Search

Search only in certain items:

The X Files: I Want to Believe (2008)
The X Files: I Want to Believe (2008)
2008 | Drama, Mystery, Sci-Fi
It has been over six years since the popular and groundbreaking series, “The X-Files” went off the air leaving some of the series biggest questions unresolved. There was always talk that future films would resolve the alien conspiracy and invasion plotline that fueled the nine seasons of the show, but as time went on, many fans began to wonder if that storyline like so many of the cases Mulder and Scully investigated would remain unanswered.

A dispute between Fox and series creator Chris Carter was often listed as one of the main reasons that the second film had not arrived and thankfully with the resolution of the dispute and the pending writers strike, the new film was approved by the studio and placed into production.

The film picks up years after the series and finds both Mulder (David Duchovny), and Scully (Gillian Anderson), living with one another in a remote home in a rural area. The fact that Mulder is still a wanted man has forced him to lead a life of seclusion, but he still collects newspaper clippings related to bizarre happenings to feed his fascination with the supernatural.

Scully leads a more conventional life, as she has left the F.B.I. to return to her career as a Doctor in a local Catholic hospital.

Scully has been struggling to treat a young boy with a series condition that many of her superiors believe is a lost cause. As if this was not enough concern, Scully is approached by an F.B.I. agent named Agent Drummy (Xzibit), who informs Scully that the F.B.I. is in need of Mulder’s services in finding a missing agent.

Suspecting a trap to lure out Mulder, Scully refutes any knowledge of Mulder, but relays the information to a skeptical and bitter Mulder. The F.B.I. is willing to drop all charges against Mulder and despite his bitterness over his frame up, he agrees simply to help find the agent and clear his name.
Mulder and Scully are introduced to Agent Whitney (Amanda Peet), who is heading the investigation to recover the missing agent. Whitney has ruffled a few feathers at the bureau to bring Mulder back into the mix, but due to some odd facts of the case, and their own lack of leads, they believe Mulder may be the key to unraveling the mystery.

Mulder and Scully soon find themselves in a snow covered, remote area of Virginia where they must content not only with the elements but an ever changing case.
It is learned that a disgraced priest named Father Joe (Billy Connolly), is having psychic visions of the missing agent, and Mulder is tasked with not only helping find the missing agent, but determining the truth behind the visions of Father Joe.

As the case takes one bizarre twist after another, Scully becomes concerned over Mulder’s obsession with the case, as she worries that they are going to lose the new life they have had with one another, and once again be dragged into the old lifestyle they shared, that not only consumed them both, but cost both of them great hardships and suffering.

Scully believes that Father Joe is a sick individual who is faking the visions as his way to atone for his past sins, and believes that her time would be better spent caring for her patient and with Mulder.
Unwilling to let it go, Mulder is determined to find the truth, and will risk everything to uncover the mystery before him.

Writer/Director Chris Carter is to be praised as “The X-Files: I want to Believe” is a daring effort. Carter chose to ignore the standard movie trappings of being bigger and better and toned down the FX and action of the film to instead focus on a more intimate and character driven story.

Carter gambled that the chemistry between Duchovny and Anderson would not only attract fans, but would sustain the film without having to rely on an abundance of gimmicks. To this extent the film succeeds very well as the report between the two leads is amazing and it is a treat to see them both reprising their roles and underscoring that there is still a lot of life left in the characters.

Some may complain that the movie is little more than an extended episode and does not have the action, FX, nor eeriness to have this compare with some of the more memorable moments of the series, but to do so I believe would undermine this very worthy effort.

The film is not only a very clever character driven drama, it has plenty of subtle nods and gems for fans of the series, but holds up extremely well as a stand alone story for those not well versed in the series and it’s many complexities.

The final segment of the film truly shines as not only does it have an ending worthy of some of the best moments of the show, but it challenges the audience with questions of fate, faith, and the nature of life and the roles we are chosen to play.

From the solid acting, eerie locales and lighting and interesting themes of the film, this is a solid and enjoyable film. I only hope we do not have to wait so long for the next one.
  
V for Vendetta (2005)
V for Vendetta (2005)
2005 | Action, Thriller
On a dark and silent night, a young woman named Evey (Natalie Portman), treads carefully through the streets of London unaware of the direction her life is about to take. As an attractive young lady, sneaking out of her home after curfew is filled with peril, especially when she is confronted by a gang of local thugs who happen to work for the government. Despite her protests, the men set up Evey only to be confronted by a masked figure.

The masked figure quickly dispatches the assailants and offers to escort Evey to safety. Despite being scared, Evey does accompany the figure to a rooftop where she is treated to a spectacular explosion set to music.

Thus begins V for Vendetta a film that mixes “The Phantom of the Opera” “Beauty and the Beast” and ?” to create a gothic love story and biting social commentary about the dangers of governmental control and censorship in a society gone awry.

In London of the near future, it is learned that a series of terrorist attacks have left thousands dead which resulted in stricter governmental controls and intrusions into privacy and lifestyles. Those who did not conform nor meet expectations often vanished never to be heard from again. Such was the case of Evey’s parents who decided to protest governmental policies and soon found themselves beaten and whisked away in the night.

