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The Sight of Heather
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For centuries, the fae folk and spae women of Scotland were feared – and persecuted. Life in...
Historical Fiction Women's Fiction Scottish Folklore
Venator (Roman Equestrian #1)
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Britannia, AD 59. Decimus is a long-serving senior centurion who dreams of retirement in Rome....
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Purple Phoenix Games (2266 KP) rated 7 Wonders Duel in Tabletop Games
Oct 26, 2021
The original 7 Wonders was my #1 game of all time for a long while. While it has since dropped off my Top 10, I still have so many fond memories of it. Now, I know I am not breaking any stories here by finally reviewing its 2-player successor, but this game is really streamlined and fabulous. Obviously it is wonderful as it has earned the Purple Phoenix Games Golden Feather Award! But why do we love it so much?
7 Wonders: Duel is a 2-player tableau and engine-building card game set in the 7 Wonders game universe where players collect cards to create an engine to gain VP using any number of winning strategies. The game takes place over three ages and the player with the most VP at the end of the game, becomes victorious via military supremacy, or wins via scientific supremacy.
To setup, place the game board between the players with the green Progress tokens, Military tokens, and red Conflict pawn upon it. Shuffle the Age I cards and lay them according to the rule book (this formation changes for each age. Age I is setup in the photo below). Each player receives seven gold and they draft their Wonders according to the process in the rules.
On a turn the active player will choose one uncovered face-up card to be used one of three different ways. The card can be added to the player’s tableau and “built” by spending resources required, if any. The card may be discarded in exchange for coins totaling 2 + the number of yellow cards built in the player’s city. Lastly, the card may be used to build a player’s Wonder card by inserting it below the Wonder and paying the cost, as in 7 Wonders proper. The next player will then take their turn.
If on a turn a player builds certain card types into their city, special actions are taken. This happens as a result of building Military or Science cards. When a player builds a Military (red shield icon) card they immediately move the Conflict token on the board one space toward their opponent’s Capital (the end of the board closest to the opponent). Should a player force the Conflict token to reach their opponent’s Capital, the attacking player immediately wins! The other special action that can be taken is with a pair of Science cards being built. For every pair of like-symbol Science cards built, the active player may choose to take one of the Progress tokens from the game board and add it to their collection. These tokens can be very powerful, and just as in 7 Wonders proper, Science is a viable yet difficult strategy. Should a player build any six unique Science icons on cards they will immediately win!
If a Military or Science supremacy victory is not achieved, the game continues to Age II, where setup of the cards is different, but play remains the same. Similarly, Age III is setup differently still and has the added bonus of three random Guild cards, which may add significant strategic icons or abilities. At the end of Age III the players count their VP from the various sources listed in the rule book and the ultimate champion is then crowned!
Components. This game comes in a very small box, so the components are also quite small. I believe myself to have medium-sized man-paws and I have not had any issues with size of components. They are all very high quality, as is to be expected from Repos Production, and are fantastically illustrated. The Conflict token is enticingly menacing, and it lures me into concentrating on a Military victory every time I play. I need to just ignore it, but it’s so beautiful! All in all, the components are great, and even though the cardstock is relatively thin, my copy has withstood many plays and has seen very little wear and tear.
So 7 Wonders: Duel exists for all those players who love 7 Wonders but do not wish to play it with the 2-player variant rules. While Duel is certainly a little sibling, it is also its own beast of a game and should be treated as such. There are several key changes in rules for Duel, such as the trading with the BANK for missing resources upon building versus paying a neighbor to borrow their resource production. Also, the obvious change of adding a board with an ever-dancing Conflict token is unique to this title. Wonders are treated differently and instead of receiving one Wonder with three layers, Duels gives each player four Wonders with just one layer.
Aside from the differences between the two games, I do believe that if you are a fan of one you will also like the other. I can see, though, gamers who dislike 7 Wonders enjoying the smaller 7 Wonders: Duel. There is just something about being able to focus on one other player and agonizing over every turn so that your opponent receives a useless card from the offer, or taking every Military or Science card possible so as to end the game as quickly as possible. My brother, Bryan, greatly dislikes 7 Wonders, but he does not mind playing Duel, or at least that is what he led me to believe…
Myself, though, I think I still prefer original 7 Wonders, and I believe it is because I can soar through a game of it in under 15 minutes while holding a conversation with the other players (as long as they have played before and are very comfortable with the rules). Duels creates a more intimate feeling and eats up more of my brainpower. Purple Phoenix Games has awarded 7 Wonders Duel the coveted Golden Feather Award, so we agree that this is a fabulous game. If you have been waffling over grabbing a copy of Duels, please do yourself a favor and just purchase it! I promise you will have a great time with it, and if you end up disagreeing with me, let me know. We can play whatever you like next time we meet.
