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Gareth von Kallenbach (971 KP) rated the PC version of BioShock Infinite in Video Games

Jun 19, 2019  
BioShock Infinite
BioShock Infinite
2013 | Shooter
After a few delays the third game in the Bioshock series has arrived from 2K Games and he continues the amazing legacy of the series in grand style. Playing as Booker DeWitt players embark on an epic rescue adventure to the floating city of Columbia in the early 1900s.

Booker is anxious to erase his massive gambling debts and has been told that recovering a girl named Elizabeth from the floating city will clear his accounts. Upon arrival, Booker notes the grand spectacle of the city as well as the Steampunk themes that combine technology, science, and fiction.
Playing from a first person perspective, Booker is able to interact with his environment from looting ammunition, food, health, power ups, money, and other items necessary for survival in a hostile city. Booker can also obtain needed supplies from various mechanical vending machines located throughout the city.
This is a very good thing as despite the beauty of Columbia, it is rife with all manner of dangers as the self-proclaimed savior Comstock has an endless supply of enemies to throw at you to keep you from recovering Elizabeth.

The narration of the story kicks into high gear once you encounter Elizabeth as many of the missions become escort and protect in nature but the back story of the central characters as well as the social strife in Columbia become more and more evident.

An underlying tone of racial tension and labor unrest is threatening the status quo and Booker finds himself squarely in the middle of both factions.

Elizabeth has some amazing abilities of her own such as being able to open tears in time and space which would explain Comstock’s obsession with her. Aside from an arsenal of weapons which includes pistols, shotguns, machine guns, rocket launchers, and various rifles, Booker can gain special powers through the use of vigors that are located throughout the game. While only able to wield to it time, the ability to telekinetic please send enemies flying, blast them with water, fry them to a crisp, and other spectacular feats are absolutely essential to the game as well is highly satisfying. In order to power the special powers, Booker must constantly replenish assault supply which adds a new element to the game strategy.
One of the greatest features of the game was the magnetic melee weapon which also doubles as a magnetic hook. This allows Booker to travel via rail Skyway by taking spectacular leaps and sliding along the rails. The sheer rush of whipping through the city especially during combat situations is a remarkable achievement from both a visual and gameplay perspective.

Graphically the game is fantastic as the amount of detail is simply breathtaking. If one was to nitpick they could state that the character facial animations seem a bit dated but they are definitely in keeping with the previous two games and in my opinion do not detract from the game in any way shape or form.
When death happens in the game, players are able to be resurrected at a nearby point for little bit of their money which allows for a smoother gameplay experience. Some moments the game on normal setting were quite difficult and for gamers who need a break, players can choose to lower or raise the difficulty setting in game.

Unlike the previous games the storyline is more linear and your decisions do not drastically change the outcome of the game unless you are playing the game in the optional 1999 mode where decisions can in deed change the outcome of the game including placing the character in no-win situations.

The voice acting and sound of the game are first rate and I especially enjoyed the nostalgic music and primitive recording and playback devices the time which added a very unique perspective to the game. There is no multiplayer aspect of the game so players who complete the game will have to look forward to the planned DLC content which will be offered in the future.

The immersive factor of the game really captured me and in my opinion sets a new standard for storytelling and player interaction. While enemies tended to be for the most part mindless foes who charged headlong to their doom, this did change as the game went along as some enemies presented some real challenges and displayed some very interesting and clever strategies.

Upon completion of the game, I found myself pausing to reflect on the twist and turns of the storyline as well as look ahead with great anticipation for the next installment of this epic series. Bioshock Infinite is a must own for fans of the series as well as action games and is definitely an early candidate for game of the year awards.

http://sknr.net/2013/04/02/bioshock-infinite/
  
The Inheritance Games
The Inheritance Games
Jennifer Lynn Barnes | 2020 | Fiction & Poetry, Mystery, Young Adult (YA)
8
8.8 (5 Ratings)
Book Rating
I have read and enjoyed countless YA books, and The Inheritance Games was no exception. It’s touted as a rags-to-riches, Cinderella type story, and there is most certainly a fairytale feel to this. I like fairytales. They’re a gateway drug in to fantasy as a child, I think. Or at least they were for me.

