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Coral & Bone
2
2.0 (1 Ratings)
Book Rating
Coral & Bone was a waste of my time. An absolute waste, because I could have spent 2 days reading other books that are so much more amazing (and obviously, worth my attention).

When reading the synopsis and first starting out the book, I thought Coral & Bone would be promising – Sirens! Mermaids are the bad guys! How cool is that!

Problem? Early on in the book, I could already tell – like I can with most books – this would not go very well. The writing feels a bit choppy.
<blockquote>She was going through bookstore withdrawals and losing her sanity at the same time. She would have to try and persuade her mom to take her to Portland— soon. If she could just nestle between the aisles of books, get lost for few hours, she might be able to harness some of these crazy new feelings she had been experiencing.</blockquote>
Think of a river, or any type of water source. If the water is choppy, it doesn't really bear a good sign. But if the water flows, it's pretty calm. It's precisely how I felt with Duane's writing. It just didn't seem to go really well and I felt as though I were reading a sample from a grammar book. "Sophia did this. Sophia did that. Sophia flipped. Sophia pouted. Sophia expressed her dislike."
<img src="http://4.bp.blogspot.com/-O2UQC1S43r4/VCDMO-p0xiI/AAAAAAAAD3I/_ZPjiz-LnPs/s1600/Throw%2BOut%2Ba%2BWindow.gif"; border="0">
BORING. Thing is, I'm not exactly one to give up on a book when it's just 4%. In fact, I personally thought I was a bit drained out... especially from Puritan readings (it's quite the brain exercise if you ask me). Except... it gets worse.

It's CONFUSING. If there's one thing I really dislike, it's people not giving me clarification. Please. If a math teacher doesn't teach you clearly how to do a problem, how do you pass a math class with a passable grade? But goody gumdrops, does Duane confuse me.
<blockquote>She discovered, through meditation, that she was able to speak to her mom. “Are you still there? Mom?”</blockquote>
If her mom's throat got slit and she's dead, how is Tage able to speak to her mom, even if it's through meditation? Is her mom a ghost? Is Tage just thinking about what her mother would say if she were still alive?
<blockquote>"They took the bait."</blockquote>
What bait? You would think that as Tage and Daspar are working together toward a common goal, Daspar would reveal what the bait would be. He doesn't. What the heck?
<blockquote>"After he consumed Pura’s soul he was different."</blockquote>
Eh? Whoa whoa whoa. When did we enter sucking your soul out zone? How does one do that exactly, and why did Daspar do it? Protection? Did Pura sacrifice herself?
<blockquote>“Remember I told you the Elosians didn’t like sirens?”</blockquote>
Wait a minute. Wait a minute. If Etlis is for shifters and humans stay on Earth, yet Elosians don't like Sirens, where do Sirens live? Are they immigrants? Migrants? The world building has a good start, but it's too confusing to be a fully developed world.
<blockquote>"When Natalie died…”
    “Went missing,” Pepper chimed in.
    “Died,” Catch said.
    Halen looked to Dax. “Is she dead or alive?”
    “We don’t know for sure. We haven’t found her body, but that doesn’t mean the hunters didn’t destroy it.”</blockquote>
Goodness, even the characters are confused. "Where's Natalie? Where's Natalie? Where's Natalie?" "Oh, let's just throw Halen in and see how she does and go from there because we're not sure if Natalie's alive or not!" What happens if Natalie really is alive? Ping, pong, let's have a sister fight!
<img src="http://3.bp.blogspot.com/-rFkaK8GKFOE/VCDMTJnhFsI/AAAAAAAAD3Q/1Xq3NVQhCXM/s1600/i%2Bcan't.gif"; border="0" height="179" width="320">
And speaking of Halen, our main character, I have quite the complaint about her as a character.

For fun, I pretty much thought her name was Haden. Funny, because I actually read The Shadow Prince and what do you know? Haden's the main character (well, one of them).

It's probably even a coincidence they have similar personalities and are all mopey. "I can't do this! I give up! Blah blah blah!" It's all acceptable for the first book... usually. It becomes quite the problem if the character cries wolf quite loudly. Ahem... their bark is apparently bigger than their bite.

But here's one positive aspect: Halen isn't a quitter. Despite the fact she's completely frustrated all the time, she continues.

Unfortunately, it was pretty much the only thing about Coral & Bone I liked. When that happens, especially at around 60%, it pretty much means all hope is lost and I should move on.

With all that said, you don't really want to waste your time with Coral & Bone unless you're looking for a book that confuses you. Perhaps with major tweaks, Duane's latest work would certainly be one you wouldn't want to simply pass by. But no, that's not the case.
-----------------
Review copy provided by the author originally for the blog tour
Original Rating: 1.5 out of 5
Original review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/10/dnf-review-coral-and-bone-by-tiffany-duane.html">Bookwyrming Thoughts</a>
  
BlacKkKlansman (2018)
BlacKkKlansman (2018)
2018 | Biography, Comedy, Crime
I have had my issues with Spike Lee as a filmmaker over the years. It always seemed like his next film was the most “important” one, and that he didn’t make a film if it didn’t have something to say about race and the oppression of African Americans. Which in itself is not a problem, as long as that point isn’t laboured to the detriment of all other aspects of the film. My problem wasn’t the message, it was that a lot of the films were dull or just not that great.

