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Battleship (2012)
Battleship (2012)
2012 | Action, Sci-Fi
Basing a movie off of a videogame is often a risky proposition. For every “Resident Evil”, there at least a dozen others that are out and out disasters, “Mario Brothers”, “Wing Commander”, and “Double Dragon” are a few examples of how not to do it.

While Hollywood shows no signs of stopping videogame adaptations anytime soon, game development companies are becoming more savvy with allowing their products to become movies and are requiring uality scripts, cast, and directors before they enter into any film deal. Undaunted, Hollywood turned its eyes on children’s toys for inspiration. With the successful Transformers series, Hasbro has been targeted for their very popular line of board games as source material for future movies.

First out of the box is “Battleship”, director Peter Berg’s big-budget adaptation of the timeless naval strategy game that has been enjoyed for decades by players young and old. Since this is the era of video games, the simplistic style of the board game needed to be tweaked in order to make it appealing for the summer movie masses.

Gone is the classic strategy of the game and in its place, a loud and brash cast of 20-somethings, over-the-top special effects, and a plot riddled with more holes than the classic grids in the game that spawned the film.

Taylor Kitsch follows up his role in John Carter by playing Alex Hopper, a ne’er-do-well who despite the mentoring of his successful naval officer brother (Alexander Skarsgard), never seems to run out of ways to get himself in trouble. His latest efforts to impress a girl he met in a bar, land him in hot water with the authorities and his brother lays down the law and insists that Alex join the Navy and make something of his life.

The film jumps into the future where Alex is now dating the very attractive girl from the bar, Samantha (Brooklyn Decker), and trying to get enough courage together to ask her father for permission to marry his daughter. The fact that her father is Admiral Shane (Liam Neeson), only complicates the matter.

Despite holding the rank of an officer, Alex is still extremely headstrong and prone to getting himself in trouble. What what was supposed to be a friendly soccer match during allied naval exercises escalates, and Alex finds himself facing an ignominious exit from the Navy. He’s given a temporary reprieve as the ships in his fleet are suddenly faced with the threat of extraterrestrial origins.

Approximately around the same time Alex entered the Navy, scientists developed a way to amplify radio signals and directed them toward planets they believed could possibly support life. The signals were answered in the form of a hostile force that arrives on Earth only to cut a swath of destruction across the world as well as the naval fleet it encounters. Cut off from the rest of the fleet and reinforcements by an energy field, Alex is forced into command and must confront the deadly enemy at all cost to save the world.

What follows is a series of elaborate special effects that, while visually appealing, fail to pack much punch as the plot and characters are so underwhelming.

I understand that for films this type, especially given the source material, one must give a certain amount of leeway and accept, even grudgingly, the inconsistencies and impracticalities. That being said, not only are the characters about as thin and one-dimensional as they possibly could be, they are for the most part utterly devoid of any interesting qualities nor are they given much in the way of back story that makes us care for their outcomes. R&B star Rihanna spends a good chunk of her time looking tough and menacing, but isn’t given much more to do than occasionally fire a gun.

Kitsch is so utterly bland and unsympathetic that there’s just really no redeeming value to his character. Battleship is supposed to be a story of redemption but instead it’s a story of inconsistencies. Many times throughout the film common sense much less standard military procedures seems to go out the window.

For example, standard rules of engagement tactics were not used early in the film, but yet were readily deployed during the so-called big finale to the film with success. One has to wonder how more seasoned officers with far more resources at their disposal failed to utilize such tactics or have success with the methods that they employed. Yet ironically, this young lieutenant on his first command is able to out-maneuver these aliens when he decides to take to the offensive and lull the enemy into a fairly passive mode where they don’t do much more than watch.

The aliens, while interesting, are given precious little to do other than occasionally destroy or blow something up. We have no idea why they are on earth and to be honest, why they arrived in such small force. If the idea was to conquer Earth, it was poorly planned. Yet if proper procedures were followed, their incursion could have been dealt with very early and easily with the resources at hand. But that would’ve made for a short movie.

What I found puzzling was how surprisingly light on action the movie was. Yes there were firefights but they were spread sparingly throughout the film. You do not have one grand epic battle against overwhelming odds, you do not have legions of enemy troops for the Navy to wade through. It was pretty much a here-it-is-take-it-or-leave it, ho-hum finale.

The film does have some good points with Hawaii as its main backdrop. I did like the fact that there were a lot of active and retired soldiers and sailors used in the filming of the picture. It is clear that the filmmakers wanted to honor the soldiers who have so gallantly served our nation. I just wish they could’ve given them a much better showcase, because truthfully you’ll find far more thrills and enjoyment busting out the actual Battleship game than sitting through the film.

There is a scene post-credits that does hint at possible future installments, but I kept asking myself one question, “Why?” Rumor has it that several years goes Steven Segal attempted to revive his big-screen career by pitching an Under Siege 3 to Universal. Segal supposedly pitched the idea that his character would be on a naval ship that encountered extraterrestrial menace. The studio passed on this idea and, if there’s any truth to the rumor, they should have passed on this idea when it came time to make Battleship.
  
It: Chapter Two (2019)
It: Chapter Two (2019)
2019 | Horror, Thriller
Part of this post is sponsored by 4DX Cinemas. With poignancy and heart on its side, 2017’s IT managed to avoid its occasional flaws to become an unnerving addition to the horror genre. While the film could never be classed as outright terrifying, the character of Pennywise, portrayed exceptionally by Bill Skarsgard, is an unsettling antagonist and one of the best in film.

Two years later, the town of Derry is back on the big screen in Andy Muschietti’s epic conclusion. But at nearly 3 hours long, is IT: Chapter Two just a bloated mess, or does it float to new heights?

Defeated by members of the Losers’ Club, the evil clown Pennywise returns 27 years later to terrorise the town of Derry, Maine, once again. Now adults, the childhood friends have long since gone their separate ways. But when people start disappearing, Mike Hanlon (Isaiah Mustafa) calls the others home for one final stand. Damaged by scars from the past, the united Losers must conquer their deepest fears to destroy the shape-shifting Pennywise – who is now more powerful than ever.

The film follows many of the same tropes as its predecessor, with beautiful cinematography and excellent performances masking some shoddy CGI and an over-reliance on jump scares, and while it does lack the simplicity and tightly-wound script of its predecessor, IT: Chapter Two is even more unsettling.

For director Andy Muschietti, it’s clear that the training wheels are off. After being guided through the process by Warner Bros. first time around, the success of IT (it grossed over $700million worldwide) now means he’s been free to splash his creative vision all over the screen – and it shows. A deeply disconcerting opening involving two of Derry’s LGBT community and some town bigots lets the audience know early on that this is going to be even darker and much more graphic than its predecessor.