Avery Grambs wants more from her life than living hand to mouth, as she seems to be doing with her sister. Her mother has died, she has no contact with her father. She decides that the best way to change her life is to get a good education at a very good college, with the help of a scholarship. Indeed, she does seem to be very clever.

And then a young man comes to her school, and tells her that she has inherited some of the fortune of Tobias Hawthorne - a man she has never met and knows nothing about. In order to keep her inheritance and deprive the rest of the Hawthornes from getting their hands on the money, Avery has to live for a year in the Hawthorne mansion. Sounds easy, but it’s not. It’s a sprawling, maze-like place, with secret corridors and countless rooms. And the Hawthorne grandsons, on the whole, don’t seem to be hugely keen on her living with them, and neither does their mother.

No-one, including Avery, can understand why she should inherit the Hawthorne fortune. Tobias Hawthorne has one last Rick up his sleeve - a treasure hunt of sorts, that he set before his death for his grandsons and Avery. Just the thing to bring them together - or is it?

I thoroughly enjoyed this. Yes, it’s a bit far-fetched, but who hasn’t wanted to become the equivalent of a billionaire? To never need to worry about money? To have the house version of the Tardis?! This last bit, actually, would totally do it for me - as long as I could cleaners!

I think this will be the first in a trilogy, and I have a sneaking suspicion that I’ll be reading the next one. YA isn’t just for the kids, you know!

Many thanks to the Pigeonhole for making sure I read another one of my NetGalley books, and the publisher for an ebook copy.
  
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Dana (24 KP) rated The Winner's Kiss in Books

Mar 23, 2018  
The Winner's Kiss
The Winner's Kiss
Marie Rutkoski | 2016 | Children
8
7.5 (4 Ratings)
Book Rating
So my rating for this is actually a 3.5 stars instead of a 4 stars, but I rounded up. Oh and there will be spoilers in this review, so you have been warned.

This was an okay ending for the series-it wasn't bad but it wasn't bad either.

The characters got whiny and I only understood some of their motivations for what they did. Kestrel and Arin were very angsty throughout the series, and they did not disappoint in this book either.

I understand Kestrel had to forget herself in the work camp to be able to survive the camp and to become a better person afterwards, but to me, it was kinda pointless. Yes, she gets to start a new relationship with Arin and everyone else, but it seemed like a cover for the story to be able to go on without as many hitches. She was still able to retain some of herself, but most of her memories were gone? That just didn't make much sense to me. With that, how would she remember how to play the games so well if her mind was gone? I'm pretty sure that war strategy doesn't stay with you longer than your core memories, but hey, that's just my opinion. Another convenient thing that came with Kestrel's memory loss was that some of the previous novels' subplots were not touched on because she couldn't remember them. Again, not really my favorite thing in the world when it comes to writing.

Because of these couple of things, I did see quite a few plot holes that were too big for me not to notice.

I liked Arin the tiger. I want a tiger friend because that would be awesome.

I also really liked the clever way Kestrel took down the emperor. That was a brilliant move and I was actually really worried for her when I was reading that part of the book.

Overall, it was paced quite well, it was a very quick read, but there were plot and characterization problems that kept me from absolutely loving it. I am glad that I finished reading this series and that I waited to be able to binge read them all in one summer, but it was also kind of a let down from what I had expected.

If you like books with interesting concepts, lands, and politics, definitely pick this series up because, like I said before, I didn't dislike it! Not by a long shot!
  
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Sundrademe (1 KP) rated Ready Player One (2018) in Movies

