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David McK (3425 KP) rated Moon Knight in TV
May 8, 2022
If you'd asked me ion the 90s to name a Marvel superhero, I'd probably been able to name you Spiderman. Maybe Captain America.
In the 00's? Expand that to include Daredevil before the MCU came into being, then (once it did) the likes of Iron Man, Thor, The Incredible Hulk (may have been able to name him in the 90s due to the 70s TV show).
2010s? Even further to include Ant-Man, Doctor Strange, The Guardians of the Galaxy.
Basically, as MCU films with those characters were released.
At no pint prior to late 2021, however, would I have been able to name 'Moon Knight'.
That changed with the release of this 'limited series' on Disney+ in 2022, with Oscar Isaacs taking the lead role of a character suffering from Dissociative identity disorder (DID) - a mental disorder where a patient has two or more personalities - who also becomes a superhero after making a deal with an Egyptian god.
And he's actually very good at portraying which identity is in control at any one time, all down to mannerisms, accents and body language.
Unusually for an MCU project, there's no end credit stings until the very last episode (where it is worth staying for that sting).
In the 00's? Expand that to include Daredevil before the MCU came into being, then (once it did) the likes of Iron Man, Thor, The Incredible Hulk (may have been able to name him in the 90s due to the 70s TV show).
2010s? Even further to include Ant-Man, Doctor Strange, The Guardians of the Galaxy.
Basically, as MCU films with those characters were released.
At no pint prior to late 2021, however, would I have been able to name 'Moon Knight'.
That changed with the release of this 'limited series' on Disney+ in 2022, with Oscar Isaacs taking the lead role of a character suffering from Dissociative identity disorder (DID) - a mental disorder where a patient has two or more personalities - who also becomes a superhero after making a deal with an Egyptian god.
And he's actually very good at portraying which identity is in control at any one time, all down to mannerisms, accents and body language.
Unusually for an MCU project, there's no end credit stings until the very last episode (where it is worth staying for that sting).
The Scent of Dragon’s Blood ( The Tattered Realm book 1)
Book
When the Knight in shining armor needs saving, you send in his hybrid monster girlfriend. . . and...
Mark @ Carstairs Considers (2204 KP) rated Apprehend Me No Flowers in Books
Mar 22, 2023
Flowers for the Murdered
It’s May 2019, and Madison is dealing with a lot. Not only has her idol, Doris Day, recently died, but her business is closed while she deals with a lawsuit. However, a picnic dinner with her boyfriend, police captain Tex Allen, provides distraction, and not in a good way. Madison finds a dead body stuffed in a trash can; meanwhile, hikers find another on the other side of the park. Can Madison figure out what is going on? Or will she cause more harm than good?
Since Doris Day has been such a large part of the DNA of the series (in a completely fictional sense), I appreciated that this book took the time to address how her death was impacting Madison. It’s part of her growth in this book, which I enjoyed. I also appreciated the plot, which includes several different things and kept me entertained until the logical climax. Unfortunately, I did feel there were a couple of editing snafus, but they were minor overall. There is a recurring character who continues to surprise me, and that happened here again as well. I very much want to see where that relationship is going. All told, this is another winner that will please series fans.
Since Doris Day has been such a large part of the DNA of the series (in a completely fictional sense), I appreciated that this book took the time to address how her death was impacting Madison. It’s part of her growth in this book, which I enjoyed. I also appreciated the plot, which includes several different things and kept me entertained until the logical climax. Unfortunately, I did feel there were a couple of editing snafus, but they were minor overall. There is a recurring character who continues to surprise me, and that happened here again as well. I very much want to see where that relationship is going. All told, this is another winner that will please series fans.
David McK (3425 KP) rated Saving Private Ryan (1998) in Movies
Jan 9, 2022
First, let me start with an admission: I'd never actually seen this film before, even if it is (now) nearly 25 years old!
Oh, I was aware of it all right - I even remember seeing the posters in the cinemas when it first came out - but it just never really appealed to me all that much.
War movies rarely do.
I was also aware of the reputation it held, in particular because of brutality of the opening D-Day Normandy landing scenes (which still pack a punch today).
