Search

Search only in certain items:

The Dead Sagas, Volume I, Part I
The Dead Sagas, Volume I, Part I
Lee Conley | 2018 | Horror, Mystery, Science Fiction/Fantasy
6
6.0 (2 Ratings)
Book Rating
<a href="https://diaryofdifference.com/">Blog</a>; | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a>; | <a href="https://twitter.com/DiaryDifference">Twitter</a>; | <a href="http://innahcrazy.tumblr.com/">Tumblr</a>; | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a>; | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>; |


The Dead Sagas: Volume I, Part I by Lee Conley is a dark fantasy novel, a horror saga unlike any other. This is not a book for the weak. This is the book for the bravest, the ones who dare to read it, and the ones who can handle to continue living with what they now know.

<b><i>Book description:</i></b>

In a land called Arnar, where brave warriors fight for glory, a great evil comes alive.
The secrets of which the scholars were writing about in the past years, the scary stories that were being told in families throughout the generations are becoming true.

Creatures we thought were dead are now walking through the streets, spreading their disease, killing innocent people, and are about to take over Arnar.

The brave warriors are prepared to die defending their lands, but how can you fight creatures that barely feel pain? Are the warriors strong enough?

<img src="https://gipostcards.files.wordpress.com/2018/07/result_1529522968460.jpg?w=510"/>;


<b><i>My Thoughts:</i></b>

A story that will leave you breathless until the very end, a story that will push you into anxiety and make you bite your nails. A story that speaks about evil, and good, love, bravery and survival, a book that will sit on your shelf after reading it, and you’ll give it a look once in a while, and say: Ahh.. that was good!

In The Dead Sagas we have the chance to follow the stories of many characters. We will meet scholars and apprentices, we meet warriors and lords, we meet people from the street, doing everything they can to survive, we meet survivors that have seen things and we will meet sailors that are dying.

From chapter to chapter, the story goes from one character to another, and we slowly see the progression of the evil creatures, the spreading pace by pace. While it starts with sailors getting sick and dying afterwards on a ship, it slowly continues to become more and more intense, as we see people literally transforming into dead walkers right after they die, right in front of our eyes.

You will meet Bjorn, who escaped a tribe that cooks and eats people, you will meet Arnulf, who sees unimaginable things will being a lord of the watch. You will see him go through the greatest pain in life, you will see him afraid and brave, you will see him fighting, even though he wants to go and cry in the corner and die.

You will meet a girl that sells her body, so she can buy food for her and her little brother. You will meet a woman warrior, and learn about her amazing and brave story, you will watch how people see their loved ones die right in front of their eyes, and sometimes, they even have to be the ones to kill them in order to survive.

Even though we learn so much about the characters and their stories, it was hard for me to really connect with any of them, as the chapters moved fast from one character to another. This is probably the reason to why I also found the beginning quite slow. It took me around 90 pages, to start realising what is happening.

There will be a lot of violence in this book, a lot of swearing, and scenes that might upset or offend you. This book is not for the weak ones, that is for sure. And while for some of you this might put you off this book, I do have to say that if the book didn’t have a strong language and violent scenes like it does, it wouldn’t have been the same.

The biggest ''flaw'' I had was the ending. I won’t say anything spoiler-ish , as I don’t want to ruin the book for you, but let’s just say that I didn’t expect it to end the way it did.

Even though this is a story about the dead people walking around and killing everything in front of them, this is actually a book about the survivors, the ones that managed to retell this story - the ones that lost anything and everything to be where they are now. This is for the lives of the brave souls, the mighty warriors, that were noble and tried to protect their lands.

A massive thanks to the author, Lee Conley, who managed to find me in the deep waters of Twitter, and who agreed to send me a paperback copy of this book in exchange for my honest opinion.
  
40x40

Gareth von Kallenbach (965 KP) rated the PC version of BioShock Infinite in Video Games

Jun 19, 2019  
BioShock Infinite
BioShock Infinite
2013 | Shooter
After a few delays the third game in the Bioshock series has arrived from 2K Games and he continues the amazing legacy of the series in grand style. Playing as Booker DeWitt players embark on an epic rescue adventure to the floating city of Columbia in the early 1900s.

Booker is anxious to erase his massive gambling debts and has been told that recovering a girl named Elizabeth from the floating city will clear his accounts. Upon arrival, Booker notes the grand spectacle of the city as well as the Steampunk themes that combine technology, science, and fiction.
Playing from a first person perspective, Booker is able to interact with his environment from looting ammunition, food, health, power ups, money, and other items necessary for survival in a hostile city. Booker can also obtain needed supplies from various mechanical vending machines located throughout the city.
This is a very good thing as despite the beauty of Columbia, it is rife with all manner of dangers as the self-proclaimed savior Comstock has an endless supply of enemies to throw at you to keep you from recovering Elizabeth.

The narration of the story kicks into high gear once you encounter Elizabeth as many of the missions become escort and protect in nature but the back story of the central characters as well as the social strife in Columbia become more and more evident.

