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Kyera (8 KP) rated Warcross in Books

Jan 31, 2018  
Warcross
Warcross
Marie Lu | 2017 | Fiction & Poetry
10
8.3 (17 Ratings)
Book Rating
I didn't know too much about the premise before I started the book beyond frequent comparisons to Ready Player One and it being about a hacker/gamer - which I think was a good thing. I didn't go into it with any expectations (especially because I have never read Ready Player one) and came out fantastically entertained.

The world in which we find ourselves is a more advanced version of the one that we are familiar with. Virtual or augmented reality has made a technological leap due to the creation of Hideo Tanaka. The sleeker AR/VR glasses make the experience more user-friendly and the game Warcross has exploded across the globe. Each year there are Warcross Championships, which pit teams of the best players (and some wild cards) against one another.

Although Emika is a gamer and hacker she is forced to turn to a life of bounty hunting to support herself, and even that is not enough. She is days away from being kicked out of her apartment and with $13 to her name, she takes the biggest risk of her life and hacks the Warcross Championships. This one act flips her entire world upside down and sets the rest of the story in motion.

Emika is a very relatable character, despite her criminal record, incredible hacking skills, and ingenuity. She has an incredible love for her father, a strong backbone and the tenacity to do what is necessary. Emika's character has a nice balance so that she is not incompetent, but she is also not the perfect chosen one, she is an incredible hacker, but she is not infallible, etc.

Hideo, on the other hand, is a genius and innovator. At first glance, he seems aloof and professional, but there is a real person with emotions once you get to know him. I really enjoyed watching him open up over the course of the book and get more of his backstory. Lu brilliantly weaves the stories into both character's narratives so that we are able to see the events and people that made them who they are today.

The story was fast-paced and the Warcross games were so vibrantly described that it felt as if you were genuinely watching them. The world was slowly but surely populated, from the buildings and city streets we may be familiar with to the addition of virtual reality advertisements and signage, an underground black market, and more.

Even the game of Warcross itself was a really interesting aspect of the story. Although the game seems simple, there are limitless ways to manipulate and change the game as it is being played. It is an intense game similar to Capture the Flag, in that teams must capture the other's artifact but power-ups, changing landscapes and team members with special skills make the game infinitely more enjoyable to read about.

While the ending likely won't be a complete surprise, the overall motivations and events that lead up to the final pages will hit you hard. You're so invested in the characters and the world that any reveals will make you wonder (and need to know) what happens next. I definitely didn't want to leave the world that Lu had built, so I am incredibly pleased that there will be more books in this series. There is so much that she can add to the story, the world and I can't wait to see where she goes with it next.

I highly recommend this book to young adult/teen readers even you don't consider yourself a gamer or think you will relate. This is a very accessible book that many will enjoy (plus that cover is gorgeous, right?)
  
Gemini Man (2019)
Gemini Man (2019)
2019 | Action, Drama, Sci-Fi
Special Effects, including Will Smith's "youngification' (0 more)
The script - truly dire (0 more)
Will Smith plays top US hit-man Henry Brogan who is making the world "safer" one bullet at a time! With the mirror telling him his age, Henry hands in his firearm (not withstanding the arsenal under his stairs) to spend more time going fishing and doing the crossword.

But all is not well when Henry's 'one for the road' hit turns out to not be quite what it seems.

Teaming up with marina manager Danny (Danny??) Zakarweski (Mary Elizabeth Winstead), the pair go on the run from operatives of a government-funded black-ops organization called Gemini. Gemini is a private semi-military organization (didn't we just go here with "Angel Has Fallen"?!). These 'baddie goodies' would rather see Henry - and all who know him - fed to the fishes rather than have him catching them.

But one of these guys, under the direct command of Gemini-boss Clay Verris (Clive Owen), looks kinda familiar...

Let's focus on the positives for a minute. This is a spy movie that has all of the polish that the recent "Angel has Fallen" didn't have. Some nice photogenic locations fly in and out again (Georgia, Budapest and Colombia: the latter for no obvious reason I can remember!). It occasionally reminded me of a glossy Bond film, but without Bond.