7 Wonders: Duel is a 2-player tableau and engine-building card game set in the 7 Wonders game universe where players collect cards to create an engine to gain VP using any number of winning strategies. The game takes place over three ages and the player with the most VP at the end of the game, becomes victorious via military supremacy, or wins via scientific supremacy.
To setup, place the game board between the players with the green Progress tokens, Military tokens, and red Conflict pawn upon it. Shuffle the Age I cards and lay them according to the rule book (this formation changes for each age. Age I is setup in the photo below). Each player receives seven gold and they draft their Wonders according to the process in the rules.
On a turn the active player will choose one uncovered face-up card to be used one of three different ways. The card can be added to the player’s tableau and “built” by spending resources required, if any. The card may be discarded in exchange for coins totaling 2 + the number of yellow cards built in the player’s city. Lastly, the card may be used to build a player’s Wonder card by inserting it below the Wonder and paying the cost, as in 7 Wonders proper. The next player will then take their turn.
If on a turn a player builds certain card types into their city, special actions are taken. This happens as a result of building Military or Science cards. When a player builds a Military (red shield icon) card they immediately move the Conflict token on the board one space toward their opponent’s Capital (the end of the board closest to the opponent). Should a player force the Conflict token to reach their opponent’s Capital, the attacking player immediately wins! The other special action that can be taken is with a pair of Science cards being built. For every pair of like-symbol Science cards built, the active player may choose to take one of the Progress tokens from the game board and add it to their collection. These tokens can be very powerful, and just as in 7 Wonders proper, Science is a viable yet difficult strategy. Should a player build any six unique Science icons on cards they will immediately win!
If a Military or Science supremacy victory is not achieved, the game continues to Age II, where setup of the cards is different, but play remains the same. Similarly, Age III is setup differently still and has the added bonus of three random Guild cards, which may add significant strategic icons or abilities. At the end of Age III the players count their VP from the various sources listed in the rule book and the ultimate champion is then crowned!
Components. This game comes in a very small box, so the components are also quite small. I believe myself to have medium-sized man-paws and I have not had any issues with size of components. They are all very high quality, as is to be expected from Repos Production, and are fantastically illustrated. The Conflict token is enticingly menacing, and it lures me into concentrating on a Military victory every time I play. I need to just ignore it, but it’s so beautiful! All in all, the components are great, and even though the cardstock is relatively thin, my copy has withstood many plays and has seen very little wear and tear.
So 7 Wonders: Duel exists for all those players who love 7 Wonders but do not wish to play it with the 2-player variant rules. While Duel is certainly a little sibling, it is also its own beast of a game and should be treated as such. There are several key changes in rules for Duel, such as the trading with the BANK for missing resources upon building versus paying a neighbor to borrow their resource production. Also, the obvious change of adding a board with an ever-dancing Conflict token is unique to this title. Wonders are treated differently and instead of receiving one Wonder with three layers, Duels gives each player four Wonders with just one layer.
Aside from the differences between the two games, I do believe that if you are a fan of one you will also like the other. I can see, though, gamers who dislike 7 Wonders enjoying the smaller 7 Wonders: Duel. There is just something about being able to focus on one other player and agonizing over every turn so that your opponent receives a useless card from the offer, or taking every Military or Science card possible so as to end the game as quickly as possible. My brother, Bryan, greatly dislikes 7 Wonders, but he does not mind playing Duel, or at least that is what he led me to believe…
Myself, though, I think I still prefer original 7 Wonders, and I believe it is because I can soar through a game of it in under 15 minutes while holding a conversation with the other players (as long as they have played before and are very comfortable with the rules). Duels creates a more intimate feeling and eats up more of my brainpower. Purple Phoenix Games has awarded 7 Wonders Duel the coveted Golden Feather Award, so we agree that this is a fabulous game. If you have been waffling over grabbing a copy of Duels, please do yourself a favor and just purchase it! I promise you will have a great time with it, and if you end up disagreeing with me, let me know. We can play whatever you like next time we meet.
Phillip McSween (751 KP) rated Blockers (2018) in Movies
Apr 25, 2018
Decent
Blockers met my expectations and I'm not saying that's a good thing. Don't get me wrong, it's a decent film that might make you crack a smile or two while you fold a load of laundry. However, it just misses the mark of being in the upper echelon of comedies. Let's dive into this film about three parents trying to stop their kids from losing their virginity on prom night.
Acting: 8
The film revolved mostly around the parents who tested their range in spite of the film being a comedy. Even with less screen time, however, I thought the kids (probably adults in actuality) outshined their parental figures by far. Gideon Adlon was outstanding in her role as Sam, a girl trying to figure things out in her own life, but still keep up with her friends. Her performance allows you to empathize with her character and root for her story to end well. She gives me a bit of a Maika Monroe vibe and that's a good thing.
