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La La Land (2016)
La La Land (2016)
2016 | Comedy, Drama, Musical
“It’s very nostalgic – will people like it?”
A little film. Not sure whether you might have heard of it yet? Damien Chazelle has followed up his astonishingly proficient “Whiplash” – my top film of 2015 – with a sure-fire theatre-filler in “La La Land”. The old-fashioned musical extravaganza is back, and back with style!
“La La Land” tells the bittersweet love story of Sebastian (Ryan Gosling) and Mia (Emma Stone) who first meet in an LA traffic jam but then get thrown together by chance (LA is such a small place after all!). Over the course of the next four seasons romance blossoms. Mia is a struggling actress bouncing from audition to audition in a hopeless attempt to break through in LA’s tough movie business. She makes ends meet as a Barista on the Warner Brother’s lot. Meanwhile Sebastian is on a mission of his own: a talented musician, he is trying to restore jazz to the main stage (something the film’s soundtrack will undoubtedly help do!) by opening his own classic jazz bar. As both strive for success on their own terms can love survive to deliver us the classic ‘Hollywood ending’?

The film is technically astonishing, with clever continuous shots of the “Birdman” variety and masterly cinematography (by Linus Sandgren of “Joy” and “American Hustle”). The lighting team in particular is superb: a case in point is Mia’s ‘in-Seine’ (sic) song, with breathtaking fades of the background to darkness, a camera whizz-around the actress for effect and then a brilliant fade back to reality. Loved it. Overall, there are enough similar moments in the film to make cinema-lovers like me gasp with delight.

There’s a curious timelessness about the piece which is surely deliberate. While there are obvious and non-apologetic throwbacks to the classic musicals of the 50’s like “West Side Story” and “Singin’ in the Rain” and references to both “Casablanca” and “Rebel without a Cause”, there is also a 60’s vibe to the ‘girls getting ready’ sequence; an 80’s A-ha cover thrown in at a pool party; and a Californian Prius obsession that is surely more ‘noughties’ than current. Most curiously, while everyone has smartphones noone seems to text anyone to announce changes to plans: the film is almost distancing itself from much of modern life.
In the acting stakes Emma Stone again shines like a beacon. She is just magnetic on the screen: the biggest plot hole in the film (tiny spoiler) is why on earth she wasn’t given the part for her first audition! I was disappointed she didn’t win the Best Supporting Actress Oscar for “Birdman” in the “87th Awards” (she lost out to Patricia Arquette for “Boyhood”): but she just keeps getting better and Better and BETTER.
Ryan Gosling’s confident and cocky turn also radiates charisma: in particular, it is astonishing that Gosling could play “only a few chords” on the piano before training for the film. A confidence boost for struggling piano learners everywhere.

It is actually difficult to imagine two better actors for the roles. (Emma Watson allegedly turned it down for “Beauty and the Beast”: something she might be kicking herself for!) Are they both the best singers and dancers when compared to Gene Kelly, Fred Astaire, Debbie Reynolds (R.I.P.) or Cyd Charisse? No, undoubtedly not, but they have an undeniable charm all of their own. (Perhaps we will see the ilk of the great hoofers and crooners rise again with a resurgence in the classic musical. Can Hollywood take a hint?)
The big question: now that both Stone and Gosling have won Golden Globes for acting in the “Comedy or Musical” category, can they convert that to Oscar glory where there is a single category in play? I’d like to think so.

It’s also great to see proper movie-making taking place in the Hollywood studios again: during my recent visits to LA there seemed to be little other than TV work going on in the main studio complexes there (although its worth pointing out that for this film not all of the filming was actually done on the Warner Brothers lot). (As an aside, the Warner Brothers tour – which you need to book well in advance – is a GREAT day out for movie lovers, with a Sunday visit giving you the best access to live sets. #insideknowledgetrivia: that small grassy triangle with the gravestones on it is where they filmed many of the “Friends” outdoor scenes such as the baseball match!).
Musicals are clearly measured by the quality of the music, and Justin Hurwitz (“Whiplash”) has produced a gem with – notwithstanding the jazz numbers and a catchy little pop number from John Legend – merely a handful of simple but unforgettable melodies that recur in different variations throughout the film. The soundtrack is already in my Amazon library and uplifting my mood on what is a damp and dreary Monday here in the UK.

Damien Chazelle has delivered a triumph in both direction and original script. There is really very little I can fault the film on. In what was the somewhat patchy Coen brothers offering from last year – “Hail Caesar” – there was a standout moment of a throwback song and dance number with Channing Tatum that I raved about (you can catch it here). If I was being picky, then this tantalising snippet would be a better representation of the style and vim of the original genre – – with the exception of the opening number, few of the song and dance numbers in “La La Land” quite get to that “Broadway Melody” level of scale and energy. This, together with a few concerns about the pacing in some places, led me to rate this as a 4.5 on first viewing.
However on now seeing it twice within 36 hours, it’s got me well and truly under its spell! I normally emotionally resist films that arrive with excessive hype… but, in this case… I give in.
  
The Suicide Squad (2021)
The Suicide Squad (2021)
2021 | Action, Comedy, Crime
Its adult humor is also incredibly poignant (2 more)
Blood and gore is Troma levels of insanity
King Shark and Polka Dot Man
Not as fun on repeat viewings (1 more)
Is a little too similar to Guardians of the Galaxy
I'm a Motherf@#$ing Superhero!
You could probably get away with calling James Gunn’s The Suicide Squad an R-rated version of Guardians of the Galaxy, but it isn’t entirely fair or correct. It’s a complicated comparison much like Gunn’s status with Marvel Studios that allowed him to make the film in the first place and whether or not The Suicide Squad is a sequel or a reboot to David Ayer’s 2016 film.

