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Alice (12 KP) rated The Temptation of Dragons (Penny White #1) in Books
Jul 3, 2018
<i>Many thanks to the author Chrys Cymri for providing me with a copy of this book in exchange for an honest review</i>
Original review can be found on my blog Raptureinbooks <a href="http://wp.me/p5y0lX-1Js">here</a href>
I was kindly offered this book by the author in exchange for an honest review and my initial impressions were "yeah this sounds like my kinda thing. Here there be dragons" ya know? Only to get more fully immersed in the book and find that I was a touch disappointed.
<i>The Temptation of Dragons</i> follows Reverend Penny White as she becomes the Vicar General of an alternate world called Lloegyr - please note that there is a heavy Welsh influence in this book coupled with an enormous religious influence - where dragons, unicorns, gryphons and more reside and coexist in relative peace.
The book starts with Penny White coming home slightly intoxicated and thinking she's going mad when she comes across a dying dragon. In true priestly form Penny gets out of her car and performs the last rites of absolution to what turns out to be a real dragon!
From that moment on Penny's life changes in so many ways - dragons exist, unicorns are real, snail sharks get drunk and gryphons are eating her garden birds. Penny is soon tasked to become the Vicar General to the citizens of Lloegyr and that includes all manner of supernatural beasties. Though expected as the main character is a priest, I didn't expect there to be such a heavy religious influence all throughout with literal verses from the Bible quoted on a regular.
Please understand that this is <b>not</b> anything against the book or against the writer and is merely my thoughts on what I considered an overly religious-toned story set in the wrong time period and the wrong world. I honestly found that the hardest part of reading this book but there were parts that I enjoyed for example: Penny White has what amounts to an obsession with sci-fi/fantasy and occult TV and movies, a lot of which were quite obscure for me (not really a TV and movie person *gasp*) I didn't get several of the references - particularly the Doctor Who ones.
Out of all of the characters my favourite had to be Moriarty - shortened to Morey for some reason - a 47-year-old gryphon with no filter. My favourite quote was from Penny about Morey:
<blockquote>"You've sent me a blue tit murdering creationist with sarcasm management issues."
"Correction. Today he's killing a starling."</blockquote>
The sarcasm and humour was rife throughout this book which was brilliant and gave it a nice light undertone to the ultimate seriousness of the book as a whole.
There was one character I didn't like and that was her brother James- I'm not 100% sure why but something about him rubbed me the wrong way. He's a free loading, insensitive toss pot and possibly a pod person.
However, despite my dislike of the heavy religious overtone and of James, I really, really liked <i>how</i> Chrys wrote the dragons and unicorns and all the other supernatural creatures and they had enough of a description without giving away too much important information; but also, on the flip side, there were away lot of unanswered questions such as how <i>exactly</i> does a unicorn use a telephone?
In all, it was a well written book with an interesting concept and some good characters and prose, dialogue was perfectly modern for Penny and a touch Olde World for a lot of the Lloegyr residents.
Original review can be found on my blog Raptureinbooks <a href="http://wp.me/p5y0lX-1Js">here</a href>
I was kindly offered this book by the author in exchange for an honest review and my initial impressions were "yeah this sounds like my kinda thing. Here there be dragons" ya know? Only to get more fully immersed in the book and find that I was a touch disappointed.
<i>The Temptation of Dragons</i> follows Reverend Penny White as she becomes the Vicar General of an alternate world called Lloegyr - please note that there is a heavy Welsh influence in this book coupled with an enormous religious influence - where dragons, unicorns, gryphons and more reside and coexist in relative peace.
The book starts with Penny White coming home slightly intoxicated and thinking she's going mad when she comes across a dying dragon. In true priestly form Penny gets out of her car and performs the last rites of absolution to what turns out to be a real dragon!
From that moment on Penny's life changes in so many ways - dragons exist, unicorns are real, snail sharks get drunk and gryphons are eating her garden birds. Penny is soon tasked to become the Vicar General to the citizens of Lloegyr and that includes all manner of supernatural beasties. Though expected as the main character is a priest, I didn't expect there to be such a heavy religious influence all throughout with literal verses from the Bible quoted on a regular.
Please understand that this is <b>not</b> anything against the book or against the writer and is merely my thoughts on what I considered an overly religious-toned story set in the wrong time period and the wrong world. I honestly found that the hardest part of reading this book but there were parts that I enjoyed for example: Penny White has what amounts to an obsession with sci-fi/fantasy and occult TV and movies, a lot of which were quite obscure for me (not really a TV and movie person *gasp*) I didn't get several of the references - particularly the Doctor Who ones.
Out of all of the characters my favourite had to be Moriarty - shortened to Morey for some reason - a 47-year-old gryphon with no filter. My favourite quote was from Penny about Morey:
<blockquote>"You've sent me a blue tit murdering creationist with sarcasm management issues."
"Correction. Today he's killing a starling."</blockquote>
The sarcasm and humour was rife throughout this book which was brilliant and gave it a nice light undertone to the ultimate seriousness of the book as a whole.
There was one character I didn't like and that was her brother James- I'm not 100% sure why but something about him rubbed me the wrong way. He's a free loading, insensitive toss pot and possibly a pod person.
However, despite my dislike of the heavy religious overtone and of James, I really, really liked <i>how</i> Chrys wrote the dragons and unicorns and all the other supernatural creatures and they had enough of a description without giving away too much important information; but also, on the flip side, there were away lot of unanswered questions such as how <i>exactly</i> does a unicorn use a telephone?
In all, it was a well written book with an interesting concept and some good characters and prose, dialogue was perfectly modern for Penny and a touch Olde World for a lot of the Lloegyr residents.
Kirk Bage (1775 KP) rated Downsizing (2017) in Movies
Mar 3, 2020
Sweeping up a few older films that I wanted to see but missed at the cinema in the last few years. My current IMDb watch list sits at 488, and, unlike this movie, never seems to shrink! There is a lot to keep up with. Bad reviews have kept me away from Alexander Payne’s Downsizing until now. I have to say, without the burden of expectation, it is a lot better than I thought it would be.
In particular, Sideways and The Descendents from the same Director are two of my absolute favourite light comedy satires of the last 20 years, so I am always interested to see what he is up to. He often has an eye for subtlety and relationships that can break the heart with truth. There is some of that on display here too, it has to be said, however, you do wonder if the sci-fi / CGI element of Downsizing got a little bit in the way?
It isn’t quite the film it could have been, and at times does feel messy and rushed. It also doesn’t follow through entirely with its premise, and perhaps that is what disappointed a lot of the audience. The idea of the small leaving the world of the large behind in search of an environmental solution to the world’s problems is compelling as a joke and allegorical devise… But it just isn’t explored to its full potential, and the visual effects that allow us to see this are years behind what they should have been.
