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Neon's Nerd Nexus (360 KP) rated Ford v Ferrari (aka Le Mans '66) (2019) in Movies
Nov 4, 2019
Ice Cream
Le mans 66 aka Ford v Ferrari (the extended cut) is a blistering thrill ride equally perfect for both petrol heads and casual car lovers alike. I wont lie I was so excited to see this movie as I cant remember the last time I saw a trully great race movie and ill tell you now Le mans 66 does not disappoint. Primarily a film about pride, jealousy, ego, power and the need to be first and while the movie handles all that stuff perfectly it still manages to pack in so much more too. The art of driving, building/manufacturing, selling and owning cars is frequently and subtley liked to both war and sex in many diffrent ways but what it mostly boils down to is beating the other guy and looking good while doing it. Power is also portrayed perfectly and seeing how essentially its the little guys putting in all the work while the big men in charge reap all the rewards, fame and profit is trully disheartening but ever so relatable too. Story is constantly intresting starting slow and methodical letting you take in all the scenery and character depth before pushing you over the edge and giving you all its got, its trully exciting stuff and the attachment you gain for the main characters this way is thrilling by its self alone. Never ever predictable the film seems to swerve every time you think you know the route it will take always keeping you on the edge of your seat. Sound design is the best ive experienced all year with every tire rip, exhaust pop, speed barrier break, and narrow miss tearing though your ears and booming in your chest really putting you inside these beast machines. Visually its so god damn clean too and I kid you not I have no idea if all the effects are cgi or practical its that slick, with transitions that are immaculate making the racing scenes feel full of tension, danger and anxiety. Matt damon is solid as usual but it christian bale that really knocks it out the park here as a talented man who only strives to impress himself who would give up everything in a heart beat just to with his family (infact I think my favorite perfomance of his). Honestly this movie blew me away its thrilling, intresting, emotional, engaging, rewarding and the main characters are layerd each with thier own drive and goals. I simply can not recomend it enough and the only fault is my own for not seeing it in imax.

Covet Me (Banger Triolgy #2)
Book
She wants a sexy summer fling. He wants more. And he won’t stop until he gets it. NOTE: This...

The Constant Princess (The Plantagenet and Tudor Novels, #6)
Book
"I am Catalina, Princess of Spain, daughter of the two greatest monarchs the world has ever...

Purple Phoenix Games (2266 KP) rated Beatdown: Streets of Justice in Tabletop Games
Nov 12, 2019
Ever wanted to be a street level thug? Or the hero that fights said thugs? I haven’t really. But! I did used to love playing the Street Fighter games growing up. Now, you cannot Hadouken in real life (right?) and take out E. Honda, but you CAN fight thugs in the street… if you really wanted. You know what? I’m just gonna stick to fighting via card play. Wanna help?
Beatdown: Streets of Justice is a cooperative, push-your-luck, fighting card game that pits you and your team of heroes against waves of thugs and a boss fight. As it is cooperative, the players win by beating the boss (typically in the third wave of fights), or lose by being all knocked out. Silly heroes.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player takes a player mat, chooses a hero to play, and takes the dice of matching color to use during the game. Shuffle all the different decks of cards and place them on the table within easy reach of all players. The Attacks deck will include the base attack cards plus all cards that match the players in the game (like Invicta’s attack cards if she is in the game). Place tiny clear cubes on your starting health, as well as the starting health for the thugs you will be fighting in Wave 1, and you are ready to play!
Beatdown: Streets of Justice (or just Beatdown from now on) is played over three waves of fights where the heroes will play cards and do their fighting and then the bad guys will take their turns to fight. Generally, play will go like this: on a player’s turn they will play a card from their hand or one blindly from the top of the Attack deck. This is the opening to their “combo.” The Attack cards will typically have a damage amount and a combo rating number. In order to play more cards to the combo, the player will need to roll their d10 and roll a number equal to or higher than their accumulated combo rating (the little numbers showing in the green arrows of cards played + the green arrow number on the hero card). A combo can continue as long as the player can roll higher than their combo rating, but a failed roll doesn’t necessarily mean c-c-c-combo breaker, but rather that the hero has left themselves open for attack by the thugs. I won’t go into any more detail on fighting, as the rules are a little complex and I will let you discover those for yourselves.
After the heroes have taken all their turns, if thugs are still on the battlefield, they will now take their fighting turns. Flip over an Enemy Attack card from the deck for each enemy and resolve it against the heroes. Each baddie will make their attacks and if heroes are still conscious another round of the wave will begin. New thugs do not enter play, as they only populate at the beginning of a Wave. The thugs are no joke, and the bosses are even rougher. Can you be defeated? Yes. I was defeated in my first game. Can you be revived? Yes. Between Waves the players can participate in a Shopping Phase where they can use trophies (the cards of enemies they have defeated) to purchase health back, revive a fallen hero, or purchase a revealed Loot card to help in future fights. Play continues in this fashion for three Waves until the heroes complete the Boss Wave (by defeating all enemies) or all the heroes are knocked out.