From a casting point of view, they couldn’t have done better. Each adult version of the Loser’s Club nicely embodies their child counterpart, even if we spend more time with some than others. James McAvoy is as reliable as ever and Jessica Chastain plays Beverly nicely but it’s in Bill Hader and James Ransome that we find the perfect embodiments of their juvenile characters.

Hader and Ransome share the same chemistry that made Eddie and Richie so watchable in the first instalment and there is even some well-judged poignancy to go with their playful teasing. The Chinese restaurant scene, a fan favourite from the book and the TV mini-series, is present and correct and remains a highlight over the course of the running time.

IT: Chapter Two is a confident finale to one of 2017’s best films; filled with exceptional performances

Praise must be given to the scriptwriters here as ensembles of this size can all too often get lost with little character development. Thankfully, each cast member feels fully fleshed out, meaning we care for them a lot more than your typical horror-movie character.

However, this is Bill Skarsgard’s film and Pennywise is as menacing as ever. Skarsgard turns up the ante here with his physical performance being absolutely incredible. This portrayal is Heath Ledger Joker levels of good. It would be a shame if he wasn’t recognised officially for the exceptional work he has done to bring this wretched character to life.

While much of the film sees the Loser’s Club separate from each other as they try to locate tokens from their pasts, this allows the production team to create some truly staggering set pieces – although it’s unfortunate that many of them have been spoilt in the trailers. The much-marketed house of mirrors scene is brief but leaves a lasting impression and there’s a sequence early on involving a small girl that was really troubling.

Unfortunately, it’s not all good news. While the pacing for such a long film is spot on, the appearances of our titular character are not. Despite being billed as appearing more often, the movie’s gargantuan length means that Pennywise doesn’t feel like he’s on screen for any longer than in the first instalment. With such a great character and performance, it would have been nice to see him a little more.

And while you’ll have noticed me using adjectives like ‘unsettling’ and ‘unnerving’, the film isn’t truly scary unless Pennywise in clown form is on the screen. That’s mainly down to some of the CGI used to create the monsters. As in its predecessor, IT: Chapter Two’s monsters feel too glossy, lacking in any true sense of realism.

Nevertheless, IT: Chapter Two is a confident finale to one of 2017’s best films; filled with exceptional performances and the wit and humour that made its predecessor such a hit. While not reaching quite the same dizzy heights as that film and relying even more on jump scares, as a pair, it’s hard to think of a horror series that has made its mark in the last decade quite as much as IT.

⭐⭐⭐⭐ IT: Chapter Two in 4DX
I was unsure how a horror film would translate to 4DX but the good news is that the experience became even more immersive, with sight, smell and feel all being utilised to great effect.

Soaring over Derry, the advanced seating that 4DX provides means that you feel like you’re flying over the town too. Of course, while this is a pleasant experience when the film is playing nicely, as soon as the horror hits, 4DX jolts you back to reality with some well-timed movement, strobe lighting and weather effects.

A nice touch in this film was the use of smell, something not utilised in Hobbs & Shaw. Every time Pennywise was about to appear on screen, a sweet aroma would fill the cinema, lulling you into a false sense of security. It was a nice effect that added to the drama of the film beautifully.

Naturally, being a horror film, rain was utilised a lot and having the spray nozzle behind your seat was great. Although you are able to turn it off if you so wish, having the weather effects left on meant that you became immersed in what was happening on screen.

This was my first experience of 4D cinema utilised in a horror film and the overall impact was one that added to the terror rather than detracted from it. I would highly recommend viewing IT: Chapter Two in 4DX, and you can book tickets at 19 Cineworld locations across the UK.
  
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Bob Mann (459 KP) rated Roma (2018) in Movies

Sep 28, 2021  
Roma (2018)
Roma (2018)
2018 | Drama
“Siempre estamos solas”
Alfonso Cuarón‘s “Roma” has been lauded with praise and award’s hype, and I must admit to have been a little bit snooty about it. A black-and-white Spanish language film with subtitles that – to be honest – looks a bit dreary: can it really be that good? Having now (finally) seen it on Netflix I can confirm that’s a big YES from my point of view. It’s a novelty of a glacially slow film that grips like a vice.

A primer on 70’s Mexican History.
This is a film about ordinary life set against tumultuous times. Set in the Colonia Roma district of Mexico City (if you were puzzled, as I was, where the title came from) it is an “Upstairs, Downstairs” tale of Cleo (Yalitza Aparicio), a maid and nanny to a middle class family in the early 70’s.

There are two intertwined stories here: Cleo’s personal story and that of the family background in which she works.

Cleo has a pleasant enough life working as partners in crime in the household with Adela (Nancy García García). Life is about getting the work done (well, more of less), keeping the four children happy – to who she is devoted – and scraping enough by to spend her downtime with her martial arts boyfriend Ramón (José Manuel Guerrero Mendoza).

Meanwhile the lady of the house Senora Sofia (Marina de Tavira) has an affluent and cosseted lifestyle amid her loving family.

But times are about to change for all of the players, as events – not just the events of the ‘Mexican Dirty War’ of 1971 going on in the background – transpire to change all their lives forever.

A masterclass in framing.
It’s criminal that I wasn’t able to get to see this in the cinema. Since every frame of this movie is a masterpiece of detail. There is just so much going on that your eyes dart this way and that, and you could probably watch it five times and see more. Even the opening titles are mesmerising, as the cobbled floor becomes a screen and an airliner lazily flies across it.

Even major action sequences, that other directors would fill the screen with (“Do you KNOW how much this scene is costing for God’s sake??”), are seen as they would typically be seen in real life – second hand, from a place of hiding. This is typified by the depiction of the Corpus Christi Massacre of June ’71, where the military, and more controversially the elite El Halconazo (The Hawks) of the Mexican army, turned on a student protest. Most of the action is seen as glimpses through the windows by the characters during a shopping trip to the second floor of a department store. How this was enacted and directed is a mystery to me, but it works just brilliantly.

A masterclass in pacing and panning.
One of Cuarón’s trademarks is the long take (think “Children of Men”) and here he (literally!) goes to town with the technique. An incredibly impressive scene has Cleo and Adela running through the streets of the City to meet their lovers at the cinema. It’s a continuous pan that again defies belief in the brilliance of its execution.

Even the mundane act of Cleo tidying up the apartment is done with a glorious slow pan around the room. Some of this panning is done to set the mood for the film (“Get settled in… this is going to be a long haul”) but others manage to evoke a sense of rising dread, an example at the beach being a brilliant case in point.

The cinematography was supposed to have been done by the great Emmanuel Lubezki, but he was unavailable so Cuarón did it himself! And it’s quite brilliant. So, that’s a lesson learned then that will reduce the budget for next time!