I like Malcolm X to a point, but it is overlong and uneven. I think Do the Right Thing is a fine example of indie bravura, but also has faults. Of the rest, I really only rate 25th Hour and Inside Man, both of which are entertaining movies that move tentatively away from full on politics and therefore avoid the trap of being bombastic. In short, I’ve always wanted to like him as a director a lot more than I do.

The thing that drew me to BlacKkKlansman more than Lee, or the yet little known John David Washington, was the 100% dependable Adam Driver. I have yet to see a performance of his I didn’t like, and I’d heard that he was the standout of this film too, so it went on my list of must sees. And, yes, he is excellent, of course he is – there’s something about how easy and relaxed he can be within a character that is very rare. I’d suggest he is one of the very best male actors of that age group working today.

Now, obviously, it is entirely intentional that the two leads and eventual partners in the film are black and white… but the idea that this is a problem, or a thing at all, is not addressed as the only issue; in BlacKkKlansman it isn’t being black or white or anything else that defines you, it is what you do, what you say and what you stand for. And that idea is so crystal clear and well achieved that as an entertainment the film can then go anywhere it wants around that framework. Which it revels in doing.

It is both a good looking film and an exciting one; funny when it wants to be, smart all the time, and razor serious when it needs to be. A balancing act not to be sniffed at! And one that Lee has struggled with in the past. Here he nails the tone so well that it feels like his entire back catalogue was just a training exercise to get him to this point. I wouldn’t say it’s a masterpiece, but it is a damn fine work of art on many levels.

Washington as the focus of the tale, which also functions perfectly as an undercover cop movie of basic intent, i.e. infiltrate the bad guys and take them down, is perfectly cast and believable from minute one. His chemistry with the insanely gorgeous and talented Laura Harrier is a highlight, especially watching them dance and move with absolute cool in those 70s clothes and hairstyles. This movie has serious style that leaves you in no doubt that the black sub-culture is where it’s at, and the stupid bigoted klansmen are shown up as ridiculous as much as dangerous.

Every trope and icon of the Blacksploitation era is referenced and reclaimed as cool. Perhaps to a degree I am not aware of, as I’ve only seen one or two obvious examples in my time. We are given the tease to follow the notion that racism of this kind was a thing of the past, specifically related to the 70s and now it’s better in many ways. Before we are hit with the hammer blow of realisation at the very end of the film, where a juxtaposition of fantasy and horrific reality collide to magnificently shocking and depressing effect.

I felt after seeing it that I had been cleverly schooled. As in, I’m glad you enjoyed this, now go away and really think about it… and it worked, because I have tried to think about it more than I have before. And feel just that little bit more educated to a problem that is worldwide, but has never really felt directly part of my world.

Discussing anything related to the BLM movement in 2020 feels important and complicated in so many ways. It is an emotive subject that I’d feel I mostly want to avoid for fear of saying the wrong thing. Even though the basic idea of human rights and basic rights for all people has always been a no brainer; prejudice and hate crimes and fear are wrong, and we collectively must do whatever we can to educate ourselves and others not to make the mistakes of the past. Can a movie do that? No of course not, but it can open the door to dialogue that might not have happened otherwise.

Lee isn’t scared of what you think of this film, or any argument you may have against it. He knows his subject, and you feel that confidence in every scene. He doesn’t want to lecture you, or scream at you in despair, he wants to tell you an entertaining story that comes with a whole side discussion if you want it. Which is so much more powerful than any tactic he has tried before. And I think it works. I’d recommend anyone watch this, without hesitation.
  
Aquaman (2018)
Aquaman (2018)
2018 | Action, Sci-Fi
Straight out of the blocks I want to say that there's excellent fluffy in the shape of a golden retriever puppy, and we also get some brilliant chompers in the form of an army of sharks... and you know how I feel about sharks.


The other thing I want to say, and I'm sorry in advance for the fact that it might annoy you if you haven't been to see it yet, but every wistful shot of the sky over the ocean seems to look like the Free Willy poster shot. Not even kidding. It was the first thing I thought when I saw it. Right there >>> they might have just photoshopped it in, I really don't know.

But I'm getting away from the reason I'm doing this... Aquaman.

I'm please to say that (as you can see from my rating) I thoroughly enjoyed this film. DC have really managed to pull it back. I was a firm believer that it was DC TV and Marvel films that were the winners, when they went off and tried the other side it wasn't such a success for either of them. DC seem to have found the magic formula though and hot on the trail of Wonder Woman and Justice League this feels like a real winner.