Components. I have some good news and bad news here. Good news first. The dice are great. The tiny clear cubes are… tiny and clear. And they are just fine. The cards are good quality, as are the cardboard mats and tokens. The card layout is good too. The bad news: the rulebook is a little confusing for the first couple read-throughs and the art style does nothing for me. I appreciate the way the rules are very informal and make several chuckle-worthy jokes, but I feel like it could flow different and more efficiently. Similarly, in an industry where art can really make a good game great, this one is lacking. It’s really a shame, because everything else about the game is really good quality. The iconography is… fine, but the character art in-game is an issue I have with this.
Beatdown is actually a really decent game once you are playing. The rulebook needs work, and the art needs an update, but those grievances aside, Beatdown is an enjoyable experience at the table. I usually play pretty conservatively in push-your-luck games, but I went all out with this one and was more often than not rewarded handsomely for it. If your group enjoys cooperative, push-your-luck, fighting, card games give this one a look. Just don’t pay attention to the character art. This all said Purple Phoenix Games gives this one a 6 / 12. Improve the rulebook and art and that rating improves.
Beatdown: Streets of Justice is a cooperative, push-your-luck, fighting card game that pits you and your team of heroes against waves of thugs and a boss fight. As it is cooperative, the players win by beating the boss (typically in the third wave of fights), or lose by being all knocked out. Silly heroes.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player takes a player mat, chooses a hero to play, and takes the dice of matching color to use during the game. Shuffle all the different decks of cards and place them on the table within easy reach of all players. The Attacks deck will include the base attack cards plus all cards that match the players in the game (like Invicta’s attack cards if she is in the game). Place tiny clear cubes on your starting health, as well as the starting health for the thugs you will be fighting in Wave 1, and you are ready to play!
Beatdown: Streets of Justice (or just Beatdown from now on) is played over three waves of fights where the heroes will play cards and do their fighting and then the bad guys will take their turns to fight. Generally, play will go like this: on a player’s turn they will play a card from their hand or one blindly from the top of the Attack deck. This is the opening to their “combo.” The Attack cards will typically have a damage amount and a combo rating number. In order to play more cards to the combo, the player will need to roll their d10 and roll a number equal to or higher than their accumulated combo rating (the little numbers showing in the green arrows of cards played + the green arrow number on the hero card). A combo can continue as long as the player can roll higher than their combo rating, but a failed roll doesn’t necessarily mean c-c-c-combo breaker, but rather that the hero has left themselves open for attack by the thugs. I won’t go into any more detail on fighting, as the rules are a little complex and I will let you discover those for yourselves.
After the heroes have taken all their turns, if thugs are still on the battlefield, they will now take their fighting turns. Flip over an Enemy Attack card from the deck for each enemy and resolve it against the heroes. Each baddie will make their attacks and if heroes are still conscious another round of the wave will begin. New thugs do not enter play, as they only populate at the beginning of a Wave. The thugs are no joke, and the bosses are even rougher. Can you be defeated? Yes. I was defeated in my first game. Can you be revived? Yes. Between Waves the players can participate in a Shopping Phase where they can use trophies (the cards of enemies they have defeated) to purchase health back, revive a fallen hero, or purchase a revealed Loot card to help in future fights. Play continues in this fashion for three Waves until the heroes complete the Boss Wave (by defeating all enemies) or all the heroes are knocked out.
Components. I have some good news and bad news here. Good news first. The dice are great. The tiny clear cubes are… tiny and clear. And they are just fine. The cards are good quality, as are the cardboard mats and tokens. The card layout is good too. The bad news: the rulebook is a little confusing for the first couple read-throughs and the art style does nothing for me. I appreciate the way the rules are very informal and make several chuckle-worthy jokes, but I feel like it could flow different and more efficiently. Similarly, in an industry where art can really make a good game great, this one is lacking. It’s really a shame, because everything else about the game is really good quality. The iconography is… fine, but the character art in-game is an issue I have with this.
Beatdown is actually a really decent game once you are playing. The rulebook needs work, and the art needs an update, but those grievances aside, Beatdown is an enjoyable experience at the table. I usually play pretty conservatively in push-your-luck games, but I went all out with this one and was more often than not rewarded handsomely for it. If your group enjoys cooperative, push-your-luck, fighting, card games give this one a look. Just don’t pay attention to the character art. This all said Purple Phoenix Games gives this one a 6 / 12. Improve the rulebook and art and that rating improves.

Phillip McSween (751 KP) rated The Signal (2014) in Movies
Apr 30, 2018
Meh
Three college students get more than what they bargained for when they try to track down a computer genius that hacked their computers and end up fighting for their lives instead.
Acting: 10
Beginning: 5
Characters: 4
The characters harbored no depth whatsoever. As a result there was never a point in the film where I cared about what happened to any of them. They were stale, moving about the film aimlessly. The only time they were remotely interesting was towards the end and I won't spoil why.