Behind all of the oppression is a man named Adam Sutler (John Hurt), a monomaniacal leader who rules with an iron fist and an extreme agenda that he has manipulated to make himself and unopposed ruler of the nation.

While most of the population lives in fear of Sutler and his men, there is one who does not, a mysterious masked figure named V (Hugo Weaving), who dons a Guy Fawkes mask in tribute to the man who centuries ago attempted to destroy Parliament. When V is able to temporarily gain control of the television network for the government, he is able to broadcast his message to the people that the time has come to take back their lives and society and stop living in fear. Towards this end, V pledges to the masses that he will destroy Parliament in 1 year and that the people should gather to watch the destruction unfold.

This bold proclamation causes Sutler to stop at nothing to capture V and he tasks his Chief Inspector Finch (Stephen Rea), to locate V. Since Evey worked at the television station and was observed helping V on a security monitor, Finch decides to locate Evey and force her to reveal the locale of the mysterious vigilante.

This task proves difficult as V has taken Evey into his protection and forces her to live in his luxurious yet secluded home in order to avoid the police forces.

It is during this time that Evey learns that V is a study in contrast. On one hand he is a very sophisticated person with a taste for the arts, culture, and a desire to see people free to live their lives as they desire.

During this time V also kills top members of the political party and with the discovery of each new victim, he becomes an even bigger target of a very irate Sutler.

All of which culminates in a race against the clock for V to complete his plan and exact his revenge for past wrongdoings done to him which propels the film to its climatic finale.

While the film is an interesting and at times enjoyable film it is hampered in some ways by a marketing program where early trailers showed the film to be an action filled romp. The truth is there is about 15-20 minutes of action in the films nearly 2hr and 10 minute run time which allows the majority of the film to be spent on the interaction between V and Evey.

While this is interesting and does bring in elements of “Phantom” and “Beauty” as I mentioned earlier, it is at the sacrifice of what I think are important factors. For example we learn a bit about why V is on his vendetta but serious questions from that are not answered. We do not learn the full what, where and why, on his situation. I am trying hard to avoid spoilers here so suffice it to say there are some very important questions about what was done to him, how he survived and so on that need to be answered but are not.

The action sequences though few and far between are well staged and Weaving and Portman have a great chemistry with one another and do make interesting and compelling characters.

The main strength of the film is the message that people need to be aware of what is going on around them and not be so willing to accept everything they are told at face value. There is a real sense of counter-culture with the film as the prevalent theme of question and if needed defy authority permeates the film.

The script written by the Wachowski brothers of The Matrix trilogy fame has chosen to tone down the gimmicky of bullet time effects and instead focus on a character driven drama with a message and it is one that resounds loudly and clearly.
  
AVP - Alien Vs. Predator (2004)
AVP - Alien Vs. Predator (2004)
2004 | Action, Horror, Mystery
For over a decade fans of the “Alien” and “Predator” films series have been tempted by various rumors regarding a proposed film that would match the two titans in an epic onscreen clash to determine who is the ultimate Sci-Fi bad guy.

Sadly none of the rumors panned out as one script after another was rejected ranging from issues over proposed budgets in excess of $200 million to lack of a human character dynamic. Fans continued to follow the series in the only ways that they could, comics, books, and games all the while hoping that someday a film would come.

Thankfully the wait is over as “Alien VS Predator” has come to fruition under the guidance of writer/director Paul Anderson who has an impressive science fiction track record with “Event Horizon” and “Resident Evil” amongst his credits. While some fans debated if Anderson was the right person for the project, few can dispute his passion for the series.

The film stars Lance Henriksen as Billionaire Charles Weyland, who discovers a large pyramid beneath the ice in Antarctica thanks to one of his satellites. Knowing that this could be the find of a lifetime, Weyland assembles a team of drillers, archeologists, climbers, and support personal and rushes to the harsh location to investigate the location before any other interested parties can discover his find and claim it for themselves.

Upon arriving at the location, the team discovers a massive pyramid that shows connections to all of the other pyramids on earth causing the team to believe that they have proof that the pyramids of earth were influenced by an outside culture whom the natives worshipped.

The presence of human remains in a sacrificial chamber only helps to strengthen this belief and the team continues to explore the pyramid to see what other grand treasures lay within. Upon arrival, the team has unknowingly awakened a captive alien queen from stasis and long dormant machines awaken and begin harvesting the eggs from the captive queen, Each egg is filled with a deadly face hugger that will not only kill the host it attaches itself to, but will produce an alien who is as deadly as it is relentless.

As if this was not bad enough for the team, a ship enters earth orbit and a landing craft of young predator males hurries to the pyramid. The predators are aware of the human’s presence and arrive ready for battle. It is learned that the predators use the aliens as a coming of age ritual as they are very deadly and seen as a worthy test of a young males worth.

Before long, the humans are caught in nightmare come to life as Weyland, his guide Lex (Sanaa Lathan), and the rest of the team are caught in the middle of a deadly battle between the aliens and predators with death and destruction all around them. The team has no idea what the creatures are, but they know that they are very deadly and their dwindling numbers only underscores this fact and their need to escape from the pyramid, which has become like a gigantic puzzle as it is constantly reconfiguring itself causing passages that were once wide open to become blocked.