Saying that, the personal journey’s of the main characters are relevent, funny, relatable and often unexpected. Matt Damon is totally fine and well cast; Christoph Waltz adds a counter-point humour and point of view that balances the political ethics of the subject very well; and both Kristen Wiig and Udi Keir offer support of deft pathos in minor roles.
The film truly belongs to Hong Chau, however. Without her multi-layered and show-stealing turn as a Vietnamese refugee, who “downsized” to escape tyranny, losing a limb in the process, the film would be much less than it ends up being. For its many faults, her performance lifts it to something worth watching, as long as you can forgive the argument that her character is a too broadly drawn race stereo-type. Honestly, I can’t see the problem, because I think what she does with it makes the movie – but I am aware of the problems with it…
As a political message and environmental allegory, the film as a whole raises some interesting debate, sometimes because of its (ahem) shortcomings. It is neither intelligent enough, nor funny enough to be a “good” film. But it is an entertaining film. If only to see the sequence of legal and medical procedure that leads to the new world of being small!
What would we be prepared to do to find an answer to a dying world, economic failure and personal unhappiness? Would we risk everything to find ourselves and a solution? Or would we carry on regardless? Feeling lost in a world of fear and looming disaster is a subject worth exploring, and I feel Downsizing asks enough questions well enough to be at least seen and argued with. If that is the only purpose it serves then… OK by me.
The bottom line is, I didn’t hate it. To see it at a rating of 5.7 on IMDb is strange and actually very interesting. It is not a bad film. It just doesn’t completely succeed. I think that score says much more about how vitriolic and opinionated people are becoming about environmental issues. Which is good. A missed opportunity perhaps, and therefore it earns a place in the bin marked “admirable failures”. See it for yourself if you haven’t – it has cult status written all over it, in very small writing.
In particular, Sideways and The Descendents from the same Director are two of my absolute favourite light comedy satires of the last 20 years, so I am always interested to see what he is up to. He often has an eye for subtlety and relationships that can break the heart with truth. There is some of that on display here too, it has to be said, however, you do wonder if the sci-fi / CGI element of Downsizing got a little bit in the way?
It isn’t quite the film it could have been, and at times does feel messy and rushed. It also doesn’t follow through entirely with its premise, and perhaps that is what disappointed a lot of the audience. The idea of the small leaving the world of the large behind in search of an environmental solution to the world’s problems is compelling as a joke and allegorical devise… But it just isn’t explored to its full potential, and the visual effects that allow us to see this are years behind what they should have been.
Saying that, the personal journey’s of the main characters are relevent, funny, relatable and often unexpected. Matt Damon is totally fine and well cast; Christoph Waltz adds a counter-point humour and point of view that balances the political ethics of the subject very well; and both Kristen Wiig and Udi Keir offer support of deft pathos in minor roles.
The film truly belongs to Hong Chau, however. Without her multi-layered and show-stealing turn as a Vietnamese refugee, who “downsized” to escape tyranny, losing a limb in the process, the film would be much less than it ends up being. For its many faults, her performance lifts it to something worth watching, as long as you can forgive the argument that her character is a too broadly drawn race stereo-type. Honestly, I can’t see the problem, because I think what she does with it makes the movie – but I am aware of the problems with it…
As a political message and environmental allegory, the film as a whole raises some interesting debate, sometimes because of its (ahem) shortcomings. It is neither intelligent enough, nor funny enough to be a “good” film. But it is an entertaining film. If only to see the sequence of legal and medical procedure that leads to the new world of being small!
What would we be prepared to do to find an answer to a dying world, economic failure and personal unhappiness? Would we risk everything to find ourselves and a solution? Or would we carry on regardless? Feeling lost in a world of fear and looming disaster is a subject worth exploring, and I feel Downsizing asks enough questions well enough to be at least seen and argued with. If that is the only purpose it serves then… OK by me.
The bottom line is, I didn’t hate it. To see it at a rating of 5.7 on IMDb is strange and actually very interesting. It is not a bad film. It just doesn’t completely succeed. I think that score says much more about how vitriolic and opinionated people are becoming about environmental issues. Which is good. A missed opportunity perhaps, and therefore it earns a place in the bin marked “admirable failures”. See it for yourself if you haven’t – it has cult status written all over it, in very small writing.
Gareth von Kallenbach (980 KP) rated The Wolverine (2013) in Movies
Aug 6, 2019
In 2009, we were treated to the origin story for one of Marvel’s most beloved characters: The Wolverine. Enthusiasm for the story turned to discord and malcontent for most, but if you had the ability to look past the inadequacies found in most Marvel silver-screen adaptations (as I did), then at least you would have enjoyed seeing the comic come to life.
Here in 2013, Hugh Jackman reprises his role for the 6th time, making his way to Japan to bring about one of the community’s favorite portions of the mythos: the way of the samurai, Muriko, and the Silver Samurai.
The story opens with the bombing of Nagasaki, and Logan’s survival of the atrocity. He saves a Japanese soldier from suicide, and then from the Atomic Bomb.
Fast forward to the present and we have a broken mountain man that was once Logan (Jackman). He lives in the hills, away from people, because he no longer wants to be a soldier. His immortality has become a curse.
After a rousing row with some local hunters, a representative for Yashida (the aforementioned Japanese soldier) talks Logan into going back to Japan to pay his respects to a dying man.
The story spins away from there on a turbulent ride that is equal parts drama and action.
Let’s get to my thoughts.
—————The good ———————-
The cinematography, script, acting, and editing was top-notch. The sets, costumes, effects, stunts and fight scenes were all pleasurably executed. This was a very well-made movie.
—————-The bad ————————
The plot holes were too numerous to be anything but amazingly distracting. Without giving too much away, here are just a few:
During a ceremony, in broad day light, on a huge roof, one of the main secondary characters is lurking. With as many people and security, this was HIGHLY implausible. Laughable, at best.
Ninjas are not a real thing, and they never were. They were a fable; a story told without any factual, historical basis, and their presence cheapened the film.
When the A-bomb was dropped, those who survived the actual explosion still died to the radiation within a certain range. There is no way Yashida would have survived Nagasaki the way the event was portrayed in the film.
At some point, Wolverine loses his ability to heal. It’s never clear if his regenerative powers are fully gone or just suppressed, but he can’t heal well enough to stop bleeding. With this in mind, his survival of so many shots to the body is extremely questionable.
On that same note: if he can’t heal, how did the holes made by the blades extruding from his hands heal up? After every scene in which the blades come out, his hands remain free of blood or marks.
Wolverine was clearly killing people with his claws, which I liked, but there should have been far more limb and torso severing, given how sharp his adamantium blades are and how overwhelmingly strong he is supposed to be.