Apr 1, 2018 (Updated Apr 1, 2018)  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
A blast from the past every nerd can appreciate. (1 more)
Good pacing.
Who are these people? Little character development. (1 more)
Only surface deep. Don't look for a message here.
Not surprised by Spielberg
I'll have to admit, when I first saw the trailer for this movie I turned to my fiancé and said "that looks so stupid!" After seeing a few more trailers I started to notice things. Is that the Iron Giant? Did I just see Harley Quinn? Who has enough pull to get rights to all these characters? Of course! this is a piece from the master of adventure, Steven Spielberg. Okay, now I've got to see this.
For anyone who's seen a Spielberg movie will recognize the common themes; a young hero with empty pockets but a brave heart who's destined for adventure, a rag-tag group of friends, and a dying dream that they must save at all costs. Sorry that's The Goonies, well same difference.
This is the story of Wade Watts, a teenager in 2045, who's dirt poor but like most people, escapes his reality by going into the virtual world called The Oasis. In the Oasis you can be anyone (or anything), go anywhere, and do just about anything. The late creator of the Oasis has hidden an Easter Egg (for non geeks, this is a fun piece of side content a director hides within a game or movie), and the person who finds the egg will win all of the creators shares in the company.
Wade belongs to a clever group of friends on the fringes of society who like most people are searching for this egg. What makes them so special outside of everyone else in the world? Eh, heart? Anyway, follow along the mystery and adventure, where you will see how they find the egg-because we all know they will.
Look, this movie is awesome. Spielberg is the king of pop culture and he really shines here. everyone will love the use of old and new characters from comics, games and all corners of media; the odd mix of music as far back as the 70s till now; and the obvious-not-so-obvious references to cult classics. It's cute, it's easy to swallow and it's a lot of fun.
Don't expect this to be your new favorite movie or to have long talks about it later on with friends. Nor will you walk away enamored with any of the characters because they aren't that interesting. Sure, you'll probably want to see it again but probably once it hits DVD.
  
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Hazel (1853 KP) rated Red Rising in Books

May 30, 2017  
Red Rising
Red Rising
Pierce Brown | 2014 | Dystopia, Fiction & Poetry, Young Adult (YA)
5
8.5 (35 Ratings)
Book Rating
Mildly boring
This eBook was provided by the publisher via NetGalley in exchange for an honest review

Red Rising by debut author Pierce Brown is a very difficult book to review. It is clear that Brown is an excellent writer with amazing ideas, but at the same time it does not feel possible to rate the book any higher that two or three stars. This first book of three is somewhat alike The Hunger Games Trilogy by Suzanne Collins and has some very exciting themes. However at other times it provoked a range of emotions from disgust to almost verging on boredom.

Set thousands of years in the future, the world has become colour coded. Gold are the elite, the ruling colour, and at the bottom of the pile are the Reds. Darrow is a Red and lives below the surface of the planet Mars in the mines with the responsibility of helping to make the planet’s surface habitable for humans in the future. He soon discovers that the ruling societies have been lying to him all his life, and to the many generations before him. But there is an uprising brewing and Darrow has been chosen to play a vital role in it, even though that means pretending to be the enemy.

Although it was difficult to get into the novel it appeared to be clear what the plot would be about. Wrong! Once Darrow has been trained to behave like a Gold the storyline changes completely. It is almost as though it is a different book altogether. Red Rising suddenly becomes Hunger Games-esque and the situations with the Reds, while being referred to once or twice, was all but forgotten. Presumably those original themes will continue within the final books of the trilogy.

Living under the surface of Mars with no sunlight speeds up the aging process of the inhabitants. People in the thirties are considered old; therefore even though Darrow is a teenager in Earth years, he is portrayed as a man – an image that is difficult to shake off throughout the entire book. Once Darrow is living with the Golds and, supposedly, resembling his true age, it is still easy to forget that he is young. This may change the way the reader pictures the scenes compared with how the author intended them to be imagined. The characters are still only children but may be mistaken for adults due Darrow’s opening scenes.

It cannot be denied that Brown is a very knowledgeable writer. As well as writing in an exceptionally well-structured way, he incorporates a vast amount of high culture into his story. A lot of the novel is influenced by Greek and Roman mythology and he also quotes famous philosophers such as Cicero and Plato. So despite its science fiction genre it also has a slight educational nature.

Something interesting about Red Rising was the character development of Darrow. At the beginning he was rather naïve, believing everything he was told, following orders etc. But soon he becomes more confident, clever, Gold-like. However he then becomes like a wild beast, killing to survive, to win. Thankfully his cleverness takes control and he realises that he needs to become a leader and not a tyrant. Towards the end he even becomes messiah-like. As Darrow progresses through these changes he becomes a more likable character.