Beginning: 4
Characters: 10
Cinematography/Visuals: 9
Butt chugging. I could just stop there really. The entire scene was shot in such an awkward way, it put you right there in the moment. There were a handful of other scenes that were captured perfectly as well, but I won't ruin the experience. Let's just say the gang goes on an adventure to remember and you're left with a few hilarious sequences as a result.
Conflict: 5
I just couldn't get on board with the mission here. It felt like the parents had worse things to worry about than following their kids on prom night. Even they questioned their own aims at times. If you're not on board, you can't really expect me to be.
There was another part of me that thought, "What's the big deal in the first place? Is all this really worth it?" Of course the parents end up asking themselves the same question, but not until they're way in too deep. There were definitely some ways they could have raised the stakes to give the conflict more meaning.
Genre: 7
Was it laugh out loud funny? At times, absolutely. There were certain moments that I definitely wished there were more of, but all in all, I felt the film tiptoed around being balls-to-the-wall hilarious. Sure the comedy lagged in some places, but when it was funny, it was really funny.
Memorability: 6
Pace: 6
When it wasn't funny, on the other hand, the film just dragged on, leaving for a pretty inconsistent pace. When you waste dialogue on jokes or scenes that aren't funny, the film slows way down as a whole. Definite room for improvement.
Plot: 9
The story takes you on a comedy adventure from one shenanigan to the next. Despite the weak conflict, I thought the story itself was fine. I never felt as if things just happened for the sake of advancing the plot (Pet Peeve #1). The story was far-fetched, but it works within its own realm.
Resolution: 9
Loved the resolution for the parents as they all came to terms with their own realities. There were some moments of mending, laughing, and true feel-good points. I especially enjoyed the resolution for Sam's character. This could have easily been a film about just her and it would have been just as enjoyable if not better.
Overall: 73
Blockers manages to rebound from its very slow start into a decent semblance of a movie. The characters are hilarious and the film can be just as sentimental as it is funny at times. See it...at home.
Acting: 8
The film revolved mostly around the parents who tested their range in spite of the film being a comedy. Even with less screen time, however, I thought the kids (probably adults in actuality) outshined their parental figures by far. Gideon Adlon was outstanding in her role as Sam, a girl trying to figure things out in her own life, but still keep up with her friends. Her performance allows you to empathize with her character and root for her story to end well. She gives me a bit of a Maika Monroe vibe and that's a good thing.
Beginning: 4
Characters: 10
Cinematography/Visuals: 9
Butt chugging. I could just stop there really. The entire scene was shot in such an awkward way, it put you right there in the moment. There were a handful of other scenes that were captured perfectly as well, but I won't ruin the experience. Let's just say the gang goes on an adventure to remember and you're left with a few hilarious sequences as a result.
Conflict: 5
I just couldn't get on board with the mission here. It felt like the parents had worse things to worry about than following their kids on prom night. Even they questioned their own aims at times. If you're not on board, you can't really expect me to be.
There was another part of me that thought, "What's the big deal in the first place? Is all this really worth it?" Of course the parents end up asking themselves the same question, but not until they're way in too deep. There were definitely some ways they could have raised the stakes to give the conflict more meaning.
Genre: 7
Was it laugh out loud funny? At times, absolutely. There were certain moments that I definitely wished there were more of, but all in all, I felt the film tiptoed around being balls-to-the-wall hilarious. Sure the comedy lagged in some places, but when it was funny, it was really funny.
Memorability: 6
Pace: 6
When it wasn't funny, on the other hand, the film just dragged on, leaving for a pretty inconsistent pace. When you waste dialogue on jokes or scenes that aren't funny, the film slows way down as a whole. Definite room for improvement.
Plot: 9
The story takes you on a comedy adventure from one shenanigan to the next. Despite the weak conflict, I thought the story itself was fine. I never felt as if things just happened for the sake of advancing the plot (Pet Peeve #1). The story was far-fetched, but it works within its own realm.
Resolution: 9
Loved the resolution for the parents as they all came to terms with their own realities. There were some moments of mending, laughing, and true feel-good points. I especially enjoyed the resolution for Sam's character. This could have easily been a film about just her and it would have been just as enjoyable if not better.
Overall: 73
Blockers manages to rebound from its very slow start into a decent semblance of a movie. The characters are hilarious and the film can be just as sentimental as it is funny at times. See it...at home.
Purple Phoenix Games (2266 KP) rated Kingdomino in Tabletop Games
Jun 12, 2019
So I am building a kingdom with these land pieces and I can just make my kingdom look however I want? Oh, I have to stay within a 5×5 square but my castle can go anywhere? And I can pick any one of those tiles in that column there? That sounds easy. Wait, that’s all? That’s the entire game?