A personal story.
Cuarón wrote the script. Of course he did… it’s his story! He’s the same age as I am, so was nine years old for the autobiographical events featured in the film (he is the kid who gets punished for eavesdropping). Numerous aspects of the film are from his own childhood, including the fact that his younger brother kept spookily coming out with things that he’d done in his past lives! It’s a painful true story of his upbringing and of the life of Liboria Rodríguez: “Libo” to whom the film is dedicated.

Where the script is delightful is in never destroying the mood with lengthy exposition. Both of the key stories evolve slowly and only gradually do you work out what’s really going on. This is grown-up cinema at its finest.

It’s also a love letter from Cuarón to the cinema of his youth, a passion that sparked his eventual career. We see a number of trips to the local fleapit, and in one cute scene we seen a clip from the Gregory Peck space epic “Marooned”: the film that inspired Cuarón’s own masterpiece “Gravity“.

A naturalistic cast.
Casting a large proportion of the cast from unknowns feels like a great risk, but its a risk that pays off handsomely, particularly in the case of Yalitza Aparicio, who is breathtakingly naturalistic. Cuarón withheld the script from his cast, so some of the “acting” is not acting at all – specifically a gruelling and heartrending scene featuring Cleo later in the film. That’s real and raw emotion on the screen.

Marina de Tavira, although an actress with a track record, is also mightily impressive as the beleaguered and troubled wife.

Final Thoughts.
This is a masterpiece, and thoroughly deserves the “Best Picture” awards it has been getting. It’s certainly my odds on favourite, as well as being my pick, for the Oscar on Sunday. Will it be for everyone? Probably not.

There are some scenes which feel slightly ostentatious. A forest fire scene is brilliantly done (“Put out the small fires kids”), but then a guy in a monster suit pulls off his head-wear and starts singing a long and mournful song. Sorry?

There will also be many I suspect who will find the leisurely pace of the film excruciating; “JUST GET ON WITH IT” I hear them yelling at the screen. But if you give it the time and let it soak in, then you WILL be moved and you WILL remember the film long after you’ve seen it.

I remain cross however that this was released through Netflix. This is a film that deserves a full and widespread cinema release in 70mm format. It’s like taking an iPhone snap of the Mona Lisa and putting the phone on display instead.
  
The Batman (2022)
The Batman (2022)
2022 | Action, Adventure, Crime
Paul Dano and Colin Farrell's Performances (2 more)
The Batmobile car chase with Oz
The different/damaged take on Bruce Wayne
Entirely too long - too much detective work (2 more)
Little to no chemistry between The Bat and The Cat
The raspy adventures of Batsy and Jimbo
When is a Bat Not Quite a Bat?
Matt Reeves’ The Batman isn’t an origin story. Instead Bruce Wayne (Robert Pattinson) treats every villain and every thug as if they were the ones to take his parents away from him. This is a version of Bruce Wayne that hates being Bruce Wayne; Batman is his legacy. The tragedy of losing his parents is his most defining characteristic. Bruce is a social hermit and the world’s biggest introvert in The Batman.

The Riddler (Paul Dano) kills Gotham’s mayor on Halloween night and he continues to target key political figures throughout the film. A cryptic riddle is left for Batman at every crime scene revealing just a big enough clue to keep Batman and Jim Gordon (Jeffrey Wright) entangled in Riddler’s enigmatic bloodbath. As Batman crosses paths with a cat-loving thief named Selina Kyle (Zoe Kravitz) and the magnificently sleazy Iceberg Lounge owner Oswald Cobblepot (Colin Farrell), he soon realizes that the Wayne family may be a bigger piece of the puzzle than he originally imagined.

Paul Dano is essentially the highlight of the film. Matt Reeves stated that his inspiration for his version of the character was The Zodiac Killer and it shows. Riddler’s costume is basically a camouflage gimp outfit with tactical advantages and a fetish for duct tape. Dano’s performance is haunting. His riddles are more akin to Jigsaw’s games from the Saw franchise. The character is at his best when he’s showcased in grainy cell phone videos where his shouting and heavy breathing are even more distorted than if he was standing right in front of you. The intriguing aspect is that Dano seems to be even more mesmerizing as the character once he’s unmasked. He’s able to tap into this lunacy, this dread, and this hypnotic terror that defines the character whether he’s hiding his face or not.

Featured less prominently is Colin Farrell as Oswald Cobblepot, who also delivers a fantastic performance. Farrell is so unrecognizable thanks to the facial prosthetics and fat suit that he’s wearing. Some of the aspects of The Penguin that makes him so dangerous is that he’s incredibly resourceful and he can talk his way into and out of just about anything. Farrell’s best moments as the character come during the Batmobile chase featured in the trailer followed by the conversation Batman and Gordon have with him immediately afterwards. You never knew how much you needed a Spanish lesson from Oz until Matt Reeves came along.

The Batmobile car chase is the best sequence of the film. It’s absolutely explosive and worth seeing in a theater. Michael Giacchino’s score is also bold and thrilling; it helps define the Batman character for a new generation with an undeniably epic theme. Matt Reeves compared Bruce Wayne to Kurt Cobain in this film. Bruce’s relationship with the spotlight and how he’d rather stay away from it is a lot like how Cobain viewed being famous. “Something in the Way” by Nirvana fits the Batman universe so well and it’s surprising nobody has ever thought of utilizing it until now.

This unusual version of Bruce Wayne in The Batman makes it feel unlike any other Batman film. Bruce Wayne is typically a playboy that is consistently showcased at public events that flaunts his fortune and bounces from woman to woman on a nightly basis. In The Batman, we see the smudged black eye makeup as Bruce takes off his cowl. Robert Pattinson didn’t bulk up for the role, so he has this pale and gaunt appearance. He has no interest in the business his father left him in charge of. Vengeance is his only purpose.

The Batman is also the first Batman film to actually feel like a detective story. So much time is devoted to the investigation aspect of the film; maybe too much time. The film is five minutes shy of being three hours long and The Batman feels like a three hour film. Some of these sequences feel like they could have been trimmed (did we really need to see Batman or Bruce Wayne go to the Iceberg Lounge so many times?) or cut entirely, but everything feels like it’s part of the bigger picture of capturing The Riddler. Every little stop along the way leads to the next clue or next big encounter. Unfortunately, it feels like a chore listening to Batman answer riddles for the sixth time in the midst of three hours.

Robert Pattinson is a seriously talented actor outside of the Twilight franchise and Zoe Kravitz chooses interesting projects to be a part of, but their chemistry in The Batman feels forced. Batman tracks down Selina Kyle almost like a stalker as he starts inserting himself into her life after a random encounter at The Iceberg Lounge. Despite being friends in real life, the two actors seem stiff and awkward when they’re around each other. These are two versions of the characters that don’t have the history the comics or the movies laid out for them after decades of publication and on screen appearances. This is supposed to be the first time they’ve met and they go from being bumbling partners to nearly leaving Gotham together after being shot at a few times and finding a dead girl in a trunk; it doesn’t make sense.

