energy and excitement down, thanks to Malek’s “underplaying” of a role that should have been overplayed. His performance just doesn’t work.
But, this is a Bond film, so the acting and plot always take a backseat to the action - and the action in this film is better than average, but not A-M-A-Z-I-N-G as one expects from Bond films. Couple that with Malek’s underwhelming performance and this Bond film will leave audiences with an unfulfilled feeling.
Unless, you are invested in the journey that Craig has taken Bond on - and the culmination of that journey to conclude this film. If you are invested in that, this film work. If you are not, it will not.
It worked for me.
Letter Grade: B+
7 1/2 stars (out of 10) and you can take that to the Bank(ofMarquis)
It will be up to the individual to decide whether this type of storytelling works for Bond.
For me, it does.
Picking up where SPECTRE left off, NO TIME TO DIE follows Bond and his lady love from that film, Madeliene (Lea Seydoux) as they are followed and threatened by agents from SPECTRE. After an action-packed opening, Bond heads into retirement only to be drawn back in.
Director Cary Fukunaga (BEASTS OF NO NATION) crafts a satisfying, if somewhat too long and dragged out, finale for Craig as Bond battles villains joined by old friends (and fiends) along the way (as a bit of a final Curtain Call for them all), meets some new allies (and adversaries) all while dealing with his own feelings.
And it is this part of the film that “Bond purists” will be the most annoyed about. JAMES BOND HAS FEELINGS! He isn’t just a “Super-Spy” with a quip and a gadget, Fukunaga and perennial Bond writers Neal Purvis & Robert Wade (along with Fukunaga and Phoebe Waller-Bridge) craft a Bond that has cracks in his veneer that show doubts and fears underneath.
This rounding out of the character works for me in this film, especially if you put this film in the context of all 5 Craig Bond films. It is a natural growth for the character and one that Craig handles well.
As for the performances, regular Bond players Ralph Fiennes (M), Naomi Harris (Moneypenny), Ben Whishaw (Q), Rory Kinnear (Tanner) and Jeffrey Wright (CIA Agent Felix Leiter) all have a moment (or 2) to shine and they show up on the screen like old friends showing up at a going away party. Christoph Walz also reprises his role of Blofeld from SPECTRE (it’s not a spoiler, it’s in the trailers) and it was good to see Blofeld and Bond play chess one last time and Seydoux’s performance as Bond’s “lady love” is “good enough”.
But it is the newcomers to this story that stand out to me - with one strong exception. Lashana Lynch (as a fellow 00 agent) and Billy Magnussen both shine in this film as do Ana de Armas as another femme that Bond encounters - this is the 3rd strong performance I’ve seen from the former model (following strong turns in BLADE RUNNER 2049 and opposite Craig in KNIVES OUT) and am eagerly awaiting what she will do next.
Only Rami Malek as villain Safin fails to be interesting and that’s where this film falls down. Safin’s encounters with Bond bring the energy and excitement down, thanks to Malek’s “underplaying” of a role that should have been overplayed. His performance just doesn’t work.
But, this is a Bond film, so the acting and plot always take a backseat to the action - and the action in this film is better than average, but not A-M-A-Z-I-N-G as one expects from Bond films. Couple that with Malek’s underwhelming performance and this Bond film will leave audiences with an unfulfilled feeling.
Unless, you are invested in the journey that Craig has taken Bond on - and the culmination of that journey to conclude this film. If you are invested in that, this film work. If you are not, it will not.
It worked for me.
Letter Grade: B+
7 1/2 stars (out of 10) and you can take that to the Bank(ofMarquis)
Daniel Boyd (1066 KP) rated Mass Effect Trilogy in Video Games
Jul 25, 2017
An Example Of Why Dialogue Options In Video Games Are More Trouble Than They Are Worth
The first Mass Effect game was released 10 years ago this year and it pioneered many RPG mechanics that are still being used in RPG’s today. Like any pioneer, it spawned many clones that tried to emulate the cover based shooting mechanics that the game used, the romance situations that took place between the characters and the infamous dialogue options that the player could choose from during conversation cutscenes.
Mass Effect wasn’t the first game to do it, there are plenty of earlier examples of the mechanic being used before in games, such as the Fallout series. Bioware actually included the mechanic themselves in their earlier game in Knights Of The Old Republic, but its inclusion Mass Effect is what brought it to the mainstream and soon every developer was wanting a piece of the dialogue tree pie.
I never owned the original Mass Effect, the most exposure I got of it was through a few mates that owned the game at the time, but eventually the mechanic did end up creeping into games that I did own including; Alpha Protocall, Deus Ex, any Telltale game, The Amazing Spiderman 2, (for some reason,) and even in Uncharted 4.
As much as I enjoy a good ‘choose your own adventure,’ story and as much as I appreciate the trust that developers put in gamers to be able to tell their own story; whether that be through dialogue options, moral choices or customization options, I want you to tell me your story. I didn’t pay 50 quid to get given a setting and a bunch of characters to tell my own story. You guys get paid to craft amazingly immersive works of fiction, so do your job and suck me in. Whenever I’m playing a game with dialogue options and I am starting to get invested in the story and the characters, the inevitable dialogue tree pops up and takes me right out of the experience.