DISCLAIMER: This review is focused on vanilla Kingdomino. We have the Age of Giants expansion and will be reviewing that as well. Maybe. If or when we do we will add that content to this review or link to it here. -T
Yep. That’s the entire game. On your turn you take the tile your meeple is currently sitting on and place it on another tile from the current offer column. That new tile will be your tile to be placed during the next round. Now you take the tile you just moved from and place it anywhere on your kingdom “grid” matching up similar land types if you can. Each crown icon shown in a land type will score 1 VP per land tile that is connected and matching. Example: you have a sand tile with two crowns on it. You have connected several tiles together and you have a connected sand area of seven squares showing sand. Two crowns times seven squares equals 14 VPs for that sand area. Just do that for all areas with crowns to get your final score.
Where is the conflict, you ask? Every good story has a conflict! Well, you cannot take just ANY tile you want. The tiles are placed in the offer column in numeric order (on the backs of the tiles are numbers). Then they are flipped so you can see what is coming up on the next round. Whomever chooses the lowest number tile goes first, and subsequently chooses their tile for the next round. Herein lies the conflict and what little player interaction there is in the game: you can block your opponent(s) by taking the tiles you see they may want. I personally do not play any games this way, but it’s a valid strategy. I am in it to win it, not in it to make you lose it.
Ok, so at first glance this is a children’s game. It can also be a hard sell to get people to want to play it. “It’s like Dominoes, but better.” That usually doesn’t spark a whole lot of energy and interest when I open with that. I am open to better sales pitches because this is a truly great game. Yes, it’s ultimately Dominoes at its heart. Yes, it’s very light. But dang it, this game is really fun!
The little cardboard castles that you build around are cute, but also kinda unnecessary. The meeples are, well, meeples. Not really too exciting to look at, but they are merely there to show player color. The domino tiles are a good thickness and the art is fun and whimsical. I LIKE looking at the tiles and sometimes finding a little hidden easter egg in there. I have no complaints about the components. Good on you, Blue Orange Games.
The game play is so simple but also so engaging! My mother, who usually only plays Rummikub, actually agreed to play this with me and she really really enjoyed it! Kids can play it and do really well. Older adults can too! It’s a great game to consider for gateway gaming, for a filler palate cleanser, or even for lighthearted tournament play. It just works well in so many scenarios. Is it my favorite game of all time? No. Is it in my Top 10? No. But I can guarantee you that I will never get rid of this little gem.
That said, Purple Phoenix Games gives this title a royal 14 / 18. Build on, Kingdomino!
https://purplephoenixgames.wordpress.com/2019/02/27/kingdomino-review/
DISCLAIMER: This review is focused on vanilla Kingdomino. We have the Age of Giants expansion and will be reviewing that as well. Maybe. If or when we do we will add that content to this review or link to it here. -T
Yep. That’s the entire game. On your turn you take the tile your meeple is currently sitting on and place it on another tile from the current offer column. That new tile will be your tile to be placed during the next round. Now you take the tile you just moved from and place it anywhere on your kingdom “grid” matching up similar land types if you can. Each crown icon shown in a land type will score 1 VP per land tile that is connected and matching. Example: you have a sand tile with two crowns on it. You have connected several tiles together and you have a connected sand area of seven squares showing sand. Two crowns times seven squares equals 14 VPs for that sand area. Just do that for all areas with crowns to get your final score.
Where is the conflict, you ask? Every good story has a conflict! Well, you cannot take just ANY tile you want. The tiles are placed in the offer column in numeric order (on the backs of the tiles are numbers). Then they are flipped so you can see what is coming up on the next round. Whomever chooses the lowest number tile goes first, and subsequently chooses their tile for the next round. Herein lies the conflict and what little player interaction there is in the game: you can block your opponent(s) by taking the tiles you see they may want. I personally do not play any games this way, but it’s a valid strategy. I am in it to win it, not in it to make you lose it.
Ok, so at first glance this is a children’s game. It can also be a hard sell to get people to want to play it. “It’s like Dominoes, but better.” That usually doesn’t spark a whole lot of energy and interest when I open with that. I am open to better sales pitches because this is a truly great game. Yes, it’s ultimately Dominoes at its heart. Yes, it’s very light. But dang it, this game is really fun!
The little cardboard castles that you build around are cute, but also kinda unnecessary. The meeples are, well, meeples. Not really too exciting to look at, but they are merely there to show player color. The domino tiles are a good thickness and the art is fun and whimsical. I LIKE looking at the tiles and sometimes finding a little hidden easter egg in there. I have no complaints about the components. Good on you, Blue Orange Games.
