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Tomb Raider (2018)
Tomb Raider (2018)
2018 | Action, Adventure
Contains little tomb raiding
Academy Award-winner Alicia Vikander is probably not the first choice for many to portray legendary video game character, Lara Croft. Perhaps Jennifer Lawrence, Natalie Portman or even Keira Knightley would have been above Vikander to be in with a shot of bagging the role?

That’s all conjecture anyway as Vikander is the leading lady we have ended up with, for better or for worse. But is this Tomb Raider reboot the film to end that dreaded video game to movie curse and can Vikander take on the role that Angelina Jolie made so famous back in the early 00s? Read on to find out.

Lara Croft (Vikander) is the fiercely independent daughter of an eccentric adventurer (Dominic West) who vanished years earlier. Hoping to solve the mystery of her father’s disappearance, Croft embarks on a perilous journey to his last-known destination – a fabled tomb on a mythical island that might be somewhere off the coast of Japan. The stakes couldn’t be higher as Lara must rely on her sharp mind, blind faith and stubborn spirit to venture into the unknown.

Director Roar Uthaug, who only has a few Swedish movies to his name, directs a decent, if not outstanding adaptation of the famous character’s origins story that features some nifty action set-pieces intertwined with a hectic and often nausea-inducing filming style. It doesn’t break the video game to movie curse, but it’s a good shot.

Unfortunately, the cast is one of the film’s weakest points. Vikander is a whiny, self-absorbed brat for the majority of the runtime, only letting this insipid persona go in the latter half of the movie. This is through no fault of her own as her performance is as solid as we’ve come to expect from the actress, but the script really lets her down. The film starts off poorly with a messily edited boxing match giving way to a rather implausible bike chase that ends with Vikander face planting the bonnet of a police car. Thankfully, this is as bad as it gets.

From then on, the audience is treated to a selection of thrilling set-pieces, populated by some very good CGI indeed. It’s just unfortunate the characters lack any sort of presence whatsoever. Outside of Vikander’s insipid Lara, the rest of the cast are merely there to offer expositional dialogue. Dominic West in particular, who plays Lara’s father, spouts nothing but exposition, even narrating certain parts of the movie.

Apart from a couple of scenes involving Nick Frost as a greedy pawnbroker, Tomb Raider is devoid of any sense of fun whatsoever
Elsewhere, for a film called Tomb Raider, there’s very little tomb raiding to be had. In fact, it feels like a hybrid of Kong: Skull Island,The Mummy, Indiana Jones and The Hunger Games and for this reason it lacks a sense of identity and any originality whatsoever.

Cinematography wise, Tomb Raider is competent but not exceptional. The shot choices are limited and the action is sometimes messily edited to the point where it’s difficult to tell exactly what it is that’s going on. It avoids unnecessary shaky cam, which is a miracle in itself but it’s not the best the genre has to offer.

Unfortunately, director Roar Uthaug’s idea to go the complete opposite of many blockbusters nowadays results in a film that really doesn’t have a sense of humour. Apart from a couple of scenes involving Nick Frost as a greedy pawnbroker, Tomb Raider is devoid of any sense of fun whatsoever. It seems the scriptwriters missed the memo about the premise being absolutely ridiculous – a dose of humour would have done this tale a world of good.

Overall, Tomb Raider is a decent stab at resurrecting a character that Angelina Jolie performed so well over the course of her two films in the early 00s. Alicia Vikander plays a very different Lara Croft to Jolie and whilst she may need a couple more films for us to get acquainted with her, she’s off to a reasonable if unoriginal start. Whether or not she gets the chance to tomb raid again remains to be seen, it all depends on those box-office numbers.

https://moviemetropolis.net/2018/03/16/tomb-raider-review-contains-little-tomb-raiding/
  
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Chris Sawin (602 KP) rated Ready Player One (2018) in Movies

Jun 18, 2019 (Updated Jun 18, 2019)  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
Steven Spielberg's (Mostly) Triumphant Return to Sci-Fi
If we’re being honest here, writer to reader, I never got around to reading Ernest Cline’s Ready Player One novel despite the fact that it’s sitting on a bookshelf less than ten feet from me as I type this. It turned out not to matter that much since Steven Spielberg took liberties with the source material. In the film, a virtual video game reality known as the OASIS is where everyone spends their time in the year 2045. Our main character Wade Watts (Tye Sheridan) lives in, “The Stacks,” which is basically just a bunch of mobile homes stacked on top of each other. The coin collected in the OASIS as well as purchases within the game have evolved into an individual's life savings in the real world. Everyone wants to escape their crappy life and the OASIS is now all that matters.