There are also some high-class special effects (the special effects coordinator is Mark Hawker). A moonlit CGI Gulfstream with a zoom into the cockpit is particularly impressive.

Some of the action set pieces also entertain. A Will-on-Will bike chase is well done, and I've not seen a bike used as a hand-to-hand weapon in this way before!

And Will Smith is no doubt a class act, with his 'youngification' (I'm not sure what the official word is) also being effectively done. I also enjoyed Mary Elizabeth Winstead, who was great in "10 Cloverfield Lane". The lady has real screen presence.

But man oh man, that script. Let's name the guilty parties in this film: the scriptwriters David Benioff (Game of Thrones), Darren Lemke and Billy Ray. (I'll put Ray last in the list, since the story was by Benioff and Lemke and this has the smell to me of Ray - who has a history of some great scripts like Captain Phillips under his name - being drafted in to steady a listing ship).

Some of the dialogue in this film is not just a bit dodgy. It's head in the hands groan-worthy (and I actually did at times: fortunately the cinema was barely half full and I was on my own in the whole row). And some of it is just plain offensive. Henry meets his old pal Jack Willis (Douglas Hodge) on his yacht where he explains his wife is on a trip to Paris as a scantily clad dolly-bird wanders past. Henry comically rolls his eyes at this adulterous behaviour, with some sort of "Jack, what are you loike!" comment. Cringe-worthy.

Will Smith, Mary Elizabeth Winstead and Benedict Wong (their ally, adding some comic relief) are clearly good actors. But the script often makes them look utterly vacuous and stupid. And Lee seems to have a "good enough, move on" approach to the filming. One jaw-dropping moment has Will Smith telling the others that they are going to Budapest. "Budapest?" Winstead and Wong are supposed to say in union, but mistime it. "Can we do that again?". Nope. It's on the screen.

As for Clive Owen... sorry, he's really not in the same acting league, and the script does him even fewer favours. As he says at one point "It's like the Hindenburg crashing into the Titanic". I couldn't have put it better myself.

"Uncanny Valley". You know this phrase. The Princess Leia and Moff Tarkin scenes in "Rogue One" is the classic example. Effects that don't quite work on the big screen. "But" - you say to yourself - "Dr Bob just said that the 'youngification' of Will Smith was done really well?". And I'll repeat again that it was. It's on a par with Samuel L. Jackson's 'youngification' in "Captain Marvel". Where something strange happens is in the film's overall projection. Ang Lee has tried again with his experiment of filming at a massive 120 frames per second..... five times the normal movie frame rate of 24 fps. And the quality of the picture - particularly during high-speed action scenes - becomes outstandingly good! But equally it just doesn't 'look right'.

When the human eye presumably works at an equivalent "fps" of thousands of 'frames per second' you'd think that it should all be fine. But for some reason I just found it distracting. Presumably the audiences for "The Jazz Singer" thought the same about sound; and those for "Gone with the Wind" and the "Wizard of Oz" about colour. Maybe we've seen the future, and its the new norm that we just need to get used to. We'll see.

Ang Lee's "Life of Pi" was extraordinary. His "Hulk" was one of the poorest of the Marvel canon. Unfortunately, this movie is at the "Hulk" end of the spectrum. Which is a real shame. The duo of the 51 year old Smith and the 35 year old Winstead work really well together. They have great chemistry, but, you'll be relieved to hear, avoid any icky love interest.

What a shame. With a different script, and some good production values, this could have been a very different story.

(For the full graphical review, please check out https://bob-the-movie-man.com/2019/10/18/one-manns-movies-film-review-gemini-man-2019/ )
  
Free Fire (2017)
Free Fire (2017)
2017 | Action, Comedy, Drama
A movie with more than a whiff of cordite about it
As I write this, I’m really struggling to evaluate whether the latest film of Ben Wheatley (“High Rise”) is a masterpiece or just pulp trash. It’s certainly a brave and highly distinctive venture, with that you can’t argue.
Set in Boston in 1978, an arms deal is going down in a deserted warehouse. Brokered by Justine (Brie Larson, “Room”) an IRA team headed by Frank (Michael Smiley, “The World’s End“) with his business guy Chris (Cillian Murphy, “Inception”, “Batman Begins”) are on the buying side. As ‘roadies’ they’ve brought with them a couple of crack-head friends Stevo (Sam Riley, “Brighton Rock”, “Maleficent“) and Bernie (Enzo Cilenti, “The Martian“) who are far from stable.

