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Purple Phoenix Games (2266 KP) rated Robin Hood: Hero of the People in Tabletop Games
Jun 13, 2019
“Yer a hero, Travis!” … said no Hagrid to me ever in my life. However, I do enjoy playing heroes in my board games. As Robin Hood you live by few rules: rob from the rich, give to the poor, and save your fellow Merry Men. That dastardly Sheriff of Nottingham is out to foil and jail you and your crew. Can you use your skills to rob enough from the rich, recruit your fellows, and keep your bounty on your head low enough to win the game? Such is your plight in this one-player game from first-time designer, Rodney Owen.
Disclaimer: This review is for a Kickstarter preview. We are not being paid for this preview, but we were sent the game from the designer. Components and rules may be changed before the product and project is finished. -T
As this game is not yet in full production, I will paraphrase the rulebook here for you so you can get an idea of how the game plays. Then I will give my opinions on this little card game.
Robin Hood: Hero of the People is a one-player card game that is played over three phases. To win the game you must have all Merry Men and Maid Marian recruited and active, while the bounty on your head is less than 500. You lose by seeing the bounty at or above 1,000 or by playing through the entire deck of Story Cards without winning. You may set the difficulty level by choosing how much you would like the bounty to start at before you begin play (100, 200, or 300). The rulebook instructs you how to setup the game using several piles of cards to create the play area. Deal yourself three Loot (skill) cards and the game is on!
The first phase of the game is Robbing from the Rich. During this phase you draw three (or more depending on other cards currently in play) Loot cards from the big deck. These cards consist of different skills to use later – like Archery, Strength, Swords, etc. You will also find Gold and Influence cards. These Loot cards are needed to recruit Maid Marian and all the Merry Men, as well as used for negating powerful negative Story Card effects in the third phase of the game. Once you have drawn your Loot cards, you may play up to three of them into your Inventory in front of you (unless a card instructs you otherwise). Only your cards in the Inventory will be used to recruit and rescue Merry Men, or be affected by Story Cards.
You have placed your skills and bargaining cards in the Inventory. It is now time to use them to recruit your Merry Men! The second phase is the Actions phase. You have several options of actions to take on your turn, but you may only take one action. One option is to recruit Merry Men characters. Each character card begins the game face-down in a grid. The card backs show the recruitment costs (paid in skills) for each. They all have different skill cost combinations on each back so you must choose your Inventory cards carefully in the first phase. During the game some characters may become jailed through the Story Cards. Also on the backs of the character cards are the costs to rescue your friends from jail, and the costs are different than the recruitment costs. This throws a wrench into your plans as you are trying to recruit and protect all your Merry Men, just to have them thrown in jail and made unavailable to you. Curse you, Sheriff of Nottingham!
Also during this phase, in addition to recruiting and rescuing your allies, you may purchase King Richard cards, Sherwood Forest cards, or decrease your bounty. King Richard cards are very very costly (requiring up to nine skills to purchase!) but also very powerful and very helpful to your cause. There are three of these in the game and when you have used one you must discard it out of the game. Do you have an abundance of skills and Loot cards to use? Would you like to protect your Merry Men from becoming jailed? Well during this phase you may also purchase Sherwood Forest cards to begin building a hideout. It costs two Strength skills, but once you have acquired all six Sherwood Forest cards, most of the Merry Men are protected from being jailed. Huzzah! The final option you have in this phase is spending any three Loot cards from your Inventory to reduce your bounty by 100.
The third and final phase is the Story Card phase. During setup you are instructed to separate this deck into two piles, shuffle them independently, and place the Story Cards in set one on top of the story cards in set two. Set one cards are annoyances that can bleed you of skill cards or raise the bounty on your head. Annoying! The cards in set two are far worse, as they will jail your unprotected Merry Men and set you back further from victory… also whilst raising your bounty. Super annoying!! Curse you again, Sheriff!!
If no win or lose conditions have been met at this time, you will return to the first phase with this additional rule: switch your active character (you start the game with Robin Hood) with another character you have recruited in the grid. Each character has a different special ability to be used on your next turn as well as a different set of skills printed on the face that you may use as discounts for recruitment, rescues, and purchasing of King Richard and Sherwood Forest cards. Example: Much the Miller shows 1x Sword and 1x Strength. You can use his skills as a discount to purchase a Sherwood Forest card by spending just one Strength card from your Inventory. Time to stick it to the Sheriff!
So how does it all shake down? Overall I say the game is really good. It is unfinished, and has not yet made it to Kickstarter, and I suspect that has something to do with any drawbacks I have experienced. Upon reading the provided rulebook and attempting Game 1, I had several rules questions. Rodney was quick to provide answers and it made the game so much more playable and enjoyable. Since it is a solo game only, every decision you make directly impacts how the game is played (duh, right?). There’s nobody else to mess with your plans, nor help them succeed. There’s no AI or ghost player. Just you versus the game. I have played this many times now on different difficulty levels and have won and lost on each. It would seem balanced, however…
There are a few strategies I attempted to use on my different plays to see how they might add to the complexity and change the results. I noticed that I won more when I completely ignored Sherwood Forest and King Richard’s cards. Yes, one of the King Richard cards reduces the bounty by quite a bit, and that’s just in one turn, but the cost is so mighty that I rarely found them enticing enough to pull the trigger. Same goes for Sherwood Forest. Though the cards cost a paltry two Strength, I found that I needed those Strength cards to recruit or rescue my Men and could not justify spending two per card (and six total cards to build the hideout) for that protection. Your play style may vary, and I am itching to play again to try new things out. Maybe I’m wrong about Sherwood Forest. I think that’s a really great trait for a game – to have its players thinking about different strategies while not playing, and just waiting for when they can play again.