Gunn has always had a knack for getting gory or gross or raunchy if the opportunity presented itself. The Suicide Squad almost feels like a clean, strike that, blood-splattered slate for the filmmaker. Gunn had complete creative control while making The Suicide Squad and it shows; not only in its graphic content and excessive vulgarity, but also in the characters Gunn chose to be in the film. Nearly everyone has been replaced from the previous Suicide Squad film except for Captain Boomerang (Jai Courtney), Colonel Rick Flagg (Joel Kinnaman), Harley Quinn (Margot Robbie), and Amanda Waller (Viola Davis). The new characters are mostly unknown or barely known villains, which makes the fact that nearly all of them are expendable all the more intriguing.

While Guardians of the Galaxy and The Suicide Squad are two different films, there are some undeniable similarities. The cast of The Suicide Squad is insanely stacked, but you have to know by now that three quarters of these characters die in horribly gruesome ways. Witnessing who lives and who dies is half the fun of the film, so that won’t be spoiled here. But The Suicide Squad has a team of five characters that are grouped together and featured more than anyone else. It’s a lot like how Guardians began with Star-Lord, Gamora, Drax, Rocket, and Groot. These five characters also end up being the ones you love the most.

Gunn also has a thing for taking a group of assholes and giving them meaning. In the tenth season of South Park, Eric Cartman meets Bart Simpson face to face. Bart has always been a troublemaker and a prankster, but Cartman ground up Scott Tenorman’s parents, slapped that ground parent meat in some chili, and made Scott eat his own parents. The comparison between Guardians and The Suicide Squad is a lot like the difference between Bart Simpson and Eric Cartman. The Suicide Squad features straight up murderers, demented psychopaths, and whatever the hell Weasel is.

Not unlike his other comic book film work though, Gunn typically takes what would be unlikable characters on their own and finds a purpose for them once they’re with other outcasts that they can relate to. There is a ton of heart in The Suicide Squad. You fall in love with King Shark because he’s trying to read books upside down and use one of his fingers as mustache as a brilliant disguise, but you don’t feel for him until he reveals that he’s never had a friend. Sebastian, Ratcatcher II’s go-to rat, is adorable because he waves at, offers leaves to, and flocks toward Bloodsport even though he’s afraid of rats. There’s still this camaraderie in The Suicide Squad. It may be broken and gory, but it’s still camaraderie.

There are some unusual choices that Gunn made with The Suicide Squad though. They originally wanted Will Smith to come back as Deadshot, but supposedly cast Idris Elba to replace Smith in the role. Then they backtracked and made Elba Bloodsport. The odd thing is that both Bloodsport and Peacemaker are exactly the same as Deadshot. Peacemaker seems to be a bit crazier, but both characters have a thing for making anything a weapon in their hands and having precise aim. Bloodsport is even doing everything in the film for the sake of his daughter. It gives Warner Bros a chance to bring Smith back as Deadshot down the line, but having all three characters in the same film would be serious overkill.

Harley Quinn’s action sequences in The Suicide Squad are better and more satisfying than anything Margot Robbie has done with the role. Polka Dot Man is low-key the coolest character of the film despite seeing his mom in every person that he meets. Many will likely point to the blood, the gore, and all of the F-bombs shouted mostly among teammates as Gunn cleansing his Marvel/Disney palette so to speak. However, the major difference is Starro. Starro is a giant blue and purple starfish with an eyeball in the middle of his body. He is essentially a kaiju, but he shoots miniature versions of himself out of his armpits which latch onto people’s faces, kills them, and turns their corpses into zombie-like slaves that do his bidding; all while Starro gets bigger and bigger in the process. The abridged version of this starfish heavy explanation is that Starro is fucking terrifying. The entire world is basically on the verge of bowing down to a Godzilla sized starfish that has the ability to shoot armies of himself out of his Goddamn armpits! The MCU featuring a monster or creature of any kind that is that scary is slim to none.

The Suicide Squad is an uproarious extravaganza filled with grotesque nom-noms, full-on naked dick shots, and John Cena in tighty-whities and it’s is the most fun you’ll have with an R-rated comic book film in a theater (or at home with HBO Max) since Deadpool. It’s the first comic book film to come along in a good long while that’s charming because of how weird it is. As a final note, stay/watch after the credits. James Gunn and John Cena are doing an 8-episode Peacemaker TV series for HBO Max due sometime in 2022, so that may or may not be teased in some capacity.
  
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Mothergamer (1521 KP) rated the PlayStation 3 version of Nier in Video Games

Apr 3, 2019  
Nier
Nier
Action/Adventure
To say that Nier is dark filled with loss of hope undertones is like saying fire is hot. However, when my friend Gary was showing me the game, I had to admit that the game play looked interesting and I was intrigued. When I found out that it was a thinly veiled sequel to one of the endings in Drakengard, I definitely wanted to play it and test it out. Gary being the awesome friend that he is, loaned me his copy of Nier so I could try it out. It does take me some time to go through a game sometimes due to my hectic schedule, so I apologize to my friends who have been asking if I'm ever going to put into words my thoughts on this particular RPG.
 Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
  The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
 Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.

Pros:
 The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
 The musical score is fantastic and well thought out throughout the game.
 The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
 Their battle system isn't too difficult and the menus are easy to navigate.
 While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
 Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
 The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.

Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
 All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
 The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
 BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.

Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.
  
Avengers: Endgame (2019)
Avengers: Endgame (2019)
2019 | Sci-Fi, Thriller
It has "all the feels"
***There will be NO SPOILERS in this review***

AVENGERS: ENDGAME is an emotionally and artistically satisfying conclusion to 11 years and 22 films of the MARVEL CINEMATIC UNIVERSE.

Closing out "Phase III" in the MCU, the concluding chapter for most of the "original" MCU characters/actors, ENDGAME picks up the Avengers story right after the conclusion of AVENGERS: INFINITY WAR - a film which saw our heroes lose the battle to Thanos, who snapped his fingers and half the living beings in the Universe vanished.