To compound the peril of the situation, the team is 2000 ft below the ice and a storm is raging on the surface making the escape and elements as deadly as the bizarre creatures.

“AVP” combines the old-fashioned monster and haunted house movies of old to create a thrilling blend of action and Science fiction that is sure to delight fans. My biggest fault with the film was that it was not long enough as the 100 minute running time passed quickly and I was left wanting even more as good as the action sequences were I had hoped that there would be more of them. The film is also light on scares and tension as Anderson seems to have decided that the audience for this film would know about the title creatures already so time did not need to be spent on reintroductions.

The action sequences in the film are solid and they had the audience in my press screener cheering loudly and often as the two cinematic titans waged war. The pacing of the film is brisk and the lighting and visuals of the film are used well to create the atmosphere, I found the sequences were flashlights and laser sites probed the dark areas of the pyramid to be fascinating to watch as the eerie glow was appropriate to the mood of the film.

True the film does not have much in the way of complex plot, character development, or much for the cast to do other than be middlemen to the title creatures, but Anderson stays true to the source material and delivers a solid tale the largely protects the continuity of the “Alien” series and paves the way for future installments.

While some may find issue with the toned down nature of the films violence compared to others in the series, I found that I was still able to enjoy the film and I am sure a rematch between the title characters is something fans everywhere will be waiting for.
  
Good Boys (2019)
Good Boys (2019)
2019 | Comedy
Laugh out loud funny at times. (0 more)
Repetitive. (1 more)
Too similar to other R-rated teen comedies.
Thor Casts Anal Bead Nunchucks
“Bean Bag Boys for life!” In Good Boys, that’s the motto for three 12-year-old best friends that are finding the sixth grade way more profound and coercing than the fifth grade or any other grade before it ever was. Max (Jacob Tremblay) is at the age where girls aren’t so gross and are actually quite arousing, Thor (Brady Noon) is giving up on who he is and what he loves in a bold attempt to try to fit in with kids who he thinks are cool, and Lucas (Keith L. Williams) mostly just loves Magic: The Gathering, treating women with respect, and being honest.

Two weeks into sixth grade and the boys find themselves invited to their first party, but the catch is that it’s a kissing party and none of them know how to kiss. They use Max’s dad’s drone to spy on high school girls Hannah (Molly Gordon) and Lily (Midori Francis), but the girls end up capturing the drone and holding it for ransom. After a face-to-face meeting goes south, Thor steals Hannah’s purse which includes two capsules of Molly/ecstasy in a kid’s chewy vitamins bottle. Now in possession of illegal drugs after skipping school and using Max’s dad’s drone without permission while he’s out of town, the boys need to figure out a way to get the drone back home without his dad knowing so Max won’t get grounded all so they can still attend the kissing party and become legends of the sixth grade.

Good Boys is co-written and co-directed (only Stupnitsky received credit) by Gene Stupnitsky and Lee Eisenberg (writers of Year One and Bad Teacher). The film is produced by Seth Green’s Point Grey Pictures and Good Universe (both Neighbors films, The Disaster Artist, Long Shot). This is all worth mentioning to get an idea of what you’re diving into if you plan on seeing this film. The R-rated comedy attempts to capture what Superbad did for teenagers over a decade ago, but replaces the teenage element with tweens. Whether they’re successful or not is entirely up to you.

There are some decent laugh-out-loud moments in Good Boys, but their long-lasting effect is short-lived because Stupnitsky and Eisenberg decided to repeat those laugh out loud moments over and over again to the point of annoyance. The main laughs of the film come from the boys trying to talk about adult things they don’t fully understand (cum pronounced as koom, a sex doll being a CPR dummy, a nymphomaniac is someone who likes to have sex at sea and on land, etc), thinking sex toys are weapons, and still not being able to get past the child proof lid on a vitamin bottle. These are all funny at first, but all the gags in the film fall under the same handful of categories and essentially feel like Stupnitsky and Eisenberg didn’t have enough creativity in the script writing process to think outside a smattering of raunch.

The typo’d “porb” sequence where the boys attempt to look up how to kiss on the internet, the crossing the busy highway on the way to the mall sequence, and Lucas being so adamant about a woman’s consent are more humorous elements because they’re not as overplayed into the ground; even the opening where Max is on the verge of masturbation seems like a cheap knock off of what Not Another Teen Movie did in its opening sequence nearly 20 years ago. In comparison, Olivia Wilde’s Booksmart from earlier this year was labeled as a female version of Superbad. The Superbad influence is there, but Booksmart adds a refreshing female perspective and explores what the future means for the main characters to a more satisfying extent.

Growing up and what that means to a 12-year-old is explored in Good Boys, but it seems awkward. You’re on the verge of becoming a teenager, which shouldn’t mean all that much for you other than attending a new school. Lucas’ parents are in the middle of a divorce and Thor is trying to be something he isn’t just for his reputation. The characters learn something over the course of the film because of this, but the entire maturing angle doesn’t feel right. Part of it is meant to be ridiculous, especially after Lucas says something like, “I’ve grown up a lot in the past two hours,” and it’s cool that the film goes out of its way to tell the audience to never be ashamed of what you love, but it all feels sloppy and thrown together at the last minute.