I have to say, I am very excited to see this go to Kickstarter, and to learn what Rodney has in mind for improvements to the components, or rule tweaks, and the almighty stretch goals. I might be backing this one, even though I have a great working version of it now…
Disclaimer: This review is for a Kickstarter preview. We are not being paid for this preview, but we were sent the game from the designer. Components and rules may be changed before the product and project is finished. -T
As this game is not yet in full production, I will paraphrase the rulebook here for you so you can get an idea of how the game plays. Then I will give my opinions on this little card game.
Robin Hood: Hero of the People is a one-player card game that is played over three phases. To win the game you must have all Merry Men and Maid Marian recruited and active, while the bounty on your head is less than 500. You lose by seeing the bounty at or above 1,000 or by playing through the entire deck of Story Cards without winning. You may set the difficulty level by choosing how much you would like the bounty to start at before you begin play (100, 200, or 300). The rulebook instructs you how to setup the game using several piles of cards to create the play area. Deal yourself three Loot (skill) cards and the game is on!
The first phase of the game is Robbing from the Rich. During this phase you draw three (or more depending on other cards currently in play) Loot cards from the big deck. These cards consist of different skills to use later – like Archery, Strength, Swords, etc. You will also find Gold and Influence cards. These Loot cards are needed to recruit Maid Marian and all the Merry Men, as well as used for negating powerful negative Story Card effects in the third phase of the game. Once you have drawn your Loot cards, you may play up to three of them into your Inventory in front of you (unless a card instructs you otherwise). Only your cards in the Inventory will be used to recruit and rescue Merry Men, or be affected by Story Cards.
You have placed your skills and bargaining cards in the Inventory. It is now time to use them to recruit your Merry Men! The second phase is the Actions phase. You have several options of actions to take on your turn, but you may only take one action. One option is to recruit Merry Men characters. Each character card begins the game face-down in a grid. The card backs show the recruitment costs (paid in skills) for each. They all have different skill cost combinations on each back so you must choose your Inventory cards carefully in the first phase. During the game some characters may become jailed through the Story Cards. Also on the backs of the character cards are the costs to rescue your friends from jail, and the costs are different than the recruitment costs. This throws a wrench into your plans as you are trying to recruit and protect all your Merry Men, just to have them thrown in jail and made unavailable to you. Curse you, Sheriff of Nottingham!
Also during this phase, in addition to recruiting and rescuing your allies, you may purchase King Richard cards, Sherwood Forest cards, or decrease your bounty. King Richard cards are very very costly (requiring up to nine skills to purchase!) but also very powerful and very helpful to your cause. There are three of these in the game and when you have used one you must discard it out of the game. Do you have an abundance of skills and Loot cards to use? Would you like to protect your Merry Men from becoming jailed? Well during this phase you may also purchase Sherwood Forest cards to begin building a hideout. It costs two Strength skills, but once you have acquired all six Sherwood Forest cards, most of the Merry Men are protected from being jailed. Huzzah! The final option you have in this phase is spending any three Loot cards from your Inventory to reduce your bounty by 100.
The third and final phase is the Story Card phase. During setup you are instructed to separate this deck into two piles, shuffle them independently, and place the Story Cards in set one on top of the story cards in set two. Set one cards are annoyances that can bleed you of skill cards or raise the bounty on your head. Annoying! The cards in set two are far worse, as they will jail your unprotected Merry Men and set you back further from victory… also whilst raising your bounty. Super annoying!! Curse you again, Sheriff!!
If no win or lose conditions have been met at this time, you will return to the first phase with this additional rule: switch your active character (you start the game with Robin Hood) with another character you have recruited in the grid. Each character has a different special ability to be used on your next turn as well as a different set of skills printed on the face that you may use as discounts for recruitment, rescues, and purchasing of King Richard and Sherwood Forest cards. Example: Much the Miller shows 1x Sword and 1x Strength. You can use his skills as a discount to purchase a Sherwood Forest card by spending just one Strength card from your Inventory. Time to stick it to the Sheriff!
So how does it all shake down? Overall I say the game is really good. It is unfinished, and has not yet made it to Kickstarter, and I suspect that has something to do with any drawbacks I have experienced. Upon reading the provided rulebook and attempting Game 1, I had several rules questions. Rodney was quick to provide answers and it made the game so much more playable and enjoyable. Since it is a solo game only, every decision you make directly impacts how the game is played (duh, right?). There’s nobody else to mess with your plans, nor help them succeed. There’s no AI or ghost player. Just you versus the game. I have played this many times now on different difficulty levels and have won and lost on each. It would seem balanced, however…
There are a few strategies I attempted to use on my different plays to see how they might add to the complexity and change the results. I noticed that I won more when I completely ignored Sherwood Forest and King Richard’s cards. Yes, one of the King Richard cards reduces the bounty by quite a bit, and that’s just in one turn, but the cost is so mighty that I rarely found them enticing enough to pull the trigger. Same goes for Sherwood Forest. Though the cards cost a paltry two Strength, I found that I needed those Strength cards to recruit or rescue my Men and could not justify spending two per card (and six total cards to build the hideout) for that protection. Your play style may vary, and I am itching to play again to try new things out. Maybe I’m wrong about Sherwood Forest. I think that’s a really great trait for a game – to have its players thinking about different strategies while not playing, and just waiting for when they can play again.