Sure, there are some movies that I watch and wonder why a writer or a director made a certain creative choice, but even if I don’t agree with the decision, it is the creator’s job to make those tough choices and that is what makes great art. One of my favorite movies of the last decade is Nicolas Winding Refn’s ‘Drive’ and that is purely because of the creative choices that the cast and crew made on that movie. I know people that hate Drive and I’m sure if given the option they would change it to be a less daring, more cookie cutter action thriller, but that wouldn’t have earned my respect like it has. Sometimes creators need to stop handholding the audience and make a tough call, even if it could potentially be a polarizing one.
In fact, when I think about it, all of my favorite stories are adored so much because of the definitive, drastic calls that they dare to make. I already spoke about Drive, Fight Club’s twist took some balls to pull off, the ambitious non linear storytelling of Pulp Fiction makes it iconic, Breaking Bad was consistently shocking and yet brilliant, MGS is insanely unconventional and I love it for it and The Last Of Us delivers a divisive finishing blow that we have no choice but to partake in.
That is how you tell a great story and that is how you stand out as a creator, by doing something that no one else could do, especially not your audience. When I come home after a long day at work, I don’t want to do much thinking. I want to relax and be told a story by the folks that are best at doing so. Personally, I think that you should believe in the story you are telling enough to make a definitive decision and if you don’t, is it really a story that’s worth telling?
Mass Effect wasn’t the first game to do it, there are plenty of earlier examples of the mechanic being used before in games, such as the Fallout series. Bioware actually included the mechanic themselves in their earlier game in Knights Of The Old Republic, but its inclusion Mass Effect is what brought it to the mainstream and soon every developer was wanting a piece of the dialogue tree pie.
I never owned the original Mass Effect, the most exposure I got of it was through a few mates that owned the game at the time, but eventually the mechanic did end up creeping into games that I did own including; Alpha Protocall, Deus Ex, any Telltale game, The Amazing Spiderman 2, (for some reason,) and even in Uncharted 4.
As much as I enjoy a good ‘choose your own adventure,’ story and as much as I appreciate the trust that developers put in gamers to be able to tell their own story; whether that be through dialogue options, moral choices or customization options, I want you to tell me your story. I didn’t pay 50 quid to get given a setting and a bunch of characters to tell my own story. You guys get paid to craft amazingly immersive works of fiction, so do your job and suck me in. Whenever I’m playing a game with dialogue options and I am starting to get invested in the story and the characters, the inevitable dialogue tree pops up and takes me right out of the experience.
Sure, there are some movies that I watch and wonder why a writer or a director made a certain creative choice, but even if I don’t agree with the decision, it is the creator’s job to make those tough choices and that is what makes great art. One of my favorite movies of the last decade is Nicolas Winding Refn’s ‘Drive’ and that is purely because of the creative choices that the cast and crew made on that movie. I know people that hate Drive and I’m sure if given the option they would change it to be a less daring, more cookie cutter action thriller, but that wouldn’t have earned my respect like it has. Sometimes creators need to stop handholding the audience and make a tough call, even if it could potentially be a polarizing one.
In fact, when I think about it, all of my favorite stories are adored so much because of the definitive, drastic calls that they dare to make. I already spoke about Drive, Fight Club’s twist took some balls to pull off, the ambitious non linear storytelling of Pulp Fiction makes it iconic, Breaking Bad was consistently shocking and yet brilliant, MGS is insanely unconventional and I love it for it and The Last Of Us delivers a divisive finishing blow that we have no choice but to partake in.
That is how you tell a great story and that is how you stand out as a creator, by doing something that no one else could do, especially not your audience. When I come home after a long day at work, I don’t want to do much thinking. I want to relax and be told a story by the folks that are best at doing so. Personally, I think that you should believe in the story you are telling enough to make a definitive decision and if you don’t, is it really a story that’s worth telling?
Gareth von Kallenbach (980 KP) rated the PC version of Fallout 76 in Video Games
Feb 8, 2019
Fallout 76: Getting Better With Each Update
The Fallout series has made the leap online with Fallout 76 and it is an ambitious attempt to take the franchise in a new direction. Set as a resident of Vault 76; players will craft a character and be amongst the first to venture into the Post-Apocalyptic world set in the Virginia wilderness as they attempt to help rebuild a new society.
Along the way players will encounter all manner of mutated creatures and threats that have zero qualms about tearing a player to pieces or bringing an arsenal of weapons to take down players.
Anyone who has played any of the series will know that gathering, trading, and crafting is essential to survival as being able to buy, repair, and exchange weapons and armor is essential as they will break and need to be upgraded frequently.
This is always a trick for some players such as myself as I never know what to fully prioritize when I encounter scrap and can quickly become overburdened. This makes for some very tough choices as player movement will be very restricted and players will be unable to Fast Travel to previously explored areas of the map.
There is also the matter of needing to ensure that an adequate supply of food, beverages, and medicines are available to restore health as in a radiated area; even stopping for lunch can cause potential damage and mutations to happen.
There are numerous weapons available to players from crude Pipe Guns to more advanced energy weapons and machine guns and knives. I have found that Melee weapons such as an Axe or a Sledgehammer can do wonders as they do pack a solid punch but are slow and unyielding.
The map is extremely vast and filled with many areas to explore from old towns to hotels, shops, a mall, an airport, train stations, and pretty much anything else you would expect in a typical community.
One of the biggest issues in the game is the numerous bugs which hampered the game at launch. Bethesda has worked to fix them through several patches but issues still remain as I write this so players will have to understand that this is part of the game and being addressed but they will likely encounter issues along the way.