On the selling side is South African dealer and “international asshole” Vern (Sharlto Copley, “Elysium“), his suave and wisecracking protector Ord (Armie Hammer, “The Man From Uncle”) and Vern’s right hand man Martin (Babou Ceesay, “Eye in the Sky“). What connects all of these individuals is that no-one likes or trusts anyone else.

Unfortunately, one of Vern’s van drivers is John Denver-lover Harry (the excellent Jack Treynor, “Sing Street”) who has very recent personal history with Stevo. The fuse is lit, and when the two meet chaos ensues: in the words of Anchorman’s Ron Burgundy, “That escalated quickly”!
And, for a 90 minute film, that’s basically it. If you think after viewing the trailer “there must be more to the film than this”…. you’re wrong!

However, what there is of it is enormously entertaining. Played ostensibly for laughs, with very very black humour and an F-word and a gunshot in every other sentence, some of the characters – notably those played by Sharlto Copley, Arnie Hammer and Brie Larson – have some hilarious dialogue. The star turn for me though was Jack Treynor who was just so impressive as the ‘lost at sea’ brother in the delightful “Sing Street” and here delivers a stand-out performance as another brother on a mission… this time a mission of vengeance. You are waiting throughout the film for the inevitable showdown between Harry and Stevo – – and when it comes it is both bloody and memorable.

 A cracking 70’ soundtrack, put together by the Portishead duo of Geoff Barrow and Ben Salisbury, involves 70’s classics by Credence Clearwater Revival, John Denver and The Real Kids and it’s hammered out at top volume over the action. The downside of this effect is that – for my old ears at least – it sometimes make some of the dialogue hard to follow.
As a policing exercise, the film clearly has merit. In the same manner as Schwarzenegger’s “Running Man” put criminals in an arena to cull them, so this must have reduced the crime rates in both Boston and Belfast no end! While some may not approve of the levels of violence on show, it is all done in a highly cartoonish way: like a “Tom and Jerry” cartoon, or “Home Alone”, everyone seems to get shot multiple times and yet (in the main) is still active and mobile. All of this makes criticism of the performances something of a waste of time, but I would comment that some of the acting is of the “over the top” variety: surprisingly, I found some of Oscar winner Brie Larson’s scenes falling into this category and snapping me out of the narrative at times.

But overall, my evaluation is now done and I am rooting on the side of it being a brash and exhilarating minor masterpiece. Yes, it’s one-dimensional. Yes, it is virtually impossible to feel any empathy with any of the characters, as they are all universally loathsome. But it’s a movie whose flaws are forgivable based on the characterisation and the cracking good script by long-term collaborators Ben Wheatley and Amy Jump.
Tight as it is within its 90 minute running time, I very much doubt you will be bored.
  
A Deadly Education: Lesson One of the Scholomance
A Deadly Education: Lesson One of the Scholomance
Naomi Novik | 2020 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
8
6.6 (5 Ratings)
Book Rating
A darker version of Harry Potter (1 more)
Witchcraft/occult
Main character was unlikable (1 more)
Too much internal dialogue
It's nice knowing that books about witches aren't dead. The main idea of Naomi Novik's new novel, A Deadly Education - - - a new series with the second book already slated to release in 2021 - - - is about a school of magic that is focused on survival. Of course, this may bring about similarities of J.K. Rowling's Harry Potter series, but this story is no way the same, A Deadly Education is a much darker witch school story with young murderers and also monsters that eat the students alive.