Not only did they bore me, they infuriated me at the same time. The decision-making of main character Nic (Brenton Thwaites) was just maddening. How he repeatedly found himself in the same perilous situations blew my mind. At one point, I remember saying, "At this point, you deserve what happens." You know it's going to be a long film when the main character can't win you over.
Cinematography/Visuals: 8
Conflict: 4
While there are some points of intrigue, the film seems to bumble along for the most part with much ado about nothing. You recognize that there is a mystery unfolding, but the terrible character development didn't help to raise my level of caring. The two action sequences that are worthwhile don't redeem the film as a whole.
Genre: 4
I love sci-fi. There are too many films to count that have helped shape the genre. When it comes to sci-fi, this ranks towards the bottom of the barrel for me. There are no real points of connection that gave it the spark it needed to capture my interest. The true sci-fi elements come too little too late.
Memorability: 7
Pace: 5
Watching this film is like watching a baby trying to walk, but not quite as cute. You're waiting for the film to collapse at any moment due to its shaky foundation and then you get to a point where you say, "Just be done already." After about the fourth or fifth eyeroll, I was beyond ready for the film's conclusion.
Plot: 3
Just dumb. Do I need to expand on this? The story has enough holes to make swiss cheese jealous. Sure, things became less confusing as the story progressed, but the answers given were beyond far-fetched. I think a stronger story overall is what could have turned the tides of the entire film.
Resolution: 6
From a visuals standpoint, the ending was pretty cool. From a justifiable and satisfaction-level standpoint? Going to take a hard pass. I won't spoil the ending, but I'll just say the payoff is far from worth it. Interesting yes...but incomplete.
Overall: 56
Even before the ending brought the film to a necessary close, there were so many points along the way director William Eubank could have tweaked to improve this film. Alas, it didnt seem to be worth his time and neither should this film be for yours.
Acting: 10
Beginning: 5
Characters: 4
The characters harbored no depth whatsoever. As a result there was never a point in the film where I cared about what happened to any of them. They were stale, moving about the film aimlessly. The only time they were remotely interesting was towards the end and I won't spoil why.
Not only did they bore me, they infuriated me at the same time. The decision-making of main character Nic (Brenton Thwaites) was just maddening. How he repeatedly found himself in the same perilous situations blew my mind. At one point, I remember saying, "At this point, you deserve what happens." You know it's going to be a long film when the main character can't win you over.
Cinematography/Visuals: 8
Conflict: 4
While there are some points of intrigue, the film seems to bumble along for the most part with much ado about nothing. You recognize that there is a mystery unfolding, but the terrible character development didn't help to raise my level of caring. The two action sequences that are worthwhile don't redeem the film as a whole.
Genre: 4
I love sci-fi. There are too many films to count that have helped shape the genre. When it comes to sci-fi, this ranks towards the bottom of the barrel for me. There are no real points of connection that gave it the spark it needed to capture my interest. The true sci-fi elements come too little too late.
Memorability: 7
Pace: 5
Watching this film is like watching a baby trying to walk, but not quite as cute. You're waiting for the film to collapse at any moment due to its shaky foundation and then you get to a point where you say, "Just be done already." After about the fourth or fifth eyeroll, I was beyond ready for the film's conclusion.
Plot: 3
Just dumb. Do I need to expand on this? The story has enough holes to make swiss cheese jealous. Sure, things became less confusing as the story progressed, but the answers given were beyond far-fetched. I think a stronger story overall is what could have turned the tides of the entire film.
Resolution: 6
From a visuals standpoint, the ending was pretty cool. From a justifiable and satisfaction-level standpoint? Going to take a hard pass. I won't spoil the ending, but I'll just say the payoff is far from worth it. Interesting yes...but incomplete.
Overall: 56
Even before the ending brought the film to a necessary close, there were so many points along the way director William Eubank could have tweaked to improve this film. Alas, it didnt seem to be worth his time and neither should this film be for yours.

Gareth von Kallenbach (980 KP) rated Night School (2018) in Movies
Jul 2, 2019
Teddy Walker (Kevin Hart) appears to be living a great life. He is successful BBQ grill salesman, he has a Porsche, a nice apartment and a loving and successful girlfriend, Lisa (Megalyn Echikunwoke). Appearances can be deceiving however. The between the Porsche and rent payments he is barely getting by pay check to pay check. Plus he refuses to let his girlfriend pay for any of their dates. Teddy thinks he is turning a corner when his boss tells him that the BBQ grill store will be turned over to him once he retires. Finally he feels like he will have some stability and decides to propose Lisa. During the proposal, at the store that will one day will be his, there is an explosion and the entire store is destroyed. Now Teddy finds himself is out of a job and with no diploma there is little hope of him getting one. Teddy’s friend Marvin (Ben Schwartz) tells him that he can get him a job as a financial assistant but only if he can get his GED. So he heads back to his old high school to take a GED prep course at night school. Thinking he can use his salesman skill to talk his way into cruising to getting his diploma. Unfortunately for him two things stand in his way. One is the principle is his high school nemesis, Stewart (Taran Killam). The second, the night school teacher, Carrie (Tiffany Haddish), will only help those who put in the work and his smooth talk won’t work on this teacher. Now for the first time in his life, Teddy can’t talk his way out of a tough situation and must put in the work to stay with Lisa.