An underlying tone of racial tension and labor unrest is threatening the status quo and Booker finds himself squarely in the middle of both factions.

Elizabeth has some amazing abilities of her own such as being able to open tears in time and space which would explain Comstock’s obsession with her. Aside from an arsenal of weapons which includes pistols, shotguns, machine guns, rocket launchers, and various rifles, Booker can gain special powers through the use of vigors that are located throughout the game. While only able to wield to it time, the ability to telekinetic please send enemies flying, blast them with water, fry them to a crisp, and other spectacular feats are absolutely essential to the game as well is highly satisfying. In order to power the special powers, Booker must constantly replenish assault supply which adds a new element to the game strategy.
One of the greatest features of the game was the magnetic melee weapon which also doubles as a magnetic hook. This allows Booker to travel via rail Skyway by taking spectacular leaps and sliding along the rails. The sheer rush of whipping through the city especially during combat situations is a remarkable achievement from both a visual and gameplay perspective.

Graphically the game is fantastic as the amount of detail is simply breathtaking. If one was to nitpick they could state that the character facial animations seem a bit dated but they are definitely in keeping with the previous two games and in my opinion do not detract from the game in any way shape or form.
When death happens in the game, players are able to be resurrected at a nearby point for little bit of their money which allows for a smoother gameplay experience. Some moments the game on normal setting were quite difficult and for gamers who need a break, players can choose to lower or raise the difficulty setting in game.

Unlike the previous games the storyline is more linear and your decisions do not drastically change the outcome of the game unless you are playing the game in the optional 1999 mode where decisions can in deed change the outcome of the game including placing the character in no-win situations.

The voice acting and sound of the game are first rate and I especially enjoyed the nostalgic music and primitive recording and playback devices the time which added a very unique perspective to the game. There is no multiplayer aspect of the game so players who complete the game will have to look forward to the planned DLC content which will be offered in the future.

The immersive factor of the game really captured me and in my opinion sets a new standard for storytelling and player interaction. While enemies tended to be for the most part mindless foes who charged headlong to their doom, this did change as the game went along as some enemies presented some real challenges and displayed some very interesting and clever strategies.

Upon completion of the game, I found myself pausing to reflect on the twist and turns of the storyline as well as look ahead with great anticipation for the next installment of this epic series. Bioshock Infinite is a must own for fans of the series as well as action games and is definitely an early candidate for game of the year awards.

http://sknr.net/2013/04/02/bioshock-infinite/
  
The Promise (2017)
The Promise (2017)
2017 | Drama
8
9.0 (2 Ratings)
Movie Rating
Roughly a year ago, I found myself in a heated exchange with a friend about full and appropriate representation of people and history in films. I discussed the merits of expanding the scope beyond films about slavery and segregation with respect to African-Americans and stories of despair for other marginalized groups. It is, for me, demeaning to a people’s contributions in society and trivializes experiences. After engaging in what seemed to be an hour, my friend focused more on what she had to say that considering what I was addressing. It proved true when she stated “Well… at least black people have movies about slavery! You should be happy. We don’t even have a movie about the Armenian Genocide!” I was shocked, momentarily. I had never stated that one group deserved more of the spotlight or one’s history is more important that another, just that we need to have appropriate representation and inclusion of stories. All of our stories should be told and shared, especially the ones that are not widely known, understood, or even having a place within social studies courses in our public schools.

I knew of the Armenian Genocide and had a general understanding about the atrocities committed by the Ottoman Empire. There are several international films that address what took place or have the Genocide as part of the story. Even My Big Fat Greek Wedding makes reference to how Greeks were brutalized by the Turks during the period. What we were missing, at least in the realm of American Cinema, was a representation for US audiences to witness the horrors that these people fell victim to and, for some, were able to survive. In The Promise, audiences will get a history lesson about man’s inhumanity to man.

When I first heard that this film was in production, I was interesting in how it would pan out. Would it be truthful, as painful as it may be? Would they overdo certain aspects? How much would they play with the truth? The filmmakers faced the same problems as those who brought forth Schindler’s List, The Pianist, and Life is Beautiful: How do you approach telling the story of genocide? How do you draw people in to a story that they may not be familiar with? Are people ready?

Summaries of the film that I read online made it seem as though this would be an Armenian version of Pearl Harbor in that this was a love story in the foreground of a film that features violence in the background. The summaries were misleading, maybe by design or maybe by mistake. The Promise, stars Oscar Isaac (Star Wars: The Force Awakens) as a young Armenia medical student, and Christian Bale (The Dark Knight) as a journalist for the associated press reporting on developments in the Ottoman Empire as war breaks out. The film whose description touts a love triangle in the midst of the Great War is far from what this films discusses and presents. There is a love story, however, it is not what the film is about or what is able to get the attention of the viewers.