Instead of downplaying the grief that a survivor would feel, Directors Joe and Anthony Russo (veterans of many MCU films) wisely decide to "lean into" this grief which gives this film something that is surprising for a SuperHero film - emotional resonance. You grieve with these characters that you have come to know - and love - and share their pain and sorrow.

It's a wise choice for it adds a layer to this film that many Superhero films fail to achieve. Along with action, fun characters that you want to root for, interesting visuals and (are you listening DC?) - HUMOR, this film has "all the feels" (to steal a phrase) and will leave the MCU fan (both hardcore and casual) satisfied with the experience.

Also...interestingly enough...this film stands on it's own quite well. The guy next to me in the theater was a "newbie" to the MCU, dragged to the theater with his friends to be "part of the crowd" in this experience. Over the first 5 minutes he was asking his buddy a million questions about who is who and what is what...but after that he just settled into his chair and enjoyed the ride for what it is - even jumping up and cheering at a spot late in the film where EVERYONE in the sold out IMAX showing I was in was tempted to jump out of their chair and cheer (yes - there is THAT kind of moment in this film).

There is also sorrow...loss...joy...relief...tension...excitement...as I said..."all the feels". I don't usually tear up at movies, but I felt some glistening in the corners of my eyes and a lump in my throat on more than 1 occasion - sometimes with sadness, but, sometimes, with joy and exuberance. Yes! I had tears of JOY jumping out of my eyes at a few moments in this film.

But, if it is Special Effects spectacle you are looking for - no worries. There are PLENTY including a finale that is worthy of being the Final Battle in the Final Film for this Phase of the series.

And...the humor...this film has a surprisingly large amount of light, happy moments as well. I give the Russo Brothers - and the MCU - credit for realizing that humor is a good counterbalance to sorrow, action and suspense. I also give them credit for what character they decided to use as the "comic relief" in this film. It's a good choice - and the performer tapped to play the humor is equal to the task.

But, of course, none of this matters if the characters aren't interesting enough to root for - and this film has it in spades. We've watched these characters grow, develop, bond and tear apart over the course of these past 11 years, so there is quite a bit of emotional investment in the characters - and this investment pays of handsomely (again...if you are a "casual" fan or a "newbie", you'll be fine). But...if you are like me and are "into" the MCU then there is payoff after payoff in this film that is extremely satisfying.

The actors in ENDGAME are, of course, at the top of their game. They know they are capping a special moment in their careers and they "bring it". Starting, of course, with Robert Downey, Jr. as Tony Stark/Iron Man. His character goes through a wide variety of emotions through the course of this film and - if this is his last MCU film - he's going out in style. As is Chris Evans as Steve Rogers/Captain America. These two are at the heart of this film - and at the heart of the MCU - and they take center stage with aplomb, tweaking their characters while respecting all that came before. To be honest, I never really bought into the Iron Man vs. Captain America "Civil War" storyline, but they tie that up nicely.

Of course the other 4 "Original 6 Avengers" - Chris Hemsworth's THOR, Scarlett Johansson's BLACK WIDOW, Mark Ruffalo's BRUCE BANNER and Jeremy Renner's CLINT/HAWKEYE/RONIN - are on hand and they all have their moments and take their bows as appropriate throughout. I also have to give some "props" to Don Cheadle's James "Rhodey" Rhodes/WAR MACHINE - kind of an unsung performer in these films and is a welcome sight who would have been missed had he not been there.

The other "survivors of the snap" - Bradley Cooper's ROCKET RACOON, Karen Gillan's NEBULA and Paul Rudd's SCOTT LANG/ANT MAN - fit in with the "original" Avengers quite well. This group of 10 is fun to watch. Add to them Brie Larson's CAPTAIN MARVEL to mix the drink and the concoction was intoxicating to me. A small "quibble" and I do mean a "quibble" - Danai Gurira and her character OKOYE is underutlized/underused for my tastes, but...that is just a "quibble".

Oh...and James Brolin is back as "big bad" Thanos - a worthy adversary, both emotionally, intellectually and physically for this group of SuperHero's to outwit/outlast/outplay.

Finally...without giving away any plot points...this story figured out a way to reflect on/pay homage to previous films in this Universe. It was a clever way to bring back stories/characters/moments from the past and to give some of these performers and moments a nice "cameo" curtain call.

I better stop now before I give away plot points - needless to say I LOVED THIS FILM - it was a very satisfying way to say "thank you and goodbye" to 11 years (and 22 films) of marvelous film making.

I'm looking forward to what the next 11 years in the Marvel Cinematic Universe has to offer - the bar has been set at the highest level.

Letter Grade: A+

10 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Transformers Revenge of the Fallen (2009)
Transformers Revenge of the Fallen (2009)
2009 | Action, Sci-Fi
6
6.5 (24 Ratings)
Movie Rating
In 2009, I saw Transformers: Revenge of the Fallen in theaters during a midnight screening on its day of release. Somehow I managed to sit through a two and a half hour movie, drive home, write a review, post it, and promote it all before I went to bed that morning at 5am. Looking back, I still have no idea how something like that was accomplished while also juggling a full-time job. Needless to say, I've been eager to revisit Revenge of the Fallen ever since. Delirium begins to set in at that hour and midnight screenings are rarely ever not fun. Not to mention my skills as a movie critic have evolved greatly since then and my tastes have altered. The movie deserved a proper review with a sober state of mind. And yes, thankfully, the trip was worth taking because I'm not quite as enthusiastic about Revenge of the Fallen being such a great piece of cinema as its glaring flaws tend to overshadow what little good it had going for it.