The game play is so simple but also so engaging! My mother, who usually only plays Rummikub, actually agreed to play this with me and she really really enjoyed it! Kids can play it and do really well. Older adults can too! It’s a great game to consider for gateway gaming, for a filler palate cleanser, or even for lighthearted tournament play. It just works well in so many scenarios. Is it my favorite game of all time? No. Is it in my Top 10? No. But I can guarantee you that I will never get rid of this little gem.
That said, Purple Phoenix Games gives this title a royal 14 / 18. Build on, Kingdomino!
https://purplephoenixgames.wordpress.com/2019/02/27/kingdomino-review/
Phillip McSween (751 KP) rated Monty Python's Life of Brian (1979) in Movies
Mar 1, 2019
Cracks Me Up
Growing up, I never really understood British humor. There is a bit of a bite to it, dry wit that I didn’t really get as a kid. The older I get, the more I appreciate and love it. Monty Python’s Life of Brian is a the perfect example of British humor at its finest. Set in 33 A.D., it follows the story of Brian Cohen who is mistaken for the Messiah and worshipped at every turn.
Acting: 10
One of the things I love about the Python movies is the fact that no character is restricted to one mere role. John Cleese, for example, is listed as a Wise Man, Centurion, and Official. Not only does he play three parts, but he is hilarious in every single role he owns. He has a way of trying to be serious but making you laugh anyway. Same thing with the likes of Terry Gilliam who plays Man Even Further Forward, Revolutionary, and Jailer to name just a handful of his roles. For all of the many hats the characters wear, they maintain a natural chemistry that makes their roles and timing perfect.
Beginning: 10
Hands-down, one of the best beginnings I’ve ever seen in a movie period. It’s a comedic spin on the birth of Jesus featuring the Three Wisemen showing up at the wrong manger. The scene sets up the entire film perfectly in all of its hilarity. By the time you’ve laughed through this, you’re ready to laugh more.
Characters: 10
Cinematography/Visuals: 5
Conflict: 7
While Life of Brian is definitely a light-hearted affair, there is enough consistent conflict to keep the story moving. The story runs parallel to that of Jesus, right up to the crucifixion. Just like Jesus, Brian finds himself constantly in different bad situations, most of which he hasn’t prepared for. The film, of course, takes these situations, and makes each of them hilarious.
Genre: 8
A high-quality comedy that holds up even today. It makes you laugh from beginning to end and excels in originality. Definitely bordering along the lines of classic status.
Memorability: 8
Pace: 8
Plot: 10
Resolution: 9
Overall: 85
The misunderstanding of Brian as the savior is the key that makes the whole thing work. Monty Python’s Life of Brian works on a number of different levels and is sure to appeal to most, even Christians. If you have a sense of humor, that is.
Acting: 10
One of the things I love about the Python movies is the fact that no character is restricted to one mere role. John Cleese, for example, is listed as a Wise Man, Centurion, and Official. Not only does he play three parts, but he is hilarious in every single role he owns. He has a way of trying to be serious but making you laugh anyway. Same thing with the likes of Terry Gilliam who plays Man Even Further Forward, Revolutionary, and Jailer to name just a handful of his roles. For all of the many hats the characters wear, they maintain a natural chemistry that makes their roles and timing perfect.
Beginning: 10
Hands-down, one of the best beginnings I’ve ever seen in a movie period. It’s a comedic spin on the birth of Jesus featuring the Three Wisemen showing up at the wrong manger. The scene sets up the entire film perfectly in all of its hilarity. By the time you’ve laughed through this, you’re ready to laugh more.
Characters: 10
Cinematography/Visuals: 5
Conflict: 7
While Life of Brian is definitely a light-hearted affair, there is enough consistent conflict to keep the story moving. The story runs parallel to that of Jesus, right up to the crucifixion. Just like Jesus, Brian finds himself constantly in different bad situations, most of which he hasn’t prepared for. The film, of course, takes these situations, and makes each of them hilarious.
Genre: 8
A high-quality comedy that holds up even today. It makes you laugh from beginning to end and excels in originality. Definitely bordering along the lines of classic status.
Memorability: 8
Pace: 8
Plot: 10
Resolution: 9
Overall: 85
The misunderstanding of Brian as the savior is the key that makes the whole thing work. Monty Python’s Life of Brian works on a number of different levels and is sure to appeal to most, even Christians. If you have a sense of humor, that is.
ArecRain (8 KP) rated Heartwishes (Edilean, #5) in Books
Jan 18, 2018
This has to be one the blandest, most boring books I have ever read in my life. Conflict? The little it has makes absolutely no sense.
First, let me start by saying that everything in this book fell into place a little too easily. Everyone loved Gemma and she was just so perfect in every way. Everyone immediately got along with including the few people who don't get along with others. The only people Gemma didn't get along with were the people who were the bad guys. It was actually sickening to read how peachy keen everything seemed.