James Halliday (Mark Rylance), creator of the OASIS, dies suddenly but he leaves behind a treasure hunt for three keys hidden within the depths of the OASIS with the main prize being an Easter egg that would allow the winner to have complete control over the entirety of the OASIS. Wade (as his avatar Parzival) intends to win Halliday’s challenge to get out of The Stacks and adopts the title of Gunter (egg hunter) along with his friends Aech (Lena Waithe), Art3mis (Olivia Cooke), and brothers Daito (Win Morisaki) and Sho (Philip Zhao) who become known together as the, “HIgh Five,” but a video game conglomerate known as Innovative Online Industries or IOI spends all of their time and money attempting to find the secrets Halliday has hidden. IOI consists of an army known as the Sixers, which are players who owe large debts to the OASIS. CEO of IOI Nolan Sorrento (Ben Mendelsohn) intends to take the free-to-use OASIS and transform it into a monetized monopoly.

The storyline of Spielberg’s Ready Player One reminds me of the 19th episode of season two of Regular Show entitled, “High Score.” In that episode, Mordecai and Rigby attempt to beat the world record on a video game with record holder Garrett Bobby Ferguson (GBF or Giant Bearded Face). Ready Player One kind of expands on that concept and throws in a ton of nostalgic movie references while being set in the future. The weird thing is that those recycled moments that call back to the movies of yesteryear are the highlights of Ready Player One while the rest of the film suffers from Spielberg’s usual shortcomings.

I haven’t enjoyed a Steven Spielberg film since 2011’s The Adventures of Tintin. That combined with the trailer coming off as less than impressive and poster art from the marketing campaign (the main poster illustrated by Drew Struzan is amazing) that seemed to rely on generic face swapping via Photoshop on well-known movie posters had me really underwhelmed for the film overall. The film itself also suffers from corny dialogue, tender and romantic moments feeling force fed and overwhelming, and head-scratching sequences that leave you wondering why they needed to be included in the first place (the whole dance club/second challenge scene, for starters).

However, what the science fiction adventure gets right is the reason why you go to the movies. Spielberg along with cinematographer and frequent collaborator Janusz Kaminski know how to smoothly and effectively capture dynamic shots with a camera. When we first see Wade in The Stacks, he slides down a series of ropes and poles passing by and through various homes and junkyard cars that no longer run all while showcasing how plugged into a false reality civilization has become. The first race sequence of the film is also extraordinary with its fast pace and hectic action that is fairly easy to digest due to the sleek camera work. There’s a fairly lengthy segment devoted to a beloved horror film that is legitimately fantastic since it is not only a throwback to that original film, but it’s also injected with new thrilling terrors that you won’t see coming. Most battle sequences in the film with large ensembles are impressive for all of the obvious reasons; solid special effects, mass number of characters on the screen, a delicious dose of destruction, and most of all a countless series of references to movies, video games, and cartoons that you probably love. Witnessing what characters will pop up, when, and how they’ll be utilized is half of what makes Ready Player One so fun; it’s like a big budget version of South Park’s Imaginationland.

You either love or hate what Steven Spielberg has accomplished as a filmmaker, but it’s difficult not to admit that Ready Player One is a hell of a lot of fun even if you have some issues with the film. Spielberg has this cliche quality to him that is completely overbearing at times and he isn’t able to escape that aspect of his filmmaking with Ready Player One, but there’s enough of an entertaining and nostalgic value combined with not knowing who’s going to pop up next and some incredible cinematography highlighted by fluid yet flashy special effects resulting in a film that will be exciting and fun for anyone who was ever or still is a rabid gamer or movie lover. Spielberg has crafted a surefire crowd-pleaser that is basically a two and a half hour sentimental plunge directly into your childhood.
  