The writing is obviously the sequel's biggest flaw and not just the storyline, but the dialogue as well. The Fallen touched down on earth all the way back in 17,000 B.C. and while we've been able to uncover the likes of cavemen existing thereabouts during that time period, there's no evidence of autobots or decepticons existing in that point in history. With the way they fight and their vast numbers, that seems pretty hard to believe. Oh, and look, Sam has held onto the shirt he wore when the world almost came to an end in the last movie and apparently hasn't ever washed it. A sliver of the allspark has just been sitting in that thing this entire time. Alice actually being a decepticon didn't feel right either. Probable maybe, but it just didn't seem to fit with all other transformers being vehicles of some kind. Meanwhile Soundwave is a satellite in this movie, but walks around on earth with some crazy worm thing in Dark of the Moon with no reason of him evolving between films.

The movie has a thing about humping, too. We see two male dogs humping on more than one occasion and Wheelie also humps the crap out of Megan Fox's leg, but that's not the only time male genitalia comes into play. We also get a good glimpse at the testicles of the Sun Harvester as John Turturro spits out a one-liner about its scrotum. Leo and his freaking out over absolutely everything is also really annoying and makes Shia LaBeouf's "BUM-BULL-BEE!!!" and "OP-TIM-US!!!" squawks feel like a breath of fresh air. Sam's parents are practically the kryptonite of the movie as they're featured way too much and in the worst of times. Sam's mom has the lamest dialogue while also overreacting to everything while his dad can't decide to let Sam go or protect him. Why they were ever even Egypt is a boggling question in itself. Why are there autobots in heaven? If Megatron's master was The Fallen and he took orders from Sentinel Prime in Dark of the Moon, just how many other Decepticons does he answer to? The questions and plot holes just seem endless.

The atrocious dialogue practically echoes through your bones. It starts with Ironhide saying, "Punk ass decepticon," and never really lets up. Between Sam's parents "smelling" a "$40,000 education," and Simmons telling everyone that what he was about to show them was "top secret" and "do not tell my mother," the bases are pretty much covered. Military sergeants listening to a kid in college seems outlandish anyway, but throwing their absolute blind faith in him seems really outrageous. I realize the cast of the movie had the writer's strike to deal with, but two of the three writers for Revenge of the Fallen also wrote Star Trek which showed none of the same problems that this movie had. The writing in a Michael Bay movie is already secondary. Throw in a writer's strike and you've got something as apocalyptic behind the camera as what's taking place on screen.

There is something entertaining deep within the loins of this cinematic abomination though. The special effects are more than satisfying and pretty much outshine the special effects in the first movie. Onscreen battles are more extraordinary, explosions are bigger, and the numbers are more massive. It feels more like an actual war this time around. Bumblebee also gets his time to shine in the sequel. His scene in the garage with Sam at the start of the movie is one of the better calm scenes in the entire thing and then there are his fight scenes. Several of the fight scenes seem inspired by Mortal Kombat; Bumblebee's spine-rip sequence and Optimus’ face ripping and hand bursting through the chest of The Fallen with its villainous heart. Optimus feels very scarcely used in the two Transformers sequels. He has a few scenes where he gets to be awesome and then spends a good portion of the movie being incapacitated. At least he was dead in this one, that's a liable excuse. In Dark of the Moon, he's basically just hanging out upside down for thirty to forty minutes while hundreds of people die. Even though The Fallen is dealt with in a matter of minutes, he is kind of cool. He teleports a lot like Nightcrawler and is voiced by Tony Todd. Unfortunately, he's only appealing on the surface, kind of sucks as a main villain, and is a total embarrassment to the decepticons.

Michael Bay needs to learn that more explosions and more destructive mayhem don't automatically make a film better than its predecessor. There are more battles between the autobots and decepticons, the stakes are higher, and the special effects are more impressive, but it's essentially just eye candy or like giving reconstructive facial surgery to a really hideous person; they're still ugly but their appearance is at least nice to look at now. With a storyline that jumps all over the place for no rhyme or reason, really terrible dialogue being spewed from just about every major character, and The Twins probably being more offensive than they are humorous, Revenge of the Fallen falls short of being half as good as Bay's original effort and is quite difficult to think of as anything more than a guilty pleasure.
  
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Hadley (567 KP) rated The Institute in Books

Oct 24, 2019  
The Institute
The Institute
Stephen King | 2019 | Science Fiction/Fantasy, Thriller
7
8.0 (9 Ratings)
Book Rating
Likable characters (1 more)
Paranormal
Sexualizing children (1 more)
Not a regular King story
At around 95 novels, Stephen King, who is one of the most well-known authors of our time, debuts a possible new novel series about psychic children. 'The Institute' mostly takes place in a hidden facility located in a wooded area of Maine,where readers follow a kidnapped child prodigy named Luke Ellis, and the government experiments that are inflicted on him to heighten his psychic powers.

So why is the government kidnapping children to conduct psychic research on them? At first, it may seem just that: psychic research, because psychic powers seem to be more powerful in young children than adults, but nothing is what it seems. As the boss of this Institute says to the children: " ' There's a war going on, and you have been called upon to serve your country.' " A few sentences later, and she explains it a little more in depth for Ellis: " ' This is not an arms race but a mind race, and if we lose, the consequences would be more than dire; they would be unimaginable. You may only be twelve, but you are a soldier in an undeclared war. The same is true of Kalisha and the others. Do you like it? Of course not. Draftees never do, and draftees sometimes need to be taught that there are consequences for not following orders. I believe you've already had one lesson in that regard. If you're as bright as your records say you are, perhaps you won't need another. If you do, however, you'll get it. This is not your home. This is not your school. You will not simply be given an extra chore or sent to the principal's office or given detention; you will be punished. Clear? ' "

King writes in a third-person point-of-view, which makes it a little disturbing that when any female character he introduces (including girls as young as 11-years-old) are usually introduced by their breast size. It's not uncommon for male writers to introduce female characters this way, but when most of them are children, it can be very off putting for readers. One scene, King makes Ellis notice that Kalisha has 'her hands on her mostly nonexistent hips,' then writes about the character Helen in the same scene: " Another door opened and Helen Simms appeared, clad - - - sort of - - - in what Luke believed were called babydoll pajamas. She had hips, plus other interesting equipment. " Both of these characters are only twelve-years-old.