Yet this dark and morbid story is about a young girl who has been foreseen to possess powers that could destroy millions of people as our main character, and she can be quite off-putting at times. Her personality - - - a need to be liked, but refuses to allow anyone to like her, her need to show that she is always the smartest person in the room, and her blatant rudeness to a young man that saves her life more than once - - - makes it hard, as a reader, to root for this character. She does have moments of dark humor that made me laugh, moments of sarcasm that were pretty good, but she quickly assumes that everyone hates her and wants her to die before making it to senior graduation.

Galadriel is her name, but she prefers to go by El, and both of her parents were students at this Scholomance. She begins by talking about different kinds of witches there are at the school, including ones that use malia. Malia is a form of magic that takes it's mana from living things, including people. One such student she knows that uses malia is Yi Liu. El describes how malia of this sort slowly kills the one using it by telling the reader that Liu's eyes are turning all white, and her nails have gone completely black (and it's not polish).

Early on, readers are told about enclaves at the school, usually rich kids whose families have had more survivors from graduating classes than others. Students who are not part of these cliques know that it is very important to try to get an invitation to join one before senior year because your chances of survival are higher with a group than by yourself. El spends most of her time debating whether she wants to be part of one or not; her shifts in decisions are quite annoying. After she is saved by a student named Orion Lake, who is an enclaver from New York, she quickly decides to use him to obtain a seat in his enclave: " I couldn't blame her, really. It wasn't stupid to want to be pals with Orion if that looked like a real possibility. Aadhya's family lives in New Jersey: if she got into the New York enclave, she could probably pull them all inside. And I couldn't afford to alienate one of the vanishing few people who are willing to deal with me. "

Throughout the story, El becomes angrier and angrier every time that Lake saves her from being killed (which ends up almost being ten times), but one such time that he isn't able to, readers finally get to see what her powers have taught her, and this is practically the only time that we do: while an attack is happening in the library, El decides to go after Lake and help him save other students, but you can easily get lost in the library due to the shelves constantly moving, or you can be eaten because of the dark areas the shelves create; this is when a giant creature appears called a maw-mouth: "My whole body was clenched and waiting for it, and in the next flare of deep-red light I met half a dozen human eyes watching me, scattered over the thick rolling folds of the translucent, glossy mass that was just bulging its way out of the vent, many mouths open and working for air. " El tells us that the only way to stop a maw-mouth is to give it indigestion. "I stopped, and I used the best of the nineteen spells I know for killing an entire roomful of people, the shortest one; it's just three words in French, a la mort, but it must be cast carelessly, with a flick of the hand that most people get wrong, and if you get it even a little wrong, it kills you instead. " She does it correctly and the maw-mouth is defeated.

El believes that she saved a majority of the students from being killed by defeating the maw-mouth, but when she goes to breakfast the next morning, she finds out that a student had been 'poached' by a senior student. Every student's dorm room has a wall or spot that is nothing but a black abyss, where if anything that enters it will disappear forever. 'Poaching' is an act that has happened at the school before, and it's when a student pushes another student into the void, usually to take over their dorm room because the former's is unsafe. Oddly, this isn't surprising that it happened, when life at the school is life or death, people, especially teenagers, will make rash decisions without adults being present - - - yes, there are no teachers at this school, and everything seems to appear out of thin air.

The novel finally picks up pace when the wall leading to the graduation hall, which contains two maw-mouths for the senior class, is starting to break away, threatening to release any and all creatures into the school: "If a hole opened up to the graduation hall before the senior dorms were closed off, the seniors went from being the whole buffet to the toughest and most stale entrees on the menu. "

When the students decide to work together to patch up the hole, they soon find out that the senior students don't want it patched up: " 'But we also don't want to let you buy your lives with ours. That's what I hear seniors saying. Not, let's rip open the school, but why don't we make you, your class, graduate with us. Your class are the ones Orion has saved the most.' Chloe flinched visibly, and a lot of the other kids at our table tensed. 'So? Are you all willing to do that, graduate early, to save the poor little freshmen? If not, you can stop ' - - - she waved a hand in a spiraling circle, making a gesture of drama - - -'about how evil we are because we don't want to die...' "

The atmosphere in the story makes the threat of death in the school very real, but Novik's main character isn't well-written; there are side characters that I found much more interesting than El, and were better written. Lake is even a better character - - - especially when readers find out why he has a need to save people - - - I honestly believe it would have been a better story from Lake's point-of-view. Also, the amount of explaining that Novik does in the novel really breaks up the flow of the story, sometimes stopping right in the middle of an important scene just to explain something about the school.