I have to say, I am very excited to see this go to Kickstarter, and to learn what Rodney has in mind for improvements to the components, or rule tweaks, and the almighty stretch goals. I might be backing this one, even though I have a great working version of it now…

Dana (24 KP) rated Crooked Kingdom in Books
Mar 23, 2018
This post will 100% be full of spoilers for both the first book and this book, so if you have not read either, please leave the post now, because you need to read this series. The review will be here when you get back, I promise.
Can I just say that Leigh Bardugo is a phenomenal writer? I just want to put that out there first, so we can move on to some more interesting stuff, but damn. That woman is a genius when it comes to the written word! Her plot lines are almost always amazing and her characters are just, wow!
Okay, so let's start off with the overall plot arc. As much as I hated the beginning because Inej wasn't with the crew, it was so cool to get the other characters working together to try to help save her. I do enjoy the fact that saving her wasn't the biggest aspect of the plot. If it was, I don't think it would have been as convincing of a story. Then we move on to revenge as the rest of the plot. I just want to say that I freaking love revenge plots. They give purpose to everything that each character does, and just moves the story along well!
The fact that we weren't just tied to this book was great too! I loved how we got characters from the Grisha Trilogy in here. I was hoping that we would get more than just the mention that was given to us in the last book, but we got Genya, Zora and freaking Nikolai! They were amazing and brought more depth to the story that we may not have gotten without them.
I loved how Kaz was able to plan out every step in detail, assuming what people would do next. He is a master at his craft, I will tell you that.
Okay, so now onto some character studies:
I am going to start out with Nina. That girl has been through so much already, and it never fully gets better for her. From having to deal with the side effects of the withdrawls from Jurda Parem, having her best friend kidnapped, to having to find out her powers have been altered, to having the love of her life ripped from her, she does not have a good time in this book! I just wanted to wrap her up in a coat and feed her waffles, but she doesn't even really get those either! I just hope that she is able to find peace in Ravka with her fellow Grisha.
Now onto Matthias. He was honestly one of my favorite characters. The way he would try not to like or agree with the Dregs' way of doing things was just so hilarious and when he would try to fend off Nina's advances, I would actually cackle. He was the signal of change in the book. The proof that things could get better, but even that failed him. In his attempt to share the light of truth onto another Druskelle, he was inevitably killed for his beliefs. At least he finally got to kiss Nina, even if it was one of his final acts.
Now we are moving on to Jeseper. We got to meet his dad! Woo!! That was a really interesting relationship and backstory. I really like how sassy he is at all times, even if his sarcasm gets him in to trouble more times than not. Also, I love how he is a great shot because of his innate Grisha abilities. That was freaking amazing and I am so damn happy about it. I also love how smitten he is with Wylan. Like, for Christ's sake he calls him Wy when he starts crying. They are each others' rocks in the seas of shit that they cling to for dear life.
It's Wylan's turn! I hated how he wasn't fully himself for most of the book, but mostly I hated how inadequate he made himself feel. He is a genius and he shouldn't think anything less of himself. His relationship with his mother (who ISN'T dead?!?!?!?) is so sweet. But his brutality and unforgiving nature that shows up throughout the book was kind of a shock. He had been so mousy and quiet in the first book, but boy did that boy spit fire once he found out his father's assholishness. His back story is so tragic, like his father tried to straight up have him murdered when he thought he was just going off to a school that could actually make him happy. Jan Van Ick (lol) deserved every bit of punishment he got. I am glad he got what he wanted out of life. I also am in love with how he and Jesper first met.
Kuwei's got to get a little paragraph too. He is kind of annoying. I decided I didn't overly like him when he tricked Jesper into kissing him. Like, I totally understand, Jes is amazing, but he is TAKEN by my favorite ginger. Step back! I do, however, hope he is successful in finding a cure for Parem and making sure it does not get into the wrong hands.
Off to my boy Kaz. He makes himself out to be this stone cold guy with no feelings, but we all know how much of a lie that is. Holy hell, that boy is smitten with Inej. He takes every precaution he possibly can with her, much to her chagrin, but he just wants her safe. I was constantly yelling at my book, and therefore at him, to just take a chance! Tell Inej how you feel and why you are the way you are, but he wouldn't!!! It was so frustrating! But then, that moment when he is changing her bandages was so freaking tense. Like, they didn't even do anything, but damn, the tension in that room could have hurt someone. And then, at the end when he got her the boat AND found her parents, I almost died. I was so freaking happy he finally did something with his feelings, even if he didn't fully tell her, I think she got the hint. He even got the Menagerie to be shut down and burned, if that doesn't scream romance (from him), I don't know what does! And him getting the Dregs back was such a cool power move! He got every bit of revenge he wanted, including scaring the shit out of Pekka Rollins. So freaking good! Brick by brick bitches!