Aside from the children, King also introduces an important character named Tim Jamieson. This character starts the novel off before readers meet Ellis; we learn that he is a former cop who is traveling to New York while taking odd jobs on his way there, including a night knocker job in DuPray, South Carolina (which becomes very important later on in the story) .

Avery, my personal favorite character in the book, is a ten-year-old who acts like a five-year-old, " The screamer was a little boy in Star Wars pajamas, hammering on doors with small fists that went up and down like pistons. Ten? Avery Dixon looked six, seven at most. The crotch and one leg of his pajama pants were wet and sticking to him. " Dixon and Kalisha are both in the Institute for telepathy. " 'You know so,' Kalisha said, and began to stroke the little boy's [Dixon] hair again. Like had a sense - - - maybe bullshit, maybe not - - - that a lot was going on between them. Inside traffic. " And quickly, the group of children become protective of Dixon, " 'But you need to take care of this one for as long as you can. When I think of Tony or Zeke or that bitch Winona hitting Avery, it makes me want to cry. ' " Kalisha confides in Ellis.

Kalisha, one of the other children that has been kidnapped, is another very likable character that seems to keep all of the other kids' spirits up by either keeping them out of trouble with advice or stopping small fights between them. Another kid named Nicky, the troublemaker of the group, is the stereo-typical bad boy. He gets involved in fistfights with the orderlies that work at the Institute, taking quite a bit of abuse in return. But eventually, the rebelliousness catches up with him, leading him to be moved from Front Half to the dreaded Back Half.

Readers later learn that Back Half is worse than Front Half. Most questions we may have about why the Institute is abusing these children are all answered when readers get to see into Back Half from Kalisha's point-of-view. But what is left unanswered is exactly how many children have been through the Institute? From the amount of children seen just in this story, the numbers could be in the hundreds of thousands!

But, as expected, the children come up with a plan to escape - - - with giving as little detail as possible, an orderlie at the Institute is helped by one of the children with a personal problem, and in return, this orderlie decides to help one of them escape and reveal everything that is the Institute. The instance the escape starts being discussed is when the book really picks up.

King's writing of the abuse our characters sustain is very real (" When Stevie Whipple asked where he'd been and what was wrong, Luke just shook his head. He didn't want to talk about the tank. Not now, not ever. He supposed it was like being in a war. You got drafted, you went, but you didn't want to talk about what you'd seen, or what had happened to you there." ) The scene in which Ellis refuses to speak of is where the orderlie Zeke is trying to make Ellis confess that he is not only telekinesis, but also telepathic: "Zeke hauled him up by the hair. His white tunic was soaked. He looked fixedly at Luke. 'I'm going to put you down again, Luke. Again and again and again. I'll put you down until you drown and then we'll resuscitate you and drown you again and resuscitate you again. Last chance: what number am I thinking of?' "

King brings up a fictional belief that strikes fear in parents everywhere: children being kidnapped for government experiments. Readers witness Ellis' parents being killed, Kalisha being a surrogate mother to kids she barely knows, Nicky being beaten by adults when he refuses to get 'shots for dots,' night terrors, suicide, zap sticks and murder.

This book doesn't read like a regular King book; even with the paranormal aspects occurring in it, it doesn't add up to much. The horror aspect is more in the form of child abuse then paranormal moments. I would only recommend this book to fans of Netflix's 'Stranger Things' and Patterson's 'Maximum Ride.' I don't think I would read this again.
  
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Versusyours (757 KP) rated The Karate Kid, Part III (1989) in Movies

Nov 7, 2019 (Updated Nov 7, 2019)  
The Karate Kid, Part III (1989)
The Karate Kid, Part III (1989)
1989 | Action, Drama, Family
War on bonsai and sporting decency
Contains spoilers, click to show
I remember this film from a trip to the cinema on its release in 1989 and I recall fly kicking my way out of the cinema and into the mean Scottish streets. I am now at an age where fly kicking would be an effort in itself I decided to review it from my older and more critical eye.

 

It begins with a return to Part 1 to re-establish the bad blood Daniel (Ralph Macchio) and his aging sidekick Mr Miyagi (Pat Morita) have with John “I saw things in Vietnam” Kreese. This part I couldn’t let slide with me this viewing as the attempted punches by Kreese to contact Mr. Miyagi were as expected as Xmas day falling on the 25th of December each year. One failed attempt was followed by the same type of punch and the same outcome of bloody and smashed knuckles and an insurance claim for the car owners. After this we return to the present and a skulking and hobo like Kreese seeks the refuge of his ponytailed, rich and so 80s stereotyped “you know he is evil due to his involvement in toxic waste” comrade from the past Terry Silver.

 

Possibly due to giving him his shampoo and conditioner in Vietnam to maintain his ponytail or his heroics in battle, this remains unknown at this time.

 

What about Daniel and Miyagi you may ask well they are in for an unwelcome surprise when the housing complex they live in has been earmarked for redevelopment. To make matters worse unbeknown to Daniel his Uncle is ill and his mum must have been too busy with this to let Daniel know he is homeless as well as heartbroken after his holiday romance turned sour. Great use of a sentence to end a previous films love interest and subsequent relationship, one of films greatest tricks. At least he has a wad of money for college in his pocket to repair his broken heart. Spoiler alert neither the wad of money and the broken heart are the same for long.