I am not sure whether I want to read the next installment of Red Rising. For the beginning storyline to continue and become the main focus, the book would need to be completely different. This could be a good thing because, as mentioned, there were times when it was a little boring, however there’s the risk that it will not feel like a follow on from the first book. I do not want to put anyone off from reading it, but I will honestly say that it was not really what I was expecting.
  
Tokaido
Tokaido
2012 | Travel
Tokaido is one of those simple, yet beautiful, games where you can bring it to the table and nearly everyone will have a great time, errrr I mean trip… Just keep reading! You’ll see!

DISCLAIMER: The photos showing game play reflect components from the Collector’s Edition, as they are upgraded from the traditional retail copy. There is no affect on game play, the components are just nicer. -T

I don’t recall another board game on the market, as of today 1/9/2019, that has been able to recreate some of the intuitive mechanisms that Tokaido provides its players. So okay, envision one of those looooong car rides as a kid in the stuffy old car full of suitcases with your parents. Boring, right? That’s NOT Tokaido!

NOW, Imagine one of the most thrilling trips across Japan – where you get to see the sights, experience the extensive shopping, eat great delicacies, and yes, even take a dip in a sultry hot spring! THAT is Tokaido! It is an immersive vacation in a box. So, how does it all work…

In Tokaido, you take on the persona of a Japanese tourist, a.k.a cute, very detailed, little meeples (or minis). From the start you are on a race, albeit not in a complete hurry, to have the most fulfilling vacation across Japan. Here’s the catch: go too fast and you will miss out on all the wonderful opportunities Japan has to offer, as well as victory points. Your goal in Tokaido is to stay just ahead of the other players, yet to visit as many places as possible. Each location provides you with some sort of benefit on your vacation. It may be a beautifully drawn panoramic picture of the landscape (something T.I.M.E Stories would later copy), a visit to a knickknack shop, a dip in a hot spring, some delicious looking hand-rolled sushi, or even a reverent donation to a beautifully ornate temple (highest donation equals BIG victory points later on). All of these items in your collection will reap you some sort of reward in the form of victory points at the end of the game. How you coordinate your collection is VERY important. Simply jumping from space to space will NOT get you delicious sweets like in Candy Land. It’s about timing your moves just right so that you are able complete that entire panoramic landscape, or eat just enough of the right food to satisfy your taste buds.

Seems simple, right? It is! That is the best part. New gamers in your group will gravitate toward the simplistic nature to which the game lends itself. In my gaming groups it has even lead to multiple plays! Experienced gamers will enjoy the delicate artwork and creative mechanics. Because the gameplay is so centered around the mechanic of, “don’t get too far ahead of your neighbor but stay just ahead of them,” it truly feels like you are on the T.V. show “The Greatest Race”. It is a very simple, but clever and excitement-driven concept. With that said, it can be played in under an hour, even with 4 players. Tokaido provides so much gameplay in one simple box, but yet allows you to have a little time left in your game night to still play that heavy Euro afterward. That’s a huge plus in my book, and one reason why it is ranked so high for me. That, and well, those cute little meeples (or minis) get me every time!

I really hope you give this one a try. It is a nice and relaxing experience that lends itself to quick gameplay, immersive theme, and excellent artwork. I hope your trip across Japan will truly be as rewarding as mine was! Ganbarou!! (Good luck!)

Purple Phoenix Games gives this one a relaxing 13 / 18 (Laura has not played it yet).

https://purplephoenixgames.wordpress.com/2019/01/11/tokaido-review/
  
Dusk
Dusk
2018 | Action
I am late to the party with this one but DUSK is a game that I have been aware of since it was first announced but only recently had a chance to play. For fans of First Person Shooters and especially those who played early genre classics like DOOM, DOOM 2, and The Wolfenstein series; the recent trend of Indie developers making retro-looking shooters has been growing. While most have been fairly mediocre; there have been some such as Ion Fury which captured the Pixelated action that players embraced before 3D cards became widely used and eventually a necessary part of gaming.

DUSK lovingly blends old and new as it even has a DOS-like startup menu while the game loads to provide plenty of loving nostalgia.