And finally, it's time for my favorite: Inej. Just like Nina, she has been through too much shit for her being such a youngin'. I am so glad she is okay and that she got her family (all of her family, including the Dregs) back in her life! She has a boat and she gets to go stop human trafficking (something that is really important and actually needs to be done in real life! Go to GAATW.org to find more information on how to stop this human rights violation). I think Inej is so strong in everything she does, but she still has those moments of doubt. When she goes against her "shadow" as she calls her, there are hesitations. She is only able to succeed when she gives in to all of her, both the Wraith and the Acrobat. That is something I think is really striking about her as a character. She isn't just one thing, she compartmentalizes herself, but once she comes together as a whole person, she is better for it. I think Leigh did a great job making Inej into someone to emulate toward (you know, minus the killing thing).
I'm going to write some of my favorite quotes out here, so bear with me for a bit:
"You are forsaken. As you have turned your back on me, so will they turn their backs on you." Inej, 64
"People point guns at each other all the time in Ketterdam. It's basically a handshake." Jesper, 79.
"Vile, ruthless, amoral. Isn't that why you hired Kaz in the first place? Becouse he does the things that no one else dares? Go on, Van Eck. Break my legs and see what happens. Dare him." Inej, 104
"When you were outgunned and out manned, you sought the less defended targets." Matthais, 107
"I would come for you. And if I couldn't walk, I'd crawl to you, and no matter how broken we were, we'd fight our way out together--knives drawn, pistols blazing. Because that's what we do. We never stop fighting." Kaz, 185
"Because through it all, he'd believed that he deserved his father's contempt, and now he could admit that somewhere, in some buried place, he'd hoped there might still be a way back to his father's good favor. Well, his father could keep that good favor and see what it brought him when Kaz Brekker was finished." Wylan, 223
"You aren't a flower, you're every blossom in the world blooming at once. You are a tidal wave. You're a stampede. You are overwhelming." Matthias, 233
"When Inej was on the high wire, it became her world. She could feel its tilt and pull. It was a planet and she was its moon. There was a simplicity to it that she never felt on the swings, where she was carried away by momentum. She loved the stillness she could find on the wire, and it was something no one else understood." Inej, 272
"After all she'd endured, he was the weak one. But she would never know what it was like for him to see Nina pull her close, watch Jesper loop his arm though hers, what it was to stand in doorways and against walls and know he could never draw nearer." Kaz, 364
"Wylan summoned every bit of bravado he'd learned from Nina, the will he's learned from Matthias, the focus he'd studied in Kax, the courage he'd learned from Inej, and the wild, reckless hope he learned from Jesper, the belief that no matter the odds, somehow they would win." Wylan, 427
"But just as surely as life connected everything, so did death. It was that endless, fast-running river. She'd dipped her fingers into its current, held the eddy of its power n her hand. She was the Queen of Mourning, and in its depths, she would never drown." Nina, 455
"But what about the rest of us? What about the nobodies and the nothings, the invisible girls? We learn to hold our heads as if we wear crowns. We learn to wring magic from the ordinary. That was how you survived when you weren't chosen, when there was no royal blood in your veins. When the world owed you nothing, you demanded something of it anyway." Inej, 460
Overall, I freaking loved this series. I am so sad to see it go, but I was glad to be a part of it. Leigh, if you read this (which I doubt you will, but whatever) I want to thank you for your phenomenal writing in this world and I cannot wait to see what you do next!
Can I just say that Leigh Bardugo is a phenomenal writer? I just want to put that out there first, so we can move on to some more interesting stuff, but damn. That woman is a genius when it comes to the written word! Her plot lines are almost always amazing and her characters are just, wow!
Okay, so let's start off with the overall plot arc. As much as I hated the beginning because Inej wasn't with the crew, it was so cool to get the other characters working together to try to help save her. I do enjoy the fact that saving her wasn't the biggest aspect of the plot. If it was, I don't think it would have been as convincing of a story. Then we move on to revenge as the rest of the plot. I just want to say that I freaking love revenge plots. They give purpose to everything that each character does, and just moves the story along well!
The fact that we weren't just tied to this book was great too! I loved how we got characters from the Grisha Trilogy in here. I was hoping that we would get more than just the mention that was given to us in the last book, but we got Genya, Zora and freaking Nikolai! They were amazing and brought more depth to the story that we may not have gotten without them.
I loved how Kaz was able to plan out every step in detail, assuming what people would do next. He is a master at his craft, I will tell you that.
Okay, so now onto some character studies:
I am going to start out with Nina. That girl has been through so much already, and it never fully gets better for her. From having to deal with the side effects of the withdrawls from Jurda Parem, having her best friend kidnapped, to having to find out her powers have been altered, to having the love of her life ripped from her, she does not have a good time in this book! I just wanted to wrap her up in a coat and feed her waffles, but she doesn't even really get those either! I just hope that she is able to find peace in Ravka with her fellow Grisha.
Now onto Matthias. He was honestly one of my favorite characters. The way he would try not to like or agree with the Dregs' way of doing things was just so hilarious and when he would try to fend off Nina's advances, I would actually cackle. He was the signal of change in the book. The proof that things could get better, but even that failed him. In his attempt to share the light of truth onto another Druskelle, he was inevitably killed for his beliefs. At least he finally got to kiss Nina, even if it was one of his final acts.
Now we are moving on to Jeseper. We got to meet his dad! Woo!! That was a really interesting relationship and backstory. I really like how sassy he is at all times, even if his sarcasm gets him in to trouble more times than not. Also, I love how he is a great shot because of his innate Grisha abilities. That was freaking amazing and I am so damn happy about it. I also love how smitten he is with Wylan. Like, for Christ's sake he calls him Wy when he starts crying. They are each others' rocks in the seas of shit that they cling to for dear life.