The Wolverine character has an unmatched sense of smell, but it was never used in the movie, not even once. The opportunity presented itself multiple times.
These are just a few examples, and there were many more jarring discrepancies. There were so many that it detracted from the movie in an unforgivable way. Even this was totally separate from the comic-to-silver-screen transition, for which those remarks are better left to someone more learned in the comic realm.
The part I enjoyed the most came during the last 30 seconds of the film, as part of the credits. It sets up a future film. Enjoy.
All in all, The Wolverine was great. That said, if you have a critical eye, like myself, you will find many faults.
Here in 2013, Hugh Jackman reprises his role for the 6th time, making his way to Japan to bring about one of the community’s favorite portions of the mythos: the way of the samurai, Muriko, and the Silver Samurai.
The story opens with the bombing of Nagasaki, and Logan’s survival of the atrocity. He saves a Japanese soldier from suicide, and then from the Atomic Bomb.
Fast forward to the present and we have a broken mountain man that was once Logan (Jackman). He lives in the hills, away from people, because he no longer wants to be a soldier. His immortality has become a curse.
After a rousing row with some local hunters, a representative for Yashida (the aforementioned Japanese soldier) talks Logan into going back to Japan to pay his respects to a dying man.
The story spins away from there on a turbulent ride that is equal parts drama and action.
Let’s get to my thoughts.
—————The good ———————-
The cinematography, script, acting, and editing was top-notch. The sets, costumes, effects, stunts and fight scenes were all pleasurably executed. This was a very well-made movie.
—————-The bad ————————
The plot holes were too numerous to be anything but amazingly distracting. Without giving too much away, here are just a few:
During a ceremony, in broad day light, on a huge roof, one of the main secondary characters is lurking. With as many people and security, this was HIGHLY implausible. Laughable, at best.
Ninjas are not a real thing, and they never were. They were a fable; a story told without any factual, historical basis, and their presence cheapened the film.
When the A-bomb was dropped, those who survived the actual explosion still died to the radiation within a certain range. There is no way Yashida would have survived Nagasaki the way the event was portrayed in the film.
At some point, Wolverine loses his ability to heal. It’s never clear if his regenerative powers are fully gone or just suppressed, but he can’t heal well enough to stop bleeding. With this in mind, his survival of so many shots to the body is extremely questionable.
On that same note: if he can’t heal, how did the holes made by the blades extruding from his hands heal up? After every scene in which the blades come out, his hands remain free of blood or marks.
Wolverine was clearly killing people with his claws, which I liked, but there should have been far more limb and torso severing, given how sharp his adamantium blades are and how overwhelmingly strong he is supposed to be.
The Wolverine character has an unmatched sense of smell, but it was never used in the movie, not even once. The opportunity presented itself multiple times.
These are just a few examples, and there were many more jarring discrepancies. There were so many that it detracted from the movie in an unforgivable way. Even this was totally separate from the comic-to-silver-screen transition, for which those remarks are better left to someone more learned in the comic realm.
The part I enjoyed the most came during the last 30 seconds of the film, as part of the credits. It sets up a future film. Enjoy.
All in all, The Wolverine was great. That said, if you have a critical eye, like myself, you will find many faults.
Becs (244 KP) rated Ember Burning in Books
Oct 2, 2019
Contains spoilers, click to show
I received Ember Burning for an honest review and am just now getting around to do it. My bad…
Okay, so I was honestly really looking forward to reading this novel when I first received it in the mail that I’m kicking myself in the rear end for not picking it up sooner. I was shocked that it was exactly everything I was looking for in a young adult fantasy novel.
It’s got some witchiness to it. It’s got an adventure in it. And it’s got the best thing known to man, love. Fast-paced with well-rounded characters that make you either hate them or love them with a hint of history underlain throughout the novel. What more can I say about this wonderful book?
Genre: Paranormal, Fantasy, Young Adult
Reading Level: High School and up
Interests: Witch’s, Egyptian hieroglyphics, darkness
Style: Not so light but also not a heavy read. Very fast-paced – which I loved.
Difficulty Reading: NO, I could not put this book down. Oh my goodness, Jennifer Alsever has such a unique way of writing. At first, I was a little annoyed that there were so many sentences that could be switched to, ya know, longer sentences which leads to a way easier read. But they grew on me and as I started to get further into the book, I understood why it was written in such a way. Because that is the personality of the main character Ember. It definitely helped understand her more as an individual, rather than just another character in a book.
Promise: A mystery meets fantasy – it delivers.
Insights: Honestly, none. I wouldn’t change anything in Ember Burning even if it meant saving the planet. (Okay, maybe I might change stuff to save the planet. But that’s our home for crying out loud.) Ember Burning is such a well-written novel that leaves you wanting to continue on her journey with her in Oshun Rising and Venus Shining. (Which by the way, is the rest of the series.)
Ah-Ha Moment: WHEN EMBER AND TRE KISS. (Yes, that needed all caps.) Awh man, I love me a good romance. Especially one so sweet and simple like Ember and Tre’s. **SPOILERS AHEAD** I mean it’s such goals to be laying out talking about life and then turning to each other, kissing, and then both admitting that you wanted to do that for a while now. Like OH MY GOD, I’m seriously dying over here. **SPOILERS END** I ship Ember and Tre so hard and Lilly, Zoe or this redhead b**ch better not get in the way of their love. I’ll come after them. (‘I kill you!‘)
Favorite Quote: “Of course I know this is ridiculous. What I’m doing. Going to Trinity Forest. Alone. Like the freak show I am. The girl who goes off the tracks. Who obsesses about missing people, about what happens in Trinity. But the mystery of Trinity calls to me. If I disappear, so be it.” – Girl, you ain’t no freak show. You are so perfectly normal. And if you’re a freak show well, I guess I’m a freak show too.
What will you gain: A love for Ember and her determination to get out of the black vortex known as Trinity Forest. A hate for Zoe’s sweet yet bossy attitude of not giving a shit about anything. A love-hate for Lilly and her psychotic yet charming sides. A love for Tre, my favorite character in the entire novel.
Aesthetics: The cover. The way Tre smiles. The entire book. The way Tre looks. The way Jennifer Alsever describes Synesthesia within Ember’s mind. Have I mentioned Tre and how much I really dig him?
“Would you sacrifice your future to forget your past.”
Okay, so I was honestly really looking forward to reading this novel when I first received it in the mail that I’m kicking myself in the rear end for not picking it up sooner. I was shocked that it was exactly everything I was looking for in a young adult fantasy novel.
It’s got some witchiness to it. It’s got an adventure in it. And it’s got the best thing known to man, love. Fast-paced with well-rounded characters that make you either hate them or love them with a hint of history underlain throughout the novel. What more can I say about this wonderful book?