I will be reading the sequel when it comes out because I do want to know what happens to a lot of the side characters and their senior graduation, but I can only recommend this book to people who love stories about witches and the occult. As for horror fans, I don't think you would get your fix from this novel.
  
It (2017)
It (2017)
2017 | Drama, Horror
8
7.9 (355 Ratings)
Movie Rating
IT is very good
I met the clown and IT is...fascinating, gripping, thrilling, humorous, intense and good.

But...is it scary? Sure...scary enough, but this adaptation of Stephen King's bestseller is much, much more than a scary movie.

One of the best screen adaptations of a Stephen King book, ever, IT tells the story of a group of13 year olds in Derry, Maine (one of the main towns featured in a variety of King's stories). It is 1989 and children have been going missing at an alarming rate. The adults in the town seem impassive about this, and when the younger brother of one of the gang goes missing, this "Loser's Club" investigates. What they find is a horrifying evil at the center of it all.

Like the plot of this film, there is much, much more going on in this film than what that last paragraph suggests, for this story is not only about the mystery of the missing children, it is a loving look back at childhood, friendship, caring and bonding. Think of this film as STAND BY ME meets...well...a killer clown.

And the clown IS killer. As played by Bill Skarsgard (TV's THE CROWN), Pennywise The Dancing Clown is slyly sinister, drawing the children in as a spider would a fly. It is only when the children are close (and alone) does he drop the guise of niceness and pounce. This is an intense and terrifyingly terrific performance, keeping the fine line between realism and camp (a line that Tim Curry trounced all over in the TV Mini-series version of this material in the 1980's).

I'm a big fan of Stephen King's writing (having read nearly all of his books and short stories) and I walked out of the theater thinking "finally, someone figured out the right way to make a Stephen King thriller work on the screen" and that someone is Director Andy Muschietti (MAMA). He guides this film with a strong hand, not wavering in his vision or sense of purpose as to where (and how) he wants this story to go. He let's the young actor's lead this story, with Skargard's clown pouncing every now and then. This works well, especially when infusing something that is sorely lacking, typically, in these types of films - humor.

And the humor, mostly, falls into the hands of Richie Tozier (Finn Wolfhard, STRANGER THINGS). He is an absolute bright spot injecting just the wrong (or maybe it is right?) comment in a tense situation, just as a 13 year old boy would do. As part of the "Loser's Club", he holds a bright spot in keeping things together when the mood threatens to get too grim or dire. And grim and dire is what is following this set of "Loser's", a veritable "who's who" of loser stereotypes. There is the "fat kid", Ben Hanscome (Jeremy Ray Taylor, ANT-MAN, in a sweet performance), the "always sick kid with the overbearing mother", Eddie Kasbrak (Jack Dylan Grazer), the "Jewish kid", Stanley Uris (Wyatt Oleff) and the "Black Kid", Mike Hanlon (Chosen Jacobs).

But the heart and sole of this film is the two main leads of the "Loser's Club", Bill Denbrough (Jaeden Lieberher, star of two criminally under-viewed gems MIDNIGHT SPECIAL and ST. VINCENT) and Beverly Marsh (Sophia Lillis, a relative newcomer that bears watching in the future). Both are harboring deep, emotional scars - Bill blames himself for the death of his brother by Pennywise and Beverly is (wrongly) viewed as a 13 year old slut by school rumor and innuendo and is sexually harassed by her father. The relationship between these two and the rest of the Loser's Club is the real treat of this film and the actor's are up to the challenge to draw us in and care about what happens to them when they are, ultimately, separated and confronted by Pennywise.

I was surprised by how little graphic gore there was in this film (though there is plenty of blood) and there is a little too many "jump scares" for my taste, but these are quibbles for a very good, very intense "scary film".

I floated out of the cinema after seeing this film You'll float too.