Yes I enjoyed Justice League, we're not going to argue about it now!

The attention to detail in the effects is impressive. You just have to look at all the minute details in the reflections on the glass to see that. We're also treated to a lot of ocean scenery that I'm sure you could comb over for hours and still not spot everything hidden in there.

There are moments where the effects become a little iffy though. The tremendous scene where Aquaman and Mera are being chased over roof tops for example. We get wide shots that leave little room to scrimp on the effort and they look visually stunning. At the same time though one of the bad guys is chasing Mera by running through the buildings below her and the graphics on him just don't hold the same impact at all.

Aquaman's underwater scenes actually didn't look a lot different than any normal film apart from the fact that everyone tends to be hovering in mid air/water with ballet pose toes. But just for a minute let us talk about the hair and the capes. Both floaty things in water. Both awful to look at on screen. It's bizarrely unnatural and really sticks out like a sore thumb from the first time you see it. At least it's not something that all the characters had, some of them had their hair tied back, and then they've got some kind of underwater hair gel (they could market that really well on land), both of those options gave scenes a little less distraction.

The first action sequence we get with Aquaman in the sub has some amazing camera work in it. We turn and flip with the characters following the motion of the body as it's being tossed around by our hero. It makes for an exciting scene, it's honestly not something I remember seeing in other films. This sequence also had a rather impressive use of a doorway as a lethal weapon.

While Aquaman is definitely a light-hearted superhero movie it does have it's deep moments. (And I'm not just talking about the ocean... no? Fine! No ridiculous jokes.) Manta and his father have a particularly moving moment that I wasn't expecting at all, Yahya Abdul-Mateen II and Michael Beach work so well together in that scene that it was a real shame it was over so quickly. Jason Momoa also gets some great speeches throughout the film, but in his case they are taken away from him at the last moment. I get it, he's an edgy no nonsense kind of a character that says it like it is. But let him just have one speech where he doesn't ruin it at the end by calling someone a dick.

Now I'll admit that it didn't hurt that this movie had some very attractive people in it that were wet a lot of the time... you know you were thinking it too! I do however want to call them out on their Bond-esque emerging from the water scene... it didn't work, find your own niche.

I'm honestly amazed at how many notes I wrote, I've got so many thing I want to talk about but honestly we'd be here all day so I'm just going to highlight the rest for your free interpretation: superhero landings, power slides, "little baby oceans", drumming octopus, killer narwhals?, bar montage, Ant-Man And The Wasp rip off credits, rip off Bifrost, stop pollution the oceans it's pissing off the Atlantians. Oh, and Julie Andrews was in it!

What you should do

This is a very good superhero movie. There's love, there's action, there's friendship, and more importantly they have a cute dog. You should definitely see it.

Movie thing you wish you could take home

I do love the water, so some Atlantian superpowers wouldn't go amiss. There's no way I currently look that graceful in the water.
  
The New Mutants (2020)
The New Mutants (2020)
2020 | Action, Horror, Sci-Fi
Contains spoilers, click to show
It's been 84 years... Well, not quite but that long, but near enough.

Dani wakes in a facility, chained to a bed with no clue how she got there after a disaster that devastated her home. She soon meets four other patients, all teens with mutant powers that have been gathered to learn how to control their powers so they can safely join others like them in another facility. But with Dani's arrival, everyone is about to learn what real nightmares are made of.

I sat and stared at this blank space for a while, I have been looking forward to New Mutants for so long and I've been contemplating if that anticipation has affected my enjoyment of it now that I've finally seen it... sadly, I don't think it did.

The promise that this film had in the trailer was pretty big, it looked much darker, a lot scarier, and I was excited for such a big diversion from what we're used to. Yes, the final product was definitely different but, as always, the trailer oversells aspects that aren't really representative of the completed film.

Watching New Mutants was very familiar. There's a certain amount of X-Men/mutant recognition, but there's also touches of Glass (unfortunate considering NM was scheduled for release before it originally) and Runaways. Without a bigger hook in the story it started to feel like an ironing film... something you put on while you have other things to do. Even with all new material it lacked any punch to give it some thrill.

The film is very much an origin story for these characters rather than something in its own right. Similar to Birds Of Prey you've got a lot of new people to meet and learn about, but in BoP this is done with a traditional base story and the characters on top and here everything is new... powers, characters, environments... that excess of new information is not quite as cohesive. In the hospital environment they're all understandably at odds with the doctor and each other, but that seems to change at the drop of a hat for no logical reason.

Out of everyone I was only really impressed with Henry Zaga's portrayal of Roberto da Costa, that was probably because of the humour in his role that broke the seriousness of everything around him. There were solid dramatic moments from him too but the role of Berto did suffer a knock with one of my other issues, and that was the seemingly shoehorned sex. We get it, teens are horny in films, but why was it necessary at all? Berto's storyline could easily have been adapted into something different and Rahne's backstory seems to have been twisted slightly to include it when there was a perfectly good story there already.