Matt Reeves was capable of taking The Batman into a different direction for both the Batman universe and superhero films alike. The action sequences are almost earned here as there’s much more down time while following a lead or doing research. You actually see that Bruce documents his inner monologues and his nightly outings as Batman in handwritten journals. There’s a ton of interesting concepts in The Batman that ultimately don’t pay off.

Paul Dano and Colin Farrell are extraordinary, but The Batman is a three hour slog through Gotham that culminates with an over exaggerated riddle that isn’t worth solving. Having Batman and Jim Gordon both speak in raspy, whispery grunts feels excessive as does Gordon’s insistence on calling Batman, “Chief,” every time that they’re together. The film deserves credit for prominently shining the spotlight on the underbelly of crime in Gotham, but the storytelling in The Batman is a lot like Bugs Bunny meaning to have taken that left turn at Albuquerque; a meandering foray down a dark rabbit hole that isn’t entirely necessary.
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Injustice 2 in Video Games

Oct 17, 2017 (Updated Oct 3, 2018)  
Injustice 2
Injustice 2
2017 | Fighting
Technically sound (1 more)
Good online functionality
Naff character redesigns (1 more)
Lack of character motivations
Gods & Monsters
Quick disclaimer before I start the review, I am not a huge online gamer. Whilst playing through Injustice 2, I dabbled in a few online fights and played a few co op games with my better half, but for the most part, this is a review of the single player story portion of the game.

I was so pleasantly surprised when I played the first Injustice game. I am a big DC fan, but fighting games aren’t one of my preferred genres in gaming, yet this fighting game set in the DC universe blew me away. The story was intriguing, the characters were diverse and it was a unique taste on a beloved universe. Therefore, the sequel had a fair amount to live up to and while it is still a fun fighting game with a multitude of colourful characters, it doesn’t feel anywhere near as special as Gods Among Us did.

The setup this time around revolves around Brainiac descending upon the earth in search of Kal-El and Kara, the last two remaining Kryptonians and eliminating them. Since the events of the last game, Batman has been keeping Superman in a special prison that suppresses his powers and the world has remained relatively free of crime, however Brainaic’s arrival changes all this. From here onwards we have our superhero story, which sees epic battles occur and mortal enemies being forced to work together against a common evil.

Most importantly, the game is fun. Gameplay feels pretty tight, which is both a positive and a negative when compared to Gods Among Us. The controls feel more solid and purposeful, but also feel more restrictive and less forgiving since the last time. This makes button bashing a void method and forces you to learn intricate button sequences if you want to pull off a decent combo. Thankfully, the super-moves are really fun to watch and make you feel awesome when you manage to successfully pull them off.

 I’m going to delve deeper into the game’s story mode, so if you want to avoid spoilers, I would skip this paragraph. I was so looking forward to the story mode in this game, I loved the story mode in the first game and was relying on this one to deliver also, unfortunately I found it jarring and hard to swallow, even as a lifelong comic book fan. The story in Gods Among Us was controversial amongst DC fans, as it turned a number of iconic characters on their head, causing them to fight on the opposing side from what we are used to seeing. In that game though, I thought it worked, character motivations were clear and there was context given for the heroes and villains who switched sides. This time around, characters switch sides faster than a tennis ball at Wimbledon and half the time, there is no apparent reason for it. The most jarring moment came when Wonder Woman turned on Kara. In the mission that preceded it, Wonder Woman inhales Scarecrow’s toxin and through a hallucination and it is revealed that her worst fear is turning on her friends, yet in the mission immediately after this sequence, she turns on her friends in reality! With no apparent motive to do so other than she is unconditionally on Superman’s side, making no moral decisions for herself. It came across so awkwardly and felt lazy, it’s as if the writers totally forgot about the last scene that illustrated that the last thing that Wonder Woman wants to do is turn on her friends.

I did appreciate the graphics in the game. Netherealm have really stepped up their game since the first Injustice and there are some truly stunning moments throughout Injustice 2 and I don’t just mean the cut-scenes. The area transitions are gorgeous to look at, the super-moves are very visually impressive and the detailed locations where the fights take place are also effective. The multiple unique environmental hazards present in each environment add an extra layer of unpredictability and opportunity to the fights and they do a good job of helping a player on the back foot start a comeback against their opponent. Facial animations and voice acting across the stable of characters are also solid.

Although the game is technically sound and the graphics are good looking, I wasn’t a fan of the character design overall this time around. The last game updated a few character designs, but for the most part followed the traditional style that the characters are portrayed in. This time, a lot of the character’s costumes look goofy and come off looking like toy armour rather than something a superhero would realistically wear. Also the redesign of the Joker makes no sense. Not only did it look like they were trying too hard to make him look edgy, but in this universe, Joker was killed at the beginning of the first Injustice game and he didn’t look like that when he died. In this game he appears to Harley through one of Scarecrow’s hallucinations and looks similar to the Jared Leto version of the character, but why? As far as we know, he has never looked like that in this universe during the time he was alive and if you are going to redesign him, don’t base it on Leto’s Joker, (AKA the worst version of the character.)

The co-op is as much fun as you would expect and certain matchups are more interesting than others. As with the first Injustice, pulling off combos and super-moves on someone that is physically sitting next to you is a lot more satisfying than doing it to some AI or an online player thousands of miles away. There is nothing quite like the couch co-op experience when it comes to a fighting game. Injustice 2 is a lot of fun to play in a group as well, setting up a tournament and throwing in real life forfeits also makes things more interesting.

As for the online play, the few matches I did play ran pretty well, there were no sudden glitches present throughout my time, the lag time between the player pressing a button and the character executing the corresponding move wasn’t that noticeable and matchmaking was fairly quick.

In summary, other than some jarring moments in the story, unclear character motivations and some naff character redesigns, there is a fun fighting game here buried underneath all of the nonsense, it’s just a pity that you have to put up with all of these hindrances to get to it. If you are a fan of the first game, then sure, I would recommend you picking this up and playing through it, but if you aren’t familiar with the series and are looking to jump into it and are considering grabbing the latest entry, I would highly encourage you to avoid it. You would be much better served picking up the first game. It will be a great deal cheaper than the latest version, the character designs are better and it’s a lot simpler and more fun overall.
  
Star Wars: Episode VIII - The Last Jedi (2017)
Star Wars: Episode VIII - The Last Jedi (2017)
2017 | Action, Sci-Fi
Excellent performances (2 more)
Standout awesome moments
SFX
Huge plot holes (1 more)
Wasted potential
Not Your Grandpa's Star Wars
Contains spoilers, click to show
DISCLAIMER: This review will contain spoilers from the start and throughout. If you haven't seen the movie yet, then go read someone else's review and come back to mine once you have seen it.