 

So as it stands not much karate from Daniel but the use of Mr. Miyagi’s subtle use of Daniel as a glorified maid still exists as they branch out in the cutting world of Bonsai. Remember that college money well now its rent and utilities money after luckily realising there are no more Bonsai shops in the street and even luckier there is a pottery shop with a young lady for Daniel to obsess over and fight for her honour as he shows a propensity for in the previous films. The fact that she has a boyfriend only spurs Daniel on like the initial film in the series and makes her more desirable in his lusting eyes.

 

Enter the 80s Dragon it a supped up Zach Morris Karate Bad Boy, Mike Barnes who is wearing black to dictate his evil intentions. This guy could spell trouble for Daniel as he has links to Silver and thus the plot to ruin Daniels life and happiness for winning a local karate competition the year before takes seed. As someone who has played sports the format of the All Valley Karate Championship, which has been inexplicably changes to allow the defending Champion to only fight in the final where his battle wary and exhausted opponent will be easy prey for a crane kicking Daniel, makes no sense. Maybe Daniel is sick of being typecast as The Karate Kid but this area of the story annoyed me more than a grown man should as initially Daniel can’t even be bothered to sign up for this one fight but after some lying and coercion and some innocent Bonsai paying the price for The Karateless Kid.

 

More pressure from Barnes and his goons and more Bonsai casualties before Daniel and Mr. Miyagi are split between the tournament and after Daniel decided he will fight that 10 minutes if his life for another sweet trophy. With his training regime disguised as housework and child labour now running low, Miyagi wont train Daniel and thus pushing him into Silvers ponytailed clutches. The once meek and defensive Daniel learns that attack is more effective than Miyagi’s training and with another wooden victim (a repeating plot line in this film) being pummelled and the wax punched off it, Daniel is ready to be the badass he always threatened to be. A night out ends in a broken nose of a Silver bribed punk, Daniel questions who he has become and changes his mind about the tournament once more, only for Silver to admit his true intentions to ruin Daniel as a human being and to avenge John Kreese who is not dead as first explained but high on revenge and the smoking of broken kids karate trophies. They give the new and improved Daniel a beating until appearance of Mr. Miyagi, who may or may not be stalking Daniel, who uses his small but deadly side step and legs to defeat the 3 grown men with ease. There is nothing like a good beating to mend a relationship and together the Bonsai Brothers are back and for the umpteenth time Daniel IS going to defend his title and we all hoped that Barnes would make it through the many rounds to get to the final. Hollywood prevails and after relaxing and watching his potential opponents tiring and having their face smashed in, Daniel like and later day Elvis gets on the stage for a quick round of his greatest hits. In Karate Kid tradition Daniel is good and Cobra Kai are bad, he has honour they are sneaky, they will cheat Daniel wont. Daniel wins as usual and takes his hollow victory and Cobra Kai is no more or until the invention of YouTube at least.

Overall this film fondly remembered until I watched it again. The lack of new ideas left me disappointed and broken like the cliff Bonsai and like that tree I will heal and grow but I will be left with the scars of the better and simple life I used to live. The inclusion of Glen Medeiros on the soundtrack was almost enough to save it and keep it respectable but alas it was not to be, this film is the 80s ponytail of memories; best left cut off.
  
Munchkin
Munchkin
2001 | Card Game, Fantasy, Fighting, Humor
A “Munchkin,” in gamer terms, is someone who is only out to better themselves with treasure and power at the expense of everyone else in their adventuring party. That rings so very true in the Munchkin line of games, as you are trying to be the first to gain 10th Level in a VERY loosely-based RPG setting. OG vanilla Munchkin (pictured above) was my first entry into hobby board gaming. Many many games later I ask myself: How has this system of games aged for me as my gaming tastes have changed? Let’s see.

In Munchkin games, you are trying to become the first player to reach 10th Level. That’s the goal. You take on the persona of a 1st Level basic human (no Starbucks jokes please) who will be adventuring with a party of your opponents through a dungeon. You will be kicking down doors, fighting monsters, placing curses on your fellow party members, and buffing yourself with cards featuring funny art and punny references. Your party mates are also trying to achieve 10th Level and will do everything they can to block your progress, so be prepared!

DISCLAIMER: This review is not for a specific game within the Munchkin universe, but for the system as a whole. All Munchkin games will pretty much use similar, if not exactly the same, rules to play the game with minor variations and different theming. I will be using The Good, The Bad, and The Munchkin for my review as it is one of the two versions I still own of the franchise. Also, I will not be detailing every rule in the book(s), but giving a brief overview of how the game plays. -T

Setup is easy: shuffle the deck of Door cards and the deck of Treasure cards. Deal cards to the players for their opening hands and keep the included die handy.

Your turn consists of just a few phases: Open a Door, Look for Trouble, Loot the Room, and Charity. To Open a Door, flip over the top card of the Door deck. If it is a monster you must fight it or run. If not a monster, you can move on to the next phase. If it IS a monster, prepare for combat. Combat is simple in that you add up all your bonuses from your gear cards you have attached to your character and try to beat the strength of the monster. Your party mates can screw with you during combat by adding strength to the monster or adding monsters to the fight to make it a more difficult encounter. If you win, you gain a Level on the spot. Some monsters are worth even more than one Level. If you did not encounter a monster, you will add the non-monster card you drew to your hand and you may Look for Trouble by playing a monster card from your hand to initiate a combat. This fight will work the same way and you will be susceptible to pile-ons as before. You may Loot the Room if you defeated a monster on your turn by drawing Treasure cards equal to the printed reward on the bottom of the monster card you defeated. If you defeated the monster yourself, unaided, these are drawn in secret. If you were given help by your mates then you may have to split up the loot per any agreements made. These cards are usually very advantageous to you so they are usually very valuable to others as they attempt to steal away your goods. If you did not fight a monster yet this turn, you may draw another secret card from the Door deck to add to your hand. Should your hand size climb above your limit (dictated by your Race card, if any) you will slide into the Charity phase to relieve your hand of extra cards. Give all excess cards to the player of lowest Level, or split them among those that share the lowest Level. It is now the next player’s turn and you continue play until someone reaches 10th Level.