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KalJ95 (25 KP) rated Final Fantasy VII Remake in Video Games

Jun 10, 2020 (Updated Jun 10, 2020)  
Final Fantasy VII Remake
Final Fantasy VII Remake
2020 | Action/Adventure, Role-Playing
Combat Is Fluid, Weighty And Satisfying. (2 more)
The Protagonists Are Well Thought Out.
I Can't Wait For The Next Part.
Side missions Are Tedious And Boring (2 more)
The Middle Is A Slog To Go Through,
Parts Of The Story Needed Removing
A Classic Reborn.
I understand the impact FFVII has had on both video game narratives, and storytelling itself. It remains a staple mark on video games, and as such is held so highly amongst developers as the standard of how great a narrative can be, and its hard to argue. I haven't even played the original 1997 release, but I know the story beats and main moments. Its an incredible journey, with fascinating characters, rolled into moments of twists and turns. Once a remake was announced, it obviously was met with massive anticipation, and worrying doubt. Could you possibly pull off a remake of classic and make fans old and new fall in love all over again?

The answer is a yes, but only just. I played FFVIIR as a brand new player, knowing nothing of the characters or story of what happens in Midgar, and began being completely enthralled. The opening is a chapter of fast edged combat and moral dilemmas of actions taken by our heroes. Its explosive, bursting with huge set pieces and cheesy dialogue. I loved every moment, and this was only the tutorial. The implications ride high throughout the whole experience when you see the environment change around you, and questions begin to arise from NPC’s, and yourself. Is their really any good guys amongst this world of soldiers, eco-terrorists and corrupt authority figures?
From then the game takes different directions, and things become problematic, specifically once you fade from the Avalanche crew.

Although the story still remains as engaging to a certain point, the experience takes a wayward nosedive. Side missions are introduced, and while you don't have to complete them, you feel the need to once characters start asking you to. This becomes a major issue because they are all so boring and stiff. The characters you talk to are all robotic, the dialogue seems overdramatised, and the reward itself just isn't worth it. The main aspect of buying a game for me is for immersion, and consistently I was being pulled from the experience because of lacklustre moments, and this is the same for most of the game. As I said, the opening to the story is a perfect way to begin your stay in Midgar, but once you drift away from the Avalanche crew, the story becomes stale. The game feels more like a twenty five hour experience rather than thirty five, and cutting certain sections would boost the story significantly. I understand wanting to add more and retain the great moments from the original, but sometimes cutting the fat can also be a good thing.

While moments in the original game could last around one hour, FFVIIR stretches it further to gain more insight into side characters and exploration. Don’t get wrong, it works in certain areas, for example Wall Market and Sector 7 as a whole are fantastic places to spend hours in, which I did. They burst with details that provide back story to their presence only thought about by the player. The slums are cramped, lifeless in colour, and shows the class divide within Midgar’s people.

However, in these moments they are only boosted further by the best feature of the game; Combat.

The combat is sublime, crunchy and weighty, and requires excellent skill the more you progress. Each of the protagonists has unique fighting styles, and customisation with materials gives you even more edge over your opponents. Fighting your standard monsters and creatures becomes a breeze once you know their weaknesses, but Boss fights are where the real challenge happens. Boss fights are the highlight of the entire game, especially the likes of a Giant House and the Final confrontation, and encapsulate the work and progression within the characters you play as. At first, I just wanted to play as Cloud, but knowing each characters skills, then switching between them to fight, and help other members of your party, becomes a juggling act thats so damn good. Speaking of which, our Heroes. At first, I thought I was dealing with generic anime characters who all boast the same attributes, and how wrong I was. Cloud is defensive, standoffish and blunt, who's primarily in the job for the money. Cloud is suffering, from what I can gather, with amnesia, and as the game’s questions begin to reveal the answers, he sets aside the hard edged exterior he carries with him, and opens up to warm to this band of wacky eco-terrorists. Even with this just being the first part of however many they are planning to release, Cloud is so interesting to me, a nut you want to crack and see what is inside, and his past becomes the focal point of the finale. He has become one of my favourite characters in a video game.

FFVIIR is a conundrum I only further want to figure out. Its both an incredible video game, but also bogged down with clear issues, which I personally feel either didn’t need to be in the game, or could of spent more time being fleshed out. Would I recommend it? Absolutely. Its a game I feel everyone should play, for gorgeous spectacle and mesmerising vision. I can’t wait for the second part.
  
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