I'm not massively familiar with these characters outside of the film, Berto/Sunspot was in Days Of Future Past but I didn't realise this connection until afterwards. I thought it was a shame that there wasn't really a crossover with the rest of the universe when there were opportunities all over the place. Rahne is connected to Moira MacTaggert, Sam has mutant siblings, Illyana is Colossus' sister and the Essex Corporation is likely the same company that ran the orphanage in Deadpool 2... yet the only mentions of the outside universe are thrown in and felt like they were added without much thought and only because we'd expect them to say something about it.

I'm sorry, at this point my rant is just flowing... stay with me a little longer.

What New Mutants felt like it was missing was a villain, which is odd when there are so many bad guys. You have Essex Corp, but there's not enough about them to be anything more than a thought for the future. We're then left with the inner demons from Dani's mutant power, but they're technically undefeatable because they're a creation... so this just makes the film a bonding exercise between the five of them. Something to contemplate though... if they're experiencing their own demons because of Dani's power then how is it that Illyana's smileys go for Berto and Sam when she isn't there? Surely they should vanish when she does? I'm going to have to do more reading about this team, if you know about them then please do give me a crash course.

There are still some good effects and the idea of a darker tone to the universe has a lot of potential, but let's face it, we're never likely to see it again... though the end of the film would like you to believe otherwise with its walk off into the sunset-esque moment. They went full Artemis Fowl with us and lined up a sequel... we're not getting a sequel out of that no matter how much potential they have in the wings... surely?

I still vaguely enjoyed watching New Mutants, if I had my Unlimited Card I would be seeing it again, I wouldn't even have minded getting this as a VOD title because I would have got a few viewings in for my money... but let's face it, this felt more like a double length feature at the start of a new TV series than a film.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/09/the-new-mutants-movie-review-spoilers.html
  
Spider-Man: Homecoming (2017)
Spider-Man: Homecoming (2017)
2017 | Action, Adventure
When I heard the news last year that Spider-Man was going to be rebooted yet again, I was like “are you freaking serious”? After the successful Toby Maguire trilogy (though the less said about “Spider-Man 3” the better) and the mildly successful “Amazing Spider-Man” duo with Andrew Garfield only finishing in 2014, did we REALLY need another reboot? More dramatic spider biting? More Uncle Ben spouting then dying? The same old – same old, rewarmed in a pan with a bit of red wine added just to stop it feeling so dry and tasteless.
And I still feel the same way. I understand that its more to do with rights ownership between Sony, Marvel and Disney that this got made so quickly…. but in the words of Ian Malcolm “they didn’t stop to think if they should”.

But actually, although I still don’t really approve of it, they’ve done a pretty good job in rebooting in a different manner. I commented in my review for “The Amazing Spider-Man 2” that that first reboot was “much less earnest and quirkier than the original Tobey Maguire series, and reveling more in the fun to be had around a superhero’s schooldays.” This latest reboot moves even further along that scale, being very much more of a high-school comedy that a pure superhero flick.
Wearing the suit this time is a far more age-appropriate Tom Holland, winner of last year’s BAFTA Rising Star award. And very personable he is too. The suit in question has been jizzed up by Iron Man (Robert Downey Jnr) – perhaps I could have rephrased that better! Because here the Spider-Man story carries on from the brief cameo in “Captain America: Civil War” that crossed Spidey into the mainstream Marvel timeline.

Within the high-school setting, Peter Parker’s geeky, and almost too deliberately multi-racial, gang includes his pal Ned (Jacob Batalon), very funny with a “chair guy” sequence, the unattainable Liz (Laura Harrier) as the love-interest, Betty (the excellent Angourie Rice who made such a great impression in “The Nice Guys” but didn’t really move the meter for me here I’m afraid), Flash (Tony Revolori) and best of all for me the almost horizontally laconic Michelle (Zendaya, of Shoshone heritage) – uber-cool but harbouring a secret crush on Peter.

Chris Evans pops up for comic relief as Captain America doing motivational high-school videos. And older viewers might want to have fun watching out for Tyne Daly: Lacey in the old cop show “Cagney and Lacey”.
But stealing the show in the acting stakes is Michael Keaton as Adrian Toomes (aka “The Vulture”) who could for all the world be auditioning for “Birdman 2”. The well-judged thing about this villain is that he is no hyper-galactic being with superpowers, or a typical “rule the world” Bond villain, but just an ordinary Joe in search of financial profit to keep his family in the manner to which they are accustomed. I really liked that. The script (an army of people, but led by Jonathan Goldstein and John Francis Daley, who also wrote the story) also nicely counterpoints the thin-line between the “good arms dealer” (Tony Stark) and the “bad arms dealer” (Toomes).