It's Wylan's turn! I hated how he wasn't fully himself for most of the book, but mostly I hated how inadequate he made himself feel. He is a genius and he shouldn't think anything less of himself. His relationship with his mother (who ISN'T dead?!?!?!?) is so sweet. But his brutality and unforgiving nature that shows up throughout the book was kind of a shock. He had been so mousy and quiet in the first book, but boy did that boy spit fire once he found out his father's assholishness. His back story is so tragic, like his father tried to straight up have him murdered when he thought he was just going off to a school that could actually make him happy. Jan Van Ick (lol) deserved every bit of punishment he got. I am glad he got what he wanted out of life. I also am in love with how he and Jesper first met.
Kuwei's got to get a little paragraph too. He is kind of annoying. I decided I didn't overly like him when he tricked Jesper into kissing him. Like, I totally understand, Jes is amazing, but he is TAKEN by my favorite ginger. Step back! I do, however, hope he is successful in finding a cure for Parem and making sure it does not get into the wrong hands.
Off to my boy Kaz. He makes himself out to be this stone cold guy with no feelings, but we all know how much of a lie that is. Holy hell, that boy is smitten with Inej. He takes every precaution he possibly can with her, much to her chagrin, but he just wants her safe. I was constantly yelling at my book, and therefore at him, to just take a chance! Tell Inej how you feel and why you are the way you are, but he wouldn't!!! It was so frustrating! But then, that moment when he is changing her bandages was so freaking tense. Like, they didn't even do anything, but damn, the tension in that room could have hurt someone. And then, at the end when he got her the boat AND found her parents, I almost died. I was so freaking happy he finally did something with his feelings, even if he didn't fully tell her, I think she got the hint. He even got the Menagerie to be shut down and burned, if that doesn't scream romance (from him), I don't know what does! And him getting the Dregs back was such a cool power move! He got every bit of revenge he wanted, including scaring the shit out of Pekka Rollins. So freaking good! Brick by brick bitches!
And finally, it's time for my favorite: Inej. Just like Nina, she has been through too much shit for her being such a youngin'. I am so glad she is okay and that she got her family (all of her family, including the Dregs) back in her life! She has a boat and she gets to go stop human trafficking (something that is really important and actually needs to be done in real life! Go to GAATW.org to find more information on how to stop this human rights violation). I think Inej is so strong in everything she does, but she still has those moments of doubt. When she goes against her "shadow" as she calls her, there are hesitations. She is only able to succeed when she gives in to all of her, both the Wraith and the Acrobat. That is something I think is really striking about her as a character. She isn't just one thing, she compartmentalizes herself, but once she comes together as a whole person, she is better for it. I think Leigh did a great job making Inej into someone to emulate toward (you know, minus the killing thing).
I'm going to write some of my favorite quotes out here, so bear with me for a bit:
"You are forsaken. As you have turned your back on me, so will they turn their backs on you." Inej, 64
"People point guns at each other all the time in Ketterdam. It's basically a handshake." Jesper, 79.
"Vile, ruthless, amoral. Isn't that why you hired Kaz in the first place? Becouse he does the things that no one else dares? Go on, Van Eck. Break my legs and see what happens. Dare him." Inej, 104
"When you were outgunned and out manned, you sought the less defended targets." Matthais, 107
"I would come for you. And if I couldn't walk, I'd crawl to you, and no matter how broken we were, we'd fight our way out together--knives drawn, pistols blazing. Because that's what we do. We never stop fighting." Kaz, 185
"Because through it all, he'd believed that he deserved his father's contempt, and now he could admit that somewhere, in some buried place, he'd hoped there might still be a way back to his father's good favor. Well, his father could keep that good favor and see what it brought him when Kaz Brekker was finished." Wylan, 223
"You aren't a flower, you're every blossom in the world blooming at once. You are a tidal wave. You're a stampede. You are overwhelming." Matthias, 233
"When Inej was on the high wire, it became her world. She could feel its tilt and pull. It was a planet and she was its moon. There was a simplicity to it that she never felt on the swings, where she was carried away by momentum. She loved the stillness she could find on the wire, and it was something no one else understood." Inej, 272
"After all she'd endured, he was the weak one. But she would never know what it was like for him to see Nina pull her close, watch Jesper loop his arm though hers, what it was to stand in doorways and against walls and know he could never draw nearer." Kaz, 364
"Wylan summoned every bit of bravado he'd learned from Nina, the will he's learned from Matthias, the focus he'd studied in Kax, the courage he'd learned from Inej, and the wild, reckless hope he learned from Jesper, the belief that no matter the odds, somehow they would win." Wylan, 427
"But just as surely as life connected everything, so did death. It was that endless, fast-running river. She'd dipped her fingers into its current, held the eddy of its power n her hand. She was the Queen of Mourning, and in its depths, she would never drown." Nina, 455
"But what about the rest of us? What about the nobodies and the nothings, the invisible girls? We learn to hold our heads as if we wear crowns. We learn to wring magic from the ordinary. That was how you survived when you weren't chosen, when there was no royal blood in your veins. When the world owed you nothing, you demanded something of it anyway." Inej, 460
Overall, I freaking loved this series. I am so sad to see it go, but I was glad to be a part of it. Leigh, if you read this (which I doubt you will, but whatever) I want to thank you for your phenomenal writing in this world and I cannot wait to see what you do next!