This is the first R-rated film to ever have a rating that includes, “all involving tweens,” and this could be seen as the Superbad of this generation, but Good Boys simply doesn’t differentiate itself from the high school and college R-rated comedies that came before it to be memorable or enjoyable. It will likely be a crowd pleaser anyway since the theater I was in was full of laughs from the general public, but its charm is ruined so early on and that’s a painful thing to say when your film is only 90 minutes long. Good Boys may be outrageous and funny at times, but its generic formula destroys what little entertainment value it potentially had.
  
Ticket to Ride
Ticket to Ride
2004 | Transportation, Travel
I am one of the remaining few who reviewers who haven’t put in their two cents on Ticket to Ride. Why? Is it bad? No. Am I lazy? No. It’s really because I don’t think I have anything new to say about it that hasn’t already been said a hundred times. So this review on this game will be a little different from me. Instead of going over the rules and such (however truncated they typically are from me) I will question how well this game has aged for me.

Ticket to Ride is one of those games that has really hit it big in the mass market. You can find it all over in big box stores, in FLGS, online, secondary market, just everywhere. But why? And for this long? Ticket to Ride (TTR) came out in 2004. A mere 15 years ago. While that doesn’t really sound like a long time, in contrast to today’s game industry it is an eternity. With thousands upon thousands of games being released into the market through direct publish, Kickstarter/crowd funding, and big releases at conventions it’s hard to believe that you can still find this hanging with the exciting, fresh new games.

What I truly believe is magical about this game is its simplicity. “You have two main options: take some cards or play some cards.” When you can start a teach of a game by saying that, your players are invested right away because they know you aren’t going to bog them down with rules upon rules. “If you decide to take cards you can take these colored train cards or you can take new route ticket cards.” So now players have two choices from gaining cards. “If you decide to play cards you need to play cards of a color and number matching whichever route between two connecting cities on the map you like.” Done. The game is explained. Yeah, you can fight me about the endgame scoring stuff like longest route and whatnot, but for new gamers, you have explained this classic in three sentences. It’s so beautiful when a game allows you to teach it so quickly.

But that surely means that this is an easy game, right? With so few rules and such. Well, no. It’s not really “easy” at all. While your main rules are light, the strategy and tactics during play can cause feelings of joy and delight as well as frustration and concern as you see someone claim the route you need to connect to two cities on the map. Of course, you can’t explain that to your new players right away. You want them to experience these feelings organically and fully. It’s what makes TTR a really great game: having your well-laid plans just shot to smithereens by the guy who can’t tell the difference between the white train cars and the wild rainbow train cars.

DISCLAIMER: I play with the 1910 expansion, which is a MUST. The larger cards are way easier to play with. See photo below with comparisons from base game on bottom with the larger 1910 cards above. YMMV, but I will always play using this expansion. -T

Components. Let’s compare components to some current or newer games. The game board is laid out really well, and the artwork is sparse and not over-busy on the board. This is a HUGE plus for me. I like nothing more than for the board to offer thematic elements and feeling without pelting my eyes with too much distraction. The cards were a bad choice. Not because the art or the quality on them is bad – because that’s not what I am saying. The size of the cards was a poor choice. I did purchase the 1910 expansion and simply will not play my copy without it. I recently played TTR for GenCan’t 2019 at my FLGS with OG base cards and found myself dreaming of the 1910 cards. The score tracker discs are of industry-standard quality for scoring discs. The plastic train car pieces are still just as wonderful to handle and play with as are many other more modern components. Seriously just as good. TTR components (and really, most of the time Days of Wonder components in general) are really great.

So do I still enjoy playing it? You betcha, don’tcha know. I still love seeing the board in front of me, agonizing over the route tickets I am dealt, and trying to decide if I should go for the New York to Los Angeles, or keep it simple with multiple routes along the Mississippi River. I still love the panic that ensues when I see people hoarding train cards, just knowing that they will soon be on the attack and their train car collection will dwindle to almost endgame levels in too few rounds for me to complete my masterpiece. I guess I still really love it.

Is Ticket to Ride my favorite game? No. But I’ll tell you what. I hadn’t played it in a couple years, and after this weekend’s play, it has moved up on my list by several spaces. It still holds a special place in my heart, and also the hearts of my team. That’s why Purple Phoenix Games gives Ticket to Ride a retrospective 20 / 24. It’s still great!
  
40x40

Hadley (567 KP) rated The Other Mrs. in Books

Apr 4, 2020  
The Other Mrs.
The Other Mrs.
Mary Kubica | 2020 | Thriller
10
9.0 (2 Ratings)
Book Rating
Mental illness done correctly (1 more)
Addictive
Written like a YA novel (0 more)
Mental illness.

I've read a lot of horror books that cover this subject, watched horror movies covering this subject, listened to music covering this subject, but none of them have covered mental illness as well and correctly as Mary Kubica's "The Other Mrs.."