Components. It’s a bunch of cards and one die. The cards are of okay quality. Nothing to write home about. The die is nice with one of the faces having the Munchkin logo head imprinted on it. It will also have a color scheme that matches the version of Munchkin you are playing, so it’s easy to match them back up if they become integrated with each other. Overall, the components are fine, but not wonderful. That’s probably why these are pretty inexpensive to purchase.

Okay, so like I said earlier the original vanilla Munchkin was the first hobby board game I ever purchased. My friends and family had no idea hobby games existed, so there was actually a pretty steep learning curve for us. Once we figured it out, however, we began to play it a ton and really love it! The cards are cute, the game play is pretty easy if you have played hobby games before, and the puns kept us rolling for a good while. There was a time when I owned every version of Munchkin in circulation and we never even played half of them. Seeing this I got rid of them through BGG Auctions. I have The Good, The Bad, and The Munchkin and Munchkin Zombies right now and I feel that will be plenty for me from here on out – unless they make a Doctor Who or Firefly set or something /*checks warehouse23 to find out if these are available/.

Do I still love Munchkin? No, not really. I LIKE it, but I don’t really want to play it all the time any more. Why? Well, as my gamer experience increases and I level up, my game tastes also level up. I see why people enjoy and even love this game system. I myself loved it for a time. But there are better games out there that accomplish the same feelings without being as sophomoric and have better choices to be made. Will I still play these games? Heck yeah! If someone asks to play a Munchkin game I am all in. I have different tastes and preferences now, but I’m no snob. Just come prepared, because I won’t go easy on you.

We at Purple Phoenix Games give this family of titles a backstabby 16 / 24.
  
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Jamie Towell Cook (13 KP) rated the PlayStation 4 version of Kingdom Hearts III in Video Games

Apr 6, 2020  
Kingdom Hearts III
Kingdom Hearts III
2018 | Action, Role-Playing
Contains spoilers, click to show
Kingdom Hearts 3 is the long anticipated third part officially in the series. It started back in 2002 and now in 2019 we finally have the 3rd (and allegedly) final part of what is Sora and his friends story. In this time we have travelled to many beloved Disney classics from Mount Olympus to Neverland and for some bizarre reason we even went to Tarzan's world. During all of this Sora is learning how to be the Keyblade wielder and defend all the worlds from the threat of the darkness. On his journey he meets many familiar faces ranging from final fantasy characters such as Cloud, Tidus and Vivi to famous disney heroes such as Ariel, Beast, Jack Skellington.

Unfortunalty since it began in 2002 Kingdom Hearts became a jumbled mess jumping on different consoles along the way. It may have begun as a PlayStation game but soon after there was a spin off for the game boy advance and another for the psp and another for the nintendo ds. Releasing titles that actually continue the plot from the original game on various different consoles and expecting fans to just role with that and keep up, well thats not exactly the best of ideas! Luckily the story so far has been released and rereleased and rererereleased so that fans can figure out just what the hell is actually going on in this either brilliantly masterminded tale or a way for the game producers to milk the franchise for all its worth. I'll let you decide that one.

So any ways, with a whopping 14 years between KH2 and KH3 a lot has changed within the Disney world and with their new corporate purchases a lot of people had questions about what would we see in a new Kingdom Hearts. Would the new game feature any worlds from Marvel? Would we see something from the Muppet Show? Maybe Star Wars? The answer to this was a big fat no. They were going to keep it old school Disney......although by old school Disney that didn't have the same meaning as what I thought it would. Instead of the familiar faces we have grown accustomed to there is no Halloween Town, no Neverland, no Atlantica (Thank god, good call on that one) instead we visit new realms, draining whatever is left from the Frozen franchise and travelling to worlds such as Arendale, San Frantokyo and some other Disney Pixar worlds. Now i'm not saying there is anything wrong with these worlds because they are beautiful and stunning and fun to play through. Couldn't they have at least tried to feature some golden oldies as well. Something else that i noticed that as well that made me feel disappointed in this release was the lack of final fantasy characters, minus a very brief glimpse of 2 characters as statues thats pretty much it.

The story itself is appealing as it continues the tales of Sora, Ventus and Roxas and ultimately brings the trios story to a (almost) conclusion. The voice acting for the kingdom hearts series will never win any awards and in some areas is just hands down terrible but, as it plays out you notice it a lot less and just want to see where its all headed.

The gameplay is as it has always been, if its not broke don't fix it. There are a few additions though. Kingdom Hearts 1 had abilities, in kingdom hearts 2 we seen this become built upon by fusion. This was a way of fusing Sora's abilities with either Donald or Goofy and eventually both. Leading to Wisdom mode, which was magic based. Valour mode, which was strength and defence based. Master, which, yes you guessed it, is a mix of all the above. Limit mode, which brings Sora's abilities to the spotlight. Then you had Final form which was basically a combination of Limit and Master and finally there was anti form, this turned Sora into a heartless version of himself with attacks and abilities to match. These were all scrapped in Kingdom Hearts 3 to make way for attractions, which is an attack based on Disneyworld theme park attractions. There are also attacks based on whose in your team as well. As fun as these are in the beginning, they get old and repetitive fast. The summons have never really played a main part in the Kingdom Hearts series since its first release and KH3 makes that very apparent again, with what i thought was a very lackluster 5 summons in the form of Ariel, Ralph, Stitch, Simba and a dream eater from Kingdom Hearts own series. I mean come on, wheres Mushu? Genie? Bambi? Dumbo? Tinkerbell? Why aren't there any new ones? They could have played up new Pixar entries such as Bolt or Up, even The Incredibles.
The other feature that is new and unique to KH3 is the ability to transform the Keyblade. Now picking up a new keyblade isn't just about the stat boosts, they each feature something different and unique. Without giving too much away, all i can really say about this is the additions to turn your weapon in to such things as shields, blasters and other random creations based on the worlds they are related to is actually a brilliant concept and makes up for the drive form that was taken from KH2 and not featured again.