Genre: Paranormal, Fantasy, Young Adult
Reading Level: High School and up
Interests: Witch’s, Egyptian hieroglyphics, darkness
Style: Not so light but also not a heavy read. Very fast-paced – which I loved.
Difficulty Reading: NO, I could not put this book down. Oh my goodness, Jennifer Alsever has such a unique way of writing. At first, I was a little annoyed that there were so many sentences that could be switched to, ya know, longer sentences which leads to a way easier read. But they grew on me and as I started to get further into the book, I understood why it was written in such a way. Because that is the personality of the main character Ember. It definitely helped understand her more as an individual, rather than just another character in a book.
Promise: A mystery meets fantasy – it delivers.
Insights: Honestly, none. I wouldn’t change anything in Ember Burning even if it meant saving the planet. (Okay, maybe I might change stuff to save the planet. But that’s our home for crying out loud.) Ember Burning is such a well-written novel that leaves you wanting to continue on her journey with her in Oshun Rising and Venus Shining. (Which by the way, is the rest of the series.)
Ah-Ha Moment: WHEN EMBER AND TRE KISS. (Yes, that needed all caps.) Awh man, I love me a good romance. Especially one so sweet and simple like Ember and Tre’s. **SPOILERS AHEAD** I mean it’s such goals to be laying out talking about life and then turning to each other, kissing, and then both admitting that you wanted to do that for a while now. Like OH MY GOD, I’m seriously dying over here. **SPOILERS END** I ship Ember and Tre so hard and Lilly, Zoe or this redhead b**ch better not get in the way of their love. I’ll come after them. (‘I kill you!‘)
Favorite Quote: “Of course I know this is ridiculous. What I’m doing. Going to Trinity Forest. Alone. Like the freak show I am. The girl who goes off the tracks. Who obsesses about missing people, about what happens in Trinity. But the mystery of Trinity calls to me. If I disappear, so be it.” – Girl, you ain’t no freak show. You are so perfectly normal. And if you’re a freak show well, I guess I’m a freak show too.
What will you gain: A love for Ember and her determination to get out of the black vortex known as Trinity Forest. A hate for Zoe’s sweet yet bossy attitude of not giving a shit about anything. A love-hate for Lilly and her psychotic yet charming sides. A love for Tre, my favorite character in the entire novel.
Aesthetics: The cover. The way Tre smiles. The entire book. The way Tre looks. The way Jennifer Alsever describes Synesthesia within Ember’s mind. Have I mentioned Tre and how much I really dig him?
“Would you sacrifice your future to forget your past.”
Paul Chesworth (3 KP) created a post
Feb 20, 2018
Purple Phoenix Games (2266 KP) rated Taco Ninja Adventure in Tabletop Games
Feb 15, 2021
Hello, my name is Travis Lopez. I review board games. I am half Mexican and half European mutt. I like tacos. I like ninjas. I like adventures. That all said, I knew I had to try a game entitled Taco Ninja Adventure right away, just because I like all those things mentioned. Did this one bring the salsa, or did it leave me with a soggy bottom mess?
Taco Ninja Adventure is a card battling game for two to six players where each player will control at least one Taco Ninja. It’s a taco head with a bipedal humanoid body. And they know ninjutsu. These ninjas duke it out on the battlefield to display the greatest technical skills and the Taco Ninja team that can deliver the final bite to the opponents will be the winner.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup each team (in my case I played two player so we each controlled two Taco Ninjas) will choose their Taco Ninjas in alternating fashion and begin the game in the Battlefield (near each other on the table). The Item and Attack card decks are to be shuffled and the first three Attack card revealed to create a market row. Each player draws two Item cards to be kept secret from the opposing team and a life tracker with the cube on 30 HP. The death battle may now begin!
On a turn the player will decide whether they would like to stay on the Battlefield to fight or retreat to the Dojo to retool. If they remain on the Battlefield the active Taco Ninja will choose an opponent also on the Battlefield to target. Three Yahtzee-style dice rolls later the attacking Taco Ninja will either deliver damage to the opponent, heal themselves, or draw an Item card to be used on a later turn. Each of these results are compared against a reference card that shows successful attacks for 3 of a Kind, 4 of a Kind, Full House, and 5 of a Kind for maximum damage. Rolling two pairs yields an Item card and either 4 or 5 in a row yields healing to the active Taco Ninja.
Should the Taco Ninja wish to retreat to the Dojo they may instead draw either an Item card, one of the face-up Attack cards, or an Attack card blindly from the top of the deck. Item cards can be played on the owner’s turn or out of turn in some cases. Attack cards usually will add damage to successful attacks if its specific dice roll requirement is met.
Once a Taco Ninja is knocked out from sustaining too much damage they are sent to the Afterlife. While a Taco Ninja exists in the Afterlife they will still take turns rolling. They can roll certain results to heal their teammate still on Earth or even reincarnate if the correct result is rolled.
When one team has sent both of their Taco Ninjas to the Afterlife they are finished and the winning team may devour their remains. If these are actually cannibalistic anthropomorphic tacos.
Components. This game is mostly cards with a few cubes, five dice, and a cloth drawstring bag. The cards are all fine, the cubes of normal quality and brown and orange in color, and the dice are the small dice (maybe 12mm?). The art style throughout is obviously cartoony tacos, so it invokes a feeling of silliness that I appreciate. I do not really know what the bag is for other than to protect the cubes and dice in the box? In the rules it mentions a first-player marker, which I found none of in the box, so I used the bag as that marker. It’s a nice bag. No problems with the components from me.
I do have a slight grumble with the name of the game, however. This is a head-to-head card and dice-based deathmatch. Unfortunately the Taco Ninjas do not actually go out adventuring, just battling and dying. So I think a more apropos title could have been Taco Ninja Crunchfest or On Eating Taco Ninjas. That’s ridiculous and I am sorry for making you read this paragraph.
All in all the game is actually quite a good time. It is very light and simple to learn, but strategizing attacks and when to retreat to grab more Item and Attack cards is great. Yes, at the end of the day all turns are decided by dice rolls, so no amount of strategy should logically work fully, but it is still fun to just roll dice and demolish some tacos in the process. Please do not expect anything more than a nice little filler game here. A game night probably will not revolve around Taco Ninja Adventure, but perhaps several games using different characters or a round-robin tournament could be enjoyable.
That said, Purple Phoenix Games gives this one a delicious 8 / 12. It is highly portable, very light, appetizingly fun, and has a unique theme. If you are looking for a good solid filler game that is a bit different in style and theme than most, I would have you take a look at Taco Ninja Adventure. It might just be the cardboard antipasto you have been seeking.