So, with that said, if you have any type of PTSD, this book may be hard for you to read. Otherwise, this novel is very addicting, filled with so many twists and turns that you won't be able to set it down for long. For me, someone who deals with C-PTSD, 'The Other Mrs.' by Mary Kubica has been a heartache to read, but also very fulfilling to finish.

Kubica is known for her best-selling novel 'the Good Girl' - - - a thriller following a mother and a detective in search of the the former's missing daughter that leads them down a twisted tale of family secrets. From highly acclaimed critics, 'the Other Mrs.' has out-done 'the Good Girl' as Kubica's best novel so far. Kubica sticks with her psychological thriller writing that she is known for in this newest novel. She keeps the reader guessing at what will happen next, and she plays out mental illnesses in a way that most who suffer can relate while winding in a mystery well enough that the reader won't be able to guess everything before the ending.

I can't give such a heavy review on this book because, to do so, would give away a lot of the ending, so I'll stick to talking about noteworthy characters that make up the novel. The main character is a woman named Sadie, whose family is being uprooted from Chicago and moved to a small island in Maine after her husband's sister dies, which leaves them with not only a house in the will, but a sixteen-year-old niece named Imogen.

Sadie is already a mother of two sons, both younger than sixteen, when she suddenly finds herself in-charge of the stereo-typical edgy teenager, Imogen. Sadie describes her the first time she sees Imogen: " But there she stands, a morose figure dressed in black. Black jeans, a black shirt, bare feet. Her hair is black, long with bangs that slant sideways across her face. Her eyes are outlined in a thick slash of black eyeliner. Everything black, aside from the white lettering on her shirt, which reads, I want to die. The septum of her nose is pierced. Her skin, in contrast to everything else, is white, pallid, ghostlike. She's thin. "

Early one morning when Sadie is heading off to work, she finds a word spelled on her car window. The word reads: "Die." Sadie, as most readers, quickly assumes that Imogen is responsibly for this, as she tries to explain: "I've tried to be understanding because of how awful the situation must be for her. Her life has been upended. She lost her mother and now must share her home with people she doesn't know. But that doesn't justify threatening me. Because Imogen doesn't mince words. She means just what she said. She wants me to die."

The next character that makes up a big part of this story is a confident, self-centered woman, whose name is Camille,and is also the 'other woman' in this story. Camille is a woman who gets what and who she wants, and won't let anyone get in her way, including Sadie, whose husband is someone Camille wants. I can't go much into the things that Camille's character does because it would give away a lot of the surprises in this novel - - - I can say though that there is murder and mystery throughout; the book will leave most readers guessing until the very end.

One other character who deserves mentioning is a little girl- - - with the nickname 'Mouse' - - - who finds herself suddenly dealing with a horrific stepmother, who abuses her physically and mentally unbeknownst to Mouse's father. One time, in which Mouse shows how smart she is to her the stepmother while being in front of her father (who Mouse likes to call 'Fake Mom'), later that night, when Mouse's father isn't looking, Fake Mom lets Mouse know how she felt about that:

" But later that night, when he father wasn't looking, Fake Mom got down into Mouse's face and told her if she ever made her look stupid again in front of her father, there would be hell to pay. Fake Mom's face got all red. She bared her teeth like a dog does when it's mad. A vein stuck out of her forehead. It throbbed. Fake Mom spit when she spoke, like she was so mad she couldn't stop herself from spitting. Like she was spitting mad. She spit on Mouse's face but Mouse didn't dare raise a hand to wipe it away."

Mental and physical abuse make up all that The Other Mrs. is about. So far, this is the best story I have read in a long time. My only problem with it is it's written like a YA novel, where it seems Kubica tried to keep that from happening by throwing in some heavy syllable words to make it more fitting for adults. But, luckily, she left out most of the wishy-washy elements that make up YA novels, so I believe most adults will enjoy this. I highly recommend this book to people who love murder mysteries!
  
Fast & Furious Presents: Hobbs & Shaw (2019)
Fast & Furious Presents: Hobbs & Shaw (2019)
2019 | Action, Adventure
Before you read this review of Fast & Furious Presents: Hobbs & Shaw, I just want you to know that I can’t stand this franchise. I gave up keeping up with them after Furious 7 and felt like the Fast & Furious franchise peaked/was tolerable around Fast Five and never really went anywhere worthwhile before or since. I have not seen all the films and really only seemed to watch every other entry, but whether you’re in a heist or a drag race that lethal dose of masculinity being projectile vomited all over you by an entire cast (women included) for two hours straight is dull and tiresome. In fact, just call this franchise “Dull & Tiresome” from here on out and I doubt anyone would notice. It’s even got “tire” in there for car…stuff.

Ignoring the fact that screenwriters Chris Morgan (writer of every Fast and Furious entry since Tokyo Drift) and Drew Pearce (writer and director of the flop known as Hotel Artemis) were involved, I actually like David Leitch’s work (co-director of John Wick, director of Deadpool 2 and Atomic Blonde) even if he is probably going to screw up that Enter the Dragon remake. The trailers also made Hobbs & Shaw look like the stupid kind of action film I might enjoy; a bunch of fight scenes and chase sequences that give the middle finger to physics. But when a big moment in the film is a group of the good guys willingly bringing a bunch of sharp sticks to a battle where the villains are loaded to the teeth with highly advanced firearms, then you know you’ve jumped headfirst into the deep end of ridiculous without a special needs helmet.