The film reveals the deep held animosity of Armenians and other minority groups in the Ottoman Empire. It demonstrates the depth of mistrust and mistreatment of people who cast as “the other.” It is not simplistic in approach nor relying on over-the-top examples of violence in order for those watching to feel something. The development of events and characters permits the audience to connect with each of the characters, their families, their circumstances, and look for any moment in which they can escape the violence that is being committed to them. In no way does this film minimize what the victims went through. It doesn’t trivialize their experience in order to gain one’s attention.

 

The Promise satisfies the need for a discussion to emerge allowing for a truer examination of the genocide’s place in world history and within the framing of World War I. It presents a more representative picture of what people bore witness to or experienced themselves. With history, we are continuously searching for the truth and ensuring that history itself does not remained buried or ignored. This films serves the purpose in ensuring that more people are aware of not only the Armenian genocide, but all of the moving pieces that come with people fighting against an injustice or violence that is committed upon them because they are seen as less than or undesirable. It is my hope that with this film, studios see the necessity of bringing more stories of struggle, survival, and the will of humanity to overcome hardship and violence to audiences. The Promise although highly overdue, is essential, poignant, timely, and necessary in order for all of us to see that people are not forgotten.
  
Fast &amp; Furious Presents: Hobbs &amp; Shaw (2019)
Fast & Furious Presents: Hobbs & Shaw (2019)
2019 | Action, Adventure
Good popcorn nonsense.
“Remember who we are. The Shaw family. We never, never, never give up.”
(That title is especially for my friends the Shaw family!).

Well, the patchy British summer’s just about up, and autumn’s chilly fingers are touching up the UK. And yet I still hadn’t seen the summer hit “Hobbs and Shaw”! Until last night.

It’s utter nonsense of course, like most of the “Fast and Furious” films, but I have to admit it’s done with some tongue in cheek style.

The plot
A vicious cyber-soldier, Brixton (Idris Elba) tries to steal a deadly virus but is thwarted by brave MI6 agent Hattie (Vanessa Kirby). To help recover the virus, Deckard Shaw (Jason Statham) is recruited in London by CIA agent Loeb (Rob Delaney, the “non-super” hero Peter in “Deadpool 2“). In an interesting piece of related casting, the Eteon Director (Champ Nightengale – LoL, a cameo for someone far more famous) recruits Luke Hobbs (Dwayne Johnson) in LA as a part of the team.

Both agents know they are heading for trouble… but do they really appreciate how much the pair hate each other’s guts?

The trail leads from London to the Ukraine to (a very picturesque) Samoa in a race against time to both defeat the undefeatable Brixton and save Hattie: now a ticking time bomb of global destruction. And Hattie has relations!

Absurd stunts.
As a “Fast and Furious” film there are of course some truly absurd car stunts involved and – unlike the Mission Impossible films – you are never quite sure what is “real” and what is CGI generated. Which is a shame.

For me, the gold standard for chases remains Tom Cruise‘s chase through Paris in “Mission Impossible: Fallout“. Here, the car chase through London – whilst impressive – never quite reaches the seat clenching tension of MI6.

And a final stunt with a helicopter is – I’m sorry – just plain ridiculous. If a chopper can partially lift 5 x load then why can’t it completely lift 1 x load. Give me a break!

To round things off, there is one of the most unbelievable “100% survival of a car crashing off a cliff” scenes in movie history!

Acting
The acting is largely from the Arnie Swartzenegger school, with Johnson and Statham giving it the old shtick. Dwayne Johnson may be one of Hollywood’s most bankable stars (the boy has done REAL good for himself), but he can’t do serious acting. His “pathos” scenes with his daughter (a vibrant Eliana Sua) are excruciating.

Dropping in as class acts are Helen Mirren as the elder Shaw and the excellent Vanessa Kirby as Hattie. Kirby gets a lot more to get her teeth into than in the last Mission Impossible movie, and is really very good. Mirren is rather too posh to be the incarcerated East End con, but is a fun turn nevertheless.

Also excellent, as always, is Eddie Marsan as the key scientist. Marsan really turns in a splendid performance in every film he’s in. He’s top of “Division 2” in my books. Never the star, but always starring.

Mexican actress Eiza González (from “Baby Driver“) also crops up as an unfeasibly good-looking Russian femme fatale.

“I hate you”. “No, I hate you”. Blah, blah, blah.
Writers Chris Morgan and Drew Pearce do a good job at keeping the script light and fluffy. The animosity between Hobbs and Shaw is played to 110%, and for me the interplay frankly became a bit tiresome. But it’s a fun-enough film to entertain, although it’s bladder-testing running time of 2 hours 17 minutes is at least 30 minutes too long. There is a natural Ukraine-based finale, but it’s not taken, and the film goes on… and on… and on…. and on. Enough already.

I’ve said many times before that comedies shouldn’t last more than 90 minutes, and although an “action film” this is fundamentally a comedy and the rule should apply. It would have been a much better film if it was compacted.

Sexism diverted.
I did criticize “Fast and Furious 8” for scenes that brazenly objectified women. And there was a moment – just one, fortunately – with a gyrating bikini-clad beauty – where I thought “uh, oh” – this franchise has not moved with the times.