In case you've been living under a rock? The story follows a group of eight soldiers, led by Tom Hanks Captain Tom Miller (and including an early breakout role for Vin Diesel - who actually has hair!), who have been detailed to find and return home an American Paratrooper (the Private Ryan of the title, played by Matt Damon) who has been dropped somewhere in Europe after that paratrooper's three brothers are all killed during those landings. Cue them traipsing across war-torn lands, with the occasional musing on whether it is worth potentially losing eight men to rescue one, and with the drama largely provided by the fact that you never quite know who is going to survive or get bumped off next!
Oh, I was aware of it all right - I even remember seeing the posters in the cinemas when it first came out - but it just never really appealed to me all that much.
War movies rarely do.
I was also aware of the reputation it held, in particular because of brutality of the opening D-Day Normandy landing scenes (which still pack a punch today).
In case you've been living under a rock? The story follows a group of eight soldiers, led by Tom Hanks Captain Tom Miller (and including an early breakout role for Vin Diesel - who actually has hair!), who have been detailed to find and return home an American Paratrooper (the Private Ryan of the title, played by Matt Damon) who has been dropped somewhere in Europe after that paratrooper's three brothers are all killed during those landings. Cue them traipsing across war-torn lands, with the occasional musing on whether it is worth potentially losing eight men to rescue one, and with the drama largely provided by the fact that you never quite know who is going to survive or get bumped off next!
Mark @ Carstairs Considers (2204 KP) rated Wild Irish Rose in Books
Mar 2, 2022
Molly’s Back!
It’s February 1907, and Molly Murphy Sullivan’s life has settled into the busyness of everyday life for a wife and mother. However, she feels the desire to return to her old life as a detective when her husband, New York Police Captain Daniel Sullivan, comes home with tales of his latest case. Seems a young woman newly arrived from Ireland has been accused of murder on Ellis Island. Molly can’t help but make the connection to when she first arrived several years before. Can she find out what really happened?
It's been years since we last visited with Molly, and I have missed her. Within pages, it was like no time had passed. Unfortunately, some of the bad remained, like how Daniel can run hot and cold, especially when it comes to Molly’s investigation. I get that it is accurate for the time, but can he grow out of it, please? However, there are other times I loved his character. Molly is her usual strong self, and the supporting players are as fun as always. The pacing was a little uneven early on, but it got much stronger as it went along. The solution was perfectly logical and wonderfully page turning. I hope we haven’t heard the last of Molly.
It's been years since we last visited with Molly, and I have missed her. Within pages, it was like no time had passed. Unfortunately, some of the bad remained, like how Daniel can run hot and cold, especially when it comes to Molly’s investigation. I get that it is accurate for the time, but can he grow out of it, please? However, there are other times I loved his character. Molly is her usual strong self, and the supporting players are as fun as always. The pacing was a little uneven early on, but it got much stronger as it went along. The solution was perfectly logical and wonderfully page turning. I hope we haven’t heard the last of Molly.
The Raven and the Pig (Celwyn #2)
Book
As the music dies, the magician Celwyn is mortally wounded. His darker, immortal brother Pelaez...
Magical Realism
David McK (3425 KP) rated Corpse Thief (Joshua Hawke #1) in Books
Feb 26, 2022
I remember reading Michael Arnold's seemingly-abandoned Captain Stryker Civil War Chronicles books when they first came out, and quite enjoying them.
I wasn't so sure about the setting of his new series, of which this is the first (and currently only) entry.
None-the-less, I thought I would give it a chance anyway: after all, a gin-sodden opium addicted grave robber ex-policeman who previously participated in the Peterloo massacre is hardly, shall we say, your standard protagonist!
Set in and around London's seedy underground of the 1820s, I got a strong flavour of Jack the Ripper when reading this; of a murderer who strikes at his (or her?) victims before disappearing again, and of whom the authorities seemingly have little interest in apprehending until he - or she! - jeopardises their own interests.
It's interesting, therefore, seeing the life and time from the 'other side', as it were, from the points of view of the downtrodden masses rather than from the rich and powerful.
Be aware, however, that this is NOT a self-contained novel in its own right (well, it is and it isn't), in that some major plot threads are purposefully left hanging for the inevitable sequel.
I wasn't so sure about the setting of his new series, of which this is the first (and currently only) entry.
None-the-less, I thought I would give it a chance anyway: after all, a gin-sodden opium addicted grave robber ex-policeman who previously participated in the Peterloo massacre is hardly, shall we say, your standard protagonist!