The game has taken a considerable amount of abuse for the state of the game at launch and while I freely admit there are issues; I have had a lot of fun playing the game and have logged a considerable amount of time in it. Despite the frustrations; I have been drawn back to the game time and again to play more. Players I have encountered have been generally helpful and friendly and the game has not become an open Free For All as the Bounty systems in place make it less appealing for players to pick off inexperienced players who are out minding their own business. Some higher-level players have been very generous in passing and have initiated trades to give me High-Level weapons even though I was not able to use them until I reached a higher level.
There are various Pop-Up events that happen where players can get some nice rewards and slipping into your Power Armor to take down a pack of Scorchers is always a fun experience.
In many ways this is one of the hardest reviews I have had to write as I can see how some people can be disappointed with the game and will take serious issues with the bugs and general direction. I also see the fun in the game and the progress being made with the updates and enjoy the game despite the issues. If you are patient and temper your expectations with the understanding that the game players have now is not the game they will have several months down the road, then Fallout 76 may be the escapist game you are looking for.
3.5 stars out of 5.
Along the way players will encounter all manner of mutated creatures and threats that have zero qualms about tearing a player to pieces or bringing an arsenal of weapons to take down players.
Anyone who has played any of the series will know that gathering, trading, and crafting is essential to survival as being able to buy, repair, and exchange weapons and armor is essential as they will break and need to be upgraded frequently.
This is always a trick for some players such as myself as I never know what to fully prioritize when I encounter scrap and can quickly become overburdened. This makes for some very tough choices as player movement will be very restricted and players will be unable to Fast Travel to previously explored areas of the map.
There is also the matter of needing to ensure that an adequate supply of food, beverages, and medicines are available to restore health as in a radiated area; even stopping for lunch can cause potential damage and mutations to happen.
There are numerous weapons available to players from crude Pipe Guns to more advanced energy weapons and machine guns and knives. I have found that Melee weapons such as an Axe or a Sledgehammer can do wonders as they do pack a solid punch but are slow and unyielding.
The map is extremely vast and filled with many areas to explore from old towns to hotels, shops, a mall, an airport, train stations, and pretty much anything else you would expect in a typical community.
One of the biggest issues in the game is the numerous bugs which hampered the game at launch. Bethesda has worked to fix them through several patches but issues still remain as I write this so players will have to understand that this is part of the game and being addressed but they will likely encounter issues along the way.
The game has taken a considerable amount of abuse for the state of the game at launch and while I freely admit there are issues; I have had a lot of fun playing the game and have logged a considerable amount of time in it. Despite the frustrations; I have been drawn back to the game time and again to play more. Players I have encountered have been generally helpful and friendly and the game has not become an open Free For All as the Bounty systems in place make it less appealing for players to pick off inexperienced players who are out minding their own business. Some higher-level players have been very generous in passing and have initiated trades to give me High-Level weapons even though I was not able to use them until I reached a higher level.
There are various Pop-Up events that happen where players can get some nice rewards and slipping into your Power Armor to take down a pack of Scorchers is always a fun experience.
In many ways this is one of the hardest reviews I have had to write as I can see how some people can be disappointed with the game and will take serious issues with the bugs and general direction. I also see the fun in the game and the progress being made with the updates and enjoy the game despite the issues. If you are patient and temper your expectations with the understanding that the game players have now is not the game they will have several months down the road, then Fallout 76 may be the escapist game you are looking for.
3.5 stars out of 5.
Gareth von Kallenbach (980 KP) rated the PC version of Fallout 76 in Video Games
Jun 19, 2019
The Fallout series has made the leap online with Fallout 76 and it is an ambitious attempt to take the franchise in a new direction. Set as a resident of Vault 76; players will craft a character and be amongst the first to venture into the Post-Apocalyptic world set in the Virginia wilderness as they attempt to help rebuild a new society.
Along the way players will encounter all manner of mutated creatures and threats that have zero qualms about tearing a player to pieces or bringing an arsenal of weapons to take down players.
Anyone who has played any of the series will know that gathering, trading, and crafting is essential to survival as being able to buy, repair, and exchange weapons and armor is essential as they will break and need to be upgraded frequently.
This is always a trick for some players such as myself as I never know what to fully prioritize when I encounter scrap and can quickly become overburdened. This makes for some very tough choices as player movement will be very restricted and players will be unable to Fast Travel to previously explored areas of the map.
There is also the matter of needing to ensure that an adequate supply of food, beverages, and medicines are available to restore health as in a radiated area; even stopping for lunch can cause potential damage and mutations to happen.
There are numerous weapons available to players from crude Pipe Guns to more advanced energy weapons and machine guns and knives. I have found that Melee weapons such as an Axe or a Sledgehammer can do wonders as they do pack a solid punch but are slow and unyielding.
The map is extremely vast and filled with many areas to explore from old towns to hotels, shops, a mall, an airport, train stations, and pretty much anything else you would expect in a typical community.
One of the biggest issues in the game is the numerous bugs which hampered the game at launch. Bethesda has worked to fix them through several patches but issues still remain as I write this so players will have to understand that this is part of the game and being addressed but they will likely encounter issues along the way.
The game has taken a considerable amount of abuse for the state of the game at launch and while I freely admit there are issues; I have had a lot of fun playing the game and have logged a considerable amount of time in it. Despite the frustrations; I have been drawn back to the game time and again to play more. Players I have encountered have been generally helpful and friendly and the game has not become an open Free For All as the Bounty systems in place make it less appealing for players to pick off inexperienced players who are out minding their own business. Some higher-level players have been very generous in passing and have initiated trades to give me High-Level weapons even though I was not able to use them until I reached a higher level.