But actually, this was the only scene where I thought that. Cinema has moved along massively in the last two years, driven by the “Times Up” movement. Here the women are all given pretty leading “kick-ass” roles, and they generally show the muscle-bound morons up, often saving their arses.

Final Thoughts.
It’s summer popcorn nonsense, but its well done popcorn nonsense. Probably not a film high on my list of films I want to see again, but as an entertainment vehicle it was not too shabby.
  
40x40

Purple Phoenix Games (2266 KP) rated Boba Boss in Tabletop Games

Nov 21, 2019 (Updated Nov 21, 2019)  
Boba Boss
Boba Boss
2020 | Action
If you are a fan of Purple Phoenix Games then you probably know of our love affair with Happy Salmon. It’s an excellent dexterity card game and it just works in so many different situations. So when I saw the promo video for Boba Boss (linked below) I thought that we might have a contender on our hands. Was I right?

Boba Boss is a quick-playing modular action/dexterity card game of filling your orders for demanding customers of your delicious boba tea. You appease them by filling their order cups with brew, but your opponents are also trying to fill their cups as quickly as possible. Are you able to complete your orders before your competitors?

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T

To setup, you will need to decide which modules of the game you wish to incorporate. The game comes ready to play out of the box for an easier first game. I suggest you play this way to get familiar with how the game plays before you start adding in different modules. Or don’t. I’m not your mother.

Once the game is setup your objective is this: fill all your cups. You do this by frantically flipping cards from your deck hoping to get Straw cards. One straw will fill one cup. Two straws will fill two cups. Play needs to be brisk because the other players are flipping over cards as well and some of them will instruct the player to unflip (re-flip? Probably the same thing…) your readied tea card. This means that you must hope to flip over more straw cards to fill your cups.

There are three ways to play Boba Boss and they all have to do with the spill cards. These are cards that will have text on them in different colors. The three modes of play are identified by using three aspects of the spill cards: splatter color, text color, text text. So a spill card could have a red background (splatter color). If the round is played using splatter color and you flip over one with a red splatter color, you may unflip a readied red cup. The next round you may choose to play these cards with the text color. Each card will also have bubble text in different colors. So maybe that same red splatter card will have green text, so you would unflip a readied green tea card. And the final mode is text text. This means that same card may have the text in green but the word actually spells out “purple,” in which case you will unflip a purple player’s readied tea card. Play continues in this fashion until someone yells, “BOBA!” indicating they have two or less cups to fill. Once a player has filled all their cups they must yell, “BOBA BOSS!” And then they are crowned the victor.

This is just the base base game. Like I said, this game is modular in that you can add different dimensions of difficulty to it to have just a ridiculously confusing and frenzied play experience. One such module will add “optional flavors” to your game to increase the chaos and replayability. One example is shown below – “Karatea” (karate). When you draw and play Karatea you are to kick (flick) another player’s tea cup card where they will need to reset it to continue play. This just increases the time needed for the kicked player to win and just causes mayhem in the process. These extra flavor cards were provided to us but we just could not get all of them into play. The “Royaltea” and “Tea Rex” cards are favorites of ours.

Components. Again, we were provided with a prototype version of this game, so components may end up being very different from what we played with. This game is a box of a ton of cards. Thankfully the cards provided were glossy because they are handled A LOT. The glossy protection will help with survival of the game while being obsessively played. We appreciate that. The art is great on the cards, and the colors are fabulous. No issues with components from us, even in this prototype version.

As if we didn’t already have enough stress in our lives, along comes Boba Boss and makes us sweat in the first 60 seconds. This game is such an adrenaline rush as you are trying to fill customer orders for boba tea. Playing with three different game modes and tons of different cards to be added in modular fashion makes for an excellent balance of chaos and brain adaptation that you just don’t get anywhere else. Honestly, as you can see from our preview, we had so much fun playing that we didn’t have time to take photos of much of the game, but we hope in adding our photo along with a graphic and video from the publisher that you will forgive us. We are very excited to watch this Kickstarter campaign and hopefully our readers will give it a chance. It fills a unique niche and earns a place next to our beloved Happy Salmon. High praise for a great game.
  
The Thing (2011)
The Thing (2011)
2011 | Drama, Horror, Mystery
After the success of a videogame based on the original film, rumors of a sequel arose many times but never came to fruition, with creative differences between Universal and John Carpenter cited as the main reason. It was oft-speculated that Carpenter made a deal to write and produce a sequel provided he got to name has director. But when he opted to name himself director the studio balked and the project fell apart. In the aftermath, rumors of a miniseries on the SyfY channel arose along with the possibility of retelling the story with 20-somethings on a tropical island but (thankfully) they never saw the light of day.

Rather than do a sequel or remake, Universal opted to jump start the franchise with a prequel that covers the events leading up to the John Carpenter film. It is set in 1982 at a Norwegian research station in Antarctica shortly before the scientists make an amazing discovery. When they uncover an alien craft that had been buried in the ice for over 100,000 years, as well as a frozen crewmember from the craft, they quickly celebrate the scientific discovery of a lifetime.