The script also very wisely leaps several months into where the reboot could have started. None of the tedious spider biting. No Uncle Ben – just a sly reference to “what Aunt May’s been through”. Now this might confuse anyone not familiar with the Spider-Man story, but the percentage of people in the Western world in that segment must be less than 2%.
There are however also significant character changes that may annoy Spider-Man devotees. Aunt May herself is no longer the frail old lady of previous depictions, but a hot and attractive middle-aged woman (AILF?) played by Marisa Tomei (who does indeed look ‘Mila Kunis‘).
Many of the action scenes are well done, with a scene at the Washington Monument being particularly exciting. It all gets rather overblown though with a later scene aboard the Avenger’s plane. And this scene sums up my problem with many of these films: the superhero characters are pretty well indestructible. You know they are. So the scenes of peril, that might thrill in an Indiana Jones, an M.I. or a Bond film, lack any sort of tension. Even when the protagonist does have a superhero on the ropes, they don’t carry on kicking the proverbial c**p out of them until they are “dead”…. they lay off so the superhero can recover and kick their ass in a few minutes time!


The director is Jon Watts in only his third directorial outing (with only the much praised “Cop Car” to pretty up his CV). With such a lot on his shoulders he does a good job.
At 133 minutes its a tad over-long (I watched this in a double bill with “War for the Planet of the Apes” so my eyes afterwards were 16:9!). But it’s a fun summer flick that both amuses and entertains. If you have the choice between this and Planet of the Apes though for your Saturday night at the movies, I would personally choose the latter.
By the way, in terms of “monkeys” – yep, it’s a Marvel film, of course there are monkeys! One early on in the credits and another one at the end… which is actually very funny indeed.
  
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Debbiereadsbook (1202 KP) rated In Safe Hands in Books

Mar 19, 2019 (Updated Sep 29, 2019)  
In Safe Hands
In Safe Hands
Victoria Sue | 2019 | LGBTQ+, Romance, Thriller
10
10.0 (1 Ratings)
Book Rating
love love LOVED this one!
Independent reviewer for Divine Magazine, I was gifted my copy of this book.

Mav is. . . .broken, and thinks fixing things is downing a bottle of Jack. Crashing on his sister's sofa isn't doing him or her any favours. When Jamie calls him out to do something for her, Mav really has to dig deep to get out of his stupor. Meeting the new client, however, does wonders. Deacon needs some help. After a scandal last year left him penniless, he can't afford to pay for the protection he needs. someone is out to get him, and the bodies keep piling up. Mav needs to up his game, and when the threat comes to a 2 year old child, Deacon's niece, both Mav and Deacon know they would do anything to keep her safe, even if it means Mav breaks Deacon's heart.

I am, personally, not in a good place. Not a BAD place, just not doing so well and my reading is suffering. I said I would read this before the poop hit the fan, and I was concerned I would not be able to give this book my full attention, or worse, not be able to finish it at all.

BUT!!!

I bloody LOVED this book!

Mav is, by his own admission, one drink short of becoming an alcoholic. His sister takes him in, and he's drowning his sorrows every night. Losing his career, and his leg, after a helicopter was bombed while he was the pilot has soured Mav to life and he just wants to be left alone. His sister, Jamie, ain't having none of it! She ropes him into talking to a possible new client, while she attends another job for her private investigations business. Deacon, lead singer of a boy band who was spectacularly disgraced last, is the client. A reporter twisted some truths, and Deacon's life came crashing down around his ears. He lost custody of his niece. Now, no one believes him, that someone is following him. When things escalate to a break in at his flat, and said reporter turns up dead, the police start to take notice. All the while, as Deacon continues to fall, Mav holds him up, keeps him close.

I loved that things crept up on Deacon and Mav, the feelings they begin to have for each other. It's not that thunderbolt and lightning thing: more a sweeping rain storm that starts off as drizzle then increases in it's intensity til neither Mav nor Deacon can deny it any longer. Loved that, after the initial shock of seeing Mav's face, Deacon is like: okay, scars make you, YOU. Mav is concerned about the other scars, the ones on his leg and residual and again, Deacon is not at all bothered. It makes Mav see that maybe, just maybe, they can make it work.

I must admit, I had an inkling who might be doing what they were doing to Deacon, very early on. Something they said set off bells and it was great being able to watch it all unfold. I have no idea WHAT this person said, I really don't, but something they said went ding ding ding and when Mav puts the pieces together, oh my! That man's alpha-protect-whats0mine instinct went into massive overdrive! Loved that, when it all went down, Mav and Deacon both knew, with just a look, that they might not come out of this alive.

LOVED that the baddie gets a voice!

Mav and Deacon's story carries some difficult topics: drug abuse, alcohol abuse, PTSD, murder (in some detail from the baddie!) All difficult topics, but very well written, and the research shows. I was particularly impressed with the research into Mav's accident, his injuries and what he went through after losing his leg. That doesn't always come across in a way a lay person such as myself can fully comprehend, but Ms Sue nailed it here!

This book may well have been the one to kick start my ability to write a coherent review, or at least I think it makes sense!


5 full and shiny stars!