The film is quick to point out that even though Luke Hobbs (Dwayne Johnson) is in Los Angeles and Deckard Shaw (Jason Statham) is in London, they’re essentially similar characters. Hobbs is a big dude who likes to Hulk smash everything while Shaw likes to think he has more class and finesse to his ass beatings and exaggerated torture devices. Despite their different cultures and supposedly unique way of approaching their work, they do nothing but talk trash, jack things up, simultaneously kick unsuspecting guys in the balls, and track stuff that needs tracking because that’s what trackers do. They reluctantly join forces and are in constant competition with one another to find some CT17 virus, which is currently inside Shaw’s MI6 operative sister Hattie Shaw (Vanessa Kirby) and is being hunted by formerly dead, cyber genetically altered, and current superhuman criminal mastermind Brixton Lore (Idris Elba). Don’t get too attached to the whole virus thing since even the film can’t keep up with what the hell it’s supposed to be.

The highlight of Hobbs & Shaw is the amount of cameos it’s able to squeeze into its excruciating two-hour-and-fifteen-minute runtime. The film utilizes about a third of the cast of a certain sequel to a certain film starring a certain Regenerating Degenerate and that cast is responsible for the humor that works best in whatever this spinoff is supposed to accomplish. Idris Elba is unbelievably cool as Brixton Lore. He’s this cocky and unstoppable bad ass who has a history with Shaw and his car chase on his self-driving motorcycle where he slides under a bus in slow motion is too sick for words. Vanessa Kirby has this on-screen presence that outshines the consistent bickering between Hobbs and Shaw. She’s the one capable female character in the film (Helen Mirren sitting behind glass doesn’t count) who seems to be the only one thinking logically, but it took her doing the dumbest thing imaginable at the beginning of the film to get that way.

This action film smorgasbord rides on the chemistry between Dwayne Johnson and Jason Statham, but that gets old as soon as they start sort-of working together. Their incessant ribbing of each other, desire to always outdo one another, and nonstop unfiltered machismo being this palpable elephant in the room leads to nothing but verbal dick size comparisons and leaves you thinking that maybe they’ll make out or grope each other by the end of the film. Spoiler alert: maybe they’re saving that for the sequel.

There isn’t enough of a differentiation between action sequences in Hobbs & Shaw to make it feel worthwhile. There’s chemistry between the cast that is undeniable and some of its outrageousness is entertaining, but it all begins to feel similar and falls apart far sooner than it should. For those who care, there is a mid-credits and after-credits scene but neither is surprising. The cheesy motivational speeches, forced heartfelt stories, and, “all technology in the world doesn’t beat heart,” mumbo jumbo doesn’t help matters. The supposed story for this film is basically a dunce cap disguised as a pocket protector. There are intelligent elements used in ludicrous ways and maybe that’s what could describe the Fast & Furious franchise as a whole. You can bury a diamond in a dog turd and say it’s extravagant and that it’s valuable, but it’s still a dog turd that smells awful and lingers long after it’s been flushed away.
  
21 Jump Street (2012)
21 Jump Street (2012)
2012 | Action, Comedy, Crime
7
7.6 (36 Ratings)
Movie Rating
Back in 1987, the fledgling Fox Network debuted, offering entertainment on Saturday and Sunday evenings aimed at a younger audience. One of the network’s first breakout shows was a police drama with young cops and plenty of action, a show named 21 Jump Street. The show featured a cast of largely unknowns who quickly bolted to overnight notoriety, most notably its star Johnny Depp who, much to his chagrin, became a pinup boy and sex symbol for the show.

The show mixed humor, action, and romance. It followed a team of young officers who were part of a special undercover unit that infiltrated high schools and colleges where they posed as students to solve various campus crimes. Johnny Depp left the show after the fourth season, wanting to be taken seriously as a legitimate actor. The show soon ended one year later. Despite having run only five seasons and having a short-lived spinoff series for star Richard Grieco, “21 Jump Street” remained a pop-culture hit 25 years later.

As such, I had a lot of skepticism when I first heard that Jonah Hill and Channing Tatum would be bringing an updated, raunchier version to the big screen that was heavy on laughs and would definitely aim for an R-rated. This theatrical version stars Hill as Officer Schmidt and Tatum as Officer Jenko, two young officers who met while in high school and, despite being on opposite ends of the social spectrum, bonded and became close friends during their time at the police academy years after graduation. When the duo find their lives as bike cops not as exciting as they had hoped and after they bungle their first chance at a significant arrest, the duo find themselves reassigned to the revived Jump Street project.

Schmidt, in spite of his misgivings, decides to face his fear of the horror that was high school decides to give it another chance. Jenko is soon horrified to see that the social structure that he dominated back in his day has clearly turned upside down. Jocks are no longer the big men on campus, replaced by sensitive New Age types. Nerds that he preyed upon are now the cool kids in school.