This film surprised me in that not only does it bring the laughs but also has a really positive message. It has a recurring theme of second chances throughout the film. It also tackles learning disabilities in a really interesting and thoughtful way. I thought that yes at times it was cheesy but really stuck to the message of it’s never too late to realize your potential.
This Malcolm D Lee (Girls Trip, The Best Man) directed film definitely has it funny moments. Kevin Hart and Tiffany Haddish really know how to play off each other, even though I think the back and forth gets a little old by the end. To me the supporting cast (Al Madrigal, Rob Riggle, Romany Malco, Mary Lynn Rajskub, Anne Winters, to name a few) really do a good job and all have really funny moments. The best parts of the movie are when the Hart, Haddish and company are in school playing off each other. The film does repeat some jokes a little too much for me but overall laughed and like the positive message. I liked the originality of the story, even if its themes felt familiar. This may not win any awards but it was an enjoyable and entertaining comedy.
This film surprised me in that not only does it bring the laughs but also has a really positive message. It has a recurring theme of second chances throughout the film. It also tackles learning disabilities in a really interesting and thoughtful way. I thought that yes at times it was cheesy but really stuck to the message of it’s never too late to realize your potential.
This Malcolm D Lee (Girls Trip, The Best Man) directed film definitely has it funny moments. Kevin Hart and Tiffany Haddish really know how to play off each other, even though I think the back and forth gets a little old by the end. To me the supporting cast (Al Madrigal, Rob Riggle, Romany Malco, Mary Lynn Rajskub, Anne Winters, to name a few) really do a good job and all have really funny moments. The best parts of the movie are when the Hart, Haddish and company are in school playing off each other. The film does repeat some jokes a little too much for me but overall laughed and like the positive message. I liked the originality of the story, even if its themes felt familiar. This may not win any awards but it was an enjoyable and entertaining comedy.

Debbiereadsbook (1421 KP) rated Hunter's Desire (Dark Reserves #2) in Books
Apr 27, 2020
bloody LOVED this!
Independent reviewer for Gay Romance Reviews, I was gifted my copy of this book.
Okay then!
Daddy kink has been very hit and miss for me, some okay, some good, but not ever so many being so bloody good, but this one??
So Bloody Good!!
Hunter is a Dom, through and through but is disillusioned with the scene and wants to step away. He wants to retire for the police force. He wants. . . . something else. Colsen is a train wreck waiting to happen, after the death of his mother, he is wracked with guilt for not answering the phone and now he has been suspended from work. The weekend in Vegas to celebrate his best friend's up-coming wedding is the last thing he needs but he won't let his friend down. Hunter and Colsen come together, and it's not a matter of if they will butt heads, it's purely a matter of when. Can what happens in Vegas really STAY in Vegas?
I think what makes this one work so well for ME was this was a Daddy/boy relationship, rather than a Daddy/little one. Yes, Hunter buys Lego kits for Colsen, but thats more to focus his mind on something else. And Hunter wasn't really a Daddy before Colsen, either. A Dom, yes, but not a Daddy. There is an age gap, yes, but Hunter is approaching 50 (much to his disgust!) and Colsen is in his 30's. They are both working their way through what they need from the other, even if they hate each other.
And they work through their way spectactularly! Heads butt, yes indeed, and fists almost, but what gets to Colsen the most? Words. Words Hunter says in a certain tone, that pushes all kinds of his buttons he didn't know needed pushing. I LOVED how much Colsen fought Hunter, I really did. It doesn't take much for Hunter to find out why Colson is drinking so much, and once he does, he changes tactics to get Colson. Because Hunter WANTS Colsen like he never wanted before, and Colsen will be his boy, even if only for the weekend in Vegas.
But they can't leave it in Vegas, and it is great reading when Colsen finds out what Hunter did, and when Hunter comes into Colsen's space for the first time, discovering he kept some things going.
I loved it, when they finally, FINALLY, admit those three little words to each other! Very in keeping with these guys, and I loved the little epilogue.
I was to go back and read Dan and Theo's story now, too. It's their wedding they are in Vegas to celebrate. I want to continue with this series too, some interesting characters!
It's been a while since I had a one sitting read, and this one just nailed it, for me.
5 sparkling Vegas stars
**same worded review will appear elsewhere**
Okay then!
Daddy kink has been very hit and miss for me, some okay, some good, but not ever so many being so bloody good, but this one??
So Bloody Good!!