Michael Pauley narrates.
Having READ this book previously, what I was particularly looking for was the baddie’s voice. When I read it, something they said made my brain go ding, ding, fire alarm in the head, ding and I KNEW that this person was the baddie. HERE, in audio, I wanted to see if I could pick up just WHAT they said to make all the alarms go.
And I got . . . nothing. The voice gave nothing away! Pauley NAILED that, he really did! So, while I was glad I didn’t get what they said to set me off, I’m also a little miffed 😊
As for Deacon and Mav, Pauley nailed those guys too! Mav’s voice is deep and dark, much like the man. I had a whole different voice in my head when I was reading, but once Mav speaks with the voice Pauley gave him, I knew mine was all kinds of wrong and Pauley’s was the RIGHT voice for Mav. My voice for Deacon was very much like Pauley’s for him, though.
Pauley’s reading voice works very well for my shitty hearing, rolling deep and clear and even. There was no dipping for the voices, even when they were very emotional. The emotions still came across very well, just sometimes, when characters get particularly emotional, the voices dip slightly, but not here.
Michael Pauley is a firm favourite of a narrator and coupled with Victoria Sue’s work?? It can only get. . .
5 stars


**same worded review will appear elsewhere**
  
R
Revived
4
4.0 (1 Ratings)
Book Rating
I must be the sad opposite corner of book club. NEARLY EVERYONE ELSE LOVED REVIVED AND I DIDN'T.

Oh wait. You guys totally feel my pain... right? At least, when it comes to bestselling novels and what not?

Here's my impression of this year's Gateway Readers Award nominees:

<b>2014-15 GATEWAY READERS AWARD NOMINEES</b>
Of Poseidon by Anna Banks – Eh... sounds very romancy.
Croak by Gina Damico – I have this book and wasn't able to read it last month. :(
Something Like Normal by Trish Doller – Nope.
Don't Turn Around by Michelle Gagnon – Consider me very interested.
The Fault in Our Stars by John Green – Completed. Me thinks this is overrated. I'm sure Ella agrees.
Burning Blue by Paul Griffin – Meh.
The Night She Disappeared by April Henry – Meh.
Every Day by David Levithan – Probably as overrated as TFIOS.
Revived by Cat Patrick – I'm discussing this in the next few minutes. Go figure.
Starters by Lissa Price – NOPE.
Trafficked by Kim Purcell – My comment about this made favorite book club moment for one of my friends.
Boy21 by Matthew Quick – ha. Ha. HA. Yeah... NO.
Dark Eyes by William Richter – Meh.
Article 5 by Kristen Simmons – Consider me a tad interested.
Breaking Beautiful by Jennifer Shaw Wolf – Hello? Sophia + Contemporary = No, no, nooo, don't mess with my heart. Yes, that's a song.

I envy the middle schoolers. They have better nominees (Truman Readers Award). :p

I was overly hesitant with reading Revived. I mean, a girl dies at a really young age and became a guinea pig in this program that brings dead people back to life. Great! But honestly, do I care? No... not really. It's like Zach's Lie and Jack's Run with the name changes and "witness protection program" (not necessarily the latter, but it feels like it). It's like Falls the Shadow with the "experiment," and since the idea seems a little similar to that particular book (minus clones. That concept is used in Patrick's The Originals.), I pretty much knew I would be treading on thin ice if I read the book. Very thin ice, because this could go a few ways:

1. It would be absolutely magnifique! As a result, I'll be fangirling with Kahlan and Co.
2. I would find it predictable. But the thing is, most books ARE predictable to me. Lupe and Small Co. warned me of this.
3. WHYYYYY. *wails*

Here's the truth in paragraph format (oh, and technically, the review):

Revived wasn't a waste of my time, but I just don't like the book. I mainly don't like this entire analogy of "God" and "Jesus" and "Converts" and "Disciples" being used. I just don't. I get the analogy – I mean, only someone as divine as God can actually bring back the "dead." Really, it's as bad as learning about the Puritans – an absolute nightmare (even though Honors American Literature tests are the only reasons WHY my grade is climbing quickly). Plus, I try to tread very carefully with these topics.

I also found Revived pretty predictable. By page 88, there were two sentences that pretty much gave the entire plot away:
<blockquote>If God says we move, there's nothing Mason can do about it. If God says we move, we move.</blockquote>
Tell me that doesn't make you ask questions. The first comment I had? So basically if God says you die, you die? In treading very carefully on delicate topics, yes, this is true. In relation to the book, this so called God is what? A person! Tell me if you would actually be willing to die for a random stranger who you a) have no clue WHO it actually is, b) WHAT he looks like, and c) doesn't he sound like a person with an over-inflated ego?