Letter Grade: A-

8 (out of 10) stars and you can take that to the Bank (ofMarquis)
  
Call of Duty: Black Ops II - Uprising
Call of Duty: Black Ops II - Uprising
2013 | Shooter
With the recent announcement of Call of Duty: Ghosts speculation has run rampant as to what the series has in store especially with the promise of the new gaming engine and new consoles on the horizon. However Call of Duty: Black Ops II shows that there’s still plenty of life left in the game with the release of Uprising, the second of four planned map packs for the game. Uprising is available for the Xbox 360, PlayStation 3, and PC versions of the game and does require the original game in order to play. Players can purchase the map pack individually or as part of a season pass that allows all past and future content for the game to be acquired at a discounted price.

The pack offers for new maps as well as a new zombie mode called Mob of the Dead, which casts players as inmates at Alcatraz which is being overrun by the undead. Gameplay wise it is similar to pass on the modes in net weapons, power ups, ammunition, and access to other areas of the maps can be obtained through purchase using the in game currency accrued from dispatching the undead.

There is also a nice surprise to this that in addition to trying to locate and assemble parts to make your escape, the voice talents of Michael Madsen, Joe Pantoliano, Chazz Palminteri, and Ray Liotta, provide a very nice depth to the game as they helped bring an infusion of personality to the characters which really makes you care about their outcome.

There is an afterlife mode as well which is necessary for accessing certain areas and gathering components needed for survival. It is also very satisfying to shock some of the undead minions while in this gameplay mode. Players were one and make sure to avoid the new boss Brutus who gives out a solid amount of damage every time he appears.

The four maps are available for play in various modes such as Team Death Match and Mosh Pit but do not offer the number of online modes that are available for the standard version of the game.

 Vertigo is set in a futuristic high-rise in India and requires gamers to be very careful about where they step if they wish to avoid plummeting several stories to their doom. With a circular outside platform and limited indoor areas the emphasis is on using cover as much as possible especially from the abundant cargo and air-conditioning units that litter the map. I found this to be the least satisfying for my style of play as not being able to run, and constantly being at the mercy of snipers did make it very frustrating for me.

 Encore is set in London at a music festival and offers a nice mix of options for players of all gaming styles. From the backstage area which is ideal for setting mines and other traps, to the grandstand boxes which offer numerous opportunities for snipers to ply their craft. Since neither these are my style of play, I was content to work my way under the stage, and through the clubs, restrooms, and park areas as well as on stage to catch enemy units transitioning from one point of the map to the other. The key is not stay in one place too long as I start to the run and gun mode and had solid success.

 Magma is set in Japan following a volcanic eruption. Having to avoid lava and make your way over cooling areas through the village is definitely a nice visual touch. Everything from fish markets to subway stations and trains are on hand, but players have to be quick on the trigger as there are numerous areas for enemies to hide and blend into the shadows. Once I learned some of the nuances of the map, I did find myself having better luck and have racked up scores closer to my average on this one.

 Studio is a reworking of the classic Firing Line map and is set at a Hollywood film studio. From the long areas of the lot which are ideal for snipers as well as the ample rooftop spaces, players must be on their toes because death can come from anywhere at any time. From a T Rex to a crashed alien ship this map has plenty of variety. One moment you are moving through a medieval castle, the next moment you are walking through a saloon and then stomping a miniaturized city like Godzilla. There are also plenty of other great locales and it would be fun just to run through and sightsee if there was not so much mayhem going on around you.

I find it best to avoid snipers zones and make your way through the areas that offer plenty of cover and make great use of the trailers as they certainly provide cover and great areas of transition as well as ambush.