The game is broken down into three chapters and tasks players to survive a dangerous cult and the various creatures and enemies they encounter. The gameplay is fairly simple as players gather weapons, ammunition, health, and other items and dispatch enemies as they race through a level to find various keys needed to open locked doors and advance to the end of the level.

Players will have an impressive arsenal at their disposal from pistols, shotguns, machine guns, hunting rifles, a Rivet gun, grenade launchers, and a sword. All of which will come in handy as there are multiple enemy types that lurk in the darkness.

Players will have a flashlight as well but be warned; there are maps where it will not be functional in certain parts and having to fire guns to provide temporary lighting in order to find a well-hidden path to advance will test your patience.

Players will also be able to double down on some weapons and dual Shotguns can be very enjoyable but may not have the rate of fire that players need.

There are also power-ups along the way that can speed up a player’s rate of fire and other enhancements to help move things along.

Levels were generally very fun and engaging and provided plenty of solid gameplay and enjoyable moments. There is a multiplayer aspect that features the old Deathmatch format but I was unable to find anyone in any of the games during the times I checked.

DUSK was a winning mix of nostalgia and action and had some very clever map designs and sequences such as one frustrating one where gravity was upturned and forced players to be very patient and creative.

I hope we see a DUSK 2 in the near future as the game is a winner and can show bigger studios how to make an engaging shooter that gamers will love without the mega-budget bells and whistles.
  
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Gareth von Kallenbach (971 KP) rated the PC version of Battleborn in Video Games

Jun 19, 2019  
Battleborn
Battleborn
Action/Adventure
Gearbox and 2K have teamed up yet again create an animated action fest that is filled with colorful characters, humor, and plenty of action. If you thought it was a new entry into the popular Borderlands you would be mistaken although at first glance some might take the similar use of brilliantly cell shaded graphics to be part of the series. That however is where the majority of the similarities end as Battleborn is one of the most frantic and enjoyable action games to come along in a while. I first played the game at E3 last year and was instantly impressed with what I had just played. Subsequent games at PAX Prime and in the early access portion of the game only increased my enjoyment and anticipation for the final product.

The game involves an evil force that has been destroying all the stars in the universe. A team of misfits who specialize in all types of combat known as the “Battleborn” take up the call to save the universe. Accompanying them is a ship captain, and unstable scientist, and is even more unstable A.I, unit who pop up during the campaign with all sorts of humorous commentary to help propel the story along.

The campaign missions for the game are not linear in that players opting to take part of the five player co-op campaigns select which mission they will undertake and at times waiting for a mission that you have not already played does require a bit of patience or for players to leave the party and try again in the matchmaking screen.

Gameplay is of a first-person perspective but in the unique style that players are free to select from 25 playable characters, many of whom unlock as the campaign mode unfolds. There are male, female, and alien characters as well as some other more unique individuals for players to select from. As they go on, players will be able to customize power ups and abilities for players as well as various aspects of their appearance. In the game action, players will have the opportunity to reach 10 different skill levels and each opportunity a new skill or ability that can be deployed during the game and will regenerate itself on a timer after being used.

The key aspect of the game is the variety of the characters as you can go from a slow-moving but massive chain gun wielding character to a clone soldier, a cybernetic butler, a fiendish imp, and so many more. The characters have everything from close quarter and distanced combat abilities and many have support functions as well. This is one of the greatest aspects of the game but also for many one of the biggest tricks in that you have to select a player that best suits your style of play but you are not able to fully comprehend what a character is and is not capable of until you try them in action. Unfortunately once a character is selected, you are required to play them through completion of the mission and do not have the opportunity to change in the middle of a match. I found out the hard way that a selected character did not have much in the way of offensive abilities and therefore had to spend the majority of my match hanging in the background mopping up and offering support whenever needed. This is quite a change from my usual approach of going in the thick of the action and cutting down as many of the enemy forces as I could.

The maps are very clever and creative and have all sorts of things ranging from jump ads which control you will cross the locale, to weapon emplacements were using credits earned from collecting energy shards, players can power up traps and defensive weaponry which will help them with the endless waves of enemies they will encounter.