There are various Pop-Up events that happen where players can get some nice rewards and slipping into your Power Armor to take down a pack of Scorchers is always a fun experience.
In many ways this is one of the hardest reviews I have had to write as I can see how some people can be disappointed with the game and will take serious issues with the bugs and general direction. I also see the fun in the game and the progress being made with the updates and enjoy the game despite the issues. If you are patient and temper your expectations with the understanding that the game players have now is not the game they will have several months down the road, then Fallout 76 may be the escapist game you are looking for.
http://sknr.net/2018/12/31/fallout-76/
Along the way players will encounter all manner of mutated creatures and threats that have zero qualms about tearing a player to pieces or bringing an arsenal of weapons to take down players.
Anyone who has played any of the series will know that gathering, trading, and crafting is essential to survival as being able to buy, repair, and exchange weapons and armor is essential as they will break and need to be upgraded frequently.
This is always a trick for some players such as myself as I never know what to fully prioritize when I encounter scrap and can quickly become overburdened. This makes for some very tough choices as player movement will be very restricted and players will be unable to Fast Travel to previously explored areas of the map.
There is also the matter of needing to ensure that an adequate supply of food, beverages, and medicines are available to restore health as in a radiated area; even stopping for lunch can cause potential damage and mutations to happen.
There are numerous weapons available to players from crude Pipe Guns to more advanced energy weapons and machine guns and knives. I have found that Melee weapons such as an Axe or a Sledgehammer can do wonders as they do pack a solid punch but are slow and unyielding.
The map is extremely vast and filled with many areas to explore from old towns to hotels, shops, a mall, an airport, train stations, and pretty much anything else you would expect in a typical community.
One of the biggest issues in the game is the numerous bugs which hampered the game at launch. Bethesda has worked to fix them through several patches but issues still remain as I write this so players will have to understand that this is part of the game and being addressed but they will likely encounter issues along the way.
The game has taken a considerable amount of abuse for the state of the game at launch and while I freely admit there are issues; I have had a lot of fun playing the game and have logged a considerable amount of time in it. Despite the frustrations; I have been drawn back to the game time and again to play more. Players I have encountered have been generally helpful and friendly and the game has not become an open Free For All as the Bounty systems in place make it less appealing for players to pick off inexperienced players who are out minding their own business. Some higher-level players have been very generous in passing and have initiated trades to give me High-Level weapons even though I was not able to use them until I reached a higher level.
There are various Pop-Up events that happen where players can get some nice rewards and slipping into your Power Armor to take down a pack of Scorchers is always a fun experience.
In many ways this is one of the hardest reviews I have had to write as I can see how some people can be disappointed with the game and will take serious issues with the bugs and general direction. I also see the fun in the game and the progress being made with the updates and enjoy the game despite the issues. If you are patient and temper your expectations with the understanding that the game players have now is not the game they will have several months down the road, then Fallout 76 may be the escapist game you are looking for.
http://sknr.net/2018/12/31/fallout-76/
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Prey in Video Games
Jun 19, 2019
Bethesda and Arkane Studios have combined again on another highly successful and deeply compelling game. After the first two Dishonored games the bar was set exceptionally high and when it was announced that they would be rebooting and reimagining PREY, many gamers were curious to see what would come next.
Playing as Morgan Yu, gamers find themselves aboard the massive Talos I space station during an outbreak of a shape changing enemy known as Typhoids.
The typhoid can mimic any object from a coffee mug to a chair which adds to a high degree of peril facing players as they attempt to survive. Along the way players will be free to explore and take on multiple side quests but resources including precious ammunition are in short supply therefore players will have to gather, recycle, and craft needed materials in order to survive.
The lavish and complex details of the station are impressive but what really makes the game stand out is the multiple ways that players can play the game and complete various objectives. Players are also free to ignore various side quests and select multiple paths to an ending which allows for an incredible amount of replay value.
The enemies are numerous and thanks to a limited amount of ammunition, running and gunning will not work as there are times to fight, run, hide, and you should gray matter in order to survive. At times it can be frustratingly difficult but successfully completing the game does give you a sense of accomplishment which made me think of the first two Dead Space games in terms of their difficulty.
Players will also have the opportunity to enhance their weapons and their abilities ranging from strengthening firearms to being able to mimic the morphing abilities of the Typhoid.
One of my favorites was the Kinetic blast which enabled me to send a powerful shock wave into enemies. This is highly effective but limited due to the amount of kinetic shots and power that a player has at any given time.
Over the numerous hours that I played the game I found myself being drawn further and further into the story line. When multiple mission options arose I often had to face moral choices such as helping fellow survivors or leaving them to their fate so that I may live to complete a mission which ultimately would lead toward completion of the game.
PREY is about choices as the game is crafted to allow players to operate in a morally ambiguous area. You are not required to be the matinee hero nor are you required to be the mustache twirling villain; rather you are free to take advantage of situations as they arise.
One such example saw me take several items of food that had been collected by a group of survivors. I rationalize that with a big battle coming most of them would not survive and that it was up to me to prevail so that I may continue on with the numerous objectives I had before me. This may essentially lead to you having to turn and perhaps kill a fellow survivor which indeed was referenced down the road. The numerous and varied enemies complement the incredibly detailed and massive station which allows for players to take advantage of the zero gravity situations and navigate the outside of the station rather than go through the densely populated core of the station. Of course this only works if various airlocks are indeed open for you to access from the exterior of the station, but this is the type of freedom that players have.