And pardon me, but isn't this story called Heartwishes? We really get to read anything about Gemma's research or the stone unless it's in quick spurts or the letter she reads at the very end. Kind of a cop-out if you ask me. I was more curious about the stone than Gemma and Colin's relationship.
This brings me to another point. The only romance novels I hate reading more than the ones where the couple fights every second they are not having sex is the ones where there is absolutely no conflict between the two. The only fight the two had, I thought Gemma had lost her mind. It seriously made no sense to me. Gemma doesn't like Colin's "jealousy" and says she can't handle it when Colin gets upset about her spending time with Tris alone, but Colin never acted on his jealousy. In fact, he had to tell her he was even jealous at all. But it's okay for Gemma to get hysterically agree and storm off when Colin says his ex-girlfriend is connected to a case he is working on. Gemma, who is carrying Colin's child, comes up with all these plans of living her life and raising the child without Colin after he tells her this. Completely ridiculous if you ask me, especially since Gemma goes around kissing everyone the entire novel. Not even kidding. It seemed like every other page, Gemma was kissing people for absolutely no reason. The first time she ever meets Colin's sister, Ariel, and Ariel tells Gemma she is getting married, Gemma turns and kisses Ariel's fiancé in congratulations. Not only had she just met the guy, I don't think they even talked to each other. A simple congratulation could have worked.
Overall, this novel bored me to death when it wasn't annoying me with its nonsensical behaviors. Had I known how it was going to be, I would have never wasted a penny on it. And I am a huge Deveraux fan.
First, let me start by saying that everything in this book fell into place a little too easily. Everyone loved Gemma and she was just so perfect in every way. Everyone immediately got along with including the few people who don't get along with others. The only people Gemma didn't get along with were the people who were the bad guys. It was actually sickening to read how peachy keen everything seemed.
And pardon me, but isn't this story called Heartwishes? We really get to read anything about Gemma's research or the stone unless it's in quick spurts or the letter she reads at the very end. Kind of a cop-out if you ask me. I was more curious about the stone than Gemma and Colin's relationship.
This brings me to another point. The only romance novels I hate reading more than the ones where the couple fights every second they are not having sex is the ones where there is absolutely no conflict between the two. The only fight the two had, I thought Gemma had lost her mind. It seriously made no sense to me. Gemma doesn't like Colin's "jealousy" and says she can't handle it when Colin gets upset about her spending time with Tris alone, but Colin never acted on his jealousy. In fact, he had to tell her he was even jealous at all. But it's okay for Gemma to get hysterically agree and storm off when Colin says his ex-girlfriend is connected to a case he is working on. Gemma, who is carrying Colin's child, comes up with all these plans of living her life and raising the child without Colin after he tells her this. Completely ridiculous if you ask me, especially since Gemma goes around kissing everyone the entire novel. Not even kidding. It seemed like every other page, Gemma was kissing people for absolutely no reason. The first time she ever meets Colin's sister, Ariel, and Ariel tells Gemma she is getting married, Gemma turns and kisses Ariel's fiancé in congratulations. Not only had she just met the guy, I don't think they even talked to each other. A simple congratulation could have worked.
Overall, this novel bored me to death when it wasn't annoying me with its nonsensical behaviors. Had I known how it was going to be, I would have never wasted a penny on it. And I am a huge Deveraux fan.
SunnyD (6 KP) rated Eleanor & Park in Books
Jun 15, 2018 (Updated Jun 16, 2018)
Realistic adolescent love (1 more)
Natural plot progression
Unrealistic conflict resolution (1 more)
So many questions
The feels, and then let down...
Contains spoilers, click to show
This books grabbed me right from the beginning. At first, I was really interested in Eleanor's life and how she'd gotten to where she was. I was heartbroken by the way she was made to live. Her circumstances really made me feel for her. Her growing relationship with Park was perfection. It was a sweet reminder of what it's like to fall in love as a teen. The development of their love was totally realistic.
I love that the book is narrated by both Eleanor and Park. I even loved that some of their parts were so short. The short parts really made a statement. This book is a great example of simplistic but powerful writing. I really fell in love with it.
I could not put it down as it lead up to it's climax. Unfortunately, it went a little downhill for me there. I can only explain with spoiling it. Park's father giving him the okay to drive Eleanor across state by himself in the middle of the night with Eleanor's abusive stepdad running looking like crazy for her when Park just barely got his license raised some questions for me. I'm not even sure that he knew Park's mom let him get his license without him knowing. And then Park's father tells him that he can do this for Eleanor on one condition: that he do so driving his manual transmission truck to prove that he can drive stick. This is where things got ridiculous. This was an emergency and these are young teenagers. Park proving he can finally drive stick so that he can take Eleanor to Minnesota felt out of place in this situation. The "sex scene" was not written with the same care as the rest of the book before they left home.