Hunter is a Dom, through and through but is disillusioned with the scene and wants to step away. He wants to retire for the police force. He wants. . . . something else. Colsen is a train wreck waiting to happen, after the death of his mother, he is wracked with guilt for not answering the phone and now he has been suspended from work. The weekend in Vegas to celebrate his best friend's up-coming wedding is the last thing he needs but he won't let his friend down. Hunter and Colsen come together, and it's not a matter of if they will butt heads, it's purely a matter of when. Can what happens in Vegas really STAY in Vegas?
I think what makes this one work so well for ME was this was a Daddy/boy relationship, rather than a Daddy/little one. Yes, Hunter buys Lego kits for Colsen, but thats more to focus his mind on something else. And Hunter wasn't really a Daddy before Colsen, either. A Dom, yes, but not a Daddy. There is an age gap, yes, but Hunter is approaching 50 (much to his disgust!) and Colsen is in his 30's. They are both working their way through what they need from the other, even if they hate each other.
And they work through their way spectactularly! Heads butt, yes indeed, and fists almost, but what gets to Colsen the most? Words. Words Hunter says in a certain tone, that pushes all kinds of his buttons he didn't know needed pushing. I LOVED how much Colsen fought Hunter, I really did. It doesn't take much for Hunter to find out why Colson is drinking so much, and once he does, he changes tactics to get Colson. Because Hunter WANTS Colsen like he never wanted before, and Colsen will be his boy, even if only for the weekend in Vegas.
But they can't leave it in Vegas, and it is great reading when Colsen finds out what Hunter did, and when Hunter comes into Colsen's space for the first time, discovering he kept some things going.
I loved it, when they finally, FINALLY, admit those three little words to each other! Very in keeping with these guys, and I loved the little epilogue.
I was to go back and read Dan and Theo's story now, too. It's their wedding they are in Vegas to celebrate. I want to continue with this series too, some interesting characters!
It's been a while since I had a one sitting read, and this one just nailed it, for me.
5 sparkling Vegas stars
**same worded review will appear elsewhere**

Purple Phoenix Games (2266 KP) rated Tiny Epic Tactics: Maps Expansion in Tabletop Games
Dec 18, 2021
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.
This breakdown is for the Maps expansion for the game Tiny Epic Tactics.
The Maps expansion for Tiny Epic Tactics offers players of the game 2 new locations in which to play: The Winter Highlands and the Savage Wastelands. Although the rules and gameplay are identical to that of the base game, the new locations are set up in different configurations, providing players with a variable setup of sorts with which to play the game.
The components of the Maps expansion are as follows: a new map scroll for each location, as well as a set of 6 box covers depicting the artwork of the location. The map scrolls are cloth, and are the same quality as the map scroll of the base game. The box covers, however, leave much to be desired. Instead of providing new sets of actual boxes, this expansion instead has cardboard covers for the existing base game boxes. They are folded and flattened in the expansion box, and then are popped up and fit over top of the base boxes. My main issue with this is that with many plays, I anticipate that the thin cardboard box covers will start to tear or break. Also, since they are stored flattened, sometimes the covers do not fit snugly over the boxes, causing some of the sides to curve out a little bit. With how high quality all of the Tiny Epic games are, the box covers in the Maps expansion just don’t meet my expectations.
All in all, is the Maps expansion necessary for complete enjoyment of Tiny Epic Tactics? In my opinion, no. These new locations do not change any of the rules or gameplay. The purpose of this expansion really is to just provide players with a couple of alternate locations. Since each of the new locations does set up its boxes differently than the base game, there is a bit of uniqueness in each map. But by not adding any new rules or mechanics, it kind of falls a bit flat for me.
Official recommendation: If you play Tiny Epic Tactics so often that you are bored of the base game map setup, then I would definitely check out the Maps expansion. It just offers a new setting to freshen up the gameplay. If you are like me, though, and don’t get around to Tiny Epic Tactics enough to feel bored by the game layout, then this expansion really is just to satisfy your completionism. If the components were higher quality, I would be more willing to pull this expansion out more often. But the shortcomings of the production, as well as the lack of real changes to gameplay, keep it on the shelf for me.
This breakdown is for the Maps expansion for the game Tiny Epic Tactics.
The Maps expansion for Tiny Epic Tactics offers players of the game 2 new locations in which to play: The Winter Highlands and the Savage Wastelands. Although the rules and gameplay are identical to that of the base game, the new locations are set up in different configurations, providing players with a variable setup of sorts with which to play the game.
The components of the Maps expansion are as follows: a new map scroll for each location, as well as a set of 6 box covers depicting the artwork of the location. The map scrolls are cloth, and are the same quality as the map scroll of the base game. The box covers, however, leave much to be desired. Instead of providing new sets of actual boxes, this expansion instead has cardboard covers for the existing base game boxes. They are folded and flattened in the expansion box, and then are popped up and fit over top of the base boxes. My main issue with this is that with many plays, I anticipate that the thin cardboard box covers will start to tear or break. Also, since they are stored flattened, sometimes the covers do not fit snugly over the boxes, causing some of the sides to curve out a little bit. With how high quality all of the Tiny Epic games are, the box covers in the Maps expansion just don’t meet my expectations.