Set in and around London's seedy underground of the 1820s, I got a strong flavour of Jack the Ripper when reading this; of a murderer who strikes at his (or her?) victims before disappearing again, and of whom the authorities seemingly have little interest in apprehending until he - or she! - jeopardises their own interests.
It's interesting, therefore, seeing the life and time from the 'other side', as it were, from the points of view of the downtrodden masses rather than from the rich and powerful.
Be aware, however, that this is NOT a self-contained novel in its own right (well, it is and it isn't), in that some major plot threads are purposefully left hanging for the inevitable sequel.
The Olympian Affair (The Cinder Spiers #2)
Book
The fate of the Cinder Spires may be decided by crossed swords in the next exhilarating fantasy...
Purple Phoenix Games (2266 KP) rated YOHO (You Only Hang Once) in Tabletop Games
Jan 14, 2021
If you have been following us for a while you will no doubt remember my love of the pirate theme in board games. In fact, three of my top 20 games feature pirates. So when I heard the pitch for this one that it is a, “semi-cooperative card game for 2 to 4 players where you take on the role of a notorious pirate, stuck on a ship of thieves and liars” I knew I wanted in. While I wasn’t blown away, there are some quality play experiences to be had. Let me explain.
As mentioned previously, YOHO is a semi-cooperative game of pirate players attempting to find the Treasure and bury it in their safe spaces by the end of the game. Players will be assuming roles of jobs on a pirate ship: Captain, Quartermaster, Bosun, Seadog, and Pariah. These positions have jobs and pirating to do or else they may find themselves walking the plank.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup players will choose their pirate persona and place it in front of them with the Loyal side showing. On the backside is the Rebel side, which will allow the player special abilities later in the game. A Captain is chosen and that player then doles out the remaining ranks of pirate jobs to the other players. Each player will be dealt five cards from the shuffled Blame deck (draw deck) for their starting hands. The top card from the deck is flipped to become the Blame Pile (discards). The Captain takes the Course card and places it Port side up. The game may now begin!
The active player’s turn will be comprised of four steps. The first step is refilling the hand to five cards. Should the player have more than five then no additional cards are drawn. Next the player will choose one card from hand to play to the Blame Pile. The card may not contain the same text as the card below it, so no stacking UNO Draw 2s. Once the card is played to the Blame Pile the active player will carry out the card’s instructions. These could be switching hands with other players, flipping their pirate cards to Rebel or vice versa to Loyal, Demoting pirate ranks, or one of the other four actions printed on the cards. Finally the active player passes the Course card to the next player to take their turn.
While this all seems typical of many card games, YOHO forks from the common by employing a Blame mechanic. One of the aforementioned other actions on cards is the Accuse action. When one player accuses another the Blame Pile is consulted, and whichever pirate’s rank number matches the highest sum of the matching rank number of cards in the Blame will take the entirety of the Blame Pile into their hand. For example, if the Bosun (3) accuses the Seadog (2) then the Blame Pile is sifted through in order to see how many cards match the 2 and 3 of the ranks involved. Add up the totals of these cards to arrive at the rank’s Blame. The larger number receives the Blame. Special rules are provided for when the Captain is both involved in an accusation and also when the Captain is forced to take the Blame.
The game ends once a pirate draws the last card from the Blame (draw) deck. Players will total their matching Blame in their hands, adjust this number if the player holds the Treasure card or if the pirate is Loyal vs. Rebel according to the Course card’s current display. The player with the most Blame will walk the plank and lose immediately. With a few other scoring rules the player still on board with the highest rank wins!
Components. This game is a deck of cards in a tuckbox. The cards are all fine quality with linen finish (the best finish methinks). The art is somewhat cartoony, but still enjoyable and not offensive at all. I don’t have any problems with the components in YOHO.
My first game of YOHO was played between my wife and I and it was a disaster. I strongly suggest playing with three or four, with four giving the best experience. When the full compliment is used there is only one “inactive” pirate who sits in the middle of the table holding onto their rank and not really doing anything. A ghost player, if you will. However, with two players there are three ghost players not doing anything. It just didn’t work with us AT ALL. But four players was quite enjoyable and actually saved this one for me.