I really hope that Square Enix are planning on releasing some decent DLC for KH3. Hopefully in the form of some old Disney worlds, a coliseum and some extra story with old familiar faces. Because it is definitely needed.

The Gummi ship does manage to make a come back (yet again). I would like to say something positive about this because it does seem like a lot of work went into making this feel like a more relevant part of the game but, the controls take a bit of figuring out and there is no real need for it other than it being a mini game really.

If Square Enix does add some DLC that adds worlds, characters, keyblades and modes. Then i honestly believe they could boost the game from being a good game to an amazing game. Just listen to the fans, hear what they want and deliver.

I wish i had better news for Kingdom Hearts fans. Especially those who have waited those 14 years but i am judging this game harshly because of my love for the series and the length of time it has been under development.
  
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Purple Phoenix Games (2266 KP) rated Hues and Cues in Tabletop Games

Jul 7, 2020 (Updated Jul 7, 2020)  
Hues and Cues
Hues and Cues
2020 | Party Game
When chatting with the team at Purple Phoenix Games about Hues and Cues, what ended up happening was listing our favorite Hughs in order (obviously Hugh Jackman being the best Hugh). However, Hues and Cues has nothing to do with any of those Hughs, but rather color hues, or shades. Did this one make us blue like Eeyore? Are the other PPG team members green with envy that I possess this game now? Or has this one sparked a joyous shout to the orange-colored sky?

Hues and Cues is a party game of describing colors using one- and two-word cues (a la the hit game show Password from back in the day). As each player is attempting to guess the correct color, and populate the areas immediately adjacent to it, chances for big-time points are plentiful, but I’ll tell you what – coming up with cues proves to be a bit more challenging than one might assume.

DISCLAIMER: We were provided a retail copy of this game for the purposes of this review. Though I know the designer personally, I will be reviewing this game as an impartial judge. -T


To setup a game of Hues and Cues, shuffle the large deck of cue cards to be drawn from, lay out the giant board, set aside the scoring frame for now, and give each player the three cones of their selected color. Place one of these cones on the board to be used as a scoring token, and the game is ready to be played!
A game of Hues and Cues will be played over several rounds where each player will act as the cue giver for at least one round, depending on number of players (unless you play with my wife, in which case games can last many many more rounds than suggested). The cue giver will draw a card from the deck, choose a color hue from it, and think of a one-word cue to offer the group. Once the cue is given, in clockwise fashion, each other player will place one of their cones on a color box on the main board. Once complete, the cue giver will then offer a two-word cue to the group, if they so choose… Again the players will place their other cone in a box (either near their original choice or somewhere completely different). When all players have placed their second cone, the cue giver will place upon the board the scoring frame with the chosen hue’s coordinates directly in the center of the frame.

If a player has placed a cone directly on the correct coordinate box, they score 3 points. If a cone resides within the scoring frame (the other 8 boxes surrounding the correct box), they receive 2 points. For every cone just outside the scoring frame surrounding it, the player will receive 1 point. For each cone within the scoring frame the cue giver will score 1 point.


The game ends after each player has had one or two turns to be cue giver, depending on player count and house rules for game end rounds. The player with the most points will be deemed the winner and will have quality bragging rights for the night.
Components. Guys and gals, these components are great. The board is HUGE, but also necessary because there are tons of color hues printed on it. The cards are nice, and the game comes with a giant stack of them. The cones are colored cones. There’s orange and purple and some others colors I think too (I really only care about orange and purple usually). The scoring frame takes a bit to get used to, but is necessary to visualize which cones receive the correct amount of points. The Op comes through again with some choice components here.

So again, I personally know the designer and want to offer that disclaimer. That said, whether I know him or not, this is another great game. I reviewed Gekitai some months ago and was enamored with it as a wonderful abstract, and Hues and Cues gets me again. I love the components, the game play is simple and fast, and I haven’t really played a game too similar. I guess the closest games I can compare it to would be Concept and Codenames. You have to be very exact when giving cues to others (Concept) using one-word and two-word cues (Codenames). It seems super easy to be able to describe a color, but when you look at your chosen hue and can’t even think of a one-word cue and you’re just sitting there while the other players are anxiously awaiting your utterance, you can feel the confidence sweating out of your body.

For one example of actual gameplay, a cue was given, “Western.” My wife and I, alums of Western Illinois University, immediately started finding the correct purple hue because WIU’s colors are purple and gold. However, another player started searching the browns because they thought the cue was guiding the players to Western movies or the Wild West. So there may be conflicts, or different ideas and interpretations of the cues given that can make the whole group giggle incessantly, or times where the game is near the end and you know you need at least 3 points to be in the running and you reallllllly want to hit on the exact hue. So this one can make you feel like you are Bob Ross colormaster, or like you can’t even remember what red even is anymore.

That said, this is NOT a game for our colorblind friends, as it revolved heavily on being able to distinguish color differences, but for everyone else this is a hit. I love that I have to think of things and items and concepts in terms of color to describe instead of any other values, and that is very challenging for me. I love being able to look at the board and have 20 options when the cue given is, “Penny.” I love laughing at some of the amusing cues given or trying to figure out what the hey someone even means with their cues. It’s a wonderful stressful game (for me and the way my mind works) but it has gone over smashingly with everyone to whom I have introduced it. If you are looking for a uniquely-themed party (!) game that isn’t an Apples to Apples or Mafia clone, then you certainly owe it to yourself to check out Hues and Cues. Purple Phoenix Games gives this one a rainbowy 11 / 12. Hugh Jackman would certainly approve, and would probably like to come to your house to play your copy.