While the difficulty of the game can be a bit frustrating players are able to adjust the difficulty settings and with the multiple gameplay options available to them, patience and persistence will pay off in the end.
The game is a real triumph and is already one of the more impressive titles of 2017. I look forward to seeing what is next for the franchise as PREY is an impressive achievement that will provide countless hours of gaming to even the most hard-core gamer.
http://sknr.net/2017/05/10/prey-3/
Playing as Morgan Yu, gamers find themselves aboard the massive Talos I space station during an outbreak of a shape changing enemy known as Typhoids.
The typhoid can mimic any object from a coffee mug to a chair which adds to a high degree of peril facing players as they attempt to survive. Along the way players will be free to explore and take on multiple side quests but resources including precious ammunition are in short supply therefore players will have to gather, recycle, and craft needed materials in order to survive.
The lavish and complex details of the station are impressive but what really makes the game stand out is the multiple ways that players can play the game and complete various objectives. Players are also free to ignore various side quests and select multiple paths to an ending which allows for an incredible amount of replay value.
The enemies are numerous and thanks to a limited amount of ammunition, running and gunning will not work as there are times to fight, run, hide, and you should gray matter in order to survive. At times it can be frustratingly difficult but successfully completing the game does give you a sense of accomplishment which made me think of the first two Dead Space games in terms of their difficulty.
Players will also have the opportunity to enhance their weapons and their abilities ranging from strengthening firearms to being able to mimic the morphing abilities of the Typhoid.
One of my favorites was the Kinetic blast which enabled me to send a powerful shock wave into enemies. This is highly effective but limited due to the amount of kinetic shots and power that a player has at any given time.
Over the numerous hours that I played the game I found myself being drawn further and further into the story line. When multiple mission options arose I often had to face moral choices such as helping fellow survivors or leaving them to their fate so that I may live to complete a mission which ultimately would lead toward completion of the game.
PREY is about choices as the game is crafted to allow players to operate in a morally ambiguous area. You are not required to be the matinee hero nor are you required to be the mustache twirling villain; rather you are free to take advantage of situations as they arise.
One such example saw me take several items of food that had been collected by a group of survivors. I rationalize that with a big battle coming most of them would not survive and that it was up to me to prevail so that I may continue on with the numerous objectives I had before me. This may essentially lead to you having to turn and perhaps kill a fellow survivor which indeed was referenced down the road. The numerous and varied enemies complement the incredibly detailed and massive station which allows for players to take advantage of the zero gravity situations and navigate the outside of the station rather than go through the densely populated core of the station. Of course this only works if various airlocks are indeed open for you to access from the exterior of the station, but this is the type of freedom that players have.
While the difficulty of the game can be a bit frustrating players are able to adjust the difficulty settings and with the multiple gameplay options available to them, patience and persistence will pay off in the end.
The game is a real triumph and is already one of the more impressive titles of 2017. I look forward to seeing what is next for the franchise as PREY is an impressive achievement that will provide countless hours of gaming to even the most hard-core gamer.
http://sknr.net/2017/05/10/prey-3/
Gareth von Kallenbach (980 KP) rated Zack and Miri Make a Porno (2008) in Movies
Aug 14, 2019
Zack (Seth Rogan), and Miri (Elizabeth Banks), are two lifelong friends with problems. Their lives in a Pittsburgh Suburb have not turned out as well as they would have hoped as they find themselves mired in low paying jobs struggling to pay the bills and have any semblance of a happy life.
With their ten year high school reunion pending on the night before Thanksgiving, Zack agrees to accompany Miri but has little enthusiasm to see the same group of people he went to school with especially when he has so little to show for his post school life.
While things do not go as hoped for either Zack or Miri at the reunion, things get even worse when their water and power is turned off upon returning home forcing them to contend with a very cold and dark Thanksgiving.
In a fit of inspiration born out of desperation Zack decides to make a Porno as a way out of their financial issues. Zack contends that most of their fellow classmates will buy it out of curiosity and if they can sell 1000 copies, their problems will be over. Despite their platonic relationship, Miri agrees to make the film with Zack, and after getting financed by one of Zack’s co-workers with money meant for a plasma television, Zack and Miri begin the process of casting and creating their film.
Of course things do not go as planned and one series of hilarious events and disasters after another arise to hamper the budding filmmakers, and add even more pressure to their pending first time with one another.
With Deadlines pending, Zack and Miri must deal with the problems surrounding the film as well as their own long dormant denied attraction to one another the two life long friends must make choices that will have lifelong ramifications.
Writer and Director Kevin Smith has created a funny film that is both familiar to his previous works yet a more mature and emotional film. Yes there is plenty of outrageous humor and very frank and explicit diologe between the characters yet there is a maturity amongst the characters. As he showed in “Clerks II), the leads in “Zack and Miri” make a porno are dealing with bigger issues than trying to have sex, they are dealing with the fragile emotions that come with opening your heart and the fears of rejection that come with it. The theme of doing what you want to do rather than what is expected of you is also a constant theme here, and it is refreshing to see Smith once again tackle such issues without being preachy or heavy handed.