All in all, is the Maps expansion necessary for complete enjoyment of Tiny Epic Tactics? In my opinion, no. These new locations do not change any of the rules or gameplay. The purpose of this expansion really is to just provide players with a couple of alternate locations. Since each of the new locations does set up its boxes differently than the base game, there is a bit of uniqueness in each map. But by not adding any new rules or mechanics, it kind of falls a bit flat for me.
Official recommendation: If you play Tiny Epic Tactics so often that you are bored of the base game map setup, then I would definitely check out the Maps expansion. It just offers a new setting to freshen up the gameplay. If you are like me, though, and don’t get around to Tiny Epic Tactics enough to feel bored by the game layout, then this expansion really is just to satisfy your completionism. If the components were higher quality, I would be more willing to pull this expansion out more often. But the shortcomings of the production, as well as the lack of real changes to gameplay, keep it on the shelf for me.

Gareth von Kallenbach (980 KP) rated Borderlands 2 - Tiny Tina's Assault on Dragon Keep in Video Games
Jun 19, 2019
Fans of the award-winning Borderlands 2 will be thrilled with the latest downloadable content adventure (DLC) Tiny Tina’s assault on Dragon Keep. This is the fourth downloadable adventure for the game and while it is not necessary to own or have played the previous adventures it is required that you own the full version of Borderlands 2 in order to enjoy the game.
As any fans of the series will know, Tina is the highly precocious yet unstable character with a penchant for blowing things up. This time around she is hosting a role-playing game session for her colleagues from the first game. With time on their hands, the group reluctantly agrees to take part in the adventure which is set within a fantasy realm. This allows the game developers to capture the elements of Borderlands 2 that works so well such as the team-based gameplay, millions of weapons and power up combinations, customizations, and above all action-packed gameplay while introducing a new twist.
The twist this time around is not only in the fantasy setting which allows gamers to encounter skeletons, dragons, Orcs, dwarves, wizards, and other fantasy opponents, but dealing with Tina herself. As the host of the game, Tina often presents seemingly impossible challenges such as introducing an undefeatable Dragon at the start of the game. This allows humor to enter into the picture as you can clearly hear the other players complaining about this development which in turn causes her to adjust the game on the fly to a more manageable opponent or situation. While being immersed in the game and being able to hear the players banter about their situation as well as complain to Tina really captures the immersive elements of role-playing games and provides some of the best moments of the series to date.
The quest is a straightforward save the Queen style mission but along the way there’ll be plenty of laughs and challenges to keep even the most hard-core gamer satisfied. I took great delight in using my high-powered sniper rifle to take down adult skeletal archers as well as reducing skeletal swordsmen to crumbling piles of bone with one well-placed punch. For me the ultimate delight was knocking a helmet off opponent with a well-placed shot and then sending the skull flying with the follow-up. Unfortunately you still have the skeletal body to contend with but once weakened, they went down very easily. There are no vehicles to contend with this time as all travel is done on foot but this in no way lessens the experience as this is a classic combination of role-playing games and Borderlands universe that comes complete with jokes about rolling for initiative and other genre staples.
There is a lot of challenge offered in the game and at times some of the boss battles are exceptionally difficult and work best when you have players assisting you in the quest. Even so, expect several trips to the regeneration chamber as death is definitely a constant in the game even for the most experienced players. The game supports up to four players and allows them to drop in and out of the game at any time.
The graphics and sound of the game are first rate and illustrate just why Borderlands 2 won so many awards. The detail level of dungeons, castles, dark forests, and other fantasy realms came alive with vivid clarity and was a nice change of pace from the previous settings in and around the world of Pandora. I found myself enjoying this offering more than I had the previous three DLC packs which is saying something as each one of them was highly enjoyable in their own way. The banter between Tina and the players will have fans and stitches but there are some very unexpected and tender moments in the game as well.
There are also plenty of side quests available for those who want to expand their experience and countless new weapons and power up opportunities can be found from the abundant treasure chests that litter the landscape as well as by defeating key opponents. I did find the pathfinding at times to be a bit frustrating especially in the mines as at times various members of the party was unsure of which way to go. That being said, the final result was a big success and I look forward to seeing what is to come next in the franchise. The game is available for the PC, Xbox 360, and Playstation 3 systems.
http://sknr.net/2013/07/11/httpsknr-netreviewsgaming-reviewsborderlands-2-tiny-tinas-assault-on-dragon-keep-on-dragon-keep/
As any fans of the series will know, Tina is the highly precocious yet unstable character with a penchant for blowing things up. This time around she is hosting a role-playing game session for her colleagues from the first game. With time on their hands, the group reluctantly agrees to take part in the adventure which is set within a fantasy realm. This allows the game developers to capture the elements of Borderlands 2 that works so well such as the team-based gameplay, millions of weapons and power up combinations, customizations, and above all action-packed gameplay while introducing a new twist.