This is a year for great controversies and Star Wars is not exempt from this rule. I get that Rian Johnson was going for something different, but damn! This movie was not what I expected. In a way, this is a good thing, as fans were left surprised at the decisions made in the movie, however not all of the surprising decisions were made for the better.

Let's go through what I did like. First off, the performances all around were brilliant, with the stand outs being Adam Driver and Mark Hamill. Adam driver plays a conflicted and tortured, yet exceedingly powerful Kylo Ren. His performance is electric throughout the movie and as an actor, his range is extremely impressive. Although this is probably my least favourite portrayal of Luke Skywalker in a Star Wars movie, it is probably my favourite performance of Mark Hamill playing the iconic character. He commits to the odd decisions that Johnson makes with integrity and grit and it is clear that he has honed his skills as an actor in the 30+ years since the original trilogy.

The special effects and CGI work in the movie was astonishing and breath-taking, the movie is a joy to look at on a visual level and the technical achievement of some of the shots featured is nothing short of incredible. There were also several moments throughout the film where I was on the edge of my seat, moments that were so cool to see unfold that I felt like a kid again watching Star Wars for the very first time.

Okay, now onto the issues I had with the movie. First off, the whole Casino planet section of the movie, you can just remove it. Ignore it, it has no bearing to the overall plot and if it wasn't included, the movie would still play out in the exact same way. The entire segment is a waste of time and the end result isn't even worth the hassle. Finn was one of my favourite character in Force Awakens, so it was good to see him get his own storyline here, but the awkward moments and lack of payoff made it such a waste of time for the audience. Rose, the new character that they introduced to be Finn's sidekick and potential love interest was god-awful. Hers was probably the single worst performance in the entire movie. The shoehorned message about animal cruelty also felt too forced and cringe-inducing and that's coming from an animal lover. The whole sequence also brought back horrible memories of the prequels, which is something that I never want to be reminded of again.

The other dumb subplot in this movie revolves around Poe and a new character played by Laura Dern called Admiral Holdo. At the start of the movie the Rebels are shocked to discover that the Empire can track them through light speed and then the slowest space chase ever ensues, with the Empire waiting until the Rebels to run out of fuel before blowing them up. In the meantime, Kylo Ren and a squad of bombers attack the rebel ship up close. During the attack, the control deck that Leia is on is blown up. Leia survives, but is incapacitated for the middle act of the movie and Admiral Holdo is put in charge. Poe asks her over and over what the plan is and she refuses to tell him, labelling him as a hothead flyboy. He eventually decides he can't just sit around and do nothing while their ship is destroyed, (this is also the catalyst for Finn and Rose going on their dumb mission to the casino planet,) and so he enacts a mutiny on Holdo. Then Leia wakes up and reveals that the plan all along was to take the escape pods to a nearby planet containing an old rebel base and attempt a last stand there. This whole mutiny could have been avoided with a simple conversation, or even a goddamn post-it note.

The other thing that bothered me was the lack of scenes showing Rey being trained by Luke. There are two brief scenes of her training and that is apparently enough to allow her to become a 'jedi.' Instead of following Finn and Rose on their pointless adventure, or Poe and his pointless mutiny, we should have spent the majority of the movie on Luke's island. I also don't know why they chose to portray Luke as such a slob. This is the guy that blew up the Death Star and spearheaded the rebellion that changed the tide of war across the entire galaxy and now he's milking weird sloth creatures for food.



I didn't hate the reveal that Rey's parents were nobodies that came from nothing, but it just makes all of the set up in Force Awakens and in the first half of this movie seem like such a waste of everyone's time. I also thought that they squandered something that could have been interesting with how they just nonchalantly killed Snoke. With the age he looked and his torn up face, this guy has clearly been around for a long time, like probably as long as Yoda or Vader, so how come we have we never seen him over the course of the previous eight films? Was he in hiding? If so, then why was he in hiding? Why did he come out of hiding after the Empire fell and why was he appointed as Supreme Leader? I guess we will never know the answer to these questions after he was unceremoniously cut in half, or maybe we will find out in a comic or a novel. Not quite the epic revelation we expected for this character.


Lastly, I want to talk about Phasma. Rian Johnson has joked that she is like this trilogy's version of Kenny from South Park at this point and frankly I think that this is a valid comparison and I don't think that it's something to joke about. Gwendoline Christie is a phenomenal actress and she is so wasted in these movies. Her Bulletproof armour was pretty cool, but even that opens a ton of plot holes: why isn't all of the Stormtrooper armour made from the same stuff? If her armour is bulletproof, then why did she go along with Finn and Han's plan to shut down the shields on Starkiller Base in The Force Awakens? Sure Finn had a blaster pointed at her head, but we know now that the bolt would have just bounced off.

Overall, there was so much wasted potential in this movie. Rey's potentially interesting heritage was wasted, Snoke's potentially interesting backstory was wasted, Phasma was wasted again. Fiin and Poe were wasted on pointless side-quests and we should have seen Rey's awesome training montage to become a master jedi. Also, with Luke's lacklustre death at the end of the film, it feels like he was wasted too. There were some great moments in the film and I feel like I have to see it again to solidify my opinions, but to be honest, I can totally see why this movie is dividing fans.
  
Dragon Quest XI: Echoes of an Elusive Age
Dragon Quest XI: Echoes of an Elusive Age
2018 | Action/Adventure
I have loved the Dragon Quest games since I was a kid and have played many of them. I was quite thrilled that a new Dragon Quest game was coming out so as soon as I got my hands on Dragon Quest XI: Echoes Of An Elusive Age, I started playing immediately. Right from the start the game starts off with a fantastic introduction with music played by the Tokyo Symphonic Orchestra and beautiful scenes from the game. The story starts with an interesting beginning showing the hero who is known as the Luminary a hero of light who is the only one that can fight the powers of darkness and a villain known as Mordegon.

Once the initial introduction is done, this is where Dragon Quest really gets going. You have a few side quests that give you a tutorial on how the battle system works and there is a small bit of exploration in the hero's home village.



The hero exploring a cave in his village.


Exploration is very much encouraged in Dragon Quest without being overwhelming. Dungeons are fairly linear so there's no confusion about where to go. The battle system has been revamped a bit with the ability to have the AI on your party members set to specific things such as focusing on healing or fighting wisely. The way I had mine set up was that I had control of the hero with the follow orders setting and had the party members set to certain AI controls like having designated healers and melee fighters.

Another part of fighting in these turn based battles is something called pep powers. Basically after party members take a certain amount of damage from enemies they gain the power of pep. Each pep power is different and you unlock more for your hero and party members as you level up. These pep powers allow the hero and his friends to team up during battles to unleash epic attacks or heal everyone depending on what the situation calls for. Pep powers do not last forever however and if you don't use them right away they can wear off. A trick around this is to have the party member who is pepped up swap places with a party member who isn't. This is where the tactics and line up option in the battle menu comes in handy. It allows you to swap members in and out as needed until everyone has their pep powers ready to go.