Supporting Rogen and Banks are Smith staples Jason Mewes and Jeff Anderson as well as solid supporting work from Justin Long who is utterly hilarious in every scene he is in.
While some fans may want more full out humor such as Smith gave in “Jay and Silent Bob Strike Back”, Zack and Miri is more in tune with “Chasing Amy” as it focuses more on the relationship amongst the leads rather than wall to wall blunt humor.
No matter how many times I see Kevin Smith films, I am amazed at how well he captures the natural conversation between his characters. Yes, it is very raw but also very natural as it has a flow to it that embodies and defines the characters without ever overshadowing them. We all know of people who sit around having conversations as frank and outrageous as the characters in Smith’s films but never do the words seem forced or clichéd.
I am curious to see what future films Kevin Smith will craft as I find myself longing for the classic stable of Jersey characters like Jay and Silent Bob to return, yet understand the need he has to move forward and progress as a filmmaker.
“Zack and Miri” may not be the best work Smith has ever done, but it is very funny and deeply entertaining and shows a positive new direction for this talented director.
With their ten year high school reunion pending on the night before Thanksgiving, Zack agrees to accompany Miri but has little enthusiasm to see the same group of people he went to school with especially when he has so little to show for his post school life.
While things do not go as hoped for either Zack or Miri at the reunion, things get even worse when their water and power is turned off upon returning home forcing them to contend with a very cold and dark Thanksgiving.
In a fit of inspiration born out of desperation Zack decides to make a Porno as a way out of their financial issues. Zack contends that most of their fellow classmates will buy it out of curiosity and if they can sell 1000 copies, their problems will be over. Despite their platonic relationship, Miri agrees to make the film with Zack, and after getting financed by one of Zack’s co-workers with money meant for a plasma television, Zack and Miri begin the process of casting and creating their film.
Of course things do not go as planned and one series of hilarious events and disasters after another arise to hamper the budding filmmakers, and add even more pressure to their pending first time with one another.
With Deadlines pending, Zack and Miri must deal with the problems surrounding the film as well as their own long dormant denied attraction to one another the two life long friends must make choices that will have lifelong ramifications.
Writer and Director Kevin Smith has created a funny film that is both familiar to his previous works yet a more mature and emotional film. Yes there is plenty of outrageous humor and very frank and explicit diologe between the characters yet there is a maturity amongst the characters. As he showed in “Clerks II), the leads in “Zack and Miri” make a porno are dealing with bigger issues than trying to have sex, they are dealing with the fragile emotions that come with opening your heart and the fears of rejection that come with it. The theme of doing what you want to do rather than what is expected of you is also a constant theme here, and it is refreshing to see Smith once again tackle such issues without being preachy or heavy handed.
Supporting Rogen and Banks are Smith staples Jason Mewes and Jeff Anderson as well as solid supporting work from Justin Long who is utterly hilarious in every scene he is in.
While some fans may want more full out humor such as Smith gave in “Jay and Silent Bob Strike Back”, Zack and Miri is more in tune with “Chasing Amy” as it focuses more on the relationship amongst the leads rather than wall to wall blunt humor.
No matter how many times I see Kevin Smith films, I am amazed at how well he captures the natural conversation between his characters. Yes, it is very raw but also very natural as it has a flow to it that embodies and defines the characters without ever overshadowing them. We all know of people who sit around having conversations as frank and outrageous as the characters in Smith’s films but never do the words seem forced or clichéd.
I am curious to see what future films Kevin Smith will craft as I find myself longing for the classic stable of Jersey characters like Jay and Silent Bob to return, yet understand the need he has to move forward and progress as a filmmaker.
“Zack and Miri” may not be the best work Smith has ever done, but it is very funny and deeply entertaining and shows a positive new direction for this talented director.
Gareth von Kallenbach (980 KP) rated Eagle Eye (2008) in Movies
Aug 14, 2019
Zack (Seth Rogan), and Miri (Elizabeth Banks), are two lifelong friends with problems. Their lives in a Pittsburgh Suburb have not turned out as well as they would have hoped as they find themselves mired in low paying jobs struggling to pay the bills and have any semblance of a happy life.
With their ten year high school reunion pending on the night before Thanksgiving, Zack agrees to accompany Miri but has little enthusiasm to see the same group of people he went to school with especially when he has so little to show for his post school life.
While things do not go as hoped for either Zack or Miri at the reunion, things get even worse when their water and power is turned off upon returning home forcing them to contend with a very cold and dark Thanksgiving.
In a fit of inspiration born out of desperation Zack decides to make a Porno as a way out of their financial issues. Zack contends that most of their fellow classmates will buy it out of curiosity and if they can sell 1000 copies, their problems will be over. Despite their platonic relationship, Miri agrees to make the film with Zack, and after getting financed by one of Zack’s co-workers with money meant for a plasma television, Zack and Miri begin the process of casting and creating their film.
Of course things do not go as planned and one series of hilarious events and disasters after another arise to hamper the budding filmmakers, and add even more pressure to their pending first time with one another.
With Deadlines pending, Zack and Miri must deal with the problems surrounding the film as well as their own long dormant denied attraction to one another the two life long friends must make choices that will have lifelong ramifications.
Writer and Director Kevin Smith has created a funny film that is both familiar to his previous works yet a more mature and emotional film. Yes there is plenty of outrageous humor and very frank and explicit diologe between the characters yet there is a maturity amongst the characters. As he showed in “Clerks II), the leads in “Zack and Miri” make a porno are dealing with bigger issues than trying to have sex, they are dealing with the fragile emotions that come with opening your heart and the fears of rejection that come with it. The theme of doing what you want to do rather than what is expected of you is also a constant theme here, and it is refreshing to see Smith once again tackle such issues without being preachy or heavy handed.