While there only two main species of enemies, there are plenty of variations amongst them but after a few missions you will have felt that you have seen them all. This is where the clever boss battles come into play and really make the game shine. Players can revive one another should they fall in battle, and also take advantage of various power ups located throughout the map. The missions can take a bit of patience because there is nothing more frustrating than enduring wave after wave of enemies 30 min. into a match and failing a mission because a key locale was left unprotected when a player succumbed to a swarm of enemies while the rest of the team was off defending against a multi-pronged attack.

The developers have promised more characters would be included in future updates and there is also DLC coming that will add new options for players to enjoy.

The game also boasts several multiplayer modes where players can take a break from the campaign and enjoy numerous matches that are more in line with what players might come to expect from a multiplayer experience. There certainly will not be any shortage of options for players as some players will up to play through the campaign with as many different characters as possible, and others like myself will stick to a tried-and-true character and occasionally dabble with one of the others.

The game looks and sounds fantastic and the action as I mentioned is fun, intense, and frequent. I hope that we see plenty of additional Battleborn titles and content in the future as I continue to enjoy the game with its quirky and enjoyable characters and enjoyable premise and gameplay. This is definitely been one of the more enjoyable gaming experiences for me this year and I definitely think it is a game not be missed for fans of this genre.

http://sknr.net/2016/05/23/battleborn/
  
Call of Duty: Black Ops II - Apocalypse
Call of Duty: Black Ops II - Apocalypse
Shooter
As we inch closer and closer to the November release of Call of Duty: Ghosts, fans can get a taste of some more maps for Black Ops 2 through the latest DLC.

 

Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.

Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.

 

Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.

As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.

 

The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.

As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.

The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.

 

The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.

I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.

 

Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.

I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.

The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.

 

The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.

I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.

 

Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.

Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.

Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.

I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.

 

Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.

http://sknr.net/2013/10/16/call-of-duty-apocalypse/
  
FT
Fade to Black (Rojan Dizon, #1)
10
10.0 (1 Ratings)
Book Rating
Imagine a combination of 1984, The Hunger Games, and a James Patterson mystery novel. That is the best way I can sum up Fade to Black. A world so intriguing, mysterious, and exciting that you want to live in it, and yet then again, maybe you don’t. A plot that never stops moving and throwing stuff at you, and with every page you become more and more wrapped up in it. Characters that you want to be, or be friends with, or take a good swing at. I am so excited about this novel, guys. I can’t recommend it enough.

First, the characters/narrator. I love Jake. I love Pacha. I love Rojan. I love them all. I love the way they talk to each other (or don’t talk to each other) and argue with each other. And the narrator, Rojan, is awesome. There are three things that makes Rojan a fantastic character, and a new favorite of mine.

First, he’s different. He’s not the “guy who wants to be a hero,” or the “I want to prove myself” or “I’m looking for my one-true-love” kind of guy. No, Rojan just wants to finish his damn job and get on with his damn life. He doesn’t want to be a hero or a villain: he just wants to get paid, go home, and find a new girl to chase. He’s the reluctant hero.

Second, the word “loyal” is not in Rojan’s repertoire. He specifically admits to enjoying the chase more than the catch, and for some reason, that’s really attractive! And of course, the girl he falls for is so perfect for him that it’s not even funny… in fact, if she’d come to terms with the idea, he might actually manage not to cheat on her. At the very end after he’s managed to kill the bad guys, save the planet, and rescue the girl, the only thing he was focused on was getting into the nurses pants.

Third, his personality is just fantastic. He’s such a pessimist, and admits to being a cynic. He makes the most absurdly snarky comments about everything, to the point that even in a tense scene there’s comic relief because he’s such a clever bastard (as a matter of fact, I think he actually calls himself that at least once).

The ending was wonderful, and left me feeling satisfied and complete, even though I can’t wait for the next book: not because it had a cliff-hanger, but because it was just so good!

Only thing I hate: It’s book 1 in a 3-book series, and the other two aren’t published… This happened to me while reading Daughter of Smoke and Bone, and The Better Part of Darkness. Gah! So annoying!

Content/Recommendation: Language and violence and dark humor. Mention of rape and sex. This is an adult book, maybe older teens, ages 18+. It’s totally worth the read. It’s also hilarious.