Kate Lloyd (Mary Elizabeth Winstead), is recruited by a famed scientist to travel to the desolate continent to research the find. Told only that they are about to research an amazing discovery, Kate and a team of specialists arrive and are absolutely stunned by the magnitude of their discovery. Kate urges caution but is overridden by the expedition leader Dr. Halvorsan (Ulrich Thomsen), who insists on taking a tissue sample of the frozen creature encassed in a block of ice.

Later that evening while celebrating, the very much alive creature escapes from its icy prison and begins to systematically hunt the members of the research team. The creature is eventually trapped and burned which causes some consternation over the loss of the creature for further scientific study, but many in the camp applaud its loss after seeing firsthand the destruction it is capable of.

After a bizarre series of events, Kate makes the startling discovery that the cells of the creature are able to imitate and perfectly replicate any thing that it comes in contact with. As a result, not only is the creature very much alive, but the individuals in the camp may no longer be human. Trapped in a remote location with an advancing winter storm, suspicions and paranoia go through the roof as the survivors are pitted against one another, unsure of who is still human. What follows is a high-octane adventure awash in action and grisly special-effects as the two species are locked in the ultimate battle for survival.

The film has a good supporting cast and Joel Edgerton does solid supporting work as an American helicopter pilot assigned to the camp. Eric Christian Olsen provides a steadying presence as a research assistant but his character is not as developed as it could be. It is known that he and Kate know each other but their past history is undefined which makes their relationship a bit puzzling in the film especially when the survivors begin to pick sides.

While the movie is not going to make fans forget the original, it is a very worthy companion piece. As the film was winding down I found myself checking off a couple of inconsistencies with the original film, but was very pleasantly surprised when this was all explained during the end credits which perfectly synced the end of this film with the opening of John Carpenter’s classic.

In many ways the weakness of film is due to the success of John Carpenter’s previous film, in that the creature is not that much of a mystery this time around. Part of the suspense of the previous film was not knowing how the creature operated nor how it was capable of infecting and replicating numerous individuals.

This time around the suspense is lost due to the familiarity with the creature. As a result, director Matthijs van Heijningen focused his efforts on a more action adventure oriented film that gave very little time for character development. We are not told very much about many of the characters in the film as they simply exist to serve as potential victims for the creature. All one really needs to know is they are scientists or support staff as aside from a handful of characters we’re not really given much reason to care whether they survive.

Visually the film is sharp and it is clear that a lot of attention was paid to replicate the look of the previous film. The shots of vast fields of ice and snow emphasized the remote and isolated setting that the characters find themselves in and served as a reminder that danger lurks all around. The special-effects have obviously been upgraded since 1982 and it was nice to see that the creative elements did not go overboard on CGI effects, and actually used puppetry and animatronics to provide updated creature effects that were still in keeping with the look and tone from the previous film.

While the film is not likely to reach the iconic status of the previous film, it is still a worthy companion piece that has enough action and effects to keep it interesting to fans of the series – just so long as they keep their expectations reasonable and do not expect a film on par with the previous one.
  
Shadow Hunters
Shadow Hunters
2005 | Adventure, Bluff, Card Game, Deduction, Horror
Playing board games has enlightened me so much and given me wishes to follow career paths I would not have considered otherwise. One career I would NOT want to take on is that of a Shadow Hunter: the warriors who seek out and destroy beings from the demon realms walking in our midst. I’d rather stay blissfully ignorant to their existence and simply hope we can be friends. However, in board game worlds I will seek and destroy like a good little Shadow Hunter does.


Shadow Hunters is a hidden identity survival card game for groups of 4-8 players. Each player’s drawn persona will belong to the Shadows, the Hunters, or Neutrals (common bystanders). The goals of the players may all be completely different and the game may end at any time due to fulfilling personal agendas. Players may even win when their characters are dead!
To setup place the board on the table and randomly populate the card spaces on the board with the Area Cards. Shuffle the White Cards, Black Cards, and Hermit Cards (why didn’t they just name these the Green Cards?) into their own stacks and place them on the side of the board in their slots. Players choose their preferred colors, take the boards and pieces with that color, and place one of their wooden markers on the No Damage space on the board. The other wooden marker will be used for movement on the board Area cards. Shuffle and deal each player one Character Card to be kept secret from the other players. Determine start player and the game is ready to begin!

On a player’s turn they will be completing at least one task and then possible other tasks. First, the active player will roll both the 1d6 and 1d4 together to arrive at a number between two and 10. The player will place their marker on the matching Area card on the board. Should a player roll a seven they may choose any location other than the space they are on and move. Each location will have an action printed on its card that a player may choose to complete. These could be drawing cards from the White, Black, or Hermit decks, damaging other players, or stealing equipment cards from them. Lastly, the active player may straight up attack another player within the same Area range (the three different areas are two cards linked together, so either the card the marker shares or the one that is linked).