Merissa (12914 KP) rated Make Me Burn (Isle of the Forgotten #1) in Books
May 19, 2017
Make Me Burn (Isle of the Forgotten #1) by Tiffany Roberts
Make Me Burn is the first book in the Isle of the Forgotten series. The Isle is a place where murderers, rapists, and other criminals who show no remorse, are sent. With a magical barrier, they are unable to leave. With no guards or anyone else to keep an eye on them, it is literally up to the criminals to find their own way to survive. Morthanion gets sent there after he razes a village, the last in a long list. He is none to impressed (to say the least), but he does see Aria not long after. There is something about her that he is drawn to. Although he is happy terrorising others, he doesn't want her to be afraid of him. He goes out of his way to ensure her safety. And when she tricks him, instead of wanting to kill her, he admires her and finds her intriguing instead. However, Island life means that Aria is not safe, even with Morthanion there.
This was a brilliant start to a new series, with excellent world and character building. The Isle itself was clearly described, as well as specific places, and plenty of characters for you to love or loathe. The pace is fast and smooth, with tender as well as scorching scenes too. With no editing or grammatical errors to disrupt the reading flow, this was a wonderful first book, and I can highly recommend it.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
This was a brilliant start to a new series, with excellent world and character building. The Isle itself was clearly described, as well as specific places, and plenty of characters for you to love or loathe. The pace is fast and smooth, with tender as well as scorching scenes too. With no editing or grammatical errors to disrupt the reading flow, this was a wonderful first book, and I can highly recommend it.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!

Alison Pink (7 KP) rated No One is Here Except All of Us in Books
Jan 15, 2018
Wow! I've been on a bit of a WWII kick lately with my books. This one was not at all what I expected.
This book tells the story of Lena, a your Romanian Jewish girl living in an all but forgotten village in rural Romania as WWII rages around them. The town decides to reinvent the world in hopes of keeping the war at bay. It works for a time, until a newly forbidden radio is discovered under the floor boards of a barn turned temple. Once the radio is again brought to life, the war crashes in around them. Lena's husband is kidnapped & the people who are left behind struggle to make sense of what is going on.
Lena take matters into her own hands & decides to set out with her 2 young sons to escape the war. They walk & walk losing more than they gain along the way. The help they find turns out to be unexpected. They take from Lena, but also in the end give her much in return.
It is amazing that they were in the middle of the war yet were able to avoid much of what other Jews were not so lucky to miss. Lena's life is not without great loss however, its just not the kind I expected to experience when I picked up this book.
The thing that sticks out most to me is that despite the horrors & loss Lena went through, she was able to come out on the other side better. This is not to say that you will get a fairy tale ending with this story though. Lena is not exactly happy as the book closes, but she is hopeful. And to her that is all she can ask.
This book tells the story of Lena, a your Romanian Jewish girl living in an all but forgotten village in rural Romania as WWII rages around them. The town decides to reinvent the world in hopes of keeping the war at bay. It works for a time, until a newly forbidden radio is discovered under the floor boards of a barn turned temple. Once the radio is again brought to life, the war crashes in around them. Lena's husband is kidnapped & the people who are left behind struggle to make sense of what is going on.
Lena take matters into her own hands & decides to set out with her 2 young sons to escape the war. They walk & walk losing more than they gain along the way. The help they find turns out to be unexpected. They take from Lena, but also in the end give her much in return.
It is amazing that they were in the middle of the war yet were able to avoid much of what other Jews were not so lucky to miss. Lena's life is not without great loss however, its just not the kind I expected to experience when I picked up this book.
The thing that sticks out most to me is that despite the horrors & loss Lena went through, she was able to come out on the other side better. This is not to say that you will get a fairy tale ending with this story though. Lena is not exactly happy as the book closes, but she is hopeful. And to her that is all she can ask.

