Search

Search only in certain items:

Existenz (1999)
Existenz (1999)
1999 | Action, Sci-Fi
The 1999 body horror version of Ready Player One
Famed, innovative but reclusive software developer Allegra Geller is ready to unveil her latest virtual augmented reality game, eXistenZ, and has invited her biggest fans and followers to the first best test launch party ever. The game features bio-mechanical controller ports which actually get plugged into the gamer's spine for the fully immersive experience.

Unfortunately, her party was rudely interrupted by a would-be assassin who wants to put an end to Geller before the game is released. Wounded but not executed, her fate is given to be marketing assistant who has never played a game in his life. The two escape and begin a road trip like no other trying to navigate their situation and figure out who they can trust.

The game novice, Ted Pikul, soon gets himself a "port" so he can join Gellar in the game and to also ascertain whether her main controller hub was severely damaged in the attempt on her lie. Once jacked in, he begins to slowly morph into a more submersive version of the same gradually losing control of himself an becoming his in game character.

The other "participants" they meet serve to enhance the game experience either with conflict or assistance, but it is hard to tell which side everyone plays for. The two become passionate for each other, but still are unable to comprehend whether their feelings are real or just part of the game.

They need to figure out how to finish the game so they can return back to reality.



The last of David Cronenberg's "Body Horror" films before he took his career in a different direction in the 2000s with films like "Eastern Promises" and "A History of Violence", eXistenZ is one truly wild and unique ride. If you have seen some of his other film in the genre like "The Fly" or "The Brood" you would be used to the over-the-top gore, brutality and strange way of storytelling he has made his career.

His characters are flawed, but motivated and that is why you are interested in their situation and go along with them. This film has some remarkable visceral, macabre elements that make it extremely unique, which is why you watch a movie like this. The internet was only a few years old in 1999 and games like World of Warcraft were still years away; however, this film underscores the dangers of becoming too close to the online world and the dangers it could cause.

At many points during the film, you wonder whether you are still within the game itself similar to watching a "Nightmare on Elm Street" film and wondering if you are still dreaming.

Jennifer Jason Leigh has never really gotten the respect she deserves. Whether in the recent "The Hateful Eight" or in films like "Dolores Claiborne" or "Single White Female" she has shown longevity and the ability to play complex, sometimes unlikable characters with the charisma and charm. I liked the fact she was a female game designer, leading in her field, in 1999 when there were probably not many like her at the time.

This film will keep you guessing all the way to the end and even leave you to interpret what you have just seen as the credits roll.

Easily recommended for gruesome horror fans.

  
Star Wars: Episode VIII - The Last Jedi (2017)
Star Wars: Episode VIII - The Last Jedi (2017)
2017 | Action, Sci-Fi
Effects work, visual flair, soundtrack (0 more)
Cast are unimpressive, characters all feel different, doesn't feel like a continuation of previous films (0 more)
Great visuals let down by meandering story
For those who are unaware, The Jast Jedi is the latest instalment in the core Star Wars series, and picks up from where Force Awakens left off. Rey (played by the decidedly average Daisy Ridley) is on an island with Mark Hamill (playing himself it seems as the mannerisms of the character bore no similarity to the one we saw in Episodes 4, 5 and 6). Chewbacca is also there, but you wouldn’t really tell aside from a few “comedy” moments with the creatures of the island shoehorned in to seemingly ignore the trauma of losing his blood-oath life companion in the last film (Han Solo….keep up people) and instead have him there to just growl at “The Most Annoying and Unnecessary Additions To Film Since Jar Jar”™ from time to time. Whilst there she seeks to recruit Mark to aid Carrie Fisher’s rebellion (again…something not quite right about the character, and another who seems to have gotten over a traumatic murder of a loved one….by a loved one…quite rapidly) and also train her up in the way of the Super-Jedi (seriously, the powers are far beyond anything we have come to know from Jedi before).

Meanwhile Finn wakes up so he can perform comedy pratfalls a lot, Poe has become a one-man-army who could possibly defeat the whole Empire if Carrie would just stop demoting him, and BB8 seems to have more internal mechanical abilities than Cyborg in the DC comics. Remember how much the paring of Rey and Finn worked in the previous film? Yeah, that’s not here. How about Poe and Finn…that bromance? Nope. Okay…what about….ah forget it.

So, on the flip-side Kylo Ren (Adam Driver who I genuinely don’t get the obsession some folk have with) is acting all emo at how Supreme Leader Snoke is seemingly in love with General Hux (Domhall Gleeson, who acts like he’s in a Carry On film). Snoke is no longer a huge hologram, but is now a physical entity in the film, played (rather excellently I must add) by CGI mo-cap legend Andy Serkis. Strange that a CGI character feels more real than any of the rest of the cast, but hey-ho. With his mighty fleet, Snoke leads the battle to wipe the last remnants of the Rebellion….

The film opens with a spectacular space battle, and certainly doesn’t skimp on set-pieces throughout, with land and space being covered in glory. But story wise there isn’t much going on, even though Rian Johnson clearly thinks there is. Not really a spoiler, but when the Rebel fleet are on the run, trying to stay out of reach of the First Order craft, you do wonder why a few of the first order fleet didn’t just jump to a short hyperdrive to pen the Rebels in, rather than just following behind like sheep. That minor niggle is the smallest of the film’s story problems.