As soon as a character has suffered damage equal to or greater than the HP shown on their Character Card, that character dies. Once a character dies, the owning player flips the Character Card over to reveal the character and, more importantly, their faction to which they belong. If this causes one player to fulfill their character’s goals, they must announce that the game is over. If not, play continues in this fashion until a player’s goal has been achieved to end the game. This could mean the Shadow team or Hunter team wins as a group, or that one player wins alone.
Components. Oddly, this edition of Shadow Hunters is now almost 10 years old, so it fall within the “older games” group. That said, the components are still excellent quality, even by today’s standards. The cards have a faint linen finish, the cardboard components are all thick and matte finished, the wooden player markers are chunky and fun to move around. The only issues I have with components are that I wish the colors matched more on the wooden markers and the player boards. Not a huge deal, but something that makes me cringe just a little inside. The other issue I have is most definitely a personal preference: the numbers on the d4 are on the bottom and I prefer them on the top. I know, purely personal preference and I’m dumb for even mentioning it.

This is a game I love but irks my wife. And not even because she doesn’t like the game. It irks her because of how I play it. Until I use the Hermit Cards to try to help figure out which player is on my team I will certainly be attacking everyone I can every chance I get. That’s not the best way to make friends, and I get it, but I’m not taking that chance of allowing a potential opponent to get a leg up on me. That bothers my wife because many times I’m attacking my teammates. Oh well.

I have played this game so many times with different groups and have had great success with it almost every single time. It’s an easy teach, the theme makes sense, and having different end goals is something that many people can rally behind. I know there are about 3,000 hidden identity games out there, but I consider this one of the best. Even 10 years later it sill holds that sheen and gives us a little different experience than just spamming The Resistance: Avalon every time. Purple Phoenix Games gives this one a hot 17 / 24. Pick this one up if you find it in the wild and want a different feel for your hidden identity collection. I love it and you might too.
  
40x40

Lee (2222 KP) rated Hustlers (2019) in Movies

Sep 16, 2019  
Hustlers (2019)
Hustlers (2019)
2019 | Drama
Hustlers is 'inspired by a true story' and is based on a New York Magazine article written by Jessica Pressler in 2015 titled "The Hustlers at Scores". The tagline for that article was “Here’s a modern Robin Hood story for you: a few strippers who stole from (mostly) rich, (usually) disgusting, (in their minds) pathetic men and gave to, well, themselves" - something which pretty much sums up the entire plot of the movie. You'd be forgiven for thinking you'd seen this kind of thing a hundred times before, and to be honest the trailer didn't really do it any justice either in my opinion. But, turns out that Hustlers is actually a pretty slick and hugely entertaining piece of fun, something that I wasn't expecting to like anywhere near as much as I did.

We're in 2007 and Destiny (Constance Wu) is working nights at a Manhattan strip club called Moves. Caring for her grandmother and catching up on sleep by day, it soon becomes clear that life as a stripper isn't quite as glamorous as she'd imagined it to be. With a large number of girls working at the club, competition is strong, as are the internal politics, and the clients frequenting the club are just as disgusting as you'd imagine rich drunken assholes to be. And, at the end of a shift, the money that Destiny earns is subjected to numerous deductions and penalties from the manager and doorman as they all take their cuts, leaving Destiny with not very much at all.

And then one night, as the DJ introduces her, "The one, the only, Ramona!" (Jennifer Lopez) hits the stage to show everyone how it's all done, highlighting to Destiny the kind of money she could be making if she upped her game. Dominating the main stage, Ramona masterfully works the pole as she slinks around in time to the music. And it clearly works too - dollar bills shower her, and cover the stage, while the stunned onlookers lose their minds and overreact like something out of a Tex Avery cartoon.

Destiny follows Ramona up onto the roof, where she's taking time out for a smoke break and it's not long before Ramona decides to take Destiny under her wing. Along with showing her the more dexterously impressive moves on stage, she also reveals the three levels of client who visit the club and how to best work them to your advantage. They become good friends, working together to earn more than either of them have before. But then, during 2008, the recession hits and the club no longer benefits from the wild spending habits of Wall Street's biggest earners. Destiny becomes pregnant, leaving the club along with most of the other girls, but struggles to re-enter the workforce a few years later having had no real experience outside of a strip club. And then she meets up with Ramona once more, and learns about fishing...

Fishing involves the girls leaving the confines and constraints of the club in order to lure guys in from outside. Working as a group, they lace their drinks in bars (enough to make them happy, but not really conscious enough to fully appreciate or remember what happens for the rest of the night), then bringing them back to the club. There they can freely swipe their credit cards, have a great time and make thousands of dollars per night. As Ramona sells it to Destiny and the other girls they've recruited to help them, this isn't just survival, it's revenge against all of the Wall Street workers behind the recession, who had no comeback for their actions.

Occasionally the movies flashes forward a few years, where Destiny is being interviewed by the reporter who will eventually go on to write the article on their story (played by Julia Stiles). These scenes work well as a narrative device for the movie and it's clear that, while Destiny seems to have fared pretty well financially over the years, whatever she's done to get there has all gone horribly wrong at some point.