I like the gameplay here. It is different and quirky, and I like that. The constantly-shifting ranks and demotions left and right makes players wish for promotions, but those only come as demotions to a higher rank. Also being able to accuse other players caters to the card counters in the group because they can be watching which cards are played to the Blame Pile and know exactly which rank has more cards represented. While that is dependent on the type of players involved, I have not found that to be a problem. I also really like the shifting Course card. When on Port all pirates can do their jobs, but as soon as it flips to Starboard the Rebel pirates may NOT complete their jobs. This is such an interesting way to utilize the active player token instead of just noting which player’s turn it is currently.
Again, I do NOT recommend playing with two, but definitely do recommend with four. I would be hesitant at three, but it can certainly work. Purple Phoenix Games gives this one a wishy-washy-swashbuckling 8 / 12. If your collection is missing another pirate card game that can be played quickly, has interesting twists, and fresh-feeling mechanics, give YOHO a try. You might finally have the chance to send your rival off the plank. But be warned, despite the title, there is no hanging in YOHO (You Only Hang Once).
As mentioned previously, YOHO is a semi-cooperative game of pirate players attempting to find the Treasure and bury it in their safe spaces by the end of the game. Players will be assuming roles of jobs on a pirate ship: Captain, Quartermaster, Bosun, Seadog, and Pariah. These positions have jobs and pirating to do or else they may find themselves walking the plank.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup players will choose their pirate persona and place it in front of them with the Loyal side showing. On the backside is the Rebel side, which will allow the player special abilities later in the game. A Captain is chosen and that player then doles out the remaining ranks of pirate jobs to the other players. Each player will be dealt five cards from the shuffled Blame deck (draw deck) for their starting hands. The top card from the deck is flipped to become the Blame Pile (discards). The Captain takes the Course card and places it Port side up. The game may now begin!
The active player’s turn will be comprised of four steps. The first step is refilling the hand to five cards. Should the player have more than five then no additional cards are drawn. Next the player will choose one card from hand to play to the Blame Pile. The card may not contain the same text as the card below it, so no stacking UNO Draw 2s. Once the card is played to the Blame Pile the active player will carry out the card’s instructions. These could be switching hands with other players, flipping their pirate cards to Rebel or vice versa to Loyal, Demoting pirate ranks, or one of the other four actions printed on the cards. Finally the active player passes the Course card to the next player to take their turn.
While this all seems typical of many card games, YOHO forks from the common by employing a Blame mechanic. One of the aforementioned other actions on cards is the Accuse action. When one player accuses another the Blame Pile is consulted, and whichever pirate’s rank number matches the highest sum of the matching rank number of cards in the Blame will take the entirety of the Blame Pile into their hand. For example, if the Bosun (3) accuses the Seadog (2) then the Blame Pile is sifted through in order to see how many cards match the 2 and 3 of the ranks involved. Add up the totals of these cards to arrive at the rank’s Blame. The larger number receives the Blame. Special rules are provided for when the Captain is both involved in an accusation and also when the Captain is forced to take the Blame.
The game ends once a pirate draws the last card from the Blame (draw) deck. Players will total their matching Blame in their hands, adjust this number if the player holds the Treasure card or if the pirate is Loyal vs. Rebel according to the Course card’s current display. The player with the most Blame will walk the plank and lose immediately. With a few other scoring rules the player still on board with the highest rank wins!
Components. This game is a deck of cards in a tuckbox. The cards are all fine quality with linen finish (the best finish methinks). The art is somewhat cartoony, but still enjoyable and not offensive at all. I don’t have any problems with the components in YOHO.
My first game of YOHO was played between my wife and I and it was a disaster. I strongly suggest playing with three or four, with four giving the best experience. When the full compliment is used there is only one “inactive” pirate who sits in the middle of the table holding onto their rank and not really doing anything. A ghost player, if you will. However, with two players there are three ghost players not doing anything. It just didn’t work with us AT ALL. But four players was quite enjoyable and actually saved this one for me.
I like the gameplay here. It is different and quirky, and I like that. The constantly-shifting ranks and demotions left and right makes players wish for promotions, but those only come as demotions to a higher rank. Also being able to accuse other players caters to the card counters in the group because they can be watching which cards are played to the Blame Pile and know exactly which rank has more cards represented. While that is dependent on the type of players involved, I have not found that to be a problem. I also really like the shifting Course card. When on Port all pirates can do their jobs, but as soon as it flips to Starboard the Rebel pirates may NOT complete their jobs. This is such an interesting way to utilize the active player token instead of just noting which player’s turn it is currently.