I honestly didn't like the way the story would actually go from then on out. My second point bull's eye was the newspaper article Daisy shows Matt about what really happened to her and 20 others:
<blockquote>…after a Brown Academy bus drove over Highway 13 bridge and plummeted into icy...</blockquote>
Heh. Sounds fishy. One does not simply drive over a highway bridge and "plummet" into a lake. True, true, there may have been a patch of ice, but here's the thing: snow plowers usually plow and salt highways first. So the chances of a bus just "driving" over a highway bridge sounds quite fishy unless it was done on purpose... by "God." Or, the bus driver was suicidal. But why kill a bunch of little kids?

Add to the fact that "police have not determined the cause of the collision..." Had there really been a patch of ice, it wouldn't just simply disappear right away. Or would it?

Finally, I don't get the end. Not really. I see some loopholes to the end here. What if Matt accidentally calls Daisy by her real name and not what everyone else knows her to be? (There was also one more question, but I can't post it without giving away HUGE spoilers.) I would actually love to see a second epilogue in regards to this to be honest.

But really. Had I been screeching about WHY I wasted my time, this wouldn't be called, "Review: Revived by Cat Patrick."
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Original Rating: 2.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/10/review-revived-by-cat-patrick.html">Bookwyrming Thoughts</a>
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Yarr Harr!
Yarr Harr!
2020 | Card Game, Pirates
Ahoy – it’s time to set sail for the open seas like the pirates we are! So cast off your lines and… wait… what? What do you mean you don’t have a ship ready yet? Still under construction? Seriously?! Well I can see those other pirates building up their ships too, so you better hurry up and finish yours first so you can lay claim to the vast treasures of the world! And I’m not saying you should, but if those other guys ran into some… problems… with finishing their ships, that wouldn’t be too bad if you catch my drift.

Disclaimer: We were provided a copy of Yarr Harr! for the purposes of this preview. The final components of the upcoming Kickstarter campaign might vary slightly from those pictured below. Also, our copy had some extra cards/content that will be available as Stretch Goals during the campaign. -L


Yarr Harr! is a competitive card game in which players are building up their individual pirate ships and trying to amass the most Doubloons by the end of the game. The gameplay itself is pretty simple, but actually winning takes more strategy than you might think. To setup the game, every player receives a Bow and Stern card for their Harbor (play area), and a starting hand with 5 cards. The remaining cards form the Draw deck for the game, and is placed in the center of the play area. On your turn, you will draw 2 cards from the Draw deck, and then play up to 3 cards. There are 2 different types of cards that can be played: Ship cards and Action cards. Ship cards, played between your own Bow and Stern cards, are used to build up your ship and score points at the end of the game. Action cards are used to sabotage opponents or to give yourself a buff. You may not play more than 2 Ship cards in one turn, and you may only have a maximum of 8 cards in your hand at the end of your turn. Play continues as such, until the end-game requirement has been met. That requirement depends on the number of players in the game, and tells you how many Ship cards must be in your own Harbor for the game to end. As soon as any 1 player achieves that number, the game ends. Players then tally up all of the Doubloon points on the Ship cards in their Harbor, subtracting any negative points from Action cards affecting their ship, and the player with the most Doubloons wins!
The thing that I like about Yarr Harr! the most is that it can be played with differing levels of strategy. The game comes with a number of Captain cards and Objective cards that are optional to use in play. To include Captain cards, each player receives 1 Captain card at the start of the game, which grants special abilities throughout the game, depending on the given Captain. To play with Objective cards, each player receives 3 Objective cards at the start of the game, and then selects 2 to keep for play. Objectives are kept secret from your opponents, and will earn you end-game Doubloons upon completing them. With these optional modes of play, you can really cater the strategic level to that of your current game group. You can play with younger gamers with no extra content, just the base game as described above. If you are looking to turn this into a possibly more difficult game, add in those Captain and Objective cards. Offering those optional elements is a huge plus because it makes Yarr Harr! accessible to more gamers. So that’s a big win to me.


The other thing that I really like about Yarr Harr! is that the gameplay is pretty light and fast. It is easy to teach, learn, and play, thus lending itself to lots of gaming situations. Need something quick to play before dinner is ready? Yarr Harr! Want to pick the pace back up after a long, brain-burning game at game night? Yarr Harr! It can fit in wherever you want, and because of that, I can see myself bringing it to the table often. The only warning I have for this game is that, since it is competitive, more sensitive gamers might not find it enjoyable. There are Action cards to be played to directly sabotage and inhibit your opponents, and sometimes that can feel like personal attacks against a player. To alleviate that, I recommend playing at higher player counts, so it doesn’t feel like players are ganging up on a single player. Just something to be aware of! Let’s talk components. This is a card game, and the quality of the cards we received was pretty good. They are nice and sturdy, and could hold up for many plays. The artwork is thematic, creative, colorful, and just enjoyable to look at overall.
All in all, I think Yarr Harr! is a fast and fun game for any type of gamer. The varying degrees of difficulty and strategy make it a versatile game, and I really appreciate that aspect. It is a competitive game, but it feels more light-hearted than cutthroat and that helps keep it enjoyable for all players. If you’re looking for something fun, yet strategic, and easy to play, look no further than Yarr Harr! The Kickstarter campaign begins on June 23rd, so be on the lookout for this awesome little card game!
  