The twist this time around is not only in the fantasy setting which allows gamers to encounter skeletons, dragons, Orcs, dwarves, wizards, and other fantasy opponents, but dealing with Tina herself. As the host of the game, Tina often presents seemingly impossible challenges such as introducing an undefeatable Dragon at the start of the game. This allows humor to enter into the picture as you can clearly hear the other players complaining about this development which in turn causes her to adjust the game on the fly to a more manageable opponent or situation. While being immersed in the game and being able to hear the players banter about their situation as well as complain to Tina really captures the immersive elements of role-playing games and provides some of the best moments of the series to date.
The quest is a straightforward save the Queen style mission but along the way there’ll be plenty of laughs and challenges to keep even the most hard-core gamer satisfied. I took great delight in using my high-powered sniper rifle to take down adult skeletal archers as well as reducing skeletal swordsmen to crumbling piles of bone with one well-placed punch. For me the ultimate delight was knocking a helmet off opponent with a well-placed shot and then sending the skull flying with the follow-up. Unfortunately you still have the skeletal body to contend with but once weakened, they went down very easily. There are no vehicles to contend with this time as all travel is done on foot but this in no way lessens the experience as this is a classic combination of role-playing games and Borderlands universe that comes complete with jokes about rolling for initiative and other genre staples.
There is a lot of challenge offered in the game and at times some of the boss battles are exceptionally difficult and work best when you have players assisting you in the quest. Even so, expect several trips to the regeneration chamber as death is definitely a constant in the game even for the most experienced players. The game supports up to four players and allows them to drop in and out of the game at any time.
The graphics and sound of the game are first rate and illustrate just why Borderlands 2 won so many awards. The detail level of dungeons, castles, dark forests, and other fantasy realms came alive with vivid clarity and was a nice change of pace from the previous settings in and around the world of Pandora. I found myself enjoying this offering more than I had the previous three DLC packs which is saying something as each one of them was highly enjoyable in their own way. The banter between Tina and the players will have fans and stitches but there are some very unexpected and tender moments in the game as well.
There are also plenty of side quests available for those who want to expand their experience and countless new weapons and power up opportunities can be found from the abundant treasure chests that litter the landscape as well as by defeating key opponents. I did find the pathfinding at times to be a bit frustrating especially in the mines as at times various members of the party was unsure of which way to go. That being said, the final result was a big success and I look forward to seeing what is to come next in the franchise. The game is available for the PC, Xbox 360, and Playstation 3 systems.
http://sknr.net/2013/07/11/httpsknr-netreviewsgaming-reviewsborderlands-2-tiny-tinas-assault-on-dragon-keep-on-dragon-keep/

Bob Mann (459 KP) rated 7500 (2019) in Movies
Jun 28, 2020
A 'small film' that packs a big punch
I'm not sure if there is an "IQ" table of Hollywood stars, but I would reckon if there is then Joseph Gordon-Levitt would rate pretty highly. Whenever I see him interviewed he comes across as a highly articulate and intelligent bloke. And that intelligence filters through into his choices of movie role. If you look back at his filmography on IMDB the first thing you notice is that his output is pretty sparse and selective, and the next is that the projects he's done mostly deliver a pretty strong hit rate: "500 Days of Summer"; "Inception", "Looper", "The Dark Knight Rises"; "Don Jon".... the list is impressive.
Here he stars (and really stars) in a small German film. It only had a $5 million budget and in some ways it shows: the speaking cast totals about a dozen; the single location used is the cockpit (an Airbus A320 simulator somewhere? Or a set? The production design is so good, it's difficult to tell) ; and the "score" is so minimalistic (a solo piano piece over the end titles) that it doesn't even merit an IMDB music credit!
But in many ways this is a case of 'small is beautiful'. For this is an extremely tense and claustrophobic action picture.
The Plot: German Captain Michael Lutzmann (Carlo Kitzlinger) and American Co-pilot Tobias Ellis (Joseph Gordon-Levitt) are about to pilot an Airbus A320 on a routine flight from Berlin to Paris. By coincidence, also on the flight is Tobias's partner and mother of his son, stewardess Gökce (Aylin Tezel). Shortly into the flight, three terrorists - Kenan (Murathan Muslu), Daniel (Paul Wollin) and youngster Vedat (Omid Memar) - take over the aircraft. Tobias issues a "7500" (hijack in progress) code. All that is protecting the injured pilots and the security of the 80 people on the flight is the cockpit door.
The film starts slowly, building atmosphere through the pre-flight chit-chat between the pilots and a leisurely take-off. I loved this development of character by Oscar-nominated shorts director Patrick Vollrath. But when the action starts, it starts with a bang and continues in truly tense and visceral style. There's a sense of creeping dread when you realise the terrorist's use of hostages to get the door open, and of who the hostages might be.