Taco Ninja Adventure is a card battling game for two to six players where each player will control at least one Taco Ninja. It’s a taco head with a bipedal humanoid body. And they know ninjutsu. These ninjas duke it out on the battlefield to display the greatest technical skills and the Taco Ninja team that can deliver the final bite to the opponents will be the winner.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup each team (in my case I played two player so we each controlled two Taco Ninjas) will choose their Taco Ninjas in alternating fashion and begin the game in the Battlefield (near each other on the table). The Item and Attack card decks are to be shuffled and the first three Attack card revealed to create a market row. Each player draws two Item cards to be kept secret from the opposing team and a life tracker with the cube on 30 HP. The death battle may now begin!
On a turn the player will decide whether they would like to stay on the Battlefield to fight or retreat to the Dojo to retool. If they remain on the Battlefield the active Taco Ninja will choose an opponent also on the Battlefield to target. Three Yahtzee-style dice rolls later the attacking Taco Ninja will either deliver damage to the opponent, heal themselves, or draw an Item card to be used on a later turn. Each of these results are compared against a reference card that shows successful attacks for 3 of a Kind, 4 of a Kind, Full House, and 5 of a Kind for maximum damage. Rolling two pairs yields an Item card and either 4 or 5 in a row yields healing to the active Taco Ninja.
Should the Taco Ninja wish to retreat to the Dojo they may instead draw either an Item card, one of the face-up Attack cards, or an Attack card blindly from the top of the deck. Item cards can be played on the owner’s turn or out of turn in some cases. Attack cards usually will add damage to successful attacks if its specific dice roll requirement is met.
Once a Taco Ninja is knocked out from sustaining too much damage they are sent to the Afterlife. While a Taco Ninja exists in the Afterlife they will still take turns rolling. They can roll certain results to heal their teammate still on Earth or even reincarnate if the correct result is rolled.
When one team has sent both of their Taco Ninjas to the Afterlife they are finished and the winning team may devour their remains. If these are actually cannibalistic anthropomorphic tacos.
Components. This game is mostly cards with a few cubes, five dice, and a cloth drawstring bag. The cards are all fine, the cubes of normal quality and brown and orange in color, and the dice are the small dice (maybe 12mm?). The art style throughout is obviously cartoony tacos, so it invokes a feeling of silliness that I appreciate. I do not really know what the bag is for other than to protect the cubes and dice in the box? In the rules it mentions a first-player marker, which I found none of in the box, so I used the bag as that marker. It’s a nice bag. No problems with the components from me.
I do have a slight grumble with the name of the game, however. This is a head-to-head card and dice-based deathmatch. Unfortunately the Taco Ninjas do not actually go out adventuring, just battling and dying. So I think a more apropos title could have been Taco Ninja Crunchfest or On Eating Taco Ninjas. That’s ridiculous and I am sorry for making you read this paragraph.
All in all the game is actually quite a good time. It is very light and simple to learn, but strategizing attacks and when to retreat to grab more Item and Attack cards is great. Yes, at the end of the day all turns are decided by dice rolls, so no amount of strategy should logically work fully, but it is still fun to just roll dice and demolish some tacos in the process. Please do not expect anything more than a nice little filler game here. A game night probably will not revolve around Taco Ninja Adventure, but perhaps several games using different characters or a round-robin tournament could be enjoyable.
That said, Purple Phoenix Games gives this one a delicious 8 / 12. It is highly portable, very light, appetizingly fun, and has a unique theme. If you are looking for a good solid filler game that is a bit different in style and theme than most, I would have you take a look at Taco Ninja Adventure. It might just be the cardboard antipasto you have been seeking.
Haley Mathiot (9 KP) rated Dead Perfect in Books
Apr 27, 2018
My Summary: Shannah is going to die. She has a blood disease that none of the doctors can identify, and she only has months to live. She’s on her last month, possibly her last week… she hates to think it’s her last day, but it sure feels like it. She has been watching the strange tall, dark (and hansom) man for several months, and is convinced that he is a vampire (though she’s not exactly sane when she makes that decision). She goes to him seeking immortality, but collapses in near death on his front porch. When she wakes up, she feels better. What did he do that healed her? She’s not a vampire, but even the doctors couldn’t heal her… then there’s the fact that she’s pretty sure that she’s falling in love with him. but Ronan’s healing doesn’t last forever… and Shannah has to make a hard choice.
Ronan is five hundred and thirteen years old. He has never loved anyone in his life, but when Shannah comes to his door he takes her into his house and begins to heal her in his own special way. But then he accidentally falls in love with her. That causes problems—when your mortal soulmate is going to die soon and she isn’t sure she wants to be a leach her whole life. If he changes her against her will, will she hate him forever? Are his only choices letting her die and losing her, or changing her and losing her?
And then there’s that whole problem with a vampire hunter tracking down Ronan… and trying to kill him.
My Thoughts—at first glimpse, this seemed so twilight-ish. But once I started reading it I got out of my vampire stereotype and enjoyed this book quite a lot. I was at the library and dying for a light-hearted vampire romance (because I was just in that mood) so I picked it up. It’s a very quick read, and very sweet.
The Plot—the plot moved quickly, though at one point a thought crossed my mind, “there isn’t much story here, how is the author dragging it out into 345 pages and is still managing to keep it interesting?” although the plot seemed a little simple, it held my attention very well.
The Characters—I loved the characters in this book. Shannah was depicted as a desperate-to-do-anything-to-keep-alive kind of girl, to the point that she was willing to live with a vampire. Ronan had so much passion and love for this poor girl that it made him endearing. I love how he’d always call her “love.” It was so sweet. Jim Hewitt, the hunter, was a character that you just didn’t like one bit—a strong willed jerk who, although he thought he was doing the right thing, even that he was doing it to keep Shannah safe, I didn’t like him and I felt sorry for him. Though, in my opinion, I liked what happened to him at the end ;)
The writing—There were a lot of really good descriptions in this book, I was able to see everything that the author said in beautiful detail. There wasn’t any graphic sex, though there were a few scenes at the end, but it was brief. There were a few re-used phrases in the book though, and that gets annoying. (My sister and I call this the JMG Syndrome, or “Jenny McGrady” syndrome, because of a series we read when we were younger. Jenny was always feeling “like she got slugged in the stomach”. The phrase was used several times in all fifteen books. It got old really fast.) Shannah had many kissed “brushed across her brow” in this book. But besides that, the writing was warm and welcoming.
My Recommendation: I recommend this book to anyone who likes a good paranormal romance, vampires, or just a romance in general. Ages 16+, only because of the frequency of sex at the end of the book (though I will say that the vampire held fast to abstinence, so that was encouraging.) there wasn’t any foul language, and I really liked that! I hate books that have so much language that I feel dirty reading it. But this book was very clean.