Use the pep powers to defeat enemies in battle.

There are tons of side quests in Dragon Quest where you help villagers find items, defeat monsters for them, or just wear the right outfit and you get rewarded with not just experience but items for crafting, healing items, or gear for your party members. There are also some mini games like horse racing and a casino where you can exchange tokens for things like costumes and crafting recipes.



Horse racing is just one of the mini games you can play in the game.

Crafting is a big part of Dragon Quest XI. When you are at campfires, you can use the fun sized forge to craft weapons, armor, and accessories for your hero and his friends. I enjoyed this part of the game a lot because there are a variety of items you can make and if you make them well you get some pretty good stats on them. As you level up, you unlock abilities that can enhance your forging skills and increase your chances of successfully crafting items. If you screw up a crafting session you can always go back and rework the item if you have the right number of perfectionist's pearls. Some of the side quests require you to craft specific items so this is where the fun sized forge comes in handy. It's a nice break from level grinding and adventuring and you can save your game progress at the campfire as well.



Craft a variety of items with the fun sized forge.

Another fun aspect of the game is the variety of costumes you can get for your hero and party members. Some do offer pretty great defense stats and some are just for fun like Jade's bunny costume. There are a few side quests that offer costumes as rewards and some of the costumes you can craft with the forge. Running around getting all the costumes is a lot of fun and each one looks great and goes well with the party member it's for.



Just one of the many costumes you can get in the game.

Does Dragon Quest XI have flaws? In a word, yes. While I loved running around exploring everywhere, enjoyed the story, and didn't mind the level grinding there are serious issues with many of the boss battles in the game. My biggest one is that the old fashioned way of not being able to see a boss battle's HP bar does not work. There are times where a battle will drag on a little too long and there is no way to tell if you are even doing any damage at all or if the boss is close to being defeated. Fighting and hoping for the best just does not work.

Another factor is just how much level grinding is needed in order to win against certain bosses. I love Dragon Quest and while I don't mind challenging having to run around for long periods of time to level grind just to win a boss fight is incredibly tedious which brings me to the next major issue with the game. Towards the end of the game there is a final boss that is the biggest pain in the ass to fight. To add to the frustration in this final area there is only one save point and it's at the beginning of the dungeon. There is no warning about the final boss coming up, no save point before it, and it just throws you into the fray. I did not win the first time or even the second because the boss fight was in two parts and the second part had an outrageous difficulty spike to the point of being so frustrating that I had to take a break from the game.

I did finish the game eventually, but that part of the game alone and the odd spikes in difficulty in various boss fights shows that Dragon Quest needs to modernize a bit and get with the times. It does not need to do anything drastic, but it at least needs to make some changes that are more friendly to the people playing their game such as showing an enemy's HP gauge and not have such a steep learning curve for important boss battles.

Other than those things, I enjoyed Dragon Quest XI a lot. It has an interesting story, wonderful characters, and is a great adventure overall. There is a lot to see and do, the mini games are fun, and the voice acting in the game is very well done. The artwork in the game is terrific and you definitely notice Akira Toriyama's unique art style. The music for the game is great also. When you finish the game, there are things you can do afterwards such as collecting all the crafting recipes and finishing some level 60 side quests. If you are a fan of the series, it is one that you will enjoy playing because it is a great addition to the Dragon Quest universe.
  
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Nicola Jane (6 KP) created a post

May 7, 2019 (Updated May 7, 2019)  
https://thegossipingmumsite.wordpress.com
        
4DX Cinema Experience Return of Zander Cage.

According to my 6-year old son our first ever 4DX Cinema experience was epic, and he loved the water and that is simply the end of the blog…. Of course I couldn’t really write about the best ever cinema experience we both have had in one simple line; but in the eyes of a six-year old it really is that simple.

I have taken my child to the cinema on numerous occasions and each time we have visited we have barely watched any of the films. I have tried many genres from animation, comedy and action but each film has been a wasted expense, and we have spent most of the time going back and forth to the lobby or for a toilet break, and using the theatre as a gymnasium has been more entertaining than actually watching the film or sitting still for any length of time. Needless to say when I became aware of 4DX cinema I hoped that this might offer my family a new way of being able to watch a film in the cinema from start to finish; and to actually enjoy it.

So what is 4DX Cinema?

The best way I can explain this new and exciting episode of cinema is to take you through my experience, and how it proved without fail to make my fidgety 6-year old enjoy; no let me get this right; ABSOLUTELY fall in love with cinema!

Cineword in Cardiff is the host to the first ever 4DX experience in Wales after its release in England and Scotland. Originating in South Korea it has now been integrated into cinemas across the world.

Screen 7 at Cineworld in Cardiff has been specially adapted for a 4DX cinema experience and features all the multi-sensory equipment from hydraulic chairs, wind turbines, smoke machines, water, smell machines and strobes. You are greeted by a massive 4DX neon sign with a list of special precautions and warnings; it almost fools you into believing you are about to step onto the Oblivion Roller Coaster at Alton Towers; its time to ride….

We grabbed our Popcorn and made our way to the auditorium settling ourself into the special seats. I had done a little research before our visit and I began our experience by pointing out all the special adjustments to the theatre and what might happen and I could feel his excitement starting to grow. The seats in the theatre felt almost akin to a fairground attraction with special platforms for your feet, and were very wide and comfortable; much better than your average seat. As the previews began you were reminded on two occasions of some rules and guidelines that needed to be followed from not standing on the lower platform and remaining seated unless the rest room was required; was I about to watch a film in its entirety without trying to keep my child in his seat?

I had decided that we were going to get our first experience of 4DX cinema by watching the film ‘XXX Return of Xander Cage’ which is probably not everyone’s go to film but for my action mad son it seemed the perfect choice. As the starting credits began you could feel a hydraulic brake release in the chair and it began to lean ever so slightly left, right, back and forward as it followed the opening credits which were stylised in the form of a long lit bomb fuse waiting to explode. One lean-to the left ‘BANG’ a title appeared, a lean-to the right navigated by a lean back ‘BANG’ a title appeared; 4DX in 3D was definitely an experience we should have tried earlier.

As the film begins ‘Vin Diesel’ appears strangely on top of a Satellite Ariel on Ski’s which he jumps from and free falls through the air and as he lands he continues to ski down through a forest on loose ground. This is where 4DX begins to kick in as your seat begins to lean and arch following his movements. Every crash to the floor you can feel a force inside of your seat that gravitates its way into your back (It does not hurt by the way), a rumbling vibration in the seat pad heightens your senses as he goes over stones on the ground, and the wind turbines make you feel the speed as he is skiing downhill. 4DX is one of the most immersive cinema experiences I have ever had, and it gets you starting to feel like you have just been given the magic ticket from the ‘Last Action Hero’ when the young Austin O’Brien who played Danny in the film actually became part of the film in real life; was my Cineworld Cardiff ticket starting to shine….?