While uprising does not offer anything new in terms of weaponry, equipment, or rewards, what it does offer is several hours of new gameplay enjoyment for friends of the series who are in need of effects while they wait for the next release in the series. With two more map scheduled between now and November, you’ll want to check this out and as long as you are moderate in your expectations understanding these are simply new maps to enhance your gameplay, then you might find yourself really enjoying what is being offered with this diverse yet enjoyable collection.

http://sknr.net/2013/05/19/call-of-duty-black-ops-2-uprising/
  
Blackbeard
Blackbeard
2006 | Adventure, Biography, Drama
6
6.6 (9 Ratings)
TV Show Rating
Good cast (1 more)
Decent for a TV miniseries/movie
Not entirely accurate (2 more)
The characters and boats are far too clean
TV effects (or lack of) might spoil some scenes
Somewhat entertaining
So I was on the search for some more Pirate movies at my local DVD stores, in hopes of finding something with the effects of Pirates of the Caribbean, but a more serious plot like that of the Black Sails series. Something that feels more like how the golden age of piracy would seem, not quite as quirky and humorous as the Disney films, although I cannot fault them for they are some of my favourite movies. It was on my search, that I came across this, and my initial thoughts were that whilst it looked cheap, it could be an entertaining film. As it turns out, I discovered this was a TV miniseries, merged into roughly a 162 minute film.

It has some charm, I can say that much for it. The cast are decent with very few famous names, and the acting itself isn't dreadful. However, there seems to be some lacking in the actual filming and editing of the episodes/feature. It has a decent plot which involves a hunt for treasure, a hunt for justice and slight revenge, which makes the viewing, feel like a pirate experience should be, but there still seems to lack the proper visuals to complete the experience.

If you take a look at Pirates of the Caribbean, one aspect that makes those films so darn good is the visuals. The pirates are dirty, rotting teeth, golden teeth, dirty fingernails, and their ships are battle worn with scars in the woodwork and again, the dirt from barnicles, and land. The ships in this feature on the other hand, are the cleanest ships you'll see in a pirate themed show or movie, and they look as if they were freshly made straight from the ship builder themselves. There doesn't appear to be any barnicles clung onto them, nor are there any battle scars, even after you witness a battle in the beginning of the film. The pirates themselves are also clean, all with white teeth as though they visited a dentist and brushed their teeth with colgate or the next best brand. There's not a single sign of scurvy which was popular among pirates during the golden age, and I didn't really spot any scars from battles apart from the obvious ones where you witness a member of Blackbeards crew have part of his leg removed due to injury (you don't see the gruesome imagery, as it's 12 rated series). Other than that though, there no facial scars, no sign to tell us that Blackbeard has fought enough battles and lived through them to become reknowned as a devil instead of a man. We only see what appears to be a couple of weeks of him as a Captain, and yet he claims to already be known as the scurge of the seas, which is highly unlikely given that we only see him battle one ship and spend the rest of his time hunting treasure, never running across another opposing ship until the finale, which sees Blackbeard battle against a crew of Royal Navy soldiers led by Lieutenant Robert Maynard.

Whilst the plot had me intrigued for the most part, I can't say that this is a film I would 'Highly' recommend, but if you fancy watching a pirate movie, this could be somewhat sufficient until you find something else, despite some of the deaths in battle seeming very staged, as sometimes I would notice a sword being shoved theatrically into someones armpit, only for the victim of the blade to fall lifeless to the floor, some holding onto the blade as though left in their body, others being retrieved from the 'corpse' with no visible blood on the blade.

With very historical accuracy's, mostly about the legend of Captain Kidd, hiding treasure, and the title's that Blackbeard earned, before his life was taken by that of Robert Maynard, the location of his death, and some other less important factors, were dramatized for the series alone and should not be taken as historically accurate.

It's a decent film, but it's just not quite what I was hoping for, and certainly not as great as it could have been.
  
Space Plague
Space Plague
2021 | Abstract Strategy, Science Fiction, Space
When is the word “plague” ever a good thing? We as a people have endured several plagues and none of them could be considered super great. However, what if the term plague was merely that of endearment? What if, in a fantasy sci-fi world, a plague was merely a settler of new worlds? Now you can play as a plague and be inspired by the game’s tagline: “We are many, yet we are one. We are the plague.”