Neon's Nerd Nexus (360 KP) rated One Cut of the Dead (Kamera o Tomeru na!) (2017) in Movies
May 13, 2019
A cut above
#onecutofthedead is an extremely #fun and stressful look into the #art of #lowbudget #filmmaking. #Zombie films have literally been done to #death now so when i got the chance to catch this one i was sceptical but still the zombie #fan in me decided it wouldn't hurt to give it a shot. I have to say one cut is possibly the most refreshing and unique take on the genre ive seen in quite some time. Essentially 2 films the first half is an impressive little low budget zombie movie creatively shot in one long take while the second half is a look into the film making process itself. Its essentially one big love letter to the art of film making (especially on a low budget) full of #nostalgia and nods to films we all grew up enjoying. We are shown all the passion, team work, #stress, mistakes, cost cutting, disasters, preparation, energy and #emotional investment and above all fun that goes into the making a movie which is extremely refreshing to see. Acting is full of life especially since most of the cast are unknowns and each of them manage to bring great #comedy, realisum and likability to the characters. Themes of #bullying and social awkwardness are touched on here too and the film touches on how a directors can sometimes go to far ending up pushing actors over the brink not only physicall but mentally. Fancy something #gory, #funny, different and quirky? one cut is a film about inspiration, passion, motivation and comitment that pleasantly surprised me and has successfully reanimated the art of zombie movie making. #gore #horror #friyay #scary #silly #movie #filmbuff #filmcritic #beautiful #oldschool #classic #georgeromero #dawnofthedead #throwback #walkingdead

Neon's Nerd Nexus (360 KP) rated John Wick: Chapter 2 (2017) in Movies
May 17, 2019
Baba Yaga
#keanureeves #johnwick2 #johnwick When i got up out my seat after this had ended my heart was pounding and thats when i realised john wick 2 was something special. Its been a while since an action film has made me feel this excited, engaged and short of breath but this film nailed everything almost flawlessly. From the start this film oozes quality, every shot its perfect and has a gritty kind of beauty to it. Its filmed so well too with none of those stupid jump cuts action films today seem to shove in your face constantly to hide bad cgi or awful choreography, but in john wick 2 every fight, every trigger pull is framed so carefully and perfect that you see EVERYTHING thats going on in one clean swoop. The sound too is outstanding, you hear every cartridge hit the floor during gun fights and the roar of a cars engine you feel it in your chest and even the cinema floor was rumbling too. Id say this is way better than the fist one too as the director has clearly learnt more techniques/styles and take inspiration from older action films and stuntmen. I also can not wait to see this on #4k because the detail and destruction is nuts, mud, water, blood and glass is literally splashed everywhere. Blood fans will be happy also as this film is gratuitously violent (cough cough pencil scene). A definite must see film, its such an explosive rush from start to finish and its a lot smarter/fun and well made than your average action film. So excited for part 3. #film #review #action ##gore #blood #new #rubyrose #violent #style #odeonlimitless #odeon #cinema #2017

Awix (3310 KP) rated King Kong Lives (1986) in Movies
Jun 15, 2018
Ape Sh*t
Inexplicably boring and frankly quite weird attempt to cash in on the Kong name: having survived being machine gunned off the top of the Twin Towers and falling five hundred metres onto concrete (and thus proving that some gorillas just can't take a hint), Kong is in a coma being looked after by Linda Hamilton, who should have read the script before signing on. A no-mark leading man is able to hunt up a female giant gorilla to help out with a blood transfusion, but when the two apes get it on and escape, there's panic all round.
History has seen many overly optimistic monster movies, but few quite as out-of-touch with reality as King Kong Lives. It's not just that the story is preposterous (it is), or that the special effects are terrible (they are), but that one of main emotional relationships at the heart of the story is realised through the medium of two stuntmen in not-great gorilla suits nuzzling up to each other in simulation of simian romance. Your mind rebels when it is exposed to this stuff. 'No,' comes the interior monologue, 'no. Even the big bird in The Giant Claw was more convincing than this. I object. I am on strike from this point on.' With your suspension of disbelief in full revolt, you are forced to watch the rest of the movie simply in 'how much worse can this possibly get?' mode. And the answer is: considerably. To be honest it's only the sheer badness of the movie that keeps it interesting; anything remotely competent is also rather dull. I don't think the 1976 version of King Kong is nearly as bad as most people say; it certainly looks like a classic compared to this.
History has seen many overly optimistic monster movies, but few quite as out-of-touch with reality as King Kong Lives. It's not just that the story is preposterous (it is), or that the special effects are terrible (they are), but that one of main emotional relationships at the heart of the story is realised through the medium of two stuntmen in not-great gorilla suits nuzzling up to each other in simulation of simian romance. Your mind rebels when it is exposed to this stuff. 'No,' comes the interior monologue, 'no. Even the big bird in The Giant Claw was more convincing than this. I object. I am on strike from this point on.' With your suspension of disbelief in full revolt, you are forced to watch the rest of the movie simply in 'how much worse can this possibly get?' mode. And the answer is: considerably. To be honest it's only the sheer badness of the movie that keeps it interesting; anything remotely competent is also rather dull. I don't think the 1976 version of King Kong is nearly as bad as most people say; it certainly looks like a classic compared to this.

Acanthea Grimscythe (300 KP) rated Secrets of the Weird in Books
Jun 5, 2018
Chad Stroup’s novel, Secrets of the Weird is a piece of bizarro fiction that leaves me with more questions than answers. That’s not to say the book is bad by any means; I just feel that it does not live up to its full potential. Sweetville is a decidedly dark setting, with its own underground that we as readers get a brief glimpse of and nothing more. It’s as if Stroup teases us.
What I loved: the dynamic cast of characters Stroup creates. His ability to write lifelike and engaging characters is astounding. The main character, Trixie, is so real in her struggles that I imagine she’s quite relatable for several people. Her trek to being a woman is filled with bump after bump, and yet she still finds a reason to carry on, to seek her own happiness. In fact, much of this book focuses on her journey to self-acceptance, culminating in a beautiful metamorphosis. Other characters are equally fleshed out, but in ways that make my stomach turn. For instance, Cypress and the Angelghoul are despicable. Were either character to perish, I’d be fine. But its these anti-heroes that open up a lot of unanswered questions – if they can be called that.
First, there’s the Withering Wyldes. A creature whose purpose is to convert others into joining their cult like organization. Their history is explained, and they consistently show up throughout the book, but after a few chapters in which a linguist tries to understand their method of communication, they become background noise. The Angelghoul’s quest for enlightenment goes uncompleted. Trixie’s boyfriend fades away into nothing. And finally, Cypress’s threats seem to… well, not come to fruition.
The book is most definitely a fun read, but with those plot issues it falls short of a five skull rating for me. I’ll have to give it three.