And then there's the ending. I'm conflicted by this. I actually understand why Eleanor might've wanted to cut connections off with Park. It was natural for Park to try to move on after a year of not hearing from her. The ending with the unknown three-word postcard from Eleanor left me wanting more. Not knowing what she said was also upsetting though. It was probably upsetting because I was upset with the conflict resolution.
I read an interview with the author where she stated that she may be thinking about writing for these characters again. I have hope that she may redeem the story but it's been a while.
I love that the book is narrated by both Eleanor and Park. I even loved that some of their parts were so short. The short parts really made a statement. This book is a great example of simplistic but powerful writing. I really fell in love with it.
I could not put it down as it lead up to it's climax. Unfortunately, it went a little downhill for me there. I can only explain with spoiling it. Park's father giving him the okay to drive Eleanor across state by himself in the middle of the night with Eleanor's abusive stepdad running looking like crazy for her when Park just barely got his license raised some questions for me. I'm not even sure that he knew Park's mom let him get his license without him knowing. And then Park's father tells him that he can do this for Eleanor on one condition: that he do so driving his manual transmission truck to prove that he can drive stick. This is where things got ridiculous. This was an emergency and these are young teenagers. Park proving he can finally drive stick so that he can take Eleanor to Minnesota felt out of place in this situation. The "sex scene" was not written with the same care as the rest of the book before they left home.
And then there's the ending. I'm conflicted by this. I actually understand why Eleanor might've wanted to cut connections off with Park. It was natural for Park to try to move on after a year of not hearing from her. The ending with the unknown three-word postcard from Eleanor left me wanting more. Not knowing what she said was also upsetting though. It was probably upsetting because I was upset with the conflict resolution.
I read an interview with the author where she stated that she may be thinking about writing for these characters again. I have hope that she may redeem the story but it's been a while.
Phillip McSween (751 KP) rated Office Christmas Party (2016) in Movies
Oct 13, 2018
Fun Holiday Film
A Branch Manager of a struggling tech company looks to throw the mother of all parties to help recruit a major client. He has to do it under the nose of his jerk sister who is the CEO of the company.
Acting: 10
Stellar cast all around, each of them bringing a different type of hilarity to the film. Kate McKinnon is my personal favorite, playing the role of Office Manager Mary Winetoss. Her against-the-grain role makes you cringe and laugh at the same time.
Jennifer Aniston plays Carol Vanstone, the CEO you love to hate. Aniston, typically an innocent good girl, is actually quite good at being bad. One scene in particular has her squaring up with a little girl in a lounge and it’s easily one of the best parts of the film.
Beginning: 7
Pretty plain lift-off as you are introduced to the majority of the players in the film. It’s not the greatest start, but it still has its moments. Ten minutes was enough to make me want to see more.
Characters: 10
Office Christmas Party would fall short without hilarious characters like Vanstone and Winetoss. They keep the narrative interesting and the party entertaining. There’s random cameos, a crazy black DJ, and a nutty pimp. This film has it all!
Cinematography/Visuals: 10
Conflict: 4
Easily one of the film’s weak spots. The film’s goal is to throw a huge party for a potential client and hope the CEO doesn’t find out. When you think about it, there’s not too much room for conflict here, at least not enough to raise concern. If you go into the film with that in mind, you’ll have a much better time.
Genre: 8
Memorability: 6
There are quite a few fun moments that ultimately save the film. They don’t hit you like machine gun fire, rather they are more sporadic hence the lower score. I did walk away with some good quotable lines that cracked me up (“Something’s happening in my diaper"!).
Pace: 5
Plot: 8
Resolution: 6
Overall: 74
As I’m sitting here watching Olivia Munn and Jason Bateman do their dance routine in giant snowman costumes, I can’t help but think that a few tweaks here and there could have really made this film a classic. I enjoyed Office Christmas Party and have no problem adding it to my holiday rotation. If you’re looking to expand out of the feel good, innocent Christmas films of the year, this definitely one to check out.
Acting: 10
Stellar cast all around, each of them bringing a different type of hilarity to the film. Kate McKinnon is my personal favorite, playing the role of Office Manager Mary Winetoss. Her against-the-grain role makes you cringe and laugh at the same time.
Jennifer Aniston plays Carol Vanstone, the CEO you love to hate. Aniston, typically an innocent good girl, is actually quite good at being bad. One scene in particular has her squaring up with a little girl in a lounge and it’s easily one of the best parts of the film.
Beginning: 7
Pretty plain lift-off as you are introduced to the majority of the players in the film. It’s not the greatest start, but it still has its moments. Ten minutes was enough to make me want to see more.