The issue seems to be that many moments have been engineered purely to pull the rug out from under the fan-theorists, rather than being included to actually serve the story on offer. None of the reveals are particularly clever, and one moment in particular resonated in the same manner the “Martha!” moment did in Batman v Superman, so poorly presented that it was almost hilarious in the reveal. Shoehorn in a few cameos, and contrived scene set ups and the whole thing feels like it is trying to pack two films into one, and in order to do so decided to cut out all the bits that make sense to make room for ‘action…fights….explosions…and…..’

…PORGS! Damn those things to Hades! Absolutely unnecessary, irritating, and jarring enough when on screen to make you stop actually caring about the action going on. They are used at the most inopportune moments in a poor attempt to generate laughs! I’ve seen people argue that, “Star Wars is for kids, so of course some things would be childish!” A poor excuse, and it’s the same one George Lucas used for Jar Jar Binks. Still feel it’s a good excuse? They are a marketing ploy to sell cuddly merchandise, and they are awful!

It’s not entirely bad, though. As mentioned the action and effects work is stunning, and there are some marvellous visual feasts on offer. The score is, as expected from music maestro John Williams, enchanting, thrilling, and with plenty of echoes of previous themes morphed into the mix. It’s just that, overall, this feels less like part of the Star Wars series, and more like a fan-fiction. It’s a shame as Rian Johnson has a strong pedigree with Brick and Looper, and hearing he has been granted a new trilogy of films of his own design was exciting news. After this, however, all I can say is that I’m glad JJ Abrams is coming back for the final part – maybe the magic will return with him.

Better than the prequels, including Rogue One, but the weaker of the rest, The Last Jedi is overlong for no real reason, and not as sharp as it wants to be. All gloss and style, but with very little substance.
  
40x40

Literally.Laura (1763 KP) rated the Xbox One version of No Man's Sky in Video Games

Oct 25, 2018  
No Man's Sky
No Man's Sky
2016 | Action/Adventure
The game stated off simple enough, you find yourself crash landed on some foreign planet. The planet that I had the misfortune of landing on (not sure if it’s the same for every person) was an ungodly hot hell-hole filled with rabid, attacking plants and sparse resources. My initial introduction to the game seemed to be a little lackluster. I felt like I didn’t really know what I was supposed to do, as well as I wasn’t sure how any of the controls worked. After some time, I started to get the hang of how to move around and how to interact with the environment. Figuring out how to using the “mining pistol” to harvest resources was quite the revelation. After some time I came across my crash-landed spaceship. It was not in working order whatsoever. The game wanted me to fix said ship using a variety of different resources and pieces of technology to be crafted. I found the interfaces to accomplish this goal were a little vague and complicated. Unable to find the needed resources nearby, I set off on a little adventure. One glaring feature I noticed in the game was there was a resource drain on your “shielding” from environmental effects. My 60-degree Celsius planet played havoc upon this shielding, which required me to continually recharge it. I was not a fan of this. It seemed too often that my shields would be next to zero soon after I charged them. I imagine the searing heat might have had something to do with that, perhaps if I had landed on a tropical beach planet that wouldn’t have been much of an issue. Anyways, I meander along looking for my needed resources. True to my wonderful luck so far, I lose track of where home base was. Completely off track. I wander and wander in the hopes that I can find my way back. Through this struggle, I realize that I have the ability to harness my inner Neanderthal and am able to punch the local flora to death. This saved me considerable energy charges for my mining pistol. I forgot to mention everything I use has a drain, from the mining pistol, to my health, to the shielding from the environment. So continually you must fill these items up with different elemental resources you harvest from the planet (carbon, oxygen, etc etc). Beating all the plants and rocks to death proved useful, I was able to collect a large number of resources to help myself survive having no shelter whatsoever. Through my travels I encounter my first visit from the local fauna. They appeared to be goat-like creatures that dug their way out of the ground and wandered about. I was able to feed them carbon-based foods, to which they all started to crowd around me and beg for more. Luckily my jet pack allowed me to make a quick escape. After what seemed like an eternity of moving in the same direction (hoping the world was small enough to make this work), I fell into a hole. Inside the hole was a large cavern which I was eager to explore. There were many different resources that I had not come across yet, and thankfully there weren’t any angry plants or goats there to attack me. I travelled all the way to the end of the cave, hoping to find a civilization or something interesting. As I neared the end I was greeted by a giant wall of rock with nothing to offer, so I angrily turned back around and flew out of the cave. Crossing a few more mountain tops, finally I saw something of interest! There were four mechanical looking storage containers with some lights surrounding them. I took it upon myself to investigate. There didn’t seem to be any signs of life around the containers, so I figured there could only be one solution. I started to punch the containers down to collect whatever they were hiding. After the first container went down, alarms started to go off and the game told me I alerted “sentinels”. Not knowing what this meant, I saw a dog-looking robot approach and subsequently started lasering me to death. Apparently, those containers weren’t meant for sharing. Anyways, I ran off barely escaping with my life. In hindsight I wonder if death would have been an easier way to return to my poor, broken ship. I finally figured out how to seek out distress signals (which my ship had one), so my screen was marked with a true destination. Shortly after learning of this, the world decided to start up a fire storm which made the temperature jump up to 100-degrees Celsius. Needless to say, I was completely prepared and didn’t almost die on the way over to the distress signal. After finally finding my way to salvation I realized that the distress signal I followed wasn’t actually my ship, but some random, broken down building. I am a poor navigator.

Overall, I would rate this game a 7/10 so far. There are many features that I have not obtained access to yet, I imagine with upgrades and new resources my sad, sad, plight would be a little easier to manage. The visuals are beautiful, and from what I’ve read so far, there are many different worlds you can visit. Would not recommend the one I landed on.