What I loved: the dynamic cast of characters Stroup creates. His ability to write lifelike and engaging characters is astounding. The main character, Trixie, is so real in her struggles that I imagine she’s quite relatable for several people. Her trek to being a woman is filled with bump after bump, and yet she still finds a reason to carry on, to seek her own happiness. In fact, much of this book focuses on her journey to self-acceptance, culminating in a beautiful metamorphosis. Other characters are equally fleshed out, but in ways that make my stomach turn. For instance, Cypress and the Angelghoul are despicable. Were either character to perish, I’d be fine. But its these anti-heroes that open up a lot of unanswered questions – if they can be called that.
First, there’s the Withering Wyldes. A creature whose purpose is to convert others into joining their cult like organization. Their history is explained, and they consistently show up throughout the book, but after a few chapters in which a linguist tries to understand their method of communication, they become background noise. The Angelghoul’s quest for enlightenment goes uncompleted. Trixie’s boyfriend fades away into nothing. And finally, Cypress’s threats seem to… well, not come to fruition.
The book is most definitely a fun read, but with those plot issues it falls short of a five skull rating for me. I’ll have to give it three.

Merissa (12914 KP) rated Trelloran Seduction in Books
Dec 17, 2018
Trelloran Seduction is the first book in The Making of a Goddess series. It deals with a harsh environment that not all readers will enjoy. Not only are vampires involved, but women are 'sacrificed' on their 30th birthday, and their brain fluid taken from their bodies. Not only that, but a rape culture by Church is in full swing, only they call it 'Cleansing'. Add into the mix a nymph who can shapechange at will, who has been held captive for hundreds of years, and brainwashed into doing her duty to the priests who rape her, impregnate her, and then, once she gives birth, her babies are given to the vampires as food. Like I say, this is NOT suited to all readers!
However, the very things that make this book quite a dark one to read, also offer the hope of light. Two characters come together, both hurt and traumatised by their pasts. You see them slowly start to trust each other, to understand each other. Now, of course, it's not all love and light. This is a dark book, after all, and betrayal comes when you least expect it and from a direction that although known, you think is a red herring. It's not, and it hurts all the more because of that!
This is very well written, with no editing or grammatical errors to disrupt the reading flow. This part of the story is nicely concluded, whilst leaving you with an opening to the next book. With plenty of action and suspense, this is a brilliant book that certainly kept my attention throughout. Definitely recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
However, the very things that make this book quite a dark one to read, also offer the hope of light. Two characters come together, both hurt and traumatised by their pasts. You see them slowly start to trust each other, to understand each other. Now, of course, it's not all love and light. This is a dark book, after all, and betrayal comes when you least expect it and from a direction that although known, you think is a red herring. It's not, and it hurts all the more because of that!
This is very well written, with no editing or grammatical errors to disrupt the reading flow. This part of the story is nicely concluded, whilst leaving you with an opening to the next book. With plenty of action and suspense, this is a brilliant book that certainly kept my attention throughout. Definitely recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!

David McK (3562 KP) rated Tribune of Rome in Books
Jan 30, 2019
Ever since (roughly) about a decade ago - when the movie 'Gladiator' first came out - I've been noticing more and more Roman-themed books, from Simon Scarrow's 'Macro and Cato' series to Conn Iggulden's 'Emperor' quartet to Ben Kane's 'Forgotten Legion Chronicles' (and now 'Enemy of Rome' series) to John Stack's 'Masters of the Sea' series to Anthony Riches' 'Empire' series to Harry Sidebottom's 'Warrior of Rome' series to ...
... you get the picture.
To that list, we can now also add Robert Fabbri with his planned 'Vespasian' series of books, of which this is the first. In the interest of full disclosure, I'm also going to state that (from the above list of authors) I've read at least one book in their respective series. Of those all - and, including, now, this book - I have to say, I've found Scarrow's novels to be the most entertaining.
As a novel, I found this one could be split into three distinct sections: the beginning was set during Vespasians early years in the Roman country-side and mainly concerning the relationship between him and his brother, before the setting moves to Rome proper when the two brothers get embroiled in Roman politics, and then (in the latter half of the book), following Vespasians early military career. It was probably this latter aspect of the book that is the most enjoyable, even if it does still suffer from seemingly stilted conversations that are used to move the plot along - that, and some 'Oh, come on! As if ...' moments (one in particular!).
While I read some more of this series? Possibly, but also I'm not going to be going out of my way to look for them.
... you get the picture.
To that list, we can now also add Robert Fabbri with his planned 'Vespasian' series of books, of which this is the first. In the interest of full disclosure, I'm also going to state that (from the above list of authors) I've read at least one book in their respective series. Of those all - and, including, now, this book - I have to say, I've found Scarrow's novels to be the most entertaining.
As a novel, I found this one could be split into three distinct sections: the beginning was set during Vespasians early years in the Roman country-side and mainly concerning the relationship between him and his brother, before the setting moves to Rome proper when the two brothers get embroiled in Roman politics, and then (in the latter half of the book), following Vespasians early military career. It was probably this latter aspect of the book that is the most enjoyable, even if it does still suffer from seemingly stilted conversations that are used to move the plot along - that, and some 'Oh, come on! As if ...' moments (one in particular!).
While I read some more of this series? Possibly, but also I'm not going to be going out of my way to look for them.