Bill &amp; Ted Face the Music (2020)
Bill & Ted Face the Music (2020)
2020 | Comedy, Fantasy
Back in 1991, I thought that Bill & Ted's Bogus Journey was the greatest movie of all time. Sure, Bill & Ted's Excellent Adventure was pretty incredible too, but with the addition of Death… Station… evil robot Bill & Ted… it was all just genius as far as I was concerned. My movie watching habits since the nineties have shown me that neither of those films is actually the greatest of all time (well, maybe top 50), but that certainly didn't stop me from getting ridiculously giddy with excitement at the prospect of a third outing. Even more so after successfully introducing my youngest daughter to both movies recently, at which point I also concluded that Excellent Adventure was, in fact, the better of the two!

So, here we are. 29 years on from Bogus Journey, and we find Bill & Ted at a very difficult time in their lives. Dwindling popularity and record sales mean that their destiny of uniting the world with a single song is now becoming increasingly unlikely. A wedding reception where Bill & Ted are unveiling their latest musical creation to a less than lukewarm reception gives us a nice nostalgic chance to see some familiar faces from the previous movies and also brings us quickly up to speed on the lives of our two heroes. Still married to the medieval princesses (Jayma Mays and Erinn Hayes), they now both have grown-up daughters, Thea (Brigette Lundy-Paine) and Billie (Samara Weaving). Both girls are like younger versions of their fathers, making heavy use of the word ‘dude’, and with extensive musical tastes and knowledge. They worship their fathers though and truly believe in their music.

Following the wedding reception, a trip to couples therapy shows us that it's not just their music career that's heading for the rocks. There's even talk of breaking up the band - “We’ve spent our entire lives trying to unite the world. And I’m tired, dude” Ted confesses to Bill. And as their destiny begins to fracture, reality also starts to unravel, with historical figures randomly being sucked from their own time and dumped into another.

Arriving just in the nick of time is a traveller from the future. Kelly (Kristen Schaal) lands in an egg-shaped time machine and whisks the boys into the future where they find that they are now no longer being worshipped in the same way as they were before. They are told in no uncertain terms that they have just 77 minutes to come up with the song they were destined to write, or the past, present and future are all going to collide, resulting in the world collapsing in on itself. Whoah!

Resigning themselves to the fact that if they haven't been able to come up with the song in the last couple of decades, they're unlikely to come up with it in the next 77 minutes, Bill & Ted land on the genius idea that they can simply go to the future and steal the song from their future selves. So, they begin jumping forward to various points in time and meeting up with different versions of themselves. We get overweight rock star Bill & Ted, complete with dodgy British accents, muscular prison inmate Bill & Ted and even OAP nursing home Bill & Ted.

Meanwhile, daughters Thea and Billie come up with a slightly more solid plan of action that involves picking up prominent musicians from history and forming them into the ultimate band, in the hopes that their combined talents will come up with the song that saves the world. It's a race against time as both missions play out simultaneously, taking in a trip to hell, recruiting ex-band member Death (William Sandler) and trying to outwit a robot who's out to kill them. It's basically a greatest hits remix of the first two movies.

It took some time for me to adjust to seeing Keanu Reeves outside of his role as John Wick, clean-shaven and considerably less dangerous. Both he and Alex Winter are obviously much older than when we last saw them as Bill & Ted, but it was surprising just how well they slipped right back into the roles. It honestly felt so good to be back in the company of these guys. The daughters are also a welcome addition, although they feel underused, and being separated from their fathers for much of the movie means that everything feels a lot more chaotic than we’re used to.

Bill & Ted Face the Music rattles along at a fairly brisk pace and the ending felt very rushed and abrupt. Something about the whole thing just doesn’t feel right and I didn’t feel as though we were ever getting very much time to explore or experience a particular scene before we were straight onto the next. It’s funny at times, but with most of it essentially reworking themes and ideas from earlier movies it ends up as the weakest of the trilogy, which is a real shame.

I’ve got so much love for these characters and movies that I feel bad about being negative in any way. However, I can’t help feeling that Face the Music teeters on the edge of ‘maybe they should have just left alone with the last movie’ a little too often. At the end of the day though, I can't really knock a movie that's essentially all about harmless fun and, more importantly, carries with it a message about uniting the world, being excellent to each other. I think we all could appreciate that philosophy in our lives right now.
  
Firefly Adventures: Brigands and Browncoats
Firefly Adventures: Brigands and Browncoats
2018 | Entertainment, Miniatures, Science Fiction
Okay! Yes. Firefly, a great IP. Check! Gale Force Nine, a publisher that brought a previous Firefly game to life and was pretty darn good. Check! Solo, Cooperative, or Competitive? Check! So far so good, so how does it stack up and have I finally found my gorram Firefly love?

Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.


To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!

This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.


When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…

In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.

Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.