Space Plague is a new game from first time designers who hail from the country of Colombia. In it players assume the command of a race of aliens attempting to colonize a newfound planet before the other races assume majority. Each race is essentially the same, and have similar tactics, but may use these tactics differently from other races. The player who amasses the most plagues from their race by the time the game ends will be crowned champion, and settler of the new world.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, follow the instructions, as there are many steps for setup. Once complete, the game should look similar to the photo below. You will see in this photo the main board at the top, the circular world core board (in black and red), and individual board setups for three players. Of course, for this review I will be playing the purple faction: The Flat-Earthers (not that I agree with the actual group of Flat-Earthers). Each player receives the same components, just in their player color. This includes six action cards to serve as the opening hand.
Each round follows four phases: Planetary Deck, Play Action Cards, Planetary Event, and March. On the main board a Planetary Event Card is flipped at the start of each round. This will inform the players which terrain type will generate energy this turn, as well as give a glimpse into the future event that will occur once the card travels to the activation zone on the board. Once players have placed energy shards onto the requisite terrain tiles they must each choose one card to be played this turn from their hand. As each player has the same six beginning Action Cards turns may seem similar. These action cards include Producing Plague (placing a plague disc on the space furthest from the end of the terrain tile line, on top of the picture of the player’s spaceship), Producing a Captain (a stronger version of the normal plague disc), Fast Movement (allows plague discs to move twice toward the core or two discs to move one space each), Slow But Steady (allows one plague disc to move forward one space OR allows the player to place a shield disc on top of a plague to protect it from harm), and Evolving OR Getting Lucky (which allows the player to purchase an Evolution Card from the Market or to roll the energy die and place energy shards on the resulting terrain type). More action cards can be purchased at the Market and used on future turns in order to buff certain actions, abduct opponent plagues, or even create new types of plagues with special abilities.

Once all players have played and resolved their action card for the round the Planetary Event phase begins. If an event card has moved its way to the activation zone of the main board its event text is resolved now. These events signify death of plague discs if they reside on specific terrain types, allow for purchasing cards at the Market or else destroying the plague furthest toward the core, or other various and nefarious events.

When the event has been resolved the active player token is passed to the next player and the March phase ensues. Players will move each of their plague discs one space toward the core to make room for more incoming plagues and captains.


Once the final event card has made its way through each of the main board slots and past the activation zone the game will end. Players will count their plague discs that made it onto the core of the planet and the player with the most discs will win! The rules also include several tie-breakers, ending with a shared victory and a snarky, “tough toothpaste,” style of comment.
Components. Again, this is a prototype copy of the game, and components are not at all final. However, component quality aside, this game looks amazing on the table and hints at some really excellent plans for the final aesthetic. The character art and art on the cards is cartoony, but not in a bad way, and the other art in the graphic design is just stellar (checks around the room for the hook). The game feels “spacey” and “alieny” but also hip and lighthearted. I like it. I like it a lot. My hope for the final product is that the rulebook gets much more detailed, as I had to ask several questions to the designer that just were not clear or present in the rules. I am also hoping that the cards themselves will see quite a bit of beefiness added to them, as this prototype copy shipped with mega-thin cards that are delicate to handle. For a prototype, the components are good and show me what could be upon a successful Kickstarter campaign.

The gameplay is definitely something I want to discuss. I was blown away by how much fun I had playing this game! I cannot count how many times I vocalized how impressed I was with the design and how much fun I was having. I love the mechanic of giving all players the same components but allowing them to choose how to use them best for their strategies. Sometimes I felt that I need to flood my track with plagues and get them moving, while other times I wanted to just upgrade my race by using the evolution cards from the market. Those evolution cards are so interesting to use because they can change the course of the game, especially if specific cards come out near the beginning of the game.

Players can choose which world they wish to conquer at the start of each game (five were included with this copy), and each world possesses different strategies of play. That said, Space Plague definitely scores points for replayability from us.

While it was difficult to get into at first (remember all the rules questions I had), once I was able to truly learn the game it became so enjoyable, and everyone I have played with has thoroughly enjoyed it. If this is the style of game we can expect to come out of Colombia and Bamboo Studios in particular, I am very excited for the future and for the board game community as a whole. This one is a gem and I cannot recommend it highly enough. If you are looking for something a little kooky but with great art and super fun play, then it’s a no-brainer. Space Plague is a must-play at the very least.