After the death of a student who took a new designer drug he bought at school, Schmidt and Jenko are assigned to find the dealers, infiltrate the gang and get to the bottom of the drug distribution ring and stop it at all costs. This proves to be easier said than done, especially for Schmidt. He begins to really relish his new found popularity in school and he starts to live the high school experience that he only dreamed about back in his day. Further complicating matters is Molly (Brie Larson), an attractive high school senior who quickly catches Schmidt’s attention and becomes a focal point of his day-to-day activities.

Jenko, on the other hand, finds himself struggling as the former high school kingpin now finds himself a social outcast, spending much of his time with the chemistry nerds trying to find a way to work the social structure to get to the bottom of the school’s drug trade.

Now what would be a simple assignment for two seasoned cops becomes completely unhinged for the to raw recruits who become more obsessed with social status than their mission and take extreme measures to ingratiate themselves with their new classmates. This all comes at a cost as their bond becomes strained due to Schmidt’s rapidly ascending social status and their continued inability to crack the case.

Now this is a premise that has been done countless times in numerous cop films. “21 Jump Street” has a bold and fresh formula that deftly mixes elements of the gross-out teen comedy with an action-adventure film. While the film drags a bit in the middle, there are some incredibly funny jokes throughout the film. The action in the film is solid and fits well with the story rather than trying to spice things up with random explosions.

I loved how the film, based on a story co-written by Jonah Hill, and produced by both Hill and Tatum, took a fresh approach to the subject matter but also respectfully made fun of the source material, banking on nostalgia while updating it for a younger audience.

I can easily say this was probably Jonah Hill’s best comedy to date as they were numerous laugh out loud moments in the film and he and Tatum make a fantastic duo, playing extremely well off one another. There are also several cameos in the film and strong supporting work from Ice Cube, who plays the extremely agitated captain of the inept cops placed under his command. The film sets up very well for a sequel and I understand that there’s already preparation underway should this one do well at the box office.

“21 Jump Street” is easily the funniest movie I’ve seen this year. I have not laughed this much, for all the right reasons, in quite a long time. Hip and fresh again, there’s plenty of bounce left in “21 Jump Street.”
  
The Thing (2011)
The Thing (2011)
2011 | Drama, Horror, Mystery
After the success of a videogame based on the original film, rumors of a sequel arose many times but never came to fruition, with creative differences between Universal and John Carpenter cited as the main reason. It was oft-speculated that Carpenter made a deal to write and produce a sequel provided he got to name has director. But when he opted to name himself director the studio balked and the project fell apart. In the aftermath, rumors of a miniseries on the SyfY channel arose along with the possibility of retelling the story with 20-somethings on a tropical island but (thankfully) they never saw the light of day.

Rather than do a sequel or remake, Universal opted to jump start the franchise with a prequel that covers the events leading up to the John Carpenter film. It is set in 1982 at a Norwegian research station in Antarctica shortly before the scientists make an amazing discovery. When they uncover an alien craft that had been buried in the ice for over 100,000 years, as well as a frozen crewmember from the craft, they quickly celebrate the scientific discovery of a lifetime.

Kate Lloyd (Mary Elizabeth Winstead), is recruited by a famed scientist to travel to the desolate continent to research the find. Told only that they are about to research an amazing discovery, Kate and a team of specialists arrive and are absolutely stunned by the magnitude of their discovery. Kate urges caution but is overridden by the expedition leader Dr. Halvorsan (Ulrich Thomsen), who insists on taking a tissue sample of the frozen creature encassed in a block of ice.

Later that evening while celebrating, the very much alive creature escapes from its icy prison and begins to systematically hunt the members of the research team. The creature is eventually trapped and burned which causes some consternation over the loss of the creature for further scientific study, but many in the camp applaud its loss after seeing firsthand the destruction it is capable of.

After a bizarre series of events, Kate makes the startling discovery that the cells of the creature are able to imitate and perfectly replicate any thing that it comes in contact with. As a result, not only is the creature very much alive, but the individuals in the camp may no longer be human. Trapped in a remote location with an advancing winter storm, suspicions and paranoia go through the roof as the survivors are pitted against one another, unsure of who is still human. What follows is a high-octane adventure awash in action and grisly special-effects as the two species are locked in the ultimate battle for survival.

The film has a good supporting cast and Joel Edgerton does solid supporting work as an American helicopter pilot assigned to the camp. Eric Christian Olsen provides a steadying presence as a research assistant but his character is not as developed as it could be. It is known that he and Kate know each other but their past history is undefined which makes their relationship a bit puzzling in the film especially when the survivors begin to pick sides.

While the movie is not going to make fans forget the original, it is a very worthy companion piece. As the film was winding down I found myself checking off a couple of inconsistencies with the original film, but was very pleasantly surprised when this was all explained during the end credits which perfectly synced the end of this film with the opening of John Carpenter’s classic.

In many ways the weakness of film is due to the success of John Carpenter’s previous film, in that the creature is not that much of a mystery this time around. Part of the suspense of the previous film was not knowing how the creature operated nor how it was capable of infecting and replicating numerous individuals.