REPORT THIS AD

I am not going to make this a review of ‘XXX Return of Xander Cage’ as this is not my intention and well there will be no spoilers here! The truth is I am going to jump to some key points where 4DX really did get our Adrenalin flowing, and for us the fight scenes really did work especially for my 6-year old son as 4DX really did feel like you were involved in the fight. Every kick you could feel a force inside your chair towards your back, every punch you could feel in the seat pad towards your legs, every shot bursts of air came flying through your hair as if the bullets were shooting passed your head. We were that immersed into the film that at one point my boy got carried away and had a mini fight with his seat as if it were one of the bad guys from XXX. Onwards into the film Xander Cage takes on a Jet Ski and as he lands onto the water bursts of water spray you in the face, and as he jumps and crashes back onto the waves a squirt of water is directed upwards and it lands onto you from above as if you had been splashed by the landing. Now I am not saying you are going to need a rain mac at this point because we are only talking water droplets and mist but it really does get you into the action of the film, and my boy absolutely loved it. Light strobes then go off as someone is crashed into a computer screen which pushes you further into the film followed by a speeding van driving across a gravel road. At this point in the film we almost jump out of our seats as something hits the back of our legs. It felt like the gravel hitting our ankles and you could feel a rumble through your seat pad as if you were experiencing every bump of the tarmac and each pot hole.

The one thing that I was left wanting more of was the ‘Smell-O-Vision’ as I wanted to smell the Chicken cooking in the kitchen at one point in the film, and well maybe that is one customer recommendation a bit too far. 4DX lives up to all expectations in both mine and my fidgety 6-year old sons books for not only was this the first film he sat through but he experienced so much more.

His words were as we came out of the film when I asked him to rate his experience out of 10 he said “No mum its 100 out of 100….”!

4DX has to be experienced and is worth every penny; your immersive experience is waiting for you don’t make it wait too long.
     
Company of Heroes 2
Company of Heroes 2
Strategy
Fans of the real-time strategy World War II epic Company of Heroes were delighted when a full sequel to the game was announced. There was a bit of trepidation when publisher THQ was forced to sell off much of their assets to rival companies due to bankruptcy issues. Thankfully for the fans of the game and developer Relic Sega stepped in and acquire the franchise as well is provided to developers additional time to polish the game beyond its initial scheduled release.

For those that are not familiar with the series, the game task players to take command and construct various military units in an effort to seize key installations and strategic points, destroy enemy troops, and accomplish various strategic tasks. This is easier said than done as the enemy AI is extremely tenacious and adaptable and like battlefield situations, commanders are often forced to improvise and think on the fly one the unexpected happens.

This timeout the game is set in Russia and is told mainly through flashbacks during an interrogation of the disgraced Russian commander. Battles such as Stalingrad and other key elements of operation Barbosa are re-created and the initial battles are focused mainly on slowing the German advance as well as eliminating key resources that might be captured by the enemy.

As the game goes on, the weather becomes an new challenge as the fears Russian winter that proved to be so detrimental to the German forces is an element that must be contended with at all times. Players will not be able to send units on foot to capture very strategic elements or mission objectives without having them freeze to death. The solution to this problem is to have engineering units take a break from constructing buildings in order to create campfires. Players that are left out in the cold too long have a limited amount of time to reach the safety of a campfire or vehicle before they will freeze to death. Needing to ensure that the path to an objective is either stocked with appropriate amounts of fires or save for a vehicle to use is a key element to the strategic points of the game.

Being able to call in airstrikes as well as do more elaborate flanking maneuvers is definitely a high point of the game which adds to the strategy. You want to be very careful about massing your units in one place because to do so would invite an aerial or artillery barrage upon them. As in the previous games, players can take sanctuary in buildings which provides them ample opportunity to snipe at opposing targets. This is not without its limitations though as well-placed assaults including attacks with flamethrowers can soon turn the advantage into a disadvantage as troops may find themselves in a building collapsing around them.

Unlike other games of this type which are heavy on resource gathering to provide necessary funds for additional units, the game towards players points for capturing, holding, and destroying various strategic objectives. The better one does then the more units that will be made available to them. I really enjoy the heavy machine guns, mortar teams, and the cannon fodder conscripts squads, but what really makes the game shine is the ability to call in airstrikes and your armored units. As mentioned earlier about the difficulties in combat in the snow conditions. The game takes weather into account even to the point of providing hit points to the ice. An enemy that is attempting to bring across units supported by armor could be in for real surprise by strategically placed mine or a well-placed shell. Once at the ice becomes weak, then players can use this to their drainage to quickly dispatch units who fall through damage ice with a little bit of urging from their weapons.

Graphically the game shines and I really enjoy being able to use the mouse wheel to zoom into units and get an up close and personal look at them in action. Seeing them diligently go about their tasks be at construction or loading shells into their weaponry is not only beautiful to behold but adds to the sense of immersion. The sites of the game as well as the audio are spot on as key historical elements have obviously been paid attention to in the creation of this game. For example players talk about not seeing sugar in ages or how there are not enough weapons to go around and are instructed to simply head to the enemy and salvage what they can on the battlefield. There is also the element of brutality were troops are told that should you retreat from the enemy you’ll be shot and killed by your own commanders and that objectives must be completed regardless of the cost.

The game offers significant challenge to players of all levels and as such a skill level setting is in place which will allow you to try to find a happy medium for your style of play. There are also ample online opportunities for the game as not only can you play with your friends, you can create custom matches or to randomly assign matches which can pick you and other flesh and blood players up against the computer controlled opponents.

I especially like the ability to directly stream my gameplay to twitch TV as this is an element that we’re definitely looking to take advantage of in the future especially since live streaming is a key element of the upcoming gaming consoles as well .

The path finding in the game is very solid and although there are times when units can become a bit bogged down it is extremely minor especially for games of this type. The success or failure of missions relies solely upon your abilities as a commander. Sure there are times when brute force and overwhelming strength will ensure victory, but resources are at a premium on the Eastern front and players as mentioned earlier, often have to scrounge for resources from fallen soldiers on the battlefield. More than once I thought I was making short work of an enemy with a two-pronged attack only to have an extremely effective counterattack forced me into retreat and regroup mode. I learned during these times that having one unit feint toward an enemy locale wall flanking with two or more other units often worked out well. The enemy would be drawn to the one unit allowing me to get my other units behind them engaging enemy objectives for multiple sides.

This strategy works really well until you come across a machine gun nest and heavy armor which again forces you to improvise on the fly. Mortar and grenade units can do a good job at taking out a machine gun nest it positioned properly but I always found bathing area inflamed to be highly effective.