Again, I do NOT recommend playing with two, but definitely do recommend with four. I would be hesitant at three, but it can certainly work. Purple Phoenix Games gives this one a wishy-washy-swashbuckling 8 / 12. If your collection is missing another pirate card game that can be played quickly, has interesting twists, and fresh-feeling mechanics, give YOHO a try. You might finally have the chance to send your rival off the plank. But be warned, despite the title, there is no hanging in YOHO (You Only Hang Once).
Movie Metropolis (309 KP) rated Avengers: Endgame (2019) in Movies
Jun 10, 2019
The MCU will never be the same again
I’m not going to sit here and tell you that Avengers: Endgame is the best movie of the MCU, because frankly; it isn’t. It’s not even in my top three. However, as a culmination of everything Marvel has been working up to since 2008, it has to be applauded.
From a technical standpoint, Endgame is like nothing else we’ve ever seen come to the big screen, with a cast that pushes the film to breaking point, characters we remember from movies past and some we had perhaps forgotten about hit the screen in epic fashion. But how good is the finished product?
Adrift in space with no food or water, Tony Stark sends a message to Pepper Potts as his oxygen supply starts to dwindle. Meanwhile, the remaining Avengers – Thor, Black Widow, Captain America and Bruce Banner – must figure out a way to bring back their vanquished allies for an epic showdown with Thanos – the evil demigod who decimated the planet and the universe.
Directors Joe and Anthony Russo, who have by this point, helmed four MCU movies including the brilliant Captain America: Civil War are a safe pair of hands for this incredible feat of film-making, even if the movie feels overstuffed from time to time.
The film starts off exceptionally, with beautiful cinematography lending itself to some intriguing character development. Let’s not forget that we’ve been growing with some of these characters for 10 years and yet Endgame still manages to surprise and delight with new facets of their personalities.
This is helped of course by the tightly written script, but is mainly down to the actors who portray these icons of cinema. Robert Downey Jr is the best he’s been since the solo Iron Man movies and both Chris Evans and Hemsworth are immensely likeable as Captain America and Thor respectively. Unfortunately, Thor’s character arc here is a little disappointing as the Russo’s turn him into the butt of too many jokes – he is the god of thunder after all.
Where the film does suffer is with some of the newer characters. Brie Larson’s irritating Carol Danvers gets far too much screen time for someone so new to the franchise, and this sometimes feels at the expense of better, more established fan favourites. There’s nothing particularly wrong with her Captain Marvel, but she’s wooden and remains unlikeable, as she did in her solo outing earlier this year.
One individual that does standout however is Karen Gillan’s, Nebula. Always a secondary character up to this point, it’s fantastic to see her blossom and fully embody the personality of the troubled cyborg. In fact, she’s probably the best character across the entire running time.
Moments that should have more poignancy don’t get the respect they deserve
Josh Brolin’s Thanos is as intimidating as ever, though perhaps not as much as he was in last year’s Infinity War. And while the script-writing and humour are as spot on as you can imagine for a movie baring the MCU badge of honour, the Russo brothers are forced to re-write some of the franchise’s own rules – for plot reasons of course.
For fans of the entire universe, this proves unnerving but as with any series that’s lasted this long, some artistic license needs to be taken to keep it feeling fresh.
One thing that can’t be criticised however is the pacing. For a film a little over three hours long, Endgame never feels dull. Sure, there are moments that could have been trimmed down, but from thrilling set piece to thrilling set piece, the film steamrolls itself into a final hour that will have your jaw hitting the floor numerous times.
From a special effects standpoint, Endgame deserves praise. It would be easy to criticise the film for overflowing with CGI rather than the practical effects that the Star Wars and Jurassic franchises rely on, but this would be doing a disservice to the wonderful work the effects teams have done on this film. At no point are you under the illusion that this is all real, but it’s the best the MCU has been, especially towards the finale.
Nevertheless, the sheer scope of the film proves to be its undoing at times. Moments that should have more poignancy don’t get the respect they deserve and the number of characters vying for screen time naturally means some sacrifices needed to be made here and there.