This time around the suspense is lost due to the familiarity with the creature. As a result, director Matthijs van Heijningen focused his efforts on a more action adventure oriented film that gave very little time for character development. We are not told very much about many of the characters in the film as they simply exist to serve as potential victims for the creature. All one really needs to know is they are scientists or support staff as aside from a handful of characters we’re not really given much reason to care whether they survive.

Visually the film is sharp and it is clear that a lot of attention was paid to replicate the look of the previous film. The shots of vast fields of ice and snow emphasized the remote and isolated setting that the characters find themselves in and served as a reminder that danger lurks all around. The special-effects have obviously been upgraded since 1982 and it was nice to see that the creative elements did not go overboard on CGI effects, and actually used puppetry and animatronics to provide updated creature effects that were still in keeping with the look and tone from the previous film.

While the film is not likely to reach the iconic status of the previous film, it is still a worthy companion piece that has enough action and effects to keep it interesting to fans of the series – just so long as they keep their expectations reasonable and do not expect a film on par with the previous one.
  
Werewolf: A Party Game for Devious People
Werewolf: A Party Game for Devious People
2018 | Party Game
Growing up, I lived on a cul-de-sac and the neighborhood was full of kids around my age. So if the weather was nice outside, chances were that we were all out together playing kickball, capture the flag, or some other fun games. In the summer however, our favorite activities were night games – ghost in the graveyard, kick the can, capture the flag (in the dark!), and werewolf. Fast forward many years into the future, and I find myself with a physical copy of Werewolf – a game that was taught to me under the starry skies of my youth. Does the game still hold its appeal for adults? Or is it a game that should stay in the past?

Disclaimer: We were provided with a copy of this game for the purposes for this review. What you see is a finalized production copy, and is what would be received in a retail copy. -L

Werewolf: A Party Game for Devious People (simply referred to as Werewolf from here on out), is a game of bluffing and deduction in which players are attempting to complete their objective, based on their secret roles. Werewolves are trying to outnumber the Villagers, and Villagers are trying to kill all the Werewolves. To setup for a game, assemble the deck of role cards. Each deck will always have 1 Moderator card, a number of Werewolf cards, and a number of Villager cards depended on the player count. For example, a 5-player game would have 1 Moderator, 1 Werewolf, and 3 Villagers. Each player is dealt one card and keeps their role a secret, except the Moderator. The game is now ready to begin.


Each round consists of a Night and Day phase, all facilitated by the Moderator. To start the Night phase, all players (except for the Moderator) will close their eyes. The Moderator prompts the Werewolf to awaken (open eyes) and silently point to a Villager to kill. The Werewolf then closes their eyes, and the Night phase ends. To start the Day phase, the Moderator will have all players open their eyes, and will reveal which player has been killed in the night. All remaining ‘living’ players now have a chance to discuss amongst themselves and try to figure out the identity of the Werewolf. Accused players have a chance to defend themselves, and may even throw the blame to other players. Once players reach a consensus, they will kill off the accused Werewolf. If the accused player was the Werewolf, then the Villagers win (in a 5-player game)! If the accused player was not the Werewolf, then a new round begins with a Night phase, and the Werewolf is one step closer to winning. The game ends when either the Villagers have killed the Werewolf, or the Werewolf equals or outnumbers the Villagers.
The above description is a generic rundown of the game. Many versions of Werewolf have additional roles/abilities to enhance the gameplay and add new elements to the strategy. This particular version of Werewolf does indeed include optional additional roles. Those roles are: Seer, Doctor, Drunk, Witch, and Alpha Werewolf. These optional roles grant players additional abilities/powers for use during play. For example, every Night phase, the Seer can silently ask the Moderator whether a single player is a Werewolf or not. That can definitely help in the Day phase when it is time to accuse people! The addition of these roles helps to enhance the strategic gameplay by offering more for players to do, rather than just blindly accuse and guess each round. Included in the tuck box are even some blank role cards for you to create your own roles/powers if you so choose.


The major downside to any version of Werewolf is that once a player has been killed off, if they were not the Werewolf, they are out of the game for good. So even if the game lasts for 20 more minutes, that player just has to sit there in silence.
Components. This particular Werewolf consists of a deck of role cards, rules, and a guide for the Moderator. The quality of the cards is nice, and they are easy to manipulate and are sturdy. The artwork is very minimalistic in this game, and it actually works pretty well since Werewolf really isn’t a component-based game. All in all, a good quality deck of cards.

Overall, this is just a normal game of Werewolf. Honestly, you don’t really even need any components to play – as long as everyone knows the rules and roles, you are good to go. Does having a deck of cards help? In some ways, yes. But it kind of just feels redundant to me, since I already knew how to play the game. If you’re wanting to introduce someone to the Werewolf-type game, this little deck of cards would be a good way to do it. Personally, this type of game appealed to me more as a child/teen, and it kind of falls flat to me now as an adult, thus my low score. I don’t see this game staying in my collection forever, but it had a decent run while it was here. Purple Phoenix Games gives it a calculated 4 / 12. If you’ve played any variation of Werewolf before, there’s really no need to check out this particular iteration.