Regardless of what strategy you employ, Company of Heroes 2 is an extremely impressive and enjoyable game that not only provides plenty of enjoyment and excitement but shows that the series keeps getting better with each new installment.

http://sknr.net/2013/07/29/company-of-heroes-2/
  
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blueirisfox (125 KP) rated the PC version of Final Fantasy XIV Online Complete Edition in Video Games

Feb 16, 2020 (Updated Feb 16, 2020)  
Final Fantasy XIV Online Complete Edition
Final Fantasy XIV Online Complete Edition
Massively Multiplayer
So many cool clothes!! (3 more)
Crafting and Gathering classes add so much to this game
For the most part, the community is so friendly and awesome (in 8 months I have only come across one toxic/mean player)
The world feels alive. The stories of npcs can be some of the highlights of gameplay.
Can be quite expensive to pay for online membership (3 more)
The pacing of A Realm Reborn (ARR) can feel really slow.
Buying the game can be really confusing, as you don't know what versions you should be buying.
Two of the playable races have restricted customisation.
This review is long... not all of it fit so the rest is in the comments
The way how I like to think of this game is like when I discovered anime. It felt like this whole new world that was hidden under a small rock that someone could easily walk past. Like one small step could have meant never finding it at all. (this was a couple of years before Attack on Titan exploded, by the way)

But still, against all odds, I found this amazing world and community and I am just so in love with it.

I've been playing this game since around June/July of 2019, and only actually bought the full version the following Christmas, so I still consider myself to be a newbie. I'll try my best to review the content that I've played, as well as the content I've seen others play.

Before I say anything else, I feel that I need to get this across. If you are completely new to this game, don't spend any money on it yet! There is a free trial that DOESN'T HAVE A TIME LIMIT and is FREE. If you actually buy the game, you will have to start paying for the online subscription after the first 30 days free are used up. You will be saving a lot of money by just playing up to the level cap of the free trial at your own pace. The level caps at 35, which sounds like it's not that high, but this applies to ALL CLASSES and not just one - so you can multiclass and level them all up to 35. Also, this will let you experience the game without much sacrifice and give you the opportunity to see if you actually like this game, or if it's not for you.

When you do come around to buying it, I would recommend getting the compete edition. It works out a lot cheaper since it comes with everything. So if you're not sure which one to get, then this is the best one. However, a cool thing about this game - and the greatest cause of confusion among new players - is that buying the newest expansion will also give you all the old ones too, BUT this will only be playable if you have the base game first. And it is for this reason that it ends up cheaper to get the complete edition, since the Shadowbringers expansion alone is about £40.

Now, onto the review...

I have heard this game be compared to World of Warcraft (WoW) many times before. I've never played WoW, but I'm sure that this gives a bit of a better idea of what kind of game this is.

There are different Data Centers and Servers you can play on, and simply hopping from one to another can give the game a completely different feel. When I started out on Omega, it felt like a quiet and cozy little community of players. I know now that this server is a roleplay (rp) oriented server, but I could have easily jumped onto a more player-vs-player (pvp) oriented one, or a busier and more hectic server. So I guess that it was pure luck that I picked a server that matched my slow and cosy play style. I'm pretty sure that there is a reddit post that explains what the different servers are like, although this is likely to change with time as certain servers grow.

Onto Character creation. Oh how I love my character creation. I am proud to say that I have spent many hours in this part of the game alone, which is the main reason why I have so many playable characters scattered on different servers. I do have some criticisms for this one, but by the same note I have a lot of love for it.

So first of all, there are a total of 8 playable races: The Hyur (humans), the Elezen (elves), the Lalafell (midgets), the Miqo'te (cat people that look like ichigo from Tokyo Mew Mew), Roegadyn (buff giants), Au Ra (part dragon? They have cool horns), Hrothgar (Actual cat people, like the guy from FFX), and finally Viera (the bunny girl).
Phew! Got all their names out. Now I can critique.

So first of all, I feel that I should mention that only the first five races are available in the free trial and base game. The other three races are unlocked through buying the expansions (Heavensward, Stormblood, and Shadowbringers) although I'm not entirely sure which ones specifically since I bought the complete edition.

My biggest beef with the races as of writing this review, is that Hrothgar and Viera are gender locked. Hrothgar's are locked to males, and the Viera are locked to females. These races are the newest to be added, so there is still a chance of introducing the other genders - which isn't as unlikely as you may think, since the FFXIV team listen to the community a lot, and fix/introduce many features wanted by the community.

Furthermore, these two races are a bit limited in their customisation. The Hrothgar have the problem of the hairstyles being locked to face types (which there are only 4 or 5 of), and unlike every other race, they have to buy a fantasia to make changes to the hairstyle. Fantasia are used to change your character's look, from race to gender, to smaller features like eye and skin colour - they are intended to change permanent features, which is why it's a bit unfair to Hrothgar players looking for a new look that could normally be achieved through the Aesthetician (stylist) - I'm pretty sure i spelled that wrong 😅

Then there is the Viera. Don't get me wrong, I love this race - I'm currently playing one myself. But I can't help but be sad over the lack of compatible hairstyles and head gear. I didn't mention this before, but you can aquire new hairstyles through certain areas of gameplay. When I was playing a Hyur (human), I could fully enjoy these hairstyles without a problem. But when I tried it on the Viera, it just didn't work at all. And if that wasn't bad enough, my character can't wear a lot of the hats in the game, which is just infuriating to me since I really love the glamour system and making cool looking characters.

Those were my biggest peeves with the game, and now they are out of the way.

I'll keep the rest brief, since this is quite a long review already.

The housing system looks really cool, with a lot of different housing items that can be used. I've seen some really epic houses so far. Housing and furnishings are really expensive, so this is more of a long term goal. Saying that, the cheaper alternative is apartments, although you lose out on a garden (unless you make an indoor one - and I'm not sure how functional it would be since I can't afford housing), as well as loosing basements I'd imagine.

The rest is in comments because it didn't fit..
  
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blueirisfox (125 KP) Feb 16, 2020 (Updated Feb 16, 2020)

The rest:

In terms of new content, there is always something going on. In 8 months of playing, 4 events have already gone by. This game is constantly adding new stuff, and improving things for quality of life.

A useful person to keep an eye on is the YouTuber Meoni. He goes over new patches and live letters, talking about new content being added into the game and just discussing it in general. His channel is the main way that I stay up to date.

Another person that I watch is Shenpai. She mainly streams on Twitch, but she does also have a YouTube under the same name. Her content is more entertaining than informative, although if you catch one of her streams, you might be lucky enough to see her teaching players how to do the more hardcore boss fights. She's one of the best tank players the game has, so there's always something to learn from her.

That's about all I can think of to say, and I feel that this was pretty long already. I might make a review on the free trial as well, but talking about slightly different things.

Peace out,
blueirisfox