Characters: 10
Office Christmas Party would fall short without hilarious characters like Vanstone and Winetoss. They keep the narrative interesting and the party entertaining. There’s random cameos, a crazy black DJ, and a nutty pimp. This film has it all!
Cinematography/Visuals: 10
Conflict: 4
Easily one of the film’s weak spots. The film’s goal is to throw a huge party for a potential client and hope the CEO doesn’t find out. When you think about it, there’s not too much room for conflict here, at least not enough to raise concern. If you go into the film with that in mind, you’ll have a much better time.
Genre: 8
Memorability: 6
There are quite a few fun moments that ultimately save the film. They don’t hit you like machine gun fire, rather they are more sporadic hence the lower score. I did walk away with some good quotable lines that cracked me up (“Something’s happening in my diaper"!).
Pace: 5
Plot: 8
Resolution: 6
Overall: 74
As I’m sitting here watching Olivia Munn and Jason Bateman do their dance routine in giant snowman costumes, I can’t help but think that a few tweaks here and there could have really made this film a classic. I enjoyed Office Christmas Party and have no problem adding it to my holiday rotation. If you’re looking to expand out of the feel good, innocent Christmas films of the year, this definitely one to check out.
Phillip McSween (751 KP) rated Hustlers (2019) in Movies
Oct 25, 2019
A movie that succeeds with great pacing.
In Hustlers, a group of strippers hatch a Robin Hood-esque scheme to rob the rich and make more money than they ever could have imagined. I loved this movie and not for the visuals. In fact, the visuals could have used a bit more direction. I loved this movie because it’s just plain awesome.
Acting: 10
Beginning: 10
Characters: 10
Here’s what I appreciated the most about the characters that make up Hustlers: While they are all united under the same goal (make as much money as possible) each character is fueled by a different motivation and each character has a unique personality that impacts the outcome of each scenario as the movie plays out. You have one character who needs to take care of her sick grandmother while another would do anything to put a smile on her daughter’s face. Characters clash as some want to take the moral high road while others think the people they are cheating are getting what they deserved. As they all clash, I was clashing on the inside at who was right and who was wrong.
Cinematography/Visuals: 8
Conflict: 6
I think the choice of narrative impacted the intensity of conflict. While the story has a number of highly intense moments, you ultimately realize you know the outcome because of the way the story is told. Don’t get me wrong, it’s definitely fun to watch things play out, but it falls just short when you realize things can only go but so far.
Entertainment Value: 10
Memorability: 8
Pace: 10
No dull spots, not even for a moment. Even the slower moments help piece together the story as a whole. At one point, I thought: “Holy crap, how far is this going to go?” Definitely a rollercoaster of a movie.
Plot: 10
Resolution: 10
While I assumed the worst for an ending, Hustlers came to a fitting conclusion. When it was all said and done, I appreciated that you leave not having a definitive answer as to who was right or wrong, rather the movie made you decide for yourself. It’s less of a Good Vs. Evil and more of a What Would You Do?
Overall: 92
Hustlers is easily one of the year’s best. Its style is unique and it commands your attention from beginning to end. If you haven’t seen it, give it a shot. It’s more than what you think.
Acting: 10
Beginning: 10
Characters: 10
Here’s what I appreciated the most about the characters that make up Hustlers: While they are all united under the same goal (make as much money as possible) each character is fueled by a different motivation and each character has a unique personality that impacts the outcome of each scenario as the movie plays out. You have one character who needs to take care of her sick grandmother while another would do anything to put a smile on her daughter’s face. Characters clash as some want to take the moral high road while others think the people they are cheating are getting what they deserved. As they all clash, I was clashing on the inside at who was right and who was wrong.
Cinematography/Visuals: 8
Conflict: 6
I think the choice of narrative impacted the intensity of conflict. While the story has a number of highly intense moments, you ultimately realize you know the outcome because of the way the story is told. Don’t get me wrong, it’s definitely fun to watch things play out, but it falls just short when you realize things can only go but so far.
Entertainment Value: 10
Memorability: 8
Pace: 10
No dull spots, not even for a moment. Even the slower moments help piece together the story as a whole. At one point, I thought: “Holy crap, how far is this going to go?” Definitely a rollercoaster of a movie.
Plot: 10
Resolution: 10
While I assumed the worst for an ending, Hustlers came to a fitting conclusion. When it was all said and done, I appreciated that you leave not having a definitive answer as to who was right or wrong, rather the movie made you decide for yourself. It’s less of a Good Vs. Evil and more of a What Would You Do?
Overall: 92
Hustlers is easily one of the year’s best. Its style is unique and it commands your attention from beginning to end. If you haven’t seen it, give it a shot. It’s more than what you think.