But for now, their scam works perfectly. After the lows and struggles of life as a lowly stripper, it's a real thrill to follow these girls on their journey to expensive clothes, big flashy cars and penthouse apartments. They all become like family, even enjoying an expensive Christmas together with their real families joining them. Hustlers moves beyond its humble strip club beginnings and the camaraderie and power these women develop together feels so genuine, it really makes this movie shine. Scenes where the girls go shopping, or even work together in the kitchen to perfect their drug recipe, are a lot of fun and Hustlers features just as much humour as it does drama. Much of what makes this all work so well is down to it's cast. Hustlers features some pretty strong support, but it's the pairing of Constance Wu and Jennifer Lopez that really stands out. Both are on top form, better than anything I've seen them in before and many reviews I've read are already recommending Oscar nominations for Jennifer Lopez.

Like I say, I wasn't expecting to like this as much as I thought I would based on the trailer. What I got was a fun, exhilarating story of female empowerment with a strong, solid cast. And, as the New York Magazine article so eloquently put it, a modern Robin Hood story.
  
Call of Duty: Black Ops II - Uprising
Call of Duty: Black Ops II - Uprising
2013 | Shooter
With the recent announcement of Call of Duty: Ghosts speculation has run rampant as to what the series has in store especially with the promise of the new gaming engine and new consoles on the horizon. However Call of Duty: Black Ops II shows that there’s still plenty of life left in the game with the release of Uprising, the second of four planned map packs for the game. Uprising is available for the Xbox 360, PlayStation 3, and PC versions of the game and does require the original game in order to play. Players can purchase the map pack individually or as part of a season pass that allows all past and future content for the game to be acquired at a discounted price.

The pack offers for new maps as well as a new zombie mode called Mob of the Dead, which casts players as inmates at Alcatraz which is being overrun by the undead. Gameplay wise it is similar to pass on the modes in net weapons, power ups, ammunition, and access to other areas of the maps can be obtained through purchase using the in game currency accrued from dispatching the undead.

There is also a nice surprise to this that in addition to trying to locate and assemble parts to make your escape, the voice talents of Michael Madsen, Joe Pantoliano, Chazz Palminteri, and Ray Liotta, provide a very nice depth to the game as they helped bring an infusion of personality to the characters which really makes you care about their outcome.

There is an afterlife mode as well which is necessary for accessing certain areas and gathering components needed for survival. It is also very satisfying to shock some of the undead minions while in this gameplay mode. Players were one and make sure to avoid the new boss Brutus who gives out a solid amount of damage every time he appears.

The four maps are available for play in various modes such as Team Death Match and Mosh Pit but do not offer the number of online modes that are available for the standard version of the game.

 Vertigo is set in a futuristic high-rise in India and requires gamers to be very careful about where they step if they wish to avoid plummeting several stories to their doom. With a circular outside platform and limited indoor areas the emphasis is on using cover as much as possible especially from the abundant cargo and air-conditioning units that litter the map. I found this to be the least satisfying for my style of play as not being able to run, and constantly being at the mercy of snipers did make it very frustrating for me.

 Encore is set in London at a music festival and offers a nice mix of options for players of all gaming styles. From the backstage area which is ideal for setting mines and other traps, to the grandstand boxes which offer numerous opportunities for snipers to ply their craft. Since neither these are my style of play, I was content to work my way under the stage, and through the clubs, restrooms, and park areas as well as on stage to catch enemy units transitioning from one point of the map to the other. The key is not stay in one place too long as I start to the run and gun mode and had solid success.

 Magma is set in Japan following a volcanic eruption. Having to avoid lava and make your way over cooling areas through the village is definitely a nice visual touch. Everything from fish markets to subway stations and trains are on hand, but players have to be quick on the trigger as there are numerous areas for enemies to hide and blend into the shadows. Once I learned some of the nuances of the map, I did find myself having better luck and have racked up scores closer to my average on this one.

 Studio is a reworking of the classic Firing Line map and is set at a Hollywood film studio. From the long areas of the lot which are ideal for snipers as well as the ample rooftop spaces, players must be on their toes because death can come from anywhere at any time. From a T Rex to a crashed alien ship this map has plenty of variety. One moment you are moving through a medieval castle, the next moment you are walking through a saloon and then stomping a miniaturized city like Godzilla. There are also plenty of other great locales and it would be fun just to run through and sightsee if there was not so much mayhem going on around you.

I find it best to avoid snipers zones and make your way through the areas that offer plenty of cover and make great use of the trailers as they certainly provide cover and great areas of transition as well as ambush.