~Haleyknitz
Ronan is five hundred and thirteen years old. He has never loved anyone in his life, but when Shannah comes to his door he takes her into his house and begins to heal her in his own special way. But then he accidentally falls in love with her. That causes problems—when your mortal soulmate is going to die soon and she isn’t sure she wants to be a leach her whole life. If he changes her against her will, will she hate him forever? Are his only choices letting her die and losing her, or changing her and losing her?
And then there’s that whole problem with a vampire hunter tracking down Ronan… and trying to kill him.
My Thoughts—at first glimpse, this seemed so twilight-ish. But once I started reading it I got out of my vampire stereotype and enjoyed this book quite a lot. I was at the library and dying for a light-hearted vampire romance (because I was just in that mood) so I picked it up. It’s a very quick read, and very sweet.
The Plot—the plot moved quickly, though at one point a thought crossed my mind, “there isn’t much story here, how is the author dragging it out into 345 pages and is still managing to keep it interesting?” although the plot seemed a little simple, it held my attention very well.
The Characters—I loved the characters in this book. Shannah was depicted as a desperate-to-do-anything-to-keep-alive kind of girl, to the point that she was willing to live with a vampire. Ronan had so much passion and love for this poor girl that it made him endearing. I love how he’d always call her “love.” It was so sweet. Jim Hewitt, the hunter, was a character that you just didn’t like one bit—a strong willed jerk who, although he thought he was doing the right thing, even that he was doing it to keep Shannah safe, I didn’t like him and I felt sorry for him. Though, in my opinion, I liked what happened to him at the end ;)
The writing—There were a lot of really good descriptions in this book, I was able to see everything that the author said in beautiful detail. There wasn’t any graphic sex, though there were a few scenes at the end, but it was brief. There were a few re-used phrases in the book though, and that gets annoying. (My sister and I call this the JMG Syndrome, or “Jenny McGrady” syndrome, because of a series we read when we were younger. Jenny was always feeling “like she got slugged in the stomach”. The phrase was used several times in all fifteen books. It got old really fast.) Shannah had many kissed “brushed across her brow” in this book. But besides that, the writing was warm and welcoming.
My Recommendation: I recommend this book to anyone who likes a good paranormal romance, vampires, or just a romance in general. Ages 16+, only because of the frequency of sex at the end of the book (though I will say that the vampire held fast to abstinence, so that was encouraging.) there wasn’t any foul language, and I really liked that! I hate books that have so much language that I feel dirty reading it. But this book was very clean.
~Haleyknitz
Haley Mathiot (9 KP) rated The Last Song in Books
Apr 27, 2018
My Summary: Ronnie does not want to spend the summer with her dad. Her dad left them three years ago, and she hasn’t really forgiven him for it. She hated him for it so much, that she refused to take his calls, quit playing the piano, and never read the letters he sent her. What is she going to do all summer stuck with a dad she hates in a small town with nothing but sand on every side of her, no clubs, no friends…
When she finds Will, the cutest volley-ball players slash aquarium volunteer in her back yard helping her protect un-hatched sea turtles from being eaten by raccoons, she judged him as not-her-type. She doesn’t expect to find a friend in a jock-rich-perfect-family boy, nor does she expect that this will be the best—most exciting, most scary, most fun, most painful—summer of her lifetime.
My Review: I’m not really sure where to start here, other than I am so utterly pleased with The Last Song, I cannot begin to find words to describe it.
Ronnie, Jonah (her brother), Her dad Steve, Will… all the characters really, were such real characters. I felt everything they felt, I laughed when they laughed, and I (nearly) cried when they cried.
I hate it when books suffer from "happy-land syndrome—" where everything works out just too perfectly that it seems silly. The Last Song seemed to work perfectly, but it didn’t have that plot-manipulated feel to it. It didn’t feel like Sparks was just trying to move the story along and causing things to line up too perfectly to be realistic—it felt like the story was writing itself, and it was perfect. The pacing didn’t feel rushed or slow. It was not a thriller, but I did find myself sitting on the edge of my seat dying to find out what happens. I read it through in two or three days (which is fast for me right now, what with school the way it is!). There are twists, there are surprises—some beautiful, some painful, but all wonderful.
The writing was contemporary. It was easy reading and it wasn’t Dostoevsky, but it wasn’t bad either. The humor was light and witty and sarcastic, sometimes laugh out loud, and more times than I can count my sister would look up from her homework and say “Haley. What is so funny?” The perspective alternated between several different characters, but it wasn’t disorientating. It was all from third person perspective, but I still felt like I could get inside the character’s head.
The end was perfect. That’s all I can really say about it because any information would totally ruin the story. All the loose ends were tied, all the questions were answered, and the ending was open to the future but closed in a wonderful conclusion. Suffice to say I grinned so wide I couldn’t see, and my cheeks are still sore.
Audio Review: Let’s just say that I almost gave up reading The Last Song when I started listening to the audio. Pepper Binkley read Ronnie’s perspective and had a high pitched voice, she read a little too fast (which is rare. Most of the time readers are way too slow), there was no differentiating between voices of characters so you couldn’t tell who was talking, and she seemed up tight and nervous. Scott Sowers read the various men’s perspectives, and he read alright. He was a little slow and his voice took some getting used to but he was otherwise ok. I did get too frustrated to get far in the audio book though. I ended up quitting and reading the paperback. I recommend reading The Last Song over listening to it.
Content: blissfully clean. There was romance between Will and Ronnie, but no sex. It wasn’t needed, either. I feel like the fact that they didn’t sleep together added to the book rather than took away from it. It was also clean of foul language. There was some mention of God and the Bible, but never did it feel like Sparks was preaching.
Recommendation: Ages 14+
When she finds Will, the cutest volley-ball players slash aquarium volunteer in her back yard helping her protect un-hatched sea turtles from being eaten by raccoons, she judged him as not-her-type. She doesn’t expect to find a friend in a jock-rich-perfect-family boy, nor does she expect that this will be the best—most exciting, most scary, most fun, most painful—summer of her lifetime.
My Review: I’m not really sure where to start here, other than I am so utterly pleased with The Last Song, I cannot begin to find words to describe it.
Ronnie, Jonah (her brother), Her dad Steve, Will… all the characters really, were such real characters. I felt everything they felt, I laughed when they laughed, and I (nearly) cried when they cried.
I hate it when books suffer from "happy-land syndrome—" where everything works out just too perfectly that it seems silly. The Last Song seemed to work perfectly, but it didn’t have that plot-manipulated feel to it. It didn’t feel like Sparks was just trying to move the story along and causing things to line up too perfectly to be realistic—it felt like the story was writing itself, and it was perfect. The pacing didn’t feel rushed or slow. It was not a thriller, but I did find myself sitting on the edge of my seat dying to find out what happens. I read it through in two or three days (which is fast for me right now, what with school the way it is!). There are twists, there are surprises—some beautiful, some painful, but all wonderful.