I note that one of the "thanks" for the film was director Paul Greengrass, who of course made the outstanding 9/11-themed "United 93" back in 2006. It would be fascinating to understand whether this was a "thank-you" for the inspiration the classic film gave Vollrath, or if there was some practical consultancy undertaken there.
Star of the show here is Joseph Gordon-Levitt who delivers a peerless performance as the pilot under extreme stress. Veering cyclically through terror, emotional breakdown and calm 'training-kicking-in' modes, it's a performance that is almost Oscar nomination-worthy in my book. He's on screen for virtually every shot of the film, and really earned his fee here. He makes for a very believable pilot.
I've read other comment that says the terrorists are rather 2-dimensional in their attempts to "do a 9/11". And to a degree I agree. A nice angle though is the relationship that develops between Tobias and young Vedat in the second half of the movie. There's a 'Stockholm Syndrome' vibe going on here, but this never quite gets resolved satisfactorily.
As such, unfortunately this 'back 9' never really quite lived up to the promise of the first 45 minutes for me. And as a single-location story that had nowhere else to go, the abrupt ending will not be to the liking of some I'm sure.
Not to be confused with the 2014 horror "Flight 7500", this is for once a B-movie that's real nail-biter. The movie doesn't pull its punches, and although there is little of the more graphic violence actually shown, the mind can fill in the gaps effectively which makes for some upsetting moments. Although it never quite lives up to its early promise at only 93 minutes it is strongly deserving of your attention. The movie is available for viewing via Amazon-Prime.
(For the full graphical review please check out One Mann's Movies here - https://bob-the-movie-man.com/2020/06/28/one-manns-movies-film-review-the-7500-2020/ .)
Here he stars (and really stars) in a small German film. It only had a $5 million budget and in some ways it shows: the speaking cast totals about a dozen; the single location used is the cockpit (an Airbus A320 simulator somewhere? Or a set? The production design is so good, it's difficult to tell) ; and the "score" is so minimalistic (a solo piano piece over the end titles) that it doesn't even merit an IMDB music credit!
But in many ways this is a case of 'small is beautiful'. For this is an extremely tense and claustrophobic action picture.
The Plot: German Captain Michael Lutzmann (Carlo Kitzlinger) and American Co-pilot Tobias Ellis (Joseph Gordon-Levitt) are about to pilot an Airbus A320 on a routine flight from Berlin to Paris. By coincidence, also on the flight is Tobias's partner and mother of his son, stewardess Gökce (Aylin Tezel). Shortly into the flight, three terrorists - Kenan (Murathan Muslu), Daniel (Paul Wollin) and youngster Vedat (Omid Memar) - take over the aircraft. Tobias issues a "7500" (hijack in progress) code. All that is protecting the injured pilots and the security of the 80 people on the flight is the cockpit door.
The film starts slowly, building atmosphere through the pre-flight chit-chat between the pilots and a leisurely take-off. I loved this development of character by Oscar-nominated shorts director Patrick Vollrath. But when the action starts, it starts with a bang and continues in truly tense and visceral style. There's a sense of creeping dread when you realise the terrorist's use of hostages to get the door open, and of who the hostages might be.
I note that one of the "thanks" for the film was director Paul Greengrass, who of course made the outstanding 9/11-themed "United 93" back in 2006. It would be fascinating to understand whether this was a "thank-you" for the inspiration the classic film gave Vollrath, or if there was some practical consultancy undertaken there.
Star of the show here is Joseph Gordon-Levitt who delivers a peerless performance as the pilot under extreme stress. Veering cyclically through terror, emotional breakdown and calm 'training-kicking-in' modes, it's a performance that is almost Oscar nomination-worthy in my book. He's on screen for virtually every shot of the film, and really earned his fee here. He makes for a very believable pilot.
I've read other comment that says the terrorists are rather 2-dimensional in their attempts to "do a 9/11". And to a degree I agree. A nice angle though is the relationship that develops between Tobias and young Vedat in the second half of the movie. There's a 'Stockholm Syndrome' vibe going on here, but this never quite gets resolved satisfactorily.
As such, unfortunately this 'back 9' never really quite lived up to the promise of the first 45 minutes for me. And as a single-location story that had nowhere else to go, the abrupt ending will not be to the liking of some I'm sure.
Not to be confused with the 2014 horror "Flight 7500", this is for once a B-movie that's real nail-biter. The movie doesn't pull its punches, and although there is little of the more graphic violence actually shown, the mind can fill in the gaps effectively which makes for some upsetting moments. Although it never quite lives up to its early promise at only 93 minutes it is strongly deserving of your attention. The movie is available for viewing via Amazon-Prime.
(For the full graphical review please check out One Mann's Movies here - https://bob-the-movie-man.com/2020/06/28/one-manns-movies-film-review-the-7500-2020/ .)