Supporting Rogen and Banks are Smith staples Jason Mewes and Jeff Anderson as well as solid supporting work from Justin Long who is utterly hilarious in every scene he is in.
While some fans may want more full out humor such as Smith gave in “Jay and Silent Bob Strike Back”, Zack and Miri is more in tune with “Chasing Amy” as it focuses more on the relationship amongst the leads rather than wall to wall blunt humor.
No matter how many times I see Kevin Smith films, I am amazed at how well he captures the natural conversation between his characters. Yes, it is very raw but also very natural as it has a flow to it that embodies and defines the characters without ever overshadowing them. We all know of people who sit around having conversations as frank and outrageous as the characters in Smith’s films but never do the words seem forced or clichéd.
I am curious to see what future films Kevin Smith will craft as I find myself longing for the classic stable of Jersey characters like Jay and Silent Bob to return, yet understand the need he has to move forward and progress as a filmmaker.
“Zack and Miri” may not be the best work Smith has ever done, but it is very funny and deeply entertaining and shows a positive new direction for this talented director.
With their ten year high school reunion pending on the night before Thanksgiving, Zack agrees to accompany Miri but has little enthusiasm to see the same group of people he went to school with especially when he has so little to show for his post school life.
While things do not go as hoped for either Zack or Miri at the reunion, things get even worse when their water and power is turned off upon returning home forcing them to contend with a very cold and dark Thanksgiving.
In a fit of inspiration born out of desperation Zack decides to make a Porno as a way out of their financial issues. Zack contends that most of their fellow classmates will buy it out of curiosity and if they can sell 1000 copies, their problems will be over. Despite their platonic relationship, Miri agrees to make the film with Zack, and after getting financed by one of Zack’s co-workers with money meant for a plasma television, Zack and Miri begin the process of casting and creating their film.
Of course things do not go as planned and one series of hilarious events and disasters after another arise to hamper the budding filmmakers, and add even more pressure to their pending first time with one another.
With Deadlines pending, Zack and Miri must deal with the problems surrounding the film as well as their own long dormant denied attraction to one another the two life long friends must make choices that will have lifelong ramifications.
Writer and Director Kevin Smith has created a funny film that is both familiar to his previous works yet a more mature and emotional film. Yes there is plenty of outrageous humor and very frank and explicit diologe between the characters yet there is a maturity amongst the characters. As he showed in “Clerks II), the leads in “Zack and Miri” make a porno are dealing with bigger issues than trying to have sex, they are dealing with the fragile emotions that come with opening your heart and the fears of rejection that come with it. The theme of doing what you want to do rather than what is expected of you is also a constant theme here, and it is refreshing to see Smith once again tackle such issues without being preachy or heavy handed.
Supporting Rogen and Banks are Smith staples Jason Mewes and Jeff Anderson as well as solid supporting work from Justin Long who is utterly hilarious in every scene he is in.
While some fans may want more full out humor such as Smith gave in “Jay and Silent Bob Strike Back”, Zack and Miri is more in tune with “Chasing Amy” as it focuses more on the relationship amongst the leads rather than wall to wall blunt humor.
No matter how many times I see Kevin Smith films, I am amazed at how well he captures the natural conversation between his characters. Yes, it is very raw but also very natural as it has a flow to it that embodies and defines the characters without ever overshadowing them. We all know of people who sit around having conversations as frank and outrageous as the characters in Smith’s films but never do the words seem forced or clichéd.
I am curious to see what future films Kevin Smith will craft as I find myself longing for the classic stable of Jersey characters like Jay and Silent Bob to return, yet understand the need he has to move forward and progress as a filmmaker.
“Zack and Miri” may not be the best work Smith has ever done, but it is very funny and deeply entertaining and shows a positive new direction for this talented director.
BankofMarquis (1832 KP) rated Alien (1979) in Movies
Feb 22, 2020
This classic holds up very, very well more than 40 years later
I convinced my cynical 19 year old to watch an "ancient" film (her phrase) - so I was careful with my choice. I know she likes horror, so thought I would try to see if she could be scared the old fashioned way and pulled the 1979 Sci-Fi/Horror classic ALIEN off the shelves to show her.
It scared the crap outta her.
Directed by Ridley Scott (more on him later) Alien tells the tale of a working-class deep space vehicle, returning home with a full cargo when they intercept a distress call at a distant, non-descript planet, they go to investigate and...
As told by Ridley Scott, based on a script and story by Dan O'Bannon, Alien is a masterwork in suspense and mood. Scott takes his time telling this story, setting up the feel and atmosphere, showing a gritty, working-man's vessel (and not a sleek silver and chrome shiny ship) where the people inside the craft are not heroes, but working class stiff's just trying to make a buck.
What surprised me this time around seeing this film is how deliberate (some would say slow) that the pacing of this film is - but, darn it all, if it doesn't work. The tension slowly builds so when violence/action happens it explodes and seems all the bigger due to the fact that it is coming out of silence.
The cast - a group of relative unknowns at the time - is stellar. In the DVD commentary, Director Scott said he spent quite a bit of time casting this film to ensure he had the right mix - and his work shows on screen. The 7 actors in this film work well together - and each one of them brings a real character to the screen that is interesting to watch.
Tom Skerrit (the film version of M*A*S*H) as laconic, laid back Captain Dallas and Yaphet Kotto (the villain in the James Bond flick LIVE AND LET DIE) as gruff, looking-for-a-buck mechanic Parker were the most well known of the 7 at the time of the release of the film - and they do bring some star power to the proceedings, but are met, evenly, by others like former child star Veronica Cartwright (Alfred Hitchcock's THE BIRDS), veteran character Actor Harry Dean Stanton ( THE ROSE) and John Hurt (THE ELEPHANT MAN). All 3 bring interesting characters - and faces - to the proceedings.
But...for me 2 the standouts in this cast is IAN HOLM (TIME BANDITS) as Science Officer Ash - a character with some "quirks" (to put it mildly) and, of course Sigourney Weaver (GHOSTBUSTERS) in her star making role as 3rd officer Ripley. I don't want to spoil anything in this film, but Weaver's Ripley is the type of strong female character - fighting the typical, chauvinistic male hierarchy - that was heretofore unknown/rarely seen in film and is the prototype of these types of characters to this day. Weaver's performance and the writing and direction of this character is that strong/groundbreaking that it continues to influence writing and filmmaking all these years later.
The 8th character in this film is the look and feel of the ship - the Nostromo - and the look and feel of the titular Alien character as brought to life in an Oscar winning effort in Visual Effects for the team of H.R. Giger, Carlo Rambaldi, Brian Johnson, Nick Allder and Dennis Ayling (based on drawings by Giger). This is truly remarkable, bravura and groundbreaking design and filmmaking - one that holds up very well more than 40 years later - made all the more astounding when you realize that these are all practical effects (CGI had not be invented yet) and the filmmakers had to rely on puppetry, editing, performance and what you don't see (but your mind thinks you do) to fill in the gaps.
It all works tremendously well - if you haven't seen this in awhile, do yourself a favor and watch it again. If you have never seen it, well...you are in for a treat.
Letter Grade: A+
10 Stars (out of 10) and you can take that to the Bank(ofMarquis)
It scared the crap outta her.
Directed by Ridley Scott (more on him later) Alien tells the tale of a working-class deep space vehicle, returning home with a full cargo when they intercept a distress call at a distant, non-descript planet, they go to investigate and...
As told by Ridley Scott, based on a script and story by Dan O'Bannon, Alien is a masterwork in suspense and mood. Scott takes his time telling this story, setting up the feel and atmosphere, showing a gritty, working-man's vessel (and not a sleek silver and chrome shiny ship) where the people inside the craft are not heroes, but working class stiff's just trying to make a buck.
What surprised me this time around seeing this film is how deliberate (some would say slow) that the pacing of this film is - but, darn it all, if it doesn't work. The tension slowly builds so when violence/action happens it explodes and seems all the bigger due to the fact that it is coming out of silence.
The cast - a group of relative unknowns at the time - is stellar. In the DVD commentary, Director Scott said he spent quite a bit of time casting this film to ensure he had the right mix - and his work shows on screen. The 7 actors in this film work well together - and each one of them brings a real character to the screen that is interesting to watch.
Tom Skerrit (the film version of M*A*S*H) as laconic, laid back Captain Dallas and Yaphet Kotto (the villain in the James Bond flick LIVE AND LET DIE) as gruff, looking-for-a-buck mechanic Parker were the most well known of the 7 at the time of the release of the film - and they do bring some star power to the proceedings, but are met, evenly, by others like former child star Veronica Cartwright (Alfred Hitchcock's THE BIRDS), veteran character Actor Harry Dean Stanton ( THE ROSE) and John Hurt (THE ELEPHANT MAN). All 3 bring interesting characters - and faces - to the proceedings.
But...for me 2 the standouts in this cast is IAN HOLM (TIME BANDITS) as Science Officer Ash - a character with some "quirks" (to put it mildly) and, of course Sigourney Weaver (GHOSTBUSTERS) in her star making role as 3rd officer Ripley. I don't want to spoil anything in this film, but Weaver's Ripley is the type of strong female character - fighting the typical, chauvinistic male hierarchy - that was heretofore unknown/rarely seen in film and is the prototype of these types of characters to this day. Weaver's performance and the writing and direction of this character is that strong/groundbreaking that it continues to influence writing and filmmaking all these years later.
The 8th character in this film is the look and feel of the ship - the Nostromo - and the look and feel of the titular Alien character as brought to life in an Oscar winning effort in Visual Effects for the team of H.R. Giger, Carlo Rambaldi, Brian Johnson, Nick Allder and Dennis Ayling (based on drawings by Giger). This is truly remarkable, bravura and groundbreaking design and filmmaking - one that holds up very well more than 40 years later - made all the more astounding when you realize that these are all practical effects (CGI had not be invented yet) and the filmmakers had to rely on puppetry, editing, performance and what you don't see (but your mind thinks you do) to fill in the gaps.
It all works tremendously well - if you haven't seen this in awhile, do yourself a favor and watch it again. If you have never seen it, well...you are in for a treat.
Letter Grade: A+
10 Stars (out of 10) and you can take that to the Bank(ofMarquis)
Sweet Baby Girl First Love - Super Cute First Date
Games and Education
App
Sweet Baby Girl Katie is in love for the first time! So sweet and cute! Help Katie invite Justin on...