Overall, Avengers: Endgame is a fitting tribute to the 21 films that came before it and acts as a cathartic exercise, putting to rest over a decade of thrilling, emotional and exciting movies. It’s action packed to the point of being exhausting and is, if you’ll pardon the pun, a technical marvel, but it just doesn’t quite hit the same heights as Infinity War and dare I say it, Thor: Ragnarok. As I stated at the beginning of this review, it would be easy for me to say Endgame is the best film in the franchise, but that would be doing a disservice to you the readers and the incredible films that truly deserve that title.
https://moviemetropolis.net/2019/04/27/avengers-endgame-review-the-mcu-will-never-be-the-same-again/
From a technical standpoint, Endgame is like nothing else we’ve ever seen come to the big screen, with a cast that pushes the film to breaking point, characters we remember from movies past and some we had perhaps forgotten about hit the screen in epic fashion. But how good is the finished product?
Adrift in space with no food or water, Tony Stark sends a message to Pepper Potts as his oxygen supply starts to dwindle. Meanwhile, the remaining Avengers – Thor, Black Widow, Captain America and Bruce Banner – must figure out a way to bring back their vanquished allies for an epic showdown with Thanos – the evil demigod who decimated the planet and the universe.
Directors Joe and Anthony Russo, who have by this point, helmed four MCU movies including the brilliant Captain America: Civil War are a safe pair of hands for this incredible feat of film-making, even if the movie feels overstuffed from time to time.
The film starts off exceptionally, with beautiful cinematography lending itself to some intriguing character development. Let’s not forget that we’ve been growing with some of these characters for 10 years and yet Endgame still manages to surprise and delight with new facets of their personalities.
This is helped of course by the tightly written script, but is mainly down to the actors who portray these icons of cinema. Robert Downey Jr is the best he’s been since the solo Iron Man movies and both Chris Evans and Hemsworth are immensely likeable as Captain America and Thor respectively. Unfortunately, Thor’s character arc here is a little disappointing as the Russo’s turn him into the butt of too many jokes – he is the god of thunder after all.
Where the film does suffer is with some of the newer characters. Brie Larson’s irritating Carol Danvers gets far too much screen time for someone so new to the franchise, and this sometimes feels at the expense of better, more established fan favourites. There’s nothing particularly wrong with her Captain Marvel, but she’s wooden and remains unlikeable, as she did in her solo outing earlier this year.
One individual that does standout however is Karen Gillan’s, Nebula. Always a secondary character up to this point, it’s fantastic to see her blossom and fully embody the personality of the troubled cyborg. In fact, she’s probably the best character across the entire running time.
Moments that should have more poignancy don’t get the respect they deserve
Josh Brolin’s Thanos is as intimidating as ever, though perhaps not as much as he was in last year’s Infinity War. And while the script-writing and humour are as spot on as you can imagine for a movie baring the MCU badge of honour, the Russo brothers are forced to re-write some of the franchise’s own rules – for plot reasons of course.
For fans of the entire universe, this proves unnerving but as with any series that’s lasted this long, some artistic license needs to be taken to keep it feeling fresh.
One thing that can’t be criticised however is the pacing. For a film a little over three hours long, Endgame never feels dull. Sure, there are moments that could have been trimmed down, but from thrilling set piece to thrilling set piece, the film steamrolls itself into a final hour that will have your jaw hitting the floor numerous times.
From a special effects standpoint, Endgame deserves praise. It would be easy to criticise the film for overflowing with CGI rather than the practical effects that the Star Wars and Jurassic franchises rely on, but this would be doing a disservice to the wonderful work the effects teams have done on this film. At no point are you under the illusion that this is all real, but it’s the best the MCU has been, especially towards the finale.
Nevertheless, the sheer scope of the film proves to be its undoing at times. Moments that should have more poignancy don’t get the respect they deserve and the number of characters vying for screen time naturally means some sacrifices needed to be made here and there.
Overall, Avengers: Endgame is a fitting tribute to the 21 films that came before it and acts as a cathartic exercise, putting to rest over a decade of thrilling, emotional and exciting movies. It’s action packed to the point of being exhausting and is, if you’ll pardon the pun, a technical marvel, but it just doesn’t quite hit the same heights as Infinity War and dare I say it, Thor: Ragnarok. As I stated at the beginning of this review, it would be easy for me to say Endgame is the best film in the franchise, but that would be doing a disservice to you the readers and the incredible films that truly deserve that title.
https://moviemetropolis.net/2019/04/27/avengers-endgame-review-the-mcu-will-never-be-the-same-again/