The writing was contemporary. It was easy reading and it wasn’t Dostoevsky, but it wasn’t bad either. The humor was light and witty and sarcastic, sometimes laugh out loud, and more times than I can count my sister would look up from her homework and say “Haley. What is so funny?” The perspective alternated between several different characters, but it wasn’t disorientating. It was all from third person perspective, but I still felt like I could get inside the character’s head.
The end was perfect. That’s all I can really say about it because any information would totally ruin the story. All the loose ends were tied, all the questions were answered, and the ending was open to the future but closed in a wonderful conclusion. Suffice to say I grinned so wide I couldn’t see, and my cheeks are still sore.
Audio Review: Let’s just say that I almost gave up reading The Last Song when I started listening to the audio. Pepper Binkley read Ronnie’s perspective and had a high pitched voice, she read a little too fast (which is rare. Most of the time readers are way too slow), there was no differentiating between voices of characters so you couldn’t tell who was talking, and she seemed up tight and nervous. Scott Sowers read the various men’s perspectives, and he read alright. He was a little slow and his voice took some getting used to but he was otherwise ok. I did get too frustrated to get far in the audio book though. I ended up quitting and reading the paperback. I recommend reading The Last Song over listening to it.
Content: blissfully clean. There was romance between Will and Ronnie, but no sex. It wasn’t needed, either. I feel like the fact that they didn’t sleep together added to the book rather than took away from it. It was also clean of foul language. There was some mention of God and the Bible, but never did it feel like Sparks was preaching.
Recommendation: Ages 14+
Chris Sawin (602 KP) rated the PlayStation 4 version of Little Nightmares II in Video Games
Apr 9, 2021
The incredible story. (3 more)
Great visuals and interactions with items both in the foreground and background.
Brilliant score.
Its gameplay and controls are mostly entertaining.
Some puzzles are difficult to solve without cheating. (2 more)
It is ridiculously difficult at times. Expect to die. A lot.
It is longer than the first game, but still feels short.
A Visually Creepy Masterpiece with a few Minor Flaws
Little Nightmares II is a vast improvement over the original game that still has a few flaws that could be ironed out in a sequel. The first game was creepy and a lot of fun, but it felt incredibly short. It was the type of game you bought, played through quickly, and traded in because it didn’t seem to have much replay value. Although I'm just now reading about the DLC for the game and the hidden ending to Little Nightmares II, but I digress.
Little Nightmares II has you playing as Mono, a young boy that wears a paper bag over his head; not unlike Ugly Bob from the Terrance & Phillip In Not Without My Anus on the first episode of the second season of South Park. The game is a lot like Limbo with more color. Mono is thrown into a world of bleak surroundings and even darker outcomes. Thankfully, you have Six from the previous game to assist you. However, Little Nightmares II is only one player which seems like a missed opportunity for this to be a two player game.
The format of each level is pretty similar other than the last one. You typically flee a major boss character that chases you while you search for the key to a locked door. Stealth is involved throughout the game. If you make too much noise, run too fast, or walk into the light from the shadows in view of a boss’s eyesight then you get eaten or killed. You use your surroundings to thwart the boss, which usually involves killing them yourself. The chase element is the same near the end of the game, but you're thrown into more surreal and dreamlike surroundings.
It does seem like you interact more with the background in comparison to the previous game. You can almost always run into the background on any level. It may result in you falling off a cliff, but that kind of exploration ability in a side-scroller is really cool. I played Little Nightmares II on a PS5 despite the game being for PS4. What’s cool is you can feel Mono’s heartbeat through the controller when situations are tense and seeing little dust particles float through the air as you explore is a nice addition.
The highlight of the game is the story. The world Little Nightmares and Little Nightmares II takes place in is so deliciously dreary with what feels like no hope for survival. You root for Mono and Six to stay together as friends, but that outcome seems less and less likely as the game progresses. You also gain powers as Mono later on; the most noteworthy one being able to use televisions as portals. All of the major bosses are fantastically terrifying, as well. You’re chased by a hunter with a shotgun, a teacher with a stretchy neck and an appetite, twitchy mannequins that only move in darkness, viewers obsessed with television, and The Thin Man who kidnaps Six.
The game can be frustrating at times. Not only is it difficult and will result in you dying over and over again, but certain puzzles are almost impossible to solve without looking up how to solve them first.
According to the internet, it seems as though this may be the end of the Little Nightmares franchise since the creators are moving on to something new and will focus less on sequels in the future. It’s unfortunate since Dave Mervik’s writing with the story of the game is so well done and the game as a whole is mostly very fun and entertaining to play while providing legitimate thrills and chills. Tobias Lilja’s musical score is a frightening delight. However, despite Little Nightmare II’s flaws, it’ll be impossible not to be invested in anything Tarsier Studios is involved with in the years to come.
Little Nightmares II has you playing as Mono, a young boy that wears a paper bag over his head; not unlike Ugly Bob from the Terrance & Phillip In Not Without My Anus on the first episode of the second season of South Park. The game is a lot like Limbo with more color. Mono is thrown into a world of bleak surroundings and even darker outcomes. Thankfully, you have Six from the previous game to assist you. However, Little Nightmares II is only one player which seems like a missed opportunity for this to be a two player game.
The format of each level is pretty similar other than the last one. You typically flee a major boss character that chases you while you search for the key to a locked door. Stealth is involved throughout the game. If you make too much noise, run too fast, or walk into the light from the shadows in view of a boss’s eyesight then you get eaten or killed. You use your surroundings to thwart the boss, which usually involves killing them yourself. The chase element is the same near the end of the game, but you're thrown into more surreal and dreamlike surroundings.
It does seem like you interact more with the background in comparison to the previous game. You can almost always run into the background on any level. It may result in you falling off a cliff, but that kind of exploration ability in a side-scroller is really cool. I played Little Nightmares II on a PS5 despite the game being for PS4. What’s cool is you can feel Mono’s heartbeat through the controller when situations are tense and seeing little dust particles float through the air as you explore is a nice addition.
The highlight of the game is the story. The world Little Nightmares and Little Nightmares II takes place in is so deliciously dreary with what feels like no hope for survival. You root for Mono and Six to stay together as friends, but that outcome seems less and less likely as the game progresses. You also gain powers as Mono later on; the most noteworthy one being able to use televisions as portals. All of the major bosses are fantastically terrifying, as well. You’re chased by a hunter with a shotgun, a teacher with a stretchy neck and an appetite, twitchy mannequins that only move in darkness, viewers obsessed with television, and The Thin Man who kidnaps Six.
The game can be frustrating at times. Not only is it difficult and will result in you dying over and over again, but certain puzzles are almost impossible to solve without looking up how to solve them first.