While uprising does not offer anything new in terms of weaponry, equipment, or rewards, what it does offer is several hours of new gameplay enjoyment for friends of the series who are in need of effects while they wait for the next release in the series. With two more map scheduled between now and November, you’ll want to check this out and as long as you are moderate in your expectations understanding these are simply new maps to enhance your gameplay, then you might find yourself really enjoying what is being offered with this diverse yet enjoyable collection.

http://sknr.net/2013/05/19/call-of-duty-black-ops-2-uprising/
  
40x40

Hadley (567 KP) rated Hell House in Books

Sep 3, 2020  
Hell House
Hell House
Richard Matheson | 2004 | Horror, Mystery, Paranormal, Science Fiction/Fantasy, Thriller
7
7.3 (4 Ratings)
Book Rating
Great villain (0 more)
Objectifies women (0 more)
" 'It's the Mount Everest of haunted houses, you might say. There were two attempts to investigate it, one in 1931, the other in 1940. Both were disasters. Eight people involved in those attempts were killed, committed suicide, or went insane. Only one survived, and I have no idea how sound he is- - -Benjamin Fischer, one of the two who'll be with me.' " Barrett, our main character, explains before setting out to investigate the Belasco House in the paranormal novel, Hell House.

At the beginning of the book, Barrett is speaking to a rich man named Deutsch, who is on his death bed, and wanting to know if life exists after death:
" 'It isn't lies I want,' Deutsch told him. 'I'll buy the answer, either way. So long as it's definitive.'
Barrett felt a roil of despair. 'How can I convince you, either way?' He was compelled to say it.
'By giving me facts,' Deutsch answered irritably.
'Where am I to find them? I'm a physicist. In the twenty years I've studied parapsychology, I've yet to - - -'
'If they exist,' Deutsch interrupted,' you'll find them in the only place on earth I know of where survival has yet to be refuted. The Belasco house in Maine.' "

Along with Barrett and Fischer a well-known medium named Florence and Barrett's wife, Edith join them on their trip to the Belasco house. Fischer is also a medium, who gets prodded at by Florence for refusing to use his 'gift:'
" 'You were the most powerful physical medium this country has ever known, Ben.'
'Still am, Florence. Just a little bit more careful now, that's all. I suggest the same approach for you. You're walking around this house like an open nerve. When you really do hit something, it'll tear your insides out. This place isn't called Hell House for nothing, you know. It intends to kill every one of us, so you'd damn well better learn to protect yourself until you're ready. Or you'll just be one more victim on the list.' "

Florence's need to prove that spirits exist to Barrett, the skeptic of the group, permeates throughout the entire book. She allows him to subject her to entirely naked pat-downs and the use of all sorts of instruments while she becomes possessed by spirits in the house. She slowly begins to lose her patience with Barrett every time she speaks with him about the possibility of ghosts existing until one day she becomes so infuriated with him that the entire dining area becomes a minefield of seemingly unaided flying dishes.

Even after this incident, Barrett refuses to believe that the Belasco house is haunted and that spirits exist. As the reader continues on through the story, Barrett's skepticism becomes a little annoying with the amount of paranormal things that happen, especially how he has a scientific reasoning for everything: " 'Making use of the power in the room,' he[Barrett] said. 'Converting it to poltergeist-type phenomena directed at me.' " As Fischer and Florence continue to find evidence of paranormal activity, Barrett stays focused on a machine that he invented to arrive soon, which he states will prove his theory of energy causing the 'hauntings,' rather than spirits, while avoiding all evidence that may prove otherwise.

Early on, Florence becomes preoccupied with a spirit in the house, who she believes to be the son of Belasco (the man who owned the house). After coming in contact with this spirit, physical harm starts to come to Florence, one such incident is of something in the night biting her breasts hard enough to leave teeth marks. Barrett and the others find her, crying in bed during this, where she states that Belasco is punishing her for finding and communicating with his son.

During all of this, Edith seems to come under an influence at the house, which causes her to start to drink heavily although she's never touched a drop of alcohol in her life due to an alcoholic father. One incident with a drunk Edith, she comes onto Fischer in a way that makes the reader question whether or not this is a spirit taking her over, or if this is what Edith is like when she's drunk. When Fischer confronts Barrett about his wife and her possible possession by the house, Barrett refuses to see it as that:
" 'Irrelevant?' Fischer looked amazed. 'What the hell do you mean, irrelevant? Whatever's going on is getting to your wife. It's gotten to Florence, and it's gotten to you. Or maybe you haven't noticed.'
Barrett regarded him in silence, his expression hard. 'I've noticed a number of things, Mr. Fischer,' he finally said. 'One of which is that Mr. Deutsch is wasting approximately a third of his money.' "

Although Hell House has all of the great paranormal tropes in it, it objectifies women almost to an extreme, and to a point that it isn't believable at all to the reader: the Belasco house is one of depravity, including sexual interactions, but Belasco's guests were both female and male, yet only sexual things (albeit crude) only happen to Florence and Edith, neither Barrett or Fischer are affected. Hell House is a great story with an even greater villain, but Matheson really ruined the story with his crude fantasies about women. I absolutely think this book is better than the Haunting of Hill House because the scares are better while Haunting lacked a lot of them. If you can get past a horny man's fantasies, then the book is very enjoyable.