According to the internet, it seems as though this may be the end of the Little Nightmares franchise since the creators are moving on to something new and will focus less on sequels in the future. It’s unfortunate since Dave Mervik’s writing with the story of the game is so well done and the game as a whole is mostly very fun and entertaining to play while providing legitimate thrills and chills. Tobias Lilja’s musical score is a frightening delight. However, despite Little Nightmare II’s flaws, it’ll be impossible not to be invested in anything Tarsier Studios is involved with in the years to come.
Ryan Hill (152 KP) rated The Last Samurai (2003) in Movies
Jun 23, 2019
" I will tell you, how he lived"
The honour and code of the samurai has always been enticing to a Western civilisation that is far removed from such customs, which perhaps makes The Last Samurai such an enticing, enigmatic film. Edward Zwick crafts quite an epic adventure rich in mythology & thematic resonance that while traditionally Hollywood in its construction still manages to exist a cut above many such movies of its ilk, a touch of class surrounding how the story of Captain Nathan Algren is put together, based as it is on several real life legendary American figures who played key roles in the Satsuma Rebellion in Japan during the late 19th century. This isn't a direct re-telling of those events but serves as a leaping off point to construct a tale about a stranger in a strange land, of a man haunted by fighting an unjust war who rediscovers his honour & place in the world through a dying culture. Zwick's film is slick, sweeping, beautifully shot and frequently involving, backed up by a strong performance by Tom Cruise in one of those roles that remind you just what a good actor he can be.
In the role of Algren, Cruise begins a dejected man living out of a bottle, bereft of purpose & suffering post-Civil War nightmares of a man touted as a hero despite feeling the guilt of slaughtering Indians crushed under the might of a military machine; in that sense, The Last Samurai is very anti-war in its message, John Logan's story painting the Americans and specifically the Imperialist Japanese not in the greatest light. Cruise takes Algren on a traditional voyage of discovery, first pitted against the samurai code & eventually becoming consumed by it, consumed by the similarity of the way of the warrior between both cultures - and Ken Watanabe's dignified samurai 'rebel' Katsumoto learns from him, as well as the other way around, with Cruise remaining stoic & only getting flashes of a chance to display the usual Cruise charm, but that's OK - Algren isn't the kind of character to benefit from that, Cruise's natural magnetism is enough here. Wit is provided thankfully through, albeit briefly, Billy Connolly as a tough old Irish veteran & chiefly Timothy Spall as our portly 'narrator' of sorts, who serves to help mythologise Algren & the legend itself. Zwick is most concerned with that, you see, the idea of legends and how men become them, exploring that concept alongside digging into the cultural rituals and practises of a changing Japan.
Algren's story is placed at a time when the old ways of Japan were shifting, under the pressures of global politics & business; the Emperor here is a naive young man, sitting on an empty throne, looking to Watanabe for validation as his advisor's push to quash a rebellion fighting to preserve the old ways, preserve Japanese interests as America knocks on the door. That's why Cruise's role here is so interesting, his character learning of the samurai code & helping those around him remember their history, and Zwick explores well the concept of national identity alongside personal ideas of myth, legend & destiny. It all boils together in a careful script, never overblown, which neatly develops the relationships involved & helps you fully believe Algren's transformation into the eponymous 'last samurai'. Along the way, Zwick doesn't forget theatrics - staging plenty of well staged & intense fight scenes which utilise the strong Japanese production design, before building to a quite epic war climax with army pitted against army, with personal stakes cutting through it, backed up indeed by another superlative score by Hans Zimmer. It becomes more than just a historical swords & armour film, reaching deeper on several levels.
What could have been a slow paced, potentially ponderous movie is avoided well by Edward Zwick, who with The Last Samurai delivers one of the stronger historical adventure epics of recent years. Beautifully shot in many places, with some excellent cinematography & production standards, not to mention an impressive script well acted in particular by Tom Cruise & Ken Watanabe, Zwick creates a recognisably Hollywood picture but for once a movie that doesn't dumb down, doesn't pander and ultimately serves as an often involving, often damn well made story. Especially one to check out if you love the way of the samurai.
In the role of Algren, Cruise begins a dejected man living out of a bottle, bereft of purpose & suffering post-Civil War nightmares of a man touted as a hero despite feeling the guilt of slaughtering Indians crushed under the might of a military machine; in that sense, The Last Samurai is very anti-war in its message, John Logan's story painting the Americans and specifically the Imperialist Japanese not in the greatest light. Cruise takes Algren on a traditional voyage of discovery, first pitted against the samurai code & eventually becoming consumed by it, consumed by the similarity of the way of the warrior between both cultures - and Ken Watanabe's dignified samurai 'rebel' Katsumoto learns from him, as well as the other way around, with Cruise remaining stoic & only getting flashes of a chance to display the usual Cruise charm, but that's OK - Algren isn't the kind of character to benefit from that, Cruise's natural magnetism is enough here. Wit is provided thankfully through, albeit briefly, Billy Connolly as a tough old Irish veteran & chiefly Timothy Spall as our portly 'narrator' of sorts, who serves to help mythologise Algren & the legend itself. Zwick is most concerned with that, you see, the idea of legends and how men become them, exploring that concept alongside digging into the cultural rituals and practises of a changing Japan.
Algren's story is placed at a time when the old ways of Japan were shifting, under the pressures of global politics & business; the Emperor here is a naive young man, sitting on an empty throne, looking to Watanabe for validation as his advisor's push to quash a rebellion fighting to preserve the old ways, preserve Japanese interests as America knocks on the door. That's why Cruise's role here is so interesting, his character learning of the samurai code & helping those around him remember their history, and Zwick explores well the concept of national identity alongside personal ideas of myth, legend & destiny. It all boils together in a careful script, never overblown, which neatly develops the relationships involved & helps you fully believe Algren's transformation into the eponymous 'last samurai'. Along the way, Zwick doesn't forget theatrics - staging plenty of well staged & intense fight scenes which utilise the strong Japanese production design, before building to a quite epic war climax with army pitted against army, with personal stakes cutting through it, backed up indeed by another superlative score by Hans Zimmer. It becomes more than just a historical swords & armour film, reaching deeper on several levels.
What could have been a slow paced, potentially ponderous movie is avoided well by Edward Zwick, who with The Last Samurai delivers one of the stronger historical adventure epics of recent years. Beautifully shot in many places, with some excellent cinematography & production standards, not to mention an impressive script well acted in particular by Tom Cruise & Ken Watanabe, Zwick creates a recognisably Hollywood picture but for once a movie that doesn't dumb down, doesn't pander and ultimately serves as an often involving, often damn well made story. Especially one to